BIGwooly
Well-Known Member
NO SPOILERS PLEASE! - this character is my first playthrough .. so if you post in the diary please don't reveal any spoilers. Thanks!
SUMMARY
Play a refugee Nord that has his heart set on vengeance against the imperials. You start with nothing but rise to be a hero of Skyrim. (check back often for notes from my character's personal diary)
I BACKSTORY
II GENERAL PLAY RESTRICTIONS
III CHARACTER SPECIFIC RESTRICTIONS
IV PERK TREE
I - THE BACKSTORY
When Imperial soldiers showed up in Helgen that afternoon, Hrisskar III was not around. He was off fishing for dinner and collecting herbs to go with it. But when he heard the screams echoing off the mountains and saw thick smoke billowing up from the trees he raced back as quickly as he could.
By the time he arrived the soldiers were gone. The village was a smoldering ruin and everyone was dead. Well, not everyone. There was one man left alive, a man from Riverwood. The soldiers left him alive to spread the word that the Stormcloaks were finished.
The man told Hrisskar how his father, a shopkeeper in Helgen, had been the first to walk out and greet the soldiers as they arrived. He was also the first to die .. accused of selling goods to the Stormcloaks. The truth was he sold goods to both sides. But none of that mattered now. Within 20 minutes the entire village was dead or dying and every structure was ablaze.
Hadvar, the man from Riverwood, recounted the entire nightmare to Hrisskar III. It was nearly more than he could bear. Just 3 months earlier they had moved to Helgen from the land of Morrowind, after his mother's death at the hands of a roadside bandit near Ginsis. Now Hrisskar was alone in his own homeland, and a desire for revenge was boiling deep within.
Hadvar offered to escort Hrisskar back to the village, and Hrisskar accepted. His pride prevented him from accepting anything that Hadvar's blacksmith father had to offer. Instead, Hrisskar began hunting and gathering in the surrounding countryside. Selling what he could and using the rest to spend the night at the local inn. At night he would lay in his bed and dream of the day when he had a weapon and some armor and could head to Windhelm and join the Stormcloaks and avenge his father's death.
II - GENERAL PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
III - CHARACTER SPECIFIC RESTRICTIONS
- not allowed to use magic other than nord power and shouts
- not allowed to pick locks
- not allowed to steal from or harm friendly or neutral characters
- must apply level points to health and stamina in a 2-1 fashion
- must not assist imperials
IV - PERK TREE
By request here is a link to my character's perk tree: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
I'll update this post periodically with notes from Hrisskar's diary. Hope you guys enjoy!
SUMMARY
Play a refugee Nord that has his heart set on vengeance against the imperials. You start with nothing but rise to be a hero of Skyrim. (check back often for notes from my character's personal diary)
I BACKSTORY
II GENERAL PLAY RESTRICTIONS
III CHARACTER SPECIFIC RESTRICTIONS
IV PERK TREE
I - THE BACKSTORY
When Imperial soldiers showed up in Helgen that afternoon, Hrisskar III was not around. He was off fishing for dinner and collecting herbs to go with it. But when he heard the screams echoing off the mountains and saw thick smoke billowing up from the trees he raced back as quickly as he could.
By the time he arrived the soldiers were gone. The village was a smoldering ruin and everyone was dead. Well, not everyone. There was one man left alive, a man from Riverwood. The soldiers left him alive to spread the word that the Stormcloaks were finished.
The man told Hrisskar how his father, a shopkeeper in Helgen, had been the first to walk out and greet the soldiers as they arrived. He was also the first to die .. accused of selling goods to the Stormcloaks. The truth was he sold goods to both sides. But none of that mattered now. Within 20 minutes the entire village was dead or dying and every structure was ablaze.
Hadvar, the man from Riverwood, recounted the entire nightmare to Hrisskar III. It was nearly more than he could bear. Just 3 months earlier they had moved to Helgen from the land of Morrowind, after his mother's death at the hands of a roadside bandit near Ginsis. Now Hrisskar was alone in his own homeland, and a desire for revenge was boiling deep within.
Hadvar offered to escort Hrisskar back to the village, and Hrisskar accepted. His pride prevented him from accepting anything that Hadvar's blacksmith father had to offer. Instead, Hrisskar began hunting and gathering in the surrounding countryside. Selling what he could and using the rest to spend the night at the local inn. At night he would lay in his bed and dream of the day when he had a weapon and some armor and could head to Windhelm and join the Stormcloaks and avenge his father's death.
II - GENERAL PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
III - CHARACTER SPECIFIC RESTRICTIONS
- not allowed to use magic other than nord power and shouts
- not allowed to pick locks
- not allowed to steal from or harm friendly or neutral characters
- must apply level points to health and stamina in a 2-1 fashion
- must not assist imperials
IV - PERK TREE
By request here is a link to my character's perk tree: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
I'll update this post periodically with notes from Hrisskar's diary. Hope you guys enjoy!