Well make it so it's not a hazardous effect. Or have it so if you do complete a quest you may be able to cure yourself in the end. Or perhaps have your effected leg amputated, and it replaced with a wooden leg? LOL.No cure as in “you will have it for the rest of the game / inevitably die from it”? Isn’t that going a bit too far? I think people would just reload at that point.
I had not really weighed up the fact that people can just reload. I don't actually do that in games anymore.Exactly. That’s the dilemma for developers. If the penalty becomes too burdensome players will just reload if they are given the opportunity to do so. One trick to circumvent that is to make the player notice the full disadvantages only later on so that going back would be too tedious. “The Witcher” does that by only revealing in the next chapter most of the time what your moral choices caused.
For me I'm going to try and be immersive as possible. Such as cooking my food to eat, resting at night in taverns, use fast travel as little as possible, etc etc. So how immersive are you guys going to play?
I am going to use fast travel to cover areas I've already explored. No need to do that again. I try to keep gaming experience as enjoyable as possible. It should be a leisure, not another job included in my daily routine.
I hope Skyrim would have more random encounters to make any long journey more interesting. I will try to avoid fast travel but it's not really a guaranteed I will actually not use it. Also, Auto-save should be able to save you nicely. I just don't like how you can quick-save before you pickpocket and quick-load when you get caught.I am going to use fast travel to cover areas I've already explored. No need to do that again. I try to keep gaming experience as enjoyable as possible. It should be a leisure, not another job included in my daily routine.
Quick save is good to have. It really doesn't improve your experience, to play for one hour until game crashes. Then you find yourself on the spot where you started. I've actually stopped playing a few games, when this has happened, for a month.
I just don't like how you can quick-save before you pickpocket and quick-load when you get caught.
Never played Deus Ex: HR so I really don't know how it will work out. It's just that quick-save-load feature is too abusive. Maybe if there's like some limit to quick-loading like, you can't quick load again for 5 minutes or something. I know a lot of people would hate that but that's what it takes for me to stop using that feature and live with the consequences I get.Like you pointed out, save-system works nicely in Deus Ex: HR where game saves between ´scenes´. Skyrim's setting is however different from that and it would work only in dungeons or similar places. DE:HR system could actually be disastrous in Skyrim. What do you think?
That's cool. I made a thread about Skyrim Character Ideas. I would love to read your character's storyI'm leaving my window open and I'm going to let the cold November wind hit me in the face so I can feel more like I'm in Skyrim... just kidding. But I will indeed try out the cooking and immerse myself as much as I possibly can. I'm probably not going to fast travel at all until I've completed the main quest and maybe a few other side quests. This will be the first game I really immersed myself and roleplayed in. In Oblivion, I just made a cool-looking Argonian and decided to just run around and do whatever. In Skyrim, I actually have a back story for my character.
If you think quick save is abusive, you should really try out old megamans. Those games are just... I don't know what kind of sadist have made them up. You can't save. You can't do anything. If you lose all your lives, that's it. You have to start from beginning and go through all levels again.Never played Deus Ex: HR so I really don't know how it will work out. It's just that quick-save-load feature is too abusive.
Well, there is a delicate balance between save and challenge. If you save too much, you'll never really learn from your mistake and never become better at the game. Also, it won't be challenging at all since all your mistakes will be hidden away in the folds of in-game time. But if it doesn't have any save feature, it's annoying since you'll only get the most practice out of the beginning part and you barely have the chance to practice on the difficult part where you get killed. To stay on topic, I'm just thinking of quick-save and quick-load feature as a game mechanic that really breaks the immersion. Sure, if I die I can load my savefile to try again and learn but if I fail on a speech check, I could just live with it since my character isn't perfect but I could also just quick-load until I roll the right die. In Oblivion, I often abused this feature just to pickpocket people. If I screwed up with silent kill and they start alerting everyone, I quick-loaded to try again. I really hate myself for that. I can't be doing that for my journaling project so I'll try not to use it. The feature is just too abusive to ignore though so I think something needs to be done.If you think quick save is abusive, you should really try out old megamans. Those games are just... I don't know what kind of sadist have made them up. You can't save. You can't do anything. If you lose all your lives, that's it. You have to start from beginning and go through all levels again.
. The feature is just too abusive to ignore though so I think something needs to be done.
Hmm, that's an interesting question. At first I thought, "Yeah, me too, totally immersive", but now I am remembering how much I used fast travel in Oblivion. But I think I like your idea better. It would be cool if there was a setting that would take out fast travel, and force you to rest, but making your guy really tired, and clumsy when he hadn't slept in a while.For me I'm going to try and be immersive as possible. Such as cooking my food to eat, resting at night in taverns, use fast travel as little as possible, etc etc. So how immersive are you guys going to play?
I agree that there isn't much positive perk from evil path that encourages you to not quick-load whenever you mess up. People will hate you and won't be very helpful to you. I liked how in Fallout, if you are bad, some bad people will look up to you. I think in Skyrim, it would be more immersive if your bad side shows some positive outcome. For example, people will recognize your infamous face and are more likely to run away from a fight. People will fear you and try not to mess with you. Just like how guards will look away if you are really good when you commit a small crime, the guards should look away if you are REALLY bad because they don't want to get killed by you. In Oblivion, all the guards were omniscient avatar of justice -.- If that happens, I'm sure people won't mind not using quick-load and just go with it.I raise my hat, if you have patience enough to go through game in that style. And I agree it's easy to abuse quick-save, especially if game doesn't reward you enough for playing on the darker side of spectrum. Most of games usually won't encourage players in same way they to reward if they play as a good guy.
PS: Have you tried adom?
Yeah, quite a lot. I think being immersed is what I enjoy so much..
In Oblivion, all the guards were omniscient avatar of justice -.-