Aerin
IOK's Token Brit
- 4E 201 -
Lord Harkon of the Volkihar vampire clan seeks the Elder Scrolls in order to discover the location of Auriel's Bow, which has the means to blot out the sun. The newly reformed Dawnguard travel to The Forgotten Vale and retrieve Auriel's Bow and defeat Lord Harkon, thus ending the vampire problem within Skyrim.
- 4E 212 -
Whispers speak of dark figures in the night, people going missing, trails of blood and viscera appearing in the wilderness. In the east The Dawnguard is once more divided after the death of Isran. The two divisions remained in service to the land, ridding Skyrim of daedra, vampires and the like.
One of the groups, known as Agents of Arkay, or the Forsaken Slayers have sworn fealty to the Divine Arkay. Led by an Jorgam gro-Murag, and Sionna Ruuz, these agents work in the dark to uncover the origins of a terrible enemy.
- The Story -
This roleplay will take place within Skyrim 11 years after the events of Skyrim and the Dawnguard DLC. The dragonborn has defeated Alduin and though there is still much to be rebuilt, the civil war has ended with High Queen Elisif claiming the Jagged Crown.However there is unease, as the vampires that were believed to have been driven out, return to wreak havoc amongst the holds. Seeking to find a permanent solution to the vampire problem, The Agents of Arkay, known by most as The Forsaken Slayers, have discovered an old tome which speaks of a ceremonial dagger blessed by Arkay, which if used to pierce the heart of Molag Bal, will cast the Daedric Prince into the farthest chasms of Oblivion, effectively ending his influence over Tamriel. In the process it is believed that all those cursed with vampirism will be destroyed.
Due to the break between factions within the Dawnguard, The Forsaken Slayers are in need of recruits, brave warriors and the like who are willing to track down this mysterious dagger in order to rid Skyrim of vampires once and for all.
- The Boring Bits... -
This roleplay will follow the mission in search of the dagger, and the subsequent conflict against the Daedric Prince Molag Bal himself. Obviously this story isn't going to be 100% Lore-friendly, but consider it poetic licence.
We're looking for five people to join up with the Agents/Forsaken. It will be a case of us choosing whatever character sheets fit in best with the story. However if for whatever reason a replacement is needed we will ask anyone who wasn't initially picked if they are still interested.
This roleplay is open to both experienced inexperienced roleplayers. The hope is that those who are new to roleplaying with be given a chance to give it a go, with players with more experience able to give encouragement and tips. Generally speaking we want this to be a really positive and friendly environment.
There will not be a posting order, nor a minimum post limit, although a paragraph or two is preferable. By all means, be CREATIVE! We want a group of diverse and fascinating characters who will likely grow and develop throughout the RP.
This RP will be rated 18+ for language and violence. Swearing and extreme violence will be allowed (it is Molag Bal we're dealing with), but try not to get too excessive as it is still a public forum.
If you have any questions feel free to leave questions below or PM either myself or Jorgam gro-Murag.
End of the day we want to have fun with this, so if you think this is up your alley leave a character sheet below
Cast:
Aerin - Sionna Ruuz
Mesmerize - Jorgam gro-Murag
Isara12 - Eindre
Envii - Aadvar Ren
Ovalteenies - Kristoff Avidus
Death Raider - J'Oran