Gore gro-Gijakudob
Active Member
Well that sucked. I arrived in Riften via fast travel and a dragon attacked. Which was great fun until I realised I had failed three quests because the dragon had killed the NPCs. I reloaded, and the dragon attack happened again, 3rd time I left Riften immediately and the dragon spawned and killed the NPCs outside of the gate! 4th time I reloaded I fast travelled to a random location and then back to Riften and luckily no dragon. It's no problem having to face a dragon in cities but wouldn't it have been better scripting to have unique NPC's run to their houses and leave the guards to deal with the problem? I hate having to reload games but no way am I going to have quests ruined because of a random encounter, no matter how awesome it looks. Bad game design there. But anyway, the above solution worked for me, hopefully it will for others who don't want NPCs killed/Quests failed without being able to do anything about it.