JCD-Bionicman
Member
"Just over that hill dovahkin... just a little farther... when you reach it you will finally start having fun... still not having fun?...well, just turn in this one last quest and maybe youll finally start having fun... still not having fun?...restart the game using a warrior class... the game should be pretty straighforward and fun... just stick to the main quest ... still not having fun?... ...try farming for hours doing a craft or exploiting a money or xp glitch...still not having fun?...its been 200 hundred hours... still havent beaten the game?...still not having fun?..."
I do have credibility to my thoughts as I have put many many hours into skyrim, and all of bethesda's games for that matter.
A few months ago I had put down skyrim after I got tired of it. Like everyone else, skyrim was one of those games I was really hyped for. Unlike everyone else though, Im not still fooling myself that skyrim is a great game. Recently I have picked it up again and I find myself tiring of it for the same reasons as before. Ive found skyrim isn't a fun game at all. You play the game with the motivation to keep going being that the game will eventually start getting fun. Instead, your met with empty promises, again and again.
The biggest problem, leveling. In skyrim you level skills by using them. While this seems ingenius and also simple enough, it doesnt work. This faulty mechanic was no doubt implemented into skyrim to make it more realistic. That is an absurd reason given the problem it creates in exchange for this so called "realism". The problem with this leveling is that if I want to say, use archery or magic for enemies I cannot reach with my sword, I can't (or shouldnt) because that will make my character weaker, as the skill points are being divided between the skills. Remember that enemies level up with you, so you have to be careful about what you are leveling up. Since you can't use offense skills at the same time, your dps is effectively whatever your highest offense skill is, and any other offensive skill you use alongside that takes away from that dps. Your going to become increasingly weaker as you level up if you dont be careful about what you level.
So basically what I am saying, is that when you use defensive skills together or offensive skills together, your weakening your character greatly, meaning if you know this, you will avoid certain skills like the plague. It's ridiculous that I can't wear any kind of armor because I wish to be proficient in alteration. This is a painful problem in skyrim. To note, this problem doesnt apply to crafting (and certain other skills like sneak+illusion), as you can effectively combine all three skills into your items and character.
Changing the level system to that of fallout would have prevented players from being able to exploit the game or farm, and rather force them to go out and actually do quests. It would also allow players to make their character exactly how they want, consequently preventing the player from experiencing dreadful underleveling. It would allow players to actually play the way they want (ironic considering that was the slogan the production team was advocating the leveling system with). If I want to switch over to a bow to deal damage to a far away enemy, I shouldnt have to worry that it will make me weaker in the long run, and I shouldnt have to avoid wearing armor or using alteration for that same reason.
Unnecessary tediousness. Removing repair from TES was a good start, but there's still plenty of inconveniences that act as huge time sinks. Sure, giving shopkeepers a finite amount of cash and goods (and an albeit small amount at that) with which to trade for your loot makes the game more realistic, but it also makes the game extremely frustrating and much, much more time consuming. Aside from realism, the developers other reason for implementing this system was probably to prevent players from exploiting the game, but alas it does not as we've clearly seen on youtube. Maybe players wouldnt feel like exploiting the game if doing something else like questing, actually felt worthwhile, because instead of simply providing the player the means to use their skills on enemies, it would instead give them xp. Also, walking everywhere takes up a large amount of time in the game. Riding horses does not remedy this problem. Fast travel doesnt really help much either. Other than that, there's mounds of other little inconveniences. When soultrapping things, you have no idea if it's going to accidentally go into the wrong crystal and potentially waste your well earned capital. Also managing these crystals along with the thousands of miscallaneous items you have in your inventory is boring to the point of physical exhaustion.
Oh, and dont even get me started on town navigation. I get lost all the time. About the only place I know where anything is is whiterun. Why are'nt trainers, shops, and quest givers on your map? Was that excluded for the sake of realism as well? Well it sucks. At the very least you should be able to put map markers locally, but for some reason the developers specifically prevent us from doing that... perhaps for the sake of realism? If I could simply go into my map, go to the local map and mark the specific shop I want to go to the problem with that would be greatly lessened. But then you have to remember where to find trainers, which is basically impossible unless you get luck and run into someone. When you actually do know where a specific trainer that you need is, for example the college of winterhold, you still need to go on a little easter egg hunt on the local level every time, because they dont like staying in the same place. Also, the training limit is stupid. If at the beginning of the game you never use training, but now your level 30 and have the resources to do so, the five per level training limit is still there. The huge exponentially increasing amount of money per level it takes to train alone isnt enough? You have to include some stupid training limit? Its not needed in the first place, but the training limit should at least add up as you level up.
Sure, the game is immense and "awesome"... about as awesome as double size soda that has been watered down to compensate. Someone told me the game seems to have about 6 different voice actors. I realized that I also feel this way. Im sick of; every storekeeper telling me in the same voice that all his wares are treasures, every blacksmith telling me that he wishes to compete with the skyforge, it goes on. Geographically (and not to mention graphically) the game is simply stunning. Environments are pretty unique and interesting. Actually, only some are. Like oblivion, some dungeons are very, very similar. Throughout the game it's as if you're having frequent deja vu. You kill some bandit lord, only to come across another similar sounding and looking bandit lord. And the randomized quests... was that really necessary? In this huge time sucking black hole of a game, were randomized quests really something that needed to be added? I never did the miscallaneous quests unless it was something important. There's simply so much more to do than waste your time playing fetch. There's little variety of weapons and armors as well.
It's beyond late for any of these problems to be fixed for skyrim, but maybe the developers will take these things to heart for their next TES game and also for Fallout 4, or maybe a modder will attempt to address these issues.
