OOC The Aldmeri offensive (OOC and charecter card)

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    Sal the dragontamer

    The best dragon-tamer there is!
    *Stickied*
    Recruiting is now over!

    Before I post my own charecter card let me lay down the rules:
    1.No overpowered charecters
    2.No dragonborns
    3.You may know shouts but no more than 4
    and finally 4. Have fun!!!!!

    Ok here is an example of the standard charecter card but you dont have to follow it.

    Name:Gunjar
    Race:Nord
    Class:Warrior
    Weapon preferences: mace and sheild or dual weilded swords
    Misc:He is 6'0" at least 200 lbs and around 25 or so. He has been fighting since he was aorund 10 and was always better than his brother Ragmar.When the war broke out between th Stormcloaks and the Imperials, Gunjar went with the Stormcloaks, while his bro went with the Imperials.
     

    Skyrimosity

    Well-Known Member
    Name: Edelion
    Race: Redguard
    Class: Warrior
    Weapon Preferences: Sword and shield (Ebony sword his father gave him and is very valued by Edelion and Dwarven shield he and Adrienne Avenicci crafted together)
    Misc: He is 6'2, 217 lbs and is 28. He has been a dedicated Imperial since he first joined at the age of 18 and does not care that his own home country is no longer an Imperial province. When the war broke out between the Stormcloaks and the Imperials, he was sent to Skyrim and has earned enough confidence from General Tullius that he my give his own orders in the field. He proudly worships Talos and will kill any Elf that tells him not to. (If you think he would be thrown out the Legion for doing so, I refer to finding an Amulet of Talos inside the Emperor's ship in the DB quest, just saying)
     

    WerewolfofSkyrim

    Night Mother's Beloved
    Name:Wulf
    Race:Khajiit
    Age:29
    Appearance:He has jet-black fur with amber eyes.His body is sleek and sheds water like a duck's feathers,and Wulf's body also is slim,and noiseless,making it so that he is unheard and is able to kill his prey faster.His arms are well-packed with muscule,and his legs are made for long runs.The tail is thick from fur,and he looks twice his size,for his fur is thick to protect his skin against the elements.
    Personality:He is kind when he is not under the influence of when he is about to change.As a werewolf,he is uncontrollable,and can only be taken down when atacked by a Compainion or someone wielding a silver weapon.Most give him the cattle,so he is kinder to those people as a Khajiit.
    Weapon specialty:Bow and arrow
    Skills high in:Sneak,Archery,Speech,Lockpicking,and Pickpocket
    History:Will be known as we go into the roleplay
    Misc:He is a Werewolf


    Like my card?
     

    Skyrimosity

    Well-Known Member
    Don't believe we needed the skills high in, but overall it is a good card.
     
    Name: J'Ghasta
    Race: Khajit
    Class: monk
    Weapon preferences: Fists/ Staff made of a black wood, may be enchanted
    Personality: Calm, relaxed, he is religious, worshiping Akatosh believing that martial training is the way toward enlightenment
    Appearance: Small, slim even for a Khajit, but not skinny or scrawny, he has Jaguar like spots adorning his entire body his fur is pure white otherwise.
    Misc: He is a wander, but he will always help someone. He is one of the few Khajit that don't belive the Thalmor saved their moons so he was kicked out of Elswyr. Likes to meditate early in the morning.

    Will reveal more of his history (I hope) throughout the RP

    Sent from my iPod touch using Tapatalk
     
    Lo siento wrote that while watching tv will fix in a sec


    Sent from my iPod touch using Tapatalk
     

    WerewolfofSkyrim

    Night Mother's Beloved
    Love your character,Afatguiarist!A fellow Khajiit is good for Wulf.
     

    skyrimbeast

    Active Member
    Name: Ji'darro.
    Age: 25 moons (cat years).
    Race: Khajiit.
    Class: Thief/assassin/ranger.
    Weapon prefs: Ji'darro prefers to have either a bow or a dagger but also can use his claws.
    So, he has an ebony dagger and a nightingale blade (as he's a nightingale) and a nightingale bow.
    Misc: Ji'darro is part of a small moving caravan. His parents died when he was a young kitten only 2 moons.
    Because his parents died and he had to live alone for many years, he become a natural survivor and he could communicate well with animals through body language. He grew up with a group of saber cats and he has got a great bond with them. He is a high ranked thief in the guild and is a nightingale and is also close to being the new guildmaster. He lives in Riften in honeyside to this day.
     

    WerewolfofSkyrim

    Night Mother's Beloved
    Good character! :D
     

    Skyrimosity

    Well-Known Member
    no more Khajiits please (speaking of, watched Shrek 2 earlier and I thought Puss was a Khajiit!)
     

