Khaine
Hector Ciril (Baal), The Imperial Vampire
Ever wanted to go around beating the tar outta people with just your fists and not have to sit there all day beating on just one guy? Now you can lay into your enemies with a strike like a shaolin monk with, " The Goddamn Batman," Build. And yes, that is a reference for you batman fans.
This is my perk build if you want to know how to be batman: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
At 81 it is optimal to have 550 health, 450 stamina, and 100 magicka if you are going to be the bat himself. Also, because the build only asks for so many perks in certain areas you can put some in illusion for that, " advanced batman," style of play...or just enchant the left over spots on your gear with illusion.
Best stone to choose: The Lord Stone or Atronach stone (Depending on if you have more faith in absorbing magicka or resisting it. Albeit, your armor rating is already scary high and when you improve your gear you're gonna hit the cap on armor easily which makes that 50+ points from the lord stone pretty useless. Plus you can just enchant magic resistance onto yourself if you really don't like dealing with mages. Either way, you're gonna be unstoppable regardless of the path you take.)
Below is everything you need to be solely awesome at knocking lights out. From here everything is up to you. I am providing the information needed to be awesome at hand-to-hand combat so that you all may adapt your unarmed badass to whatever you feel he needs to do.
Good leveling stone: Warrior(first), Lady(second or either the thief or mage stone. Depending on the order you end with the other.)
Necessary Enchantments to be successful: Unarmed, Heavy Armor
Needed Warrior Skill Perks
Must-have Heavy Armor Perks: Juggernaut x5, Well Fitted, Fists of Steel, Tower of Strength, and Matching Set
Must-have One-handed Perks: armsman x1, Dual flurry x2 and Dual Savagery
Must-have Smithing Perks: Steel smithing, Dwarven smithing, Orcish smithing, Ebony Smithing, Daedric smithing and Arcane Blacksmith
Needed Thief Skill Perks
Must-have Alchemy Perks: Alchemist x5, Physician, benefactor
Needed Mage Skill Perks
Must-have enchanting Perks: Enchanter x5, insightful enchanter, corpus enchanter, Extra Effect
Explanation: By increasing one's heavy armor rating you increase your gauntlets' base armor rating which is what your unarmed damage is dependant on. Coupled with unarmed enchantments you'll do some pretty decent damage. Then if you're a Khajiit you've got that whole unarmed bonus that'll make even Mohammad Ali want to kiss those kitty mits of yours. I'm not completely certain about the dual wielding perks doing anything for unarmed but I get them anyway for insurance. I dunno, my left hand just looks like it hits faster (and harder) when I put points in the dual perks and I've usually got like 60+ points to throw away anyway. Of course, if you want to maximize your ability to be a unarmed wall of destruction you'll maz out Alchemy, Smithing, and Enchanting so you can get the best enchantments you can hit without using the incredibly broken glitches, which are unnecessary if you do this right. By the end of it all my kitty's total armor rating was in the mid-400's (52 on the gauntlets) at level 81 without enchantments on my gear or improved armor. So yeah, you're gonna cause some serious pain to people if you do things right. Good luck my fellow brothers and sisters of the unarmed way and may you be greeted by warm sands.
This is my perk build if you want to know how to be batman: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
At 81 it is optimal to have 550 health, 450 stamina, and 100 magicka if you are going to be the bat himself. Also, because the build only asks for so many perks in certain areas you can put some in illusion for that, " advanced batman," style of play...or just enchant the left over spots on your gear with illusion.
Best stone to choose: The Lord Stone or Atronach stone (Depending on if you have more faith in absorbing magicka or resisting it. Albeit, your armor rating is already scary high and when you improve your gear you're gonna hit the cap on armor easily which makes that 50+ points from the lord stone pretty useless. Plus you can just enchant magic resistance onto yourself if you really don't like dealing with mages. Either way, you're gonna be unstoppable regardless of the path you take.)
Below is everything you need to be solely awesome at knocking lights out. From here everything is up to you. I am providing the information needed to be awesome at hand-to-hand combat so that you all may adapt your unarmed badass to whatever you feel he needs to do.
Good leveling stone: Warrior(first), Lady(second or either the thief or mage stone. Depending on the order you end with the other.)
Necessary Enchantments to be successful: Unarmed, Heavy Armor
Needed Warrior Skill Perks
Must-have Heavy Armor Perks: Juggernaut x5, Well Fitted, Fists of Steel, Tower of Strength, and Matching Set
Must-have One-handed Perks: armsman x1, Dual flurry x2 and Dual Savagery
Must-have Smithing Perks: Steel smithing, Dwarven smithing, Orcish smithing, Ebony Smithing, Daedric smithing and Arcane Blacksmith
Needed Thief Skill Perks
Must-have Alchemy Perks: Alchemist x5, Physician, benefactor
Needed Mage Skill Perks
Must-have enchanting Perks: Enchanter x5, insightful enchanter, corpus enchanter, Extra Effect
Explanation: By increasing one's heavy armor rating you increase your gauntlets' base armor rating which is what your unarmed damage is dependant on. Coupled with unarmed enchantments you'll do some pretty decent damage. Then if you're a Khajiit you've got that whole unarmed bonus that'll make even Mohammad Ali want to kiss those kitty mits of yours. I'm not completely certain about the dual wielding perks doing anything for unarmed but I get them anyway for insurance. I dunno, my left hand just looks like it hits faster (and harder) when I put points in the dual perks and I've usually got like 60+ points to throw away anyway. Of course, if you want to maximize your ability to be a unarmed wall of destruction you'll maz out Alchemy, Smithing, and Enchanting so you can get the best enchantments you can hit without using the incredibly broken glitches, which are unnecessary if you do this right. By the end of it all my kitty's total armor rating was in the mid-400's (52 on the gauntlets) at level 81 without enchantments on my gear or improved armor. So yeah, you're gonna cause some serious pain to people if you do things right. Good luck my fellow brothers and sisters of the unarmed way and may you be greeted by warm sands.