Katastrophe
King of Tales
I don't why this reminds me of the mage in Morrowind that falls in front of you at the start of the game.There really isn't much to be gimped in--my current character has her build totally completed, and she's only level 47. Anything after that is just a bonus way to play in case I get bored or want to do something silly.
Like leap onto targets from rooftops wearing heavy armor, then dashing away like a phantom.
Minus the dashing away part, of course.
And Psiberzerker you make a good point... I really just put those points into smithing to get the Dragon Bow and such. Not really a huge fan of the armor but... I dunno. /shrug I opted for those perks not for stats, but rather visuals.
Continuing my previous mention of heavy-RP, I plan to use rules similar to those seen here, as well as other sites, and some I've used in the past.
- Obviously no fast travel aside from the carts and boats. If you didn't know, there's a boat in Dawnstar that can take you to Solitude or Windhelm. The more you know.... -sparkle-
- Eating, drink and sleep regularly. Won't make it any more strict then this. In the past I usually eat after waking up, before going to bed, and somewhere in-between.
- Master difficulty.
- HUD set to very faint, quest markers and crosshairs disabled.
- Carrying capacity reduced to one third.
- Max of 30 arrows total.
- Must have a hand free to use a potion.
- May not swim in water containing ice.
- Having a horse allows me to carry up to an additional 100 lbs.
- Only manual save after sleeping. These are the only saves that can be loaded upon death.