Im just wondering if you have the armor stone that eleminates all slowness from wearing heavy army does this eliminate the entire purpose of light armor and have no benefits from using light armor now heavy armor is basically light armor but as powerful as heavy
Below is a good light vs heavy armor breakdown. If you really want to go with the steed stone then much of the negatives of heavy armor are, negated. However, there are other MORE powerful stones that I, personally, would rather take (lord and atronach to name two). The few standouts below are the wind walker and deft movement perk in the light armor tree, and tower of strength and reflect blows in the heavy.
As far as race goes I always go with breton. Morrowind, Oblivion, Skyrim - breton, breton, breton. Yes, I have played the other races but the characters that invariably get into the upper levels in a game are almost always breton. Their racial abilities are just too bad-ass to ignore and, unlike with many other races, they remain useful through the life of the character.
Light armor vs heavy armor breakdown -
Advantages:
Lighter and less movement penalty.
Less noisy, making sneaking easier.
Unhindered perk (worn light armor is weightless) is available 20 levels earlier than Heavy Armor's Conditioning, and doesn't require taking two highly situational perks to unlock.
Uses less stamina when sprinting.
Stamina recovers faster with Wind Walker perk.
Can be faster than the enemy, allowing you to run away from a battle or pursue a fleeing enemy.
The lighter weight allows for the carrying of multiple suits of armor, each fine-tuned for specific enemies and situations, without drastically taking up encumbrance.
Fully mastering the Light Armor tree requires two fewer perks over Heavy Armor (10 total points versus 12), allowing for more growth in other skill trees.
Deft Movement has a small chance to negate combat damage, increasing overall defense.
Disadvantages:
Much less protective in the early game. However, later on, with high support skills, both armors are able to reach the protection cap.
Bare fist (unarmed) attacks are less powerful without Fists of Steel, though at present this perk only uses the base value of the armor, not the upgraded value, and this perk can be somewhat replaced with Fortify Unarmed.
Reflect Blows can share melee damage with attackers, increasing overall offense.
No equivalent of Tower of Strength for stagger resistance.