SciHighFant_asy420
New Member
Frost's Torment is the ultimate survival challenge set in a story about magic, history, and a gril's quest for answers. Drea Owl-born, my main character, has heard of an ancient Nord site on the deadly northern shores by the Sea of Ghosts that could hold long lost secrets about her ancestry. The place is called Frost's Torment, but during the time of Ysramorr it was called Houlgate. The journey is too dangerous to make alone, and so Drea seeks allies to aid her quest. She cares not if those allies prefer payment with friendship, coin, or a little of both; she would gladly pay regardless.
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I love plying a harsh, realistic Skyrim and that's what this quest aims to be. Expect a believable risk of hypothermia, starvation, dehydration, and decapitation as you journey with Drea to Windhelm, Winterhold, and the deadly ice flows and glaciers of the north.
Please feel free to pick your character's motivation for joining Drea's quest. I worded the "official description," if you will, to assure any and all that this is meant to be a dynamic journey for all involved. Offer any idea you like, and if, for some reason, an idea doesn't fit we can work on it so that everyone's happy. Unless your idea just won't work, which I find unlikely.
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I love plying a harsh, realistic Skyrim and that's what this quest aims to be. Expect a believable risk of hypothermia, starvation, dehydration, and decapitation as you journey with Drea to Windhelm, Winterhold, and the deadly ice flows and glaciers of the north.
3 to 4 players should be sufficient for the party, and as for if anyone is Dragonborn I feel should be left to a group consensus. This is, after all, a personal quest for my own playable character, and I feel like demanding I'm also the Dragonborn is kinda unfair.
Please feel free to pick your character's motivation for joining Drea's quest. I worded the "official description," if you will, to assure any and all that this is meant to be a dynamic journey for all involved. Offer any idea you like, and if, for some reason, an idea doesn't fit we can work on it so that everyone's happy. Unless your idea just won't work, which I find unlikely.
Expect the usual suspects: bandits, sabrecats, trolls, etc. I love high octane combat, and I feel its a great writing exercise, so expect plenty of action. To create a more true feeling of high paced combat, for example if the group takes on a small bandit hideout together, I propose participants try to schedule times when we can all respond quickly to action posts. Think of it as playing D&D together, only over the computer. If all our schedules allow this, I think it would be pretty fun.
When the group gets closer to Houlgate, however, expect more challenging enemies. I would like to avoid some spoilers, but dragur will be the main chum meat. There is a boss fight, and you'll find out about that from the story.
When the group gets closer to Houlgate, however, expect more challenging enemies. I would like to avoid some spoilers, but dragur will be the main chum meat. There is a boss fight, and you'll find out about that from the story.
Survival is meant to play a big part in this story, and by that I mostly mean realistic roleplay. Our characters should be prepared, aware, and believable in their regards to the dangers of Skyrim's harsh north. Just keep the dangers of northern Skyrim in your mind when writing and I'm sure you'll nail it.
Any questions/suggestions for survival guidelines feel free to say so.
Any questions/suggestions for survival guidelines feel free to say so.