    WerewolfofSkyrim

    Night Mother's Beloved
    XD That sounds really funny!At first,in Shrek 3,I think it was,I thought Puss was a really FAT Khajiit!
     

    Skyrimosity

    Well-Known Member
    Alright, I'm about to post a rough draft backstory. wish me luck
     

    Skyrimosity

    Well-Known Member
    It has been 5 years since the slaying of Alduin. The danger caused by the dragons has been forgotten by many Nords. The focus of all of Skyrim is the deadly Civil War that increases in ferocity with each month. The Empire is slowly losing their will to fight in Skyrim, but all that is about to change. The Aldmeri Dominion, who have had 5 years to prepare another invasion of the Empire, are growing eager to put an end to the Empire. The Aldmeri see Skyrim as the perfect starting point for the conquering of all Tamriel. Then one day, seemingly out of nowhere, 2 Aldmeri armies march on Skyrim. Before anyone knew what was happening, there was an Aldmeri army just 3 days march from Riften, and another army just 2 days march from Markarth. Tullius and Ulfric have little time and agree to a truce. The brothers of Skyrim are once again united, but there are no celebrations. The Aldmeri have one army near Riften, and one army near Markarth, and all Tullius has is 1 legion of soldiers by which to defeat both armies. Can the Aldmeri truly be defeated? (please post improvements to this rough draft, thank you.)
     

    Skyrimosity

    Well-Known Member
    Looks like I have a fan! :) but seriously, can anyone think of a better end sentence?
     

    Skyrimosity

    Well-Known Member
    5 people so far, how many do we need to start?
    We have Edelion, trusted Imperial and Legate
    Ji'Darro- an assassin, thief, ranger
    J'Ghasta- monk, only fights with fists or a staff
    Wulf- Khajiit archer
    Gunjar- warrior Nord, Stormcloak (definitely will brew a rivalry!!!)
     

    Gemini Sierra

    Pre-emptive Salvage Specialist
    Hi there folks... Skyrimosity asked me to give a critique of the storyline... so... here I is...

    First, I like the idea of the Aldmeri Dominion rising up again... I linked the UESP wiki page to help guide things.
    The Dominion is basically he realms of Summerset Isle and Valenwood. See the Tamriel Map for their locations. Also if I understand the Lore, the Dominon is made up of the Bosmer and the Altmer.

    So, an attack on Riften and Markarth would mean crossing High Rock or Hammerfell to get to Markarth and either Cyrodiil or Morrowind to get to Riften. An attack through Morrowind is slightly more feasible as the Dunmer are from there and the other elven races could some how convince the Dunmer to allow the Dominion troops in Morrowind.
    The other means of an attack would be from the seas to the north of Skyrim.
    I think and attack through any other province other than Morrowind would be a "world war" and while it would be interesting, it would be a HUGE game. :D

    So... The truce between the Nords and the Imperials is put in place. The Imperial Legion forms up in Cyrodiil and moves north to Skyrim to block attacks from Morrowind... or retake Riften...
    The Nords (Stormcloaks) form and army around Windhelm/Whiterun and march north to the coast, probably around Dawnstar since it's the flattest area...

    Now... the RP party... what would they do??? Meet in Solitude at the castle... the Legion is recruiting special forces to hunt down Elves... Their first mission... Take the Thalmor Embassy back... the second mission... Take over Northwatch Keep, the Elves from the embassy fled here and took with them the Jarl of Markarth (you know how there's always Thalmor strutting around in there... they kidnap that Jarl) :D

    After that... you'll have to do some of the work :p

    OH! Nice start! choose your characters well... It would be my thought that none of your players are going to be Elven at all... unless you want one as a traitor/spy/double agent...
     

    Skyrimosity

    Well-Known Member
    Ah, thanks for that critique. I had assumed Morrowind and Black Marsh Dominion territory. So, the Aldmeri negotiated a military treaty with Morrowind and were allowed to move armies through the territory. As for Markarth, I had assumed they had sailed to the Northern Coast of Skyrim and under the cover of night unloaded their troops. As I am somewhat fond of military strategy, I wanted the Aldmeri to go for the most Economically important city in Skyrim as that would be most damaging. So, I hope you take this explanation. Maybe I'll make my first post explaining all of this to make it understandable.
     

    Gemini Sierra

    Pre-emptive Salvage Specialist
    Okay... but Markarth as an economical city? If that's the case they should storm Solitude that being a seat of power with the Legion there and and import/export city with the East Empire Trading Company...
     

    Skyrimosity

    Well-Known Member
    Markarth is the biggest producer of silver in all of Skyrim, I figured the Aldmeri would attack there to get a valuable resource.
     

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