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Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.
Skills: One Handed, Archery, Smithing, Heavy Armor and some knowledge of Enchantment.
Appearance: Ash is short even among Bretons. She stands at 4"8. She has blonde hair and Blue eyes. She is always seen wearing regular tavern clothes, even though her family is wealthy. She carries around a huge bag, which contain her armor and weapons, excluding her bow.
Personality: Ashley is a kind woman. She enjoys going on adventures and fighting. Ash values Honor and Justice, and will do as much as she can to preserve it by helping out as much as she possibly can.
Alignment: Good
Allegiance: Companions
Equipment: Being an accomplished Blacksmith, Ashley has made her signature gear out of Stalhrim, spending weeks at many different forges (due to traveling through Tamriel) perfecting her set of Heavy Armor. She spent three days crafting the perfect Sword, which Ash named Starfang after a legendary sword she read in a book. While it only took a day to make her bow, it makes it no less deadly.
Fighting Style: Ashley is very skilled with her bow, able to shoot targets from a very far distance with little to no problems. She also uses her one handed sword, another skill which she excels at, when enemies get to close. Is extremely acrobatic, capable of jumping big distances usually making use out of her surroundings to do so.
Bio: Ashley was born in White Haven, High Rock. Ashley had a somewhat troubled past, when her mother died and her dad, who was a drunk, was left to care for her and her sister. Not wanting to care for the kids, her father hired an old scholar in their town to teach them for most of the day. This man was later found out to be a rapist and kidnapper after Ashley who was 11 at the time, ventured into the man's house and found a number of children from other villages and her sister, trapped in the house. After using a lockpick to break all the kids free, Ashley used a spell, which in some display of irony she learned from the old man to ward off strangers, to knock him out. After informing the guards about his deeds, the old man was banished from the village and left to somewhere in Cyrodil.
When she turned 18, she along with her sister traveled throughout Tamriel. After visiting Morrowing, Ashley traveled to Solstheim, where she spent 2 years learning how to further her smithing skills and make Stalhrim armor and weapons. She had different adventures while traveling, such as going through Elsweyr and surviving in the desert, or going through Cyrodil and facing one Ash's worst fears from her childhood. The last stop on the two sisters' long journey was Skyrim, where the two girls lives would be forever changed.
When traveling through Skyrim, she and her sister Isabelle ventured into a mysterious cave, on the request of Falkreath's Jarl Siddgeir. While exploring this cave, alongside the man who would later become Ashley's spouse, her sister was unknowingly turned into a vampire. 5 years later, after marrying her spouse Alec and having a daughter, Isabelle kidnapped her niece upon the bidding of Molag Bal, and tried to sacrifice her to achieve ultimate power from the Daedric Lord. Ashley set off to stop her, and dueled her beloved sister in the cave. Before her sister could deal the final blow to her, Ashley's husband disarmed Isabelle, and provided a distraction necessary for Ashley to regain her sword and stab her sister, seemingly killing her and rescued her daughter. For the next two years, Ashley has resided in Whiterun, training her fighting skills with the Companions, and her smithing with the town's many blacksmiths.
Previous encounters with Occult: Had a bad encounter with Molag Bal.
Roleplay Sample: Twizted Laughter
Running through a crowded city with guards after you was enough excitement for Zigzag. Running through a crowded city filled with guards, who really didn't care if they caught her dead or alive, and trying to run in wet clothes and a heavy bag? Not exactly her idea of fun. Crap crap crap! Zigzag thought to herself as she ran through the city. Guards were finding her left and right, forcing her to run through the slums of the city where she lived. At the time, stabbing the man who had humiliated her and tried to rob her blind seemed like a good idea. But the man she killed was, like the situation six years ago, a very important noble's son, and he wanted blood for his son's death. I can hide back in the....house. She paused to stop as she saw her makeshift hut in flames, any of her remaining possessions were now cinders and ashes.
"Stop her! Stop the murderer!" A guard cried out. He was escorted by four more guards, two of the latter being archers. Zigzag snapped herself back into reality and forced herself to run, two arrows flying past her face and leg. People were starting to back away, afraid of getting close to the scene unfolding in front of them. I need to lose these guys, and I need to lose them now. Remembering just where she was, Zigzag started grabbing money out of her bag, and throwing it onto the ground. She figured this would give her an advantage in two ways: the crowd would rush forward to grab the money and block the path, and she would decrease the weight her bag was holding her down by. Her on-the-spot plan worked, and the poor citizens of the slums rushed forward to grab as much money as they could, blocking the path of the guards. They struggled to get through the crowd, and by the time they got through, Zigzag was at the city exit.
I usually wait a couple of days before getting concerned. I've been doing play by post roleplay for about a year and a half now. I'll be posting again in a couple of days, with or without Silv.
Hey mast3rlinkx, in reference to that post you made in the IC where Briseen-Ra revealed his visions, you said that Vonos had a ring of Azura. Its Beth that follows Azura, Vonos follows Namira