Necromage = 25% boost effects on undead
Vampirisim makes you dead by game standards
Ive read soo much stuff about skyrim on all the wikis. Obsessively so. The only referance I read was that healing spells would be more effective when cast on yourself. Fair enough. grandhealing using both hands(separate spells) would heal for 750. Kinda cool but I only got necromage so I could raise the vakihil vampires(lvl48) as thralls. And role play a vampire coven
Today I was looking at my stamina which is normally 100 base + 72 from enchantment. Except it was at 190. So I started searching through active effects where the extra 18 was coming from. And I noticed all my active effects enchantments were 25% stronger.
47% one handed fortify becomes 58% x 4 = 232% instead of 188% like normal
32% fortify restoration becomes 36% x 3 = free cast(instead of the usual x4 needed)
But it doesnt stop there. Because I created legendary daedric armour using fortify alchemy/smith gear and fortify enchant potions of 32%, fortify smithing potions of 133% all before getting the necromage boost
My smithing gear is better. my smithing/enchanting potions are stronger from the better alchemy gear. What used to be
full set daedric armour(1 juggernaut perk) of 570 armour becomes 766 and after unfathomable depths it was 973. With full heavy armour perks(+130%) it would be 2237.
I forgot to check my maces but they started at 536 and after getting unfathomable depths quest were at 948 per mace. I run orc so 2x damage, power attack 2x damage, dual weild 75% power attack boost that puts me at 13272 damage in one power attack
Not using any cheats. Just fortify alchemy/smithing gear + fortify enchanting/smithing potions. Also unfathomable depths quest. And finally necromage + vampire 25% boost to enchantments
Vampirisim makes you dead by game standards
Ive read soo much stuff about skyrim on all the wikis. Obsessively so. The only referance I read was that healing spells would be more effective when cast on yourself. Fair enough. grandhealing using both hands(separate spells) would heal for 750. Kinda cool but I only got necromage so I could raise the vakihil vampires(lvl48) as thralls. And role play a vampire coven
Today I was looking at my stamina which is normally 100 base + 72 from enchantment. Except it was at 190. So I started searching through active effects where the extra 18 was coming from. And I noticed all my active effects enchantments were 25% stronger.
47% one handed fortify becomes 58% x 4 = 232% instead of 188% like normal
32% fortify restoration becomes 36% x 3 = free cast(instead of the usual x4 needed)
But it doesnt stop there. Because I created legendary daedric armour using fortify alchemy/smith gear and fortify enchant potions of 32%, fortify smithing potions of 133% all before getting the necromage boost
My smithing gear is better. my smithing/enchanting potions are stronger from the better alchemy gear. What used to be
full set daedric armour(1 juggernaut perk) of 570 armour becomes 766 and after unfathomable depths it was 973. With full heavy armour perks(+130%) it would be 2237.
I forgot to check my maces but they started at 536 and after getting unfathomable depths quest were at 948 per mace. I run orc so 2x damage, power attack 2x damage, dual weild 75% power attack boost that puts me at 13272 damage in one power attack
Not using any cheats. Just fortify alchemy/smithing gear + fortify enchanting/smithing potions. Also unfathomable depths quest. And finally necromage + vampire 25% boost to enchantments