Wauten Dayhil
Demon Hunter and Wordplay Extraordinaire
It is 4E 257. More than half a century has passed since the dragons returned to the skies of Tamriel and the unknown Last Dragonborn slew them. During the continent-wide political upheaval that accompanied the Dragon Crisis, the various Daedric Princes have taken the opportunity to expand their respective influences on the world of Nirn. Chosen from the ranks of their most fervent mortal adherents, those who came to be known as "Representatives" assumed control of the cults and shrine territories of their respective Lords. The rapid and violent - yet limited - conquest did little to capture the attention of the political powers warring across the face of Tamriel.
The Aedra, however, took a very different stance on this eruption of Daedric influence. To combat growing the tide of Daedric worshipers, the Aedra reached out to their own devotees. In the two years following the return, and subsequent elimination of Alduin, the World Eater, the influence of both factions grew exponentially all across Tamriel. While the Daedric cults expanded nearly unhindered in the untamed wilderness, the priests and priestesses of the Divines dominated the cities and large towns, purging the Daedric cultists from their cities and towns.
Though the war between the followers of Aedra and Daedra has now continued for years, showing no signs of stopping, one Representative stepped beyond their unspoken boundaries. Athhelfin, Hircine's Representative, took to the streets of Falkreath with dozens of werewolves. The quiet town's guardsmen could do little to stop the onslaught of teeth and claws as the citizens were torn apart, even as arrow and blade pierced the wolves' hides. The whole of Falkreath's Hold fell under Athhelfin's control within a fortnight, and no human was spared, the forest's entirety becoming a hunting ground for the weres. With more and more of Hircine's creatures being drawn to Skyrim's southern border, it's only a matter of time before the crazed Wood Elf makes a push further into Skyrim's lands. And, for various reasons, both the Aedra and Daedra have decided to send their own Representatives to stop Athhelfin and his growing army before all of Tamriel is soaked in blood.
Welcome, one and all - and also Carl - to the Price of a Hunter's Zeal RP. This will be my first RP I've created, though not my first to take part in, and I hope it's up to snuff. @SeanuReaves and I have been working on this concept for a few days now, and are looking forward to making a memorable story with all of you. So, without further adieu...
This RP will be taking place in Skyrim, over fifty years after the game's events took place. The Dragonborn will not be making an appearance - as a played character or NPC. So no Dragonborn characters - no exceptions. The Empire, Stormcloaks, and Thalmor have all been eliminated as factions - the Dawnguard still exists, though their presence in the world isn't noticeable. The same goes for the Volkihar Vampires, who are in good standing with Molag Bal. Additionally, the Hold guards have been all but enitrely replaced by warrior priests and priestesses of the Divines.
As for characters... there will be no godmodding. Overpowered characters and scripting (taking over someone else's character) without permission is prohibited. Vampirism and werewolfism is allowed, assuming your characters meet certain conditions (more on that in a bit). Additionally, everyone's character must be a "Representative" - a sort of vessel for the Aedra and Daedra's power.
Writers can use any Divine or Daedric Prince for their patron (except for Hircine and any patron already taken), and their character will possess (even if they do not make use of) powers related to their patron deity. In the case of vampires, Molag Bal is the preferred patron. If you can adequately explain being someone else's follower while being a vampire, though, it will be allowed.
If you want to be a werewolf, your character MUST be a Companion. The Companions' strain of werewolfism is unaffected by the Wild Hunt, so this is the only option if you wish to use one.
A simple Character Card template, if you need one, is as follows:
Name:
Race:
Gender:
Age:
Class (Warrior, Mage, Thief, etc.):
Patron Aedra/Daedra:
Gifted Ability:
Appearance:
Equipment (clothing, armor, weapons, items, etc.):
Skills (combat-oriented or otherwise):
History:
Text Color (What color your character's dialogue is)
The Aedra, however, took a very different stance on this eruption of Daedric influence. To combat growing the tide of Daedric worshipers, the Aedra reached out to their own devotees. In the two years following the return, and subsequent elimination of Alduin, the World Eater, the influence of both factions grew exponentially all across Tamriel. While the Daedric cults expanded nearly unhindered in the untamed wilderness, the priests and priestesses of the Divines dominated the cities and large towns, purging the Daedric cultists from their cities and towns.
Though the war between the followers of Aedra and Daedra has now continued for years, showing no signs of stopping, one Representative stepped beyond their unspoken boundaries. Athhelfin, Hircine's Representative, took to the streets of Falkreath with dozens of werewolves. The quiet town's guardsmen could do little to stop the onslaught of teeth and claws as the citizens were torn apart, even as arrow and blade pierced the wolves' hides. The whole of Falkreath's Hold fell under Athhelfin's control within a fortnight, and no human was spared, the forest's entirety becoming a hunting ground for the weres. With more and more of Hircine's creatures being drawn to Skyrim's southern border, it's only a matter of time before the crazed Wood Elf makes a push further into Skyrim's lands. And, for various reasons, both the Aedra and Daedra have decided to send their own Representatives to stop Athhelfin and his growing army before all of Tamriel is soaked in blood.
Welcome, one and all - and also Carl - to the Price of a Hunter's Zeal RP. This will be my first RP I've created, though not my first to take part in, and I hope it's up to snuff. @SeanuReaves and I have been working on this concept for a few days now, and are looking forward to making a memorable story with all of you. So, without further adieu...
This RP will be taking place in Skyrim, over fifty years after the game's events took place. The Dragonborn will not be making an appearance - as a played character or NPC. So no Dragonborn characters - no exceptions. The Empire, Stormcloaks, and Thalmor have all been eliminated as factions - the Dawnguard still exists, though their presence in the world isn't noticeable. The same goes for the Volkihar Vampires, who are in good standing with Molag Bal. Additionally, the Hold guards have been all but enitrely replaced by warrior priests and priestesses of the Divines.
As for characters... there will be no godmodding. Overpowered characters and scripting (taking over someone else's character) without permission is prohibited. Vampirism and werewolfism is allowed, assuming your characters meet certain conditions (more on that in a bit). Additionally, everyone's character must be a "Representative" - a sort of vessel for the Aedra and Daedra's power.
Writers can use any Divine or Daedric Prince for their patron (except for Hircine and any patron already taken), and their character will possess (even if they do not make use of) powers related to their patron deity. In the case of vampires, Molag Bal is the preferred patron. If you can adequately explain being someone else's follower while being a vampire, though, it will be allowed.
If you want to be a werewolf, your character MUST be a Companion. The Companions' strain of werewolfism is unaffected by the Wild Hunt, so this is the only option if you wish to use one.
A simple Character Card template, if you need one, is as follows:
Name:
Race:
Gender:
Age:
Class (Warrior, Mage, Thief, etc.):
Patron Aedra/Daedra:
Gifted Ability:
Appearance:
Equipment (clothing, armor, weapons, items, etc.):
Skills (combat-oriented or otherwise):
History:
Text Color (What color your character's dialogue is)
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