Bethesda had made spears, but they weren't added to the final game unfortunately.Although I really wish Skyrim had polearms... is a lance too much to ask for!?![]()
You should reconsider Stealth and Enchanting. You said that one of your problems with previous characters was the game became too easy. I think these skills are over powered, even for master difficulty.Squirrel_killer-: I mean, I do/did put spare perks into Light Armor and the such. I don't like to save perks unless I've actually planned the build out, step-by-step. This is the "build" I was planning on using:
77 / 80 Perks
Archery
Overdraw (5/5) -> Eagle Eye -> Steady Hand (1/2) -> Power Shot -> Quick Shot -> Bullseye
Sneak
Stealth (5/5) -> Muffled Movement -> Backstab -> Deadly Aim -> Light Foot -> Silent Roll -> Assassin's Blade
One-Handed
Armsman (5/5) -> Fighting Stance -> Hack and Slash (3/3) -> Dual Flurry (2/2)-> Critical Charge
Light Armor
Agile Defender (5/5) -> Custom Fit -> Unhindered -> Wind Walker -> Deft Movement
Alchemy
Alchemist (5/5) -> Poisoner -> Concentrated Poison -> Snakeblood -> Purity
Smithing
Steel Smithing -> Elven Smithing -> Advanced Armors -> Glass Smithing -> Dragon Smithing + Arcane Smithing
Enchanting
Enchanter (5/5) -> Insightful Enchanter -> Corpus Enchanter -> Extra Effect
Pickpocket
Light Fingers (5/5) -> Night Thief -> Poisoned -> Cutpurse -> Misdirection
Destruction
Novice Destruction -> Apprentice Destruction -> Rune Master
This build was more or less just supposed to be about assessing the situation and proceeding from there. The rune traps for luring larger groups (like built in oil slicks)... The pickpocket perks were mostly for fun... I thought it'd be amusing to sneak behind someone, steal their weapon, then animation assassinate them with it and then leave it on the ground beside them, covered in blood.
wandervon: This appeals to me greatly and I've seen/read some narrations that did this. Masterful. But I don't think my machine could handle Skyrim, to be honest... "/
Haru17: I don't have an issue keeping track of them, but I also never really have more than one. When I reroll, I typically save over the previous character...
This saddens me greatly.Bethesda had made spears, but they weren't added to the final game unfortunately.
I agree the stealth AI is poor. One game I'm excited for is Dishonored. I'm also pumped for the new Thief game coming out. I love stealth based games and game play and with a third of, what I believe to be, the default arch-types of TES series being stealth based I would've expected a better stealth AI.This saddens me greatly.
And Fighter Hayabusa it's not that I don't want to one-hit everything... I definitely feel like coming up behind someone and slitting their throat should be a viable option, as well as a single arrow dropping you. My issue is more with the stupid AI. It's too easy to lure enemies... honestly, if I'm guarding a room and I hear a load thunk in some dark corner, I'm not gonna run over to that EXACT spot, stop and stare for half an hour, and then look to discover where that arrow came from. And god forbid my walking cause more thunks like lethal breadcrumbs. At that point, I'm raising an alarm. Or maybe I just watched my buddy slump over dead with an arrow out of the side of his skull. I'm not gonna run over to his body and stand around... perhaps if that area between sneaking and detected didn't allow sneak bonuses? Obviously, the guards know what's up... they're on alert, they're tense, they're not going to just say "Oh, poor Bjorn, I knew thee well... back to my post!"
Notes:I double listed some Arch-types to show how they relate to the others. The bold arch-types are the 'pure' arch-types, while the italic arch-types are the 'mixed' arch-types, and thus contain the features from the pure arch-types above and below them. Jack-of-all-trades was not included in the list since it can not have its relationship to the other arch-types shown without out a more complex diagram. The underlined arch-types inherently contain stealth aspects. I understand there are countless other popular arch-types that fit in among the different arch-types list, I neglected to list these on purpose since they are "shades of gray" between the listed arch-types. These are not builds since a build involves specific perks and equipment and multiple other aspects. Arch-types are simply skill focuses while neglecting specific perks and equipment.
