shadowkitty
Mistress of Shadows
I have also read that you can order your follower to pray at a shrine to get a blessing? It has to be one out in the world though, the Hearthfire ones don't activate for followers.
I have also read that you can order your follower to pray at a shrine to get a blessing? It has to be one out in the world though, the Hearthfire ones don't activate for followers.
I have also read that you can order your follower to pray at a shrine to get a blessing? It has to be one out in the world though, the Hearthfire ones don't activate for followers.
I totally did not know that, but I will try it with Faendal tomorrow. Arkay = 25 extra health.
Sounds like Ill start using UESP instead of the elder scrolls wiki from now on. Luckily I don't really use followers for storage so I'm fine giving him heavy armor. I had no idea that followers could use healing potions so that's good to know as well. I just gave him some boots that give him 25% fire resist and it seems to be making a difference already.
I've never been able to pinpoint an actual player level, but when you're at 100 enchanting you should be there, maybe a little over with potions.
If I remember correctly, destruction is head, body, ring, necklace. (some, alchemy included, use head, hands, ring, necklace....smithing is body, as is alteration)
Depending on the direction you want to go, you could say helmet/armor/ring/necklace for destruction and then add a magic resistance later. If you feel you're running short
on elemental resistance that way, you can get 25% from the Lord Stone and another 15% from doing the Mara quest in Riften. And whatever race you are, if you have in-born
resistance, that opens an equipment slot you don't have to use.
I've never been able to pinpoint an actual player level, but when you're at 100 enchanting you should be there, maybe a little over with potions.
If I remember correctly, destruction is head, body, ring, necklace. (some, alchemy included, use head, hands, ring, necklace....smithing is body, as is alteration)
Depending on the direction you want to go, you could say helmet/armor/ring/necklace for destruction and then add a magic resistance later. If you feel you're running short
on elemental resistance that way, you can get 25% from the Lord Stone and another 15% from doing the Mara quest in Riften. And whatever race you are, if you have in-born
resistance, that opens an equipment slot you don't have to use.
Also, depending on your Smithing level as opposed to Enchantments? You might want to improve armor/weapons for protection and kills before you Enchant them. Unless you have the perk that will allow you to improve Enchanted items.
Kitty, I've found a real joy in the fiery soul trap enchantment. It gives me some burn and a trap...best of both worlds. When I get to 100 and can dual enchant, I usually end up adding
frost to it, so it does fire/frost/soul trap.
Kitty, I've found a real joy in the fiery soul trap enchantment. It gives me some burn and a trap...best of both worlds. When I get to 100 and can dual enchant, I usually end up adding
frost to it, so it does fire/frost/soul trap.
I don't know why but I've always made a separate bow for soul enchant. My main bow I have shock or frost damage on it. I have previously had a daedric bow of soul capture and the Enhanced Dwarven crossbow as my main one. Indari has two ED crossbows. I don't normally put enough points into my enchanting tree to get to two enchantments. But I have it high enough for the bows to pack a mean punch, especially after I upgrade them.