Andre Marek
You can run, but you'll only die tired...
The Aetherium Forge, source of ultimate power for the Dwemer of old. Allowing them to create objects thought to be impossible by the other races of Tamriel, some of which still function to this day. Such was the might of the Aetherium Forge that the Dwemer agreed it could not be controlled by any one city. To solve this, the Dwemer forged a crest and split it into four pieces, one for each of the major cities in Skyrim. Without all four pieces of the crest, the doors to the Forge could not be opened. Over time, each of the four cities desired control of the Forge for themselves and eventually this desire developed into an all out war between the four cities. The conflict was quick but bloody; both sides had created mighty weapons of war and all were used to great effect and each of the cities suffered greatly. Because of the power afforded them by the Aetherium Forge, none of the cities could gain an advantage over the other and so by the end of the war, not one city was able to lay claim to the Forge in their weakened states.
It isn't often that such a war goes unnoticed and this one was no exception. The Nords of Skyrim, looking to capitalize on the chaos wrought among the Dwemer, attacked the four cities, driving back the weakened defenders like never before. The Nordic rulers sought the crest that would allow them to use the forge but what they didn't know was that after the war among the cities, the four Dwemer kings agreed to bury entrance to the forge and strike its location from all of their texts so that it would never be the source of such conflict again. And so it stayed buried for hundreds of years...
...Until a little known scholar published a book detailing the secret of the lost Aetherium Forge. Taron Dreth, the author of the book has put out a plea for assistance in mounting a quest to uncover the final resting place of the four pieces of the Crest as well as the Forge itself. Now, would-be adventurers are beginning to arrive in Markarth to take up Dreth on his promise of fame, riches, and adventure. What they don't know about are Dreths less than honorable motives. Can a ragtag group of adventurers uncover a secret that has been lost to the ages and will they manage to survive the ordeals set before them.
It isn't often that such a war goes unnoticed and this one was no exception. The Nords of Skyrim, looking to capitalize on the chaos wrought among the Dwemer, attacked the four cities, driving back the weakened defenders like never before. The Nordic rulers sought the crest that would allow them to use the forge but what they didn't know was that after the war among the cities, the four Dwemer kings agreed to bury entrance to the forge and strike its location from all of their texts so that it would never be the source of such conflict again. And so it stayed buried for hundreds of years...
...Until a little known scholar published a book detailing the secret of the lost Aetherium Forge. Taron Dreth, the author of the book has put out a plea for assistance in mounting a quest to uncover the final resting place of the four pieces of the Crest as well as the Forge itself. Now, would-be adventurers are beginning to arrive in Markarth to take up Dreth on his promise of fame, riches, and adventure. What they don't know about are Dreths less than honorable motives. Can a ragtag group of adventurers uncover a secret that has been lost to the ages and will they manage to survive the ordeals set before them.
Rules
- No Godmodding. Characters considered overpowered or with weapons, armor, items, etc that could be seen as such will not be accepted.
- This will be a mature roleplay. That means that anything goes including sex, gore, swearing, etc. So if you aren't comfortable with that, find another RP.
- If you can't post regularly and don't want to see this RP through to the end, FIND YOURSELF ANOTHER RP... (whispering) or I'll find you...
- I will resolve any arguments between members taking part in the RP.
- No scripting other peoples characters unless expressly okay'd by that person.
- At certain points during the story, ie when the group must travel a large distance and little interaction will be possible, I will narrate the group forward for the sake of keeping the story moving. Exceptions will be made to characters if the owner wishes to write their own way there.
- You may have up to two characters if you wish and so long as you can handle it.
- If I am unfamiliar with your work then I may ask for a writing sample.
CAST
Andre Marek as Hector Brandr
TheShadedOne as Havarra
Madrar as Veridas Ashheart & Jeth La'ralle
CapObvious as Falco Loran & Ruslan Mirell
Simus as Elspeth Adrastia
Blackdoom59 as Nisvund V'orum
Andre Marek as Hector Brandr
TheShadedOne as Havarra
Madrar as Veridas Ashheart & Jeth La'ralle
CapObvious as Falco Loran & Ruslan Mirell
Simus as Elspeth Adrastia
Blackdoom59 as Nisvund V'orum
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