When will you people learn? I am not trolling in any shape or form, if I was you could tell. If I simply wanted a reaction out of you folks I wouldn't have backed up my opinions would I?
*facepalm* WEEELL, these are the Skyrim forums, for Skyrim discussion. Where the hell would I post this opinion? 4chan? Everyone there already agrees with me. I don't want to stir trouble with you or your Justin Beiber haircut, I want to hear your educated opinions on the matter and why you think I'm wrong.
You are honestly sitting there like you have the moral high ground when all you are doing is:
"No! Skyrim is good!"
"How?"
"Because you're stupid and you think its bad!"
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Let me start by saying that whether or not I agree with your opinions you do have the right to express them.
Now that that's out of the way, I have to disagree that you've done anything really in the way of backing up your opinions, except with more subjective opinions about what a "good" crpg would be doing and how one would be doing it. Some of the things you mentioned, such as the question about what happened to traveling the world without fast travel, don't even represent the reality of the situation at all, since there is literally nothing more preventing one from heel toe travel in Skyrim than there was in any earlier game. It's expressly how I travel, unless at the limit of my encumbrance and trying to get home to unload things.
The rest of it again is like I said, very heavy on personal preference and very light on actual factual design failure. That the Alduin battle represents the only decent scenery in the game is preposterous to me, but valid to you. What it is not is a game flaw. The combat system, for a game with this level of complexity and intricacy, and for a game where combat is far from the only thing going on, is about as intuitive as I would have expected. It is light years beyond Arena and Daggerfall, and certainly no worse from a tradeoff standpoint than Morrowind. Oblivion represented in my opinion a decisive step backwards, but Skyrim made up for it by at least regaining lost ground. What variety between weapons, tactics and experiences weren't addressed by the combat itself or the weapons themselves was at least bridged by the difference in skill trees, one hand vs. two hand, and specialties for different types of weapons. Is it perfect? Probably not. But is it some pathetic mess that demonstrates complete disdain on the part of Bethesda? That's far fetched at best.
Frankly I can't see how you could have mentioned Bioware as if you've experienced a real capitulation to consoles and betrayal of title standards and then equated Bethesda with it. It's absurd, in fact, unless you have not seen what became of Mass Effect. Faced with that, and no way to change anything or do anything except fixate on the $60+ hole in your wallet that ME3 caused, I would think that a company that has striven to maintain as many of its standards as it could, to add in more, while still realizing they can't do and think of everything and thus opening the game up completely to modders and building their own SDK and editing interface which they ship with every new title for free would be appreciated. Not ripped to shreds.
And then there's the usual powergamer mumbo jumbo (no offense but I'm sick of hearing it now since Zork and Santa Paravia) about how a gaming company somehow failed in their obligation to best "This Comic Book Guy In Particular". People who start every game so they can "beat" it, wear the best armor, get the best weapons, and stand there pulling weggies out of their butts while 36 hit dice monsters are swinging for the fences at them. Congratulations. If this is your goal, and you look for ways to cut corners or level for its own sake, you will find them. In any game. To cluck about which games make it easier over others is simply irrelevant conversation actually supporting the impression that the main game was not the one purchased, but the hidden game of exploiting something and feeling like one has gotten over.
As for GOTY honors? There is something to be said for a game that does a lot on its own but provides a platform and a system to make any and all good great and to support an experience that technically never "has" to end. Contrast that with the COD games that you claim Bethesda wants to emulate, where the entire experience is ruler straight, never changes, and is over in 15 hours or less, with the only difference between beginner and nightmare difficulty being that enemies don't even need to aim to hit and a shot in the pinky becomes capable of dropping 80% of your health. Per bullet. Not sure if serious with this concern either. COD and its ilk have become so blatantly disdainful of campaign mode in favor of prehistoric Deathmatch Mode that we'll be lucky to see anything but a splash screen with the company logo in campaign mode before long.
I could go on and on about this but this is long enough and I guess it comes back to the same thing always, which is that every successive generation of gamers expects their games to provide the same level of realism and random as reality. They never will. The reason why older generations could live with this and younger generations cannot is because at some point, someone was less than forthcoming with kids about what can actually be done with the computer and console worlds unloaded and the real world loaded instead. There is no real point of comparison or reason to expect one to hold a candle to the other and the sooner you remember that, the better these gaming efforts will appear to you.