Squirrel_killer-: I mean, I do/did put spare perks into Light Armor and the such. I don't like to save perks unless I've actually planned the build out, step-by-step. This is the "build" I was planning on using:
77 / 80 Perks
Archery
Overdraw (5/5) -> Eagle Eye -> Steady Hand (1/2) -> Power Shot -> Quick Shot -> Bullseye
Sneak
Stealth (5/5) -> Muffled Movement -> Backstab -> Deadly Aim -> Light Foot -> Silent Roll -> Assassin's Blade
One-Handed
Armsman (5/5) -> Fighting Stance -> Hack and Slash (3/3) -> Dual Flurry (2/2)-> Critical Charge
Light Armor
Agile Defender (5/5) -> Custom Fit -> Unhindered -> Wind Walker -> Deft Movement
Alchemy
Alchemist (5/5) -> Poisoner -> Concentrated Poison -> Snakeblood -> Purity
Smithing
Steel Smithing -> Elven Smithing -> Advanced Armors -> Glass Smithing -> Dragon Smithing + Arcane Smithing
Enchanting
Enchanter (5/5) -> Insightful Enchanter -> Corpus Enchanter -> Extra Effect
Pickpocket
Light Fingers (5/5) -> Night Thief -> Poisoned -> Cutpurse -> Misdirection
Destruction
Novice Destruction -> Apprentice Destruction -> Rune Master
Squirrel_killer- I, for whatever reason in any RPG games, almost always prefer to play a stealth role. I can't explain why. The first character I ever created for roleplaying was named Rudo and he basically had two "phases" throughout the time I roleplayed as him: the first one used a rapier and a "rose whip (a barbed whip with some 'natural' magic). After some events that unfolded, he changed drastically in both appearance and style. He primarily used the earth around him but, if need be, engaged in hand-to-hand. But I digress... /nostalgia
After him, it was all about stealth for some reason, except Mass Effect. I tried the sniper class and hated it - had to go Soldier. No idea why. Assassin's Creed only cemented this. I remember seeing the Assassin's Creed trailer for the first time and thinking "Yes. That is my style perfected." And the series is still one of my favorite, because I love the story as well as the gameplay. This is a style I'd love to play in Skyrim but I find that it's very difficult in some ways and both very broken.
If anyone is willing to help me craft a build to emulate the Assassin style, I'm going to include links to the trailers for the other games as well. Assassin's Creed II - Brotherhood - Revelations - Assassin's Creed III. I really love the Revelations one the most - his style (at that age) appears to be all about using your opponent's momentum against them. I know there's a martial style that does this but I don't know the name off hand. Also, the song ("Iron" by Woodkid) really sets the tone for the character I have in mind.
What I'd really like to do is create a unique (at least to Skyrim) build to flesh out and then do a heavy-RP roleplay journal to go along with it here (or on a tumblr, something) because I think it'd be a lot of fun and great to help me get over my year long writer's block. I'd also like to make some vids to go along with it, showcasing both the character and the build.
Theives' guild armor has some LA hoods, especially Linwe's, which fortifies Archery 35%. For Custom Fitt? I wouldn't worry about it, you're planning to mostly avoid direct confrontation anyway. Might be nice for Windwalker, though.Light Armor, no helm (only hoods for style), possibly even only bracers and boots? Do hoods count as Light Armor, for some perks?
My main character doesn't use poisons in all but last ditch moments. It walks through master like a pro. A beaten and bruised pro. But in the end I normally overcome all challenges. Here's my main characters current build: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!Dishonored doesn't look too bad. I think it's a bit too ability heavy, so hopefully what they showed was like, maxed out. Reminds me a bit of BioShock... loved that game. Anyways...
As far as those skill trees you linked to, I think you might have goofed. For example, the second one doesn't have any points spent in Block, but you mention that. Although I do know the perks you're talking about. I've spent the past hour or so writing down some ideas, which I'll put here:
Key Aspects:
I also have some notes on the backstory for a group simply called The Order, as well as a 'creed' by which my character, presumably some type of member, must follow which include: never revealing The Order, never killing an innocent, and never depending on someone else (essentially banning me from Followers).
- Primarily a Dagger OHKO-style.
- Bows for targets out of reach, multiple targets, or simply making a stand while they close the distance.
- One Handed Sword for those rare melee encounters, possibly some points in block?
- Light Armor, no helm (only hoods for style), possibly even only bracers and boots? Do hoods count as Light Armor, for some perks?
- Alchemy for poisons and potions. This is Master after all.
- Stealth, but not overly so to avoid cheese.
- Pickpocket?
I'm off to ride my Ninja like a maniac and get dinner.![]()
It's on Steam, I'll have the money for it tomorrow....for the sake of eventually making dragon bone weapons when Dawnguard comes out (mostly going to be arrows), and dragon scale armor for myself.
I posted it was on Steam in the news section. But as it says in my signature I'm a PS3 player. We're still waiting.It's on Steam, I'll have the money for it tomorrow.