Juracan
Dirty deeds done dirt cheap
In my first run through I played a Dark Elf Archer Assassin, I liked the element of wiping out an entire cave/dungeon without anyone knowing where Death came from. A friend of mine mentioned he always played Heavy armor berserkers, running into the middle of battle and mowing down the opposition.
He got me thinking and I decided to give it a go, I am having a blast now with an Orc character using Daedric Armor and Weapons feeling demi-goddish and invincible. I also decided to give it a go on the Master difficulty, a little learning curve but manageable.
This left me thinking it would be interesting to have a plotline to unify all the Orc strongholds and exercise a little influence on the Stormcloak/Empire/Aldmeri Dominion dynamic. For instance linking the story of returning Malacath's favour back to the Largashbur stronghold to a greater Orc Unity.
Maybe I'm thrashing the whole TES history, I've only started playing at Oblivion, but those are my thoughts.
He got me thinking and I decided to give it a go, I am having a blast now with an Orc character using Daedric Armor and Weapons feeling demi-goddish and invincible. I also decided to give it a go on the Master difficulty, a little learning curve but manageable.
This left me thinking it would be interesting to have a plotline to unify all the Orc strongholds and exercise a little influence on the Stormcloak/Empire/Aldmeri Dominion dynamic. For instance linking the story of returning Malacath's favour back to the Largashbur stronghold to a greater Orc Unity.
Maybe I'm thrashing the whole TES history, I've only started playing at Oblivion, but those are my thoughts.