Simus
An Excellent Site Member
The year is 2294 and the place is, or rather was, San Francisco California. Much of the city was destroyed when the bombs fell and the once famous bay has dried up completely. Yet the Golden Gate Bridge still stands and the past two hundred and twenty years have seen it become a rallying point for a new city. A city that reflects a world broken by atomic fire and only a shadow of the one that preceded it but a city nonetheless. Like New Vegas or New Reno, New Frisco took on a life of its own. Like many others the NCR annexed New Frisco during its expansion across California. It now stands as a marshaling point for the NCR to move into northern Nevada and secure it. Both as a flanking route in the ongoing war with Cesar's Legion and to secure the rumored Old World treasures for the war effort.
One such treasure is a massive underground complex supposedly untouched by the bombs. This complex, known only as Vault 0 glitters with Old World treasures and contains a weapon that would allow the NCR to end the Legion threat forever. The Legion knows this too and seeks to destroy Vault 0 and all of its pre-war wonders. The Brotherhood of Steel also knows of Vault 0 and the High Elders in Maxson have called for a massive commitment to seize it but they are divided on how to proceed. An informal alliance has been formed between the Brotherhood and the NCR to stand against Cesar's Legion and many Elders and their chapters wish to aid the NCR. Others still have memories of the terrible conflicts between the two powers and demand that they cleave through the NCR to reach Vault 0. The NCR top brass is equally divided on whether to work with the Brotherhood and strengthen ties or to use this as an opportunity to destroy their old enemies once and for all. Only time will tell which course of action is taken, and how loyal the Knights, Scribes, Paladins and soldiers of the two powers will be to their leaders. And of course, there's always the threat of the Enclave still out there somewhere, waiting for the right time to rise to power yet again.
An independent expedition has been organized in New Frisco by the mysterious ruler of New Vegas, Mr. House. Its mission is to find Vault 0 before the three armies do and the agent Mr. House works through supposedly has a key to unlock it. A key no one else knows about. No one knows why Mr. House wants Vault 0, but the bigger question is can the team get to it before one of the armies decides to "liberate" the key?
Rules:
Story thread: http://skyrimforum.com/threads/treasures-of-the-old-world-a-fallout-rp.28551/#post-441441
One such treasure is a massive underground complex supposedly untouched by the bombs. This complex, known only as Vault 0 glitters with Old World treasures and contains a weapon that would allow the NCR to end the Legion threat forever. The Legion knows this too and seeks to destroy Vault 0 and all of its pre-war wonders. The Brotherhood of Steel also knows of Vault 0 and the High Elders in Maxson have called for a massive commitment to seize it but they are divided on how to proceed. An informal alliance has been formed between the Brotherhood and the NCR to stand against Cesar's Legion and many Elders and their chapters wish to aid the NCR. Others still have memories of the terrible conflicts between the two powers and demand that they cleave through the NCR to reach Vault 0. The NCR top brass is equally divided on whether to work with the Brotherhood and strengthen ties or to use this as an opportunity to destroy their old enemies once and for all. Only time will tell which course of action is taken, and how loyal the Knights, Scribes, Paladins and soldiers of the two powers will be to their leaders. And of course, there's always the threat of the Enclave still out there somewhere, waiting for the right time to rise to power yet again.
An independent expedition has been organized in New Frisco by the mysterious ruler of New Vegas, Mr. House. Its mission is to find Vault 0 before the three armies do and the agent Mr. House works through supposedly has a key to unlock it. A key no one else knows about. No one knows why Mr. House wants Vault 0, but the bigger question is can the team get to it before one of the armies decides to "liberate" the key?
Rules:
- No godding. (That means no super-duper American Southweast killing powers, character ideas, abilities or anything else that ruins other people's fun. If you're not sure if your idea crosses the line, please ask.)
- This is a Fallout RP. You should be familiar with the universe before joining. If not, the Fallout Wiki is a great resource.
- There are no set points for S.P.E.C.I.A.L but please keep it realistic. Try to have no more than four skills your character's really good at (as if these were your four Tag! skills in any Fallout game.) Give a little explanation of how your character's good at these skills and bad or just average at others.
- Please try and keep cursing and lewd speech to a minimum in the RP itself. I don't care what you guys do in the OOC chat (this thread here).
- Make all of your posts at least a paragraph (Five sentences.) and please try to post every other day. More is better. Anyone who does not post for two weeks or more and has not posted a reason why will be considered inactive and have their character
suffer a terrible death at the claws of a thousand mudcrabsbe parked somewhere for when and if they decide to come back. - If you know you have an upcoming commitment, you get bored with the RP, life hijaks you or you become otherwise unable to post for an extended number of days, please let us know in the OOC chat or PM me. That way the group knows what's going on with you, we can park you somewhere until you get back, and the story can move along smoothly. More importantly, you don't get badgered about where you are and you can do whatever it is you have to do in peace.
- I will start this RP when we have 4-6 people, but it will remain open. If you're new and you wish to join, please introduce yourself and submit a character card. You must also provide a generous sample of your own roleplaying along with your character card. This can be something you've written before or something new. Whichever gives you less of a migraine. This includes everyone from the old story in the interest of fairness. Also, please note which color you want your dialogue to be. Colors are first come first served. NPC's will be standard gray unless Sheogorath deems otherwise.
- You may have one or two characters in this RP and any NPC's you feel would add to the story. However, please take note of who is doubling up on characters before doing so yourself and be mindful of how it would affect the group. A 20 man party over 10 members is a bit unwieldy. If you need to drop a character because two is too hard to manage, that's fine. Just let us know.
- Have fun! This is the most important rule. If you have any questions about anything, please speak up.
Story thread: http://skyrimforum.com/threads/treasures-of-the-old-world-a-fallout-rp.28551/#post-441441