Full 6 members. Thank you for your interest please enjoy reading our story and feel free to give your critiques here
Members are:
- PurpleShew
- Caravan Guard (as Major NPC Enemies)
- Hermaeus_Mora
- Minstrel
- Flint Firestorm
The letter only said meet a new partner at the Silver Blood Inn. The stamps in the wax though were both the Knights of Nine and Blades seals. So Bruynzeel, is to meet a Knight of the Nine paladin for a adventure that he hoped wasn't like his last partner. What was that now... sometime before the cataclysm. Clevenger WhiteBlade, stuck up, stick up his ass, unable to live in the moment... But when combat came down he was the end all be all of knights. Pity he passed, and not as a warrior but a aged and happy smithy and farmer. Even with a limp he could plow a field, rows straight as arrows, his attention to detail and pride in workmanship transferring to his fields. Sure the skill would be appreciated but there is a lot to be said for the intuition of a situation with a touch of fun.
So here he is on the trail again headed from his shack southwest of Riverwood he took from the hags servant so long ago. On the quiet coast of a lake, where the hunting is good. Headed to Markarth again.
The above is a intro to Bruynzeel (Brew n zeal) his character sheet can be accessed by clicking this whole line.
The story premise is like Warehouse 13, from the Sy-Fy channel. a small group of people charged with retrieving items of power, and storing them away safely. Only here in Skyrim, with all Lore of TES being observed if possible. Maybe some stretching to accomodate story elements. What I am looking for is a character driven story, mixing elements of all walks of life in. The credit to the original idea and premise for this story is Gemini Sierra. And will be the first person I ask to join in. all others wishing to join in should be prepared to discuss their character ideas and give some example of writing. I will be limiting it to around 5 to 6 people. To be able to have rapid turn over of story. Please be prepared to contribute at least every 2 days. I use these stories to unwind, de-stress and explore writing.
Group rules:
- 1. Have fun.
- 2. No godding, no killing forum members characters (unless expressly agreed upon by all players involved), or saying so and so robs store of all goods, ruining the experience of other people.
- 3. No profanity. No exceptions.
- 4. All posts should be relevant to the RP, except for Out Of Character which is occ:: I need to go to sleep now, my character will just go along with whatever you guys decide.::
- 5. if somebody leaves due to circumstances similar to the example in rule#4 you cannot say that, the player who just left gives away all their gold. You can only make decisions like whether to go to the cave or the orc camp and stuff like that.
- 6. This RP will be monitored by PurpleShew as story leader will resolve all RP related arguments, like who got what loot from bandits or stuff like that. But Renegader and the Moderators of this forum will have the final say in everything, meaning just because you are in an RP you may not break the rules of the forum.
- 7. Only one "playable" character. you can script your own Npc's they are to be simple and only to be there to help the story. Major NPC's will be scripted by PurpleShew as leader of the thread.
- 8. "Duels" are not allowed in this thread
- 9. Members must check and post once every 2 days, a seven day absence puts your character as inactive. You will be parked and considered out till we can work a way to catch your character back up to the group.
- 10. This time line will act as if the Helgen Attack and the Dragonborn questlines don't exist yet. All posts will be in TES universe Lore/skills/races.
an explaination of what I am looking for in the other characters... think Samurai, each with their own skill specialty. With some of that being in personality. I am gonna be playing Bruynzeel as a experienced and logical Ronin warrior. I think like in the show, this needs to be paired with a intuitive character, who's guesses are usually right, to my sherlock style deductions. with a perky, innocent or mischiefmaker one, A uptight and snarky from the corner one, and the two that pull our asses out the healer and Tank. The "Guiding Hand" NPC's for this will be faceless notes from afar cause who doesn't love recieving mail. The main focus of the story will be the character interactions with each other. Combat taking a distant 2nd. So be prepared to be interacted with. Have a good idea of what your motivations are if not a full character story type outline.