Ironically, I will probably still end up playing skyrim if I dont end up selling it... I wonder if Ill ever get around to beating it... just gotta plunder this one last dungeon... make an insignificant amount of gain from it... though thats okay, because my speech and crafts will be higher in time... then the game will be fun... then it will be fun...
I do have credibility to my thoughts as I have put many many hours into skyrim, and all of bethesda's games for that matter.
A few months ago I had put down skyrim after I got tired of it. Like everyone else, skyrim was one of those games I was really hyped for. Unlike everyone else though, Im not still fooling myself that skyrim is a great game. Recently I have picked it up again and I find myself tiring of it for the same reasons as before. Ive found skyrim isn't a fun game at all. You play the game with the motivation to keep going being that the game will eventually start getting fun. Instead, your met with empty promises, again and again.
The biggest problem, leveling. In skyrim you level skills by using them. While this seems ingenius and also simple enough, it doesnt work. This faulty mechanic was no doubt implemented into skyrim to make it more realistic. That is an absurd reason given the problem it creates in exchange for this so called "realism". The problem with this leveling is that if I want to say, use archery or magic for enemies I cannot reach with my sword, I can't (or shouldnt) because that will make my character weaker, as the skill points are being divided between the skills. Remember that enemies level up with you, so you have to be careful about what you are leveling up. Since you can't use offense skills at the same time, your dps is effectively whatever your highest offense skill is, and any other offensive skill you use alongside that takes away from that dps. Your going to become increasingly weaker as you level up if you dont be careful about what you level.
So basically what I am saying, is that when you use defensive skills together or offensive skills together, your weakening your character greatly, meaning if you know this, you will avoid certain skills like the plague. It's ridiculous that I can't wear any kind of armor because I wish to be proficient in alteration. This is a painful problem in skyrim. To note, this problem doesnt apply to crafting (and certain other skills like sneak+illusion), as you can effectively combine all three skills into your items and character.
Changing the level system to that of fallout would have prevented players from being able to exploit the game or farm, and rather force them to go out and actually do quests. It would also allow players to make their character exactly how they want, consequently preventing the player from experiencing dreadful underleveling. It would allow players to actually play the way they want (ironic considering that was the slogan the production team was advocating the leveling system with). If I want to switch over to a bow to deal damage to a far away enemy, I shouldnt have to worry that it will make me weaker in the long run, and I shouldnt have to avoid wearing armor or using alteration for that same reason.
Unnecessary tediousness. Removing repair from TES was a good start, but there's still plenty of inconveniences that act as huge time sinks. Sure, giving shopkeepers a finite amount of cash and goods (and an albeit small amount at that) with which to trade for your loot makes the game more realistic, but it also makes the game extremely frustrating and much, much more time consuming. Aside from realism, the developers other reason for implementing this system was probably to prevent players from exploiting the game, but alas it does not as we've clearly seen on youtube. Maybe players wouldnt feel like exploiting the game if doing something else like questing, actually felt worthwhile, because instead of simply providing the player the means to use their skills on enemies, it would instead give them xp. Also, walking everywhere takes up a large amount of time in the game. Riding horses does not remedy this problem. Fast travel doesnt really help much either. Other than that, there's mounds of other little inconveniences. When soultrapping things, you have no idea if it's going to accidentally go into the wrong crystal and potentially waste your well earned capital. Also managing these crystals along with the thousands of miscallaneous items you have in your inventory is boring to the point of physical exhaustion.
Oh, and dont even get me started on town navigation. I get lost all the time. About the only place I know where anything is is whiterun. Why are'nt trainers, shops, and quest givers on your map? Was that excluded for the sake of realism as well? Well it sucks. At the very least you should be able to put map markers locally, but for some reason the developers specifically prevent us from doing that... perhaps for the sake of realism? If I could simply go into my map, go to the local map and mark the specific shop I want to go to the problem with that would be greatly lessened. But then you have to remember where to find trainers, which is basically impossible unless you get luck and run into someone. When you actually do know where a specific trainer that you need is, for example the college of winterhold, you still need to go on a little easter egg hunt on the local level every time, because they dont like staying in the same place. Also, the training limit is stupid. If at the beginning of the game you never use training, but now your level 30 and have the resources to do so, the five per level training limit is still there. The huge exponentially increasing amount of money per level it takes to train alone isnt enough? You have to include some stupid training limit? Its not needed in the first place, but the training limit should at least add up as you level up.
Sure, the game is immense and "awesome"... about as awesome as double size soda that has been watered down to compensate. Someone told me the game seems to have about 6 different voice actors. I realized that I also feel this way. Im sick of; every storekeeper telling me in the same voice that all his wares are treasures, every blacksmith telling me that he wishes to compete with the skyforge, it goes on. Geographically (and not to mention graphically) the game is simply stunning. Environments are pretty unique and interesting. Actually, only some are. Like oblivion, some dungeons are very, very similar. Throughout the game it's as if you're having frequent deja vu. You kill some bandit lord, only to come across another similar sounding and looking bandit lord. And the randomized quests... was that really necessary? In this huge time sucking black hole of a game, were randomized quests really something that needed to be added? I never did the miscallaneous quests unless it was something important. There's simply so much more to do than waste your time playing fetch. There's little variety of weapons and armors as well.
It's beyond late for any of these problems to be fixed for skyrim, but maybe the developers will take these things to heart for their next TES game and also for Fallout 4, or maybe a modder will attempt to address these issues.
Ironically, I will probably still end up playing skyrim if I dont end up selling it... I wonder if Ill ever get around to beating it... just gotta plunder this one last dungeon... make an insignificant amount of gain from it... though thats okay, because my speech and crafts will be higher in time... then the game will be fun... then it will be fun...