=====ROUND 0 -- Deployment Phase=====
A.0 Goblin Commander Snig starts with 6 Leadership -- deploys 2 Hobgoblin Soldiers (lv3 each; total is Level 6)
A.1 Snig refills his creature hand, back up to 5 (1 Cutter, 1 Wolf Rider) -- see pic "2." in orange.
B.0 Orc Commander Drogar starts with 7 Leadership -- deploys 1 Owlbear(lv4) and 1 Orc Druid(lv3) total is Level 7) -- you'll see in Turn 2 (Orcs).
B.1 Drogar refills his creature hand, back up to 3 (2 Orc Drudges) -- see pic "4." in green.
=====ROUND 1 -- TURN 1 (Goblins)=====
At long last the battle begins... on the field rolls out the Goblin Commander, Snig the Axe with his army...
REFRESH PHASE
Resolve start-of-turn effects, untap your creatuures, and draw 1 order card.
0. Snig draws 1 Order Card (another 'Strength in Numbers' I shouldn't need another screenshot for that. Just see Order cards (above) for a screeny.
ACTIVATE PHASE
Activate your creatures, one at a time, in any order you choose.
1. Snig commands his Hobgoblin Soldiers to move (refer to "1." on the images (in red), each have a speed of 6; one soldier moves only 5 spaces due to difficult terrain (which takes up 2 movement).
DEPLOY PHASE
Increase Leadership by 1 and place new creatures on the battlefield.
2. Snig places 1 Goblin Cutter (lv1) total level of creatures on field is now 7 (Leadership is also 7; max has been reached).
CLEANUP PHASE
Resolve end-of-turn effects, draw back up to your Creature hand size, and untap your creatures.
3. Snig draws 1 creature (another Goblin Cutter(lv1)... yay
)
=== END OF TURN 1 (Goblins) ===
Images::
=====ROUND 1 -- TURN 2 (Orcs)=====
The Orc Commander, Drogar responds to the goblin threat by deploying his own armies to quickly deal with the invader.
REFRESH PHASE
Resolve start-of-turn effects, untap your creatuures, and draw 1 order card.
0. Drogar draws 1 Order Card (another 'Unexected Resistance' I shouldn't need another screenshot for that. Just see Order cards (above) for a screeny.
ACTIVATE PHASE
Activate your creatures, one at a time, in any order you choose.
1. Drogar commands his Owlbear and Orc Druid to move west (left) as far as they can go for the time being. Next round, the Orc Drudge (in deployment area) will move toward the treasure while the others possibly face off the enemy in combat! (See "6." white, in images).
DEPLOY PHASE
Increase Leadership by 1 and place new creatures on the battlefield.
2. Drogar places 1 Orc Drudge (lv1) total level of creatures on field is now 8 (Leadership is also 8; max has been reached). (see "4." green, in images)
CLEANUP PHASE
Resolve end-of-turn effects, draw back up to your Creature hand size, and untap your creatures.
3. Drogar draws 1 creature (Orc Cleric of Gruumsh -- See "5." blue, in image)
=== END OF TURN 2 (Orcs) ===
Images::