Tosh Raka
Tiger Dragon of Ka'Po'Tun
It's not often that an Elder Scrolls game comes along, let alone an MMO based on the world of Nirn we have grown to love, but many feel like TESO(TU) is a cop out to a bygone era of the Micro-Transaction ridden, poorly fleshed out story, cash grab MMO.
It isn't. Hear me out.
Lets scale it back a few years to the world of Morrowind, and if you were a fan (which you should be, but that a different discussion) you know how hard and sometimes perplexing an Elder Scrolls game can be. There's some living Gods, some crazy stuff going on with undead, why am I walking everywhere, and where the hell am I going... all that and still you found a way to like, or even love a game no for graphics or even the story per say... but the Variety.
Variety is the spice of life, and with each game from Bethesda/Zenimax we see less and less. Oblivion in all its glory shrunk down and simplified a lot of weapon types and armor types making it (on one hand) easier for novice and non-RPG players to get a feel for it, but sapping from the variety of gameplay you saw in morrowind. Everyone forgave that in the light of Voice acting, a clear and present danger in one enemy hell bent on taking the known world for himself, and a great add on that took us to the Shivering Isles. But where was the throwing knives? The grey line between good and bad? The Variety of Unique Armor and Weapons!?
This now brings us to Skyrim.
The lifeblood of this forum and lovechild of Awesome Viking Gods and Ancient Evil Dragons. A story where you bash in the heads of civil war fools and dragons alike. But at what cost!? Yes that key word... variety. With the exception of the optional civil war questline (which, lets face it, the Imperials tried to decapitate you... im being friends with Ulfric TYVM) you weren't left with much of a gray area in who's right, who's wrong, who do I fight for and who do I owe my allegiance. Then there's Chillrend. How dare you color swap a Glass Sword and call it unique. SHAKE MY HEAD.
But I digress.
TESO is an MMO so yes, the Graphics aren't all the detail we saw in skyrim (meaning many armor textures are skins) but thats not why we play Elder Scrolls. No. This game brings back Variety.
Choosing your Alliance is the first thing that made me feel good. I now have a reason to be a Nord. Not just to solve problems and save lives, but to actually represent something, be proud of the Lore of my people. Every quest pulled me in further to the world of Elder Scrolls.
Locations. Amazing. I finally get to see what I always wanted. the Swamps of Black Marsh, the desert of Alik'r, even the talking trees of the crazy wood elves.
Armor styles that are equal to each other. I mean Daedric Armor is just as strong as Elven armor and its great.
Guilds, interactions with people, trading... everyone wanted multiplayer skyrim, and yet are easily turned off by ESO... it's silly.
The Quests had many choices and they effected the main story in some way that felt gratifying. Also the story continues if you wish to play through the eyes of the other factions. And while there was a clear enemy in Molag Bal, the faction stories had some serious weight in what defines a leader, and what defines loyalty. Some quests made me really thing about the outcome on who dies, lives, gets banished, or stays on Nirn.
Simply put, every faction has this great story that makes you really think about what you owe your life to as a member of that faction. Not to mention roving the hills of Cyrodiil again with your Guild of bad ass knights and mages while taking a fort and squashing a defense in the name of your faction.
Until the next Numbered Elder Scrolls game comes out, you should invest in ESO(TU). Play it. If you enjoy lore, if you enjoy strategy or just want to play alone (because you can... most quests are perfectly doable by yourself) it adds so much to the world.
End Rant.
Anyways if you hate ESO(TU) or if you love it go ahead and spill your guts. Im looking for more friends on XB1, i thought it was a good risk to pick up a console mmo, and i havent looked back. hit me up!
GT: Purple Juiceman
It isn't. Hear me out.
Lets scale it back a few years to the world of Morrowind, and if you were a fan (which you should be, but that a different discussion) you know how hard and sometimes perplexing an Elder Scrolls game can be. There's some living Gods, some crazy stuff going on with undead, why am I walking everywhere, and where the hell am I going... all that and still you found a way to like, or even love a game no for graphics or even the story per say... but the Variety.
Variety is the spice of life, and with each game from Bethesda/Zenimax we see less and less. Oblivion in all its glory shrunk down and simplified a lot of weapon types and armor types making it (on one hand) easier for novice and non-RPG players to get a feel for it, but sapping from the variety of gameplay you saw in morrowind. Everyone forgave that in the light of Voice acting, a clear and present danger in one enemy hell bent on taking the known world for himself, and a great add on that took us to the Shivering Isles. But where was the throwing knives? The grey line between good and bad? The Variety of Unique Armor and Weapons!?
This now brings us to Skyrim.
The lifeblood of this forum and lovechild of Awesome Viking Gods and Ancient Evil Dragons. A story where you bash in the heads of civil war fools and dragons alike. But at what cost!? Yes that key word... variety. With the exception of the optional civil war questline (which, lets face it, the Imperials tried to decapitate you... im being friends with Ulfric TYVM) you weren't left with much of a gray area in who's right, who's wrong, who do I fight for and who do I owe my allegiance. Then there's Chillrend. How dare you color swap a Glass Sword and call it unique. SHAKE MY HEAD.
But I digress.
TESO is an MMO so yes, the Graphics aren't all the detail we saw in skyrim (meaning many armor textures are skins) but thats not why we play Elder Scrolls. No. This game brings back Variety.
Choosing your Alliance is the first thing that made me feel good. I now have a reason to be a Nord. Not just to solve problems and save lives, but to actually represent something, be proud of the Lore of my people. Every quest pulled me in further to the world of Elder Scrolls.
Locations. Amazing. I finally get to see what I always wanted. the Swamps of Black Marsh, the desert of Alik'r, even the talking trees of the crazy wood elves.
Armor styles that are equal to each other. I mean Daedric Armor is just as strong as Elven armor and its great.
Guilds, interactions with people, trading... everyone wanted multiplayer skyrim, and yet are easily turned off by ESO... it's silly.
The Quests had many choices and they effected the main story in some way that felt gratifying. Also the story continues if you wish to play through the eyes of the other factions. And while there was a clear enemy in Molag Bal, the faction stories had some serious weight in what defines a leader, and what defines loyalty. Some quests made me really thing about the outcome on who dies, lives, gets banished, or stays on Nirn.
Simply put, every faction has this great story that makes you really think about what you owe your life to as a member of that faction. Not to mention roving the hills of Cyrodiil again with your Guild of bad ass knights and mages while taking a fort and squashing a defense in the name of your faction.
Until the next Numbered Elder Scrolls game comes out, you should invest in ESO(TU). Play it. If you enjoy lore, if you enjoy strategy or just want to play alone (because you can... most quests are perfectly doable by yourself) it adds so much to the world.
End Rant.
Anyways if you hate ESO(TU) or if you love it go ahead and spill your guts. Im looking for more friends on XB1, i thought it was a good risk to pick up a console mmo, and i havent looked back. hit me up!
GT: Purple Juiceman