Name: Ka'arak "Kar" Rishul
Gender: Male
Race: Redguard
Age and DoB: 38, 17th First Seed
Sexual Preference: Heterosexual
Class: Rogue
Weapons:
Tyriniel - Ka'arak's bow. It is compact to allow for easy movement and fast aiming, and has an extremely quiet, almost silent draw. It is powerful enough to kill or mortally wound most, if not all lightly and medium armored targets, but will simply ricochet off of heavy armor. To allow for different scenarios, he always carries a variety of arrows that allow him to respond to different threats.
Barbed heads - These arrows are composed of an extremely fine point to maximize pressure on impact, allowing deep penetration into the target through light or medium armor, so that the long barbs that follow it can slide into the target. These tips are normally coated with a form of medium-strength venom and are extremely difficult to remove due to the long barbs on the head, allowing enough time for the venom to entirely enter the bloodstream and almost indefinitely sealing the fate of the target.
Helical flights - These arrows have flights that spin around the arrow rather than running straight down the shaft, causing the arrow to spin during flight and resulting in a much deeper penetration of the target and causing the arrow to spin once inside the target, causing the ripping of the targets muscle and potentially organs once inside. It is also possible that it passes through a target with a lucky flight path.
Pyro tipped - The head of the arrow is tipped with a special fire rune manufactured by an old friend named Kelvin, and thus are limited in supply. They penetrate like any other arrow but once inside they explode, causing the target to combust from the inside out, instantly killing the target outright. Due to the nature of crafting, however, they are extremely difficult to replace and thus are only used as a last resort.
Ebontipped - These arrows have the head tipped with a point of ebony, greatly increasing their weight but also their stopping power. These are the only arrows that have a chance of penetrating heavy armor in Ka'arak's arsenal.
Valleryx - This is Ka'arak's blade. It is rarely used other than to defend himself if an opponent gets too close, as its positioning (held backwards to run down his forearm) is optimal for defense but is impractical for attacking the opponent in any forms bar cheap slashes.
Armour:
Combat Preference: Ka'arak is primarily an archer and secondarily a skirmisher. He prefers to remain hidden and outwit his opponent, taking them down from afar, but if need be he is competent enough to defend himself with his dagger against moderately skilled attackers. He is also relatively skilled in trapping.
Character Appearance:
Ka'arak is 5'11" tall and weighs in around 170lbs. He has short black hair and a shaggy goatee, which he does not allow to grow out past its current length. His skin is dark like most redguards, and his eyes are an almost yellowish shade of green. He bears no scars, and wears no warpaint, preferring not to have any features that may make him especially distinguishable. His skin has began to wrinkle due to his age and has taken on an almost leathery look, and his body is toned despite not having an incredible amount of muscle on him.
Personality: Ka'arak hails from the Lawful Good alignment; he lives by a strict moral code that sways from hurting any who are innocent, and heavily believes that others should follow in his footsteps. Due to this he come accross as arrogant or judgmental but at the end of the day he does only what he feels is right. He is intelligent and knowledgeable about survival, possessing a rather unique skillset. However, he is tricky to befriend and rarely trusts those he does not know, although he will not let this hold him back from helping them if they need it. It would be true to say that he sees himself as somewhat of a moral compass for those lost in a world of little morality.
Likes: Nature, swimming, helping others, guiding others in moral decisions.
Dislikes: Poor moral judgments, turnips, sabre cats, superstition.
Quirks: Does not follow a religion, enjoys swimming and being in water a little too much - he will attempt to soak at any opportunity, as he finds it calming. Fletches all of his own arrows apart from Pyro tipped ones.
Fears: A world without law, death, bandits, bears, armor-plated opponents, necromancy, lightning magic, illusion magic, corrupt officials.
Phobias: Mild Claustrophobia
History: Ka'arak was born in Dragonstar, Hammerfell, near the border with High Rock, as the son of a young and aspiring Redguard noble and his wife. His father had dream of becoming a well-known, wealthy and powerful noble in Hammerfell ever since childhood, and the arrival of his first son was set to be the moment that would secure his bloodline. Ka'arak's grandfather had been a simple smith, but had always encouraged his son to aspire to be more, which is exactly what he did. His father saw Ka'arak as the son that would lead his armies in a blaze of glory as he united all of Hammerfell under the banner of the self-appointed "House Rishul".
His father invested the small fortune he owned in a small fortress, and hired a household guard. He was determined to gather power, and once Ka'arak was seven his father began to teach him the way of the sword and bow so that he would become strong and talented. He hired a retired commander to teach him, but his lessons were strict and he frequently beat Ka'arak when he made mistakes. However, Ka'arak's father grew bold, and reckless.
Eventually, when Ka'arak was 11 years old and ample with a bow (although his skills with a sword were still poor), his father decided that it was time to act. A recent uprising between local lords had caused a dispute over land and a small-scale civil war had broken out between them. Seeing an opportunity to eliminate two birds with one stone, he made his move. His father marched all of his 500 soldiers against the squabbling Lords, and led his army at the Battle of the Bleeding Hill. His father had no battle command experience, and the three-way battle turned into a massacre. His father was forced into retreat but he and four generals were captured. The victorious Lord moved on to capture both of the other Lords' holdings, including Ka'arak, his mother and his infant sister.
Ka'arak's father was put before the King of Hammerfell, tried for High Treason. Inevitably, him and his generals were hung in front of a large crowd and his holdings were razed. Ka'arak was disturbingly unmoved by the executions; his father had done wrong in the eyes of the law and had thus been punished, his actions having caused the deaths of over 1,000 men and would have moved on to kill many more. It was a clear indication to Ka'arak that those who wrong others ultimately end up answering for their crimes. Ka'arak's mother was allowed to reside with the Lord who had bested her husband, and became a domestic servant. She was young and pretty, and spent most of her time serving him in bed than anywhere else, much to Ka'arak's disgust.
Ka'arak, however, was given a choice. The one he chose resulted in a 12 year old Redguard boy joining the guard detachment in Dagerfall, undergoing intensive training. They quickly realized that his strength lied with archery rather than the blade, but he was trained in both nonetheless. His skills developed quickly, and by the time he had reached 18 he was a keen marksman, rarely missing a shot. He had, however, never been called into action with the guards and thus felt he was wasted there. He longed for adventure, so he went on a trek alone accross Hammerfell, to Fort Strongfall, where his mother resided as the mistress of his father's rival Lord.
Upon seeing Ka'arak, his mother broke down and confessed all of her crimes. She had poisoned the Lord's wife and children, and killed both maids that had discovered so in an attempt to earn his favor in marry back into the nobility. Now she was struggling with the guilt. However, Ka'arak cared not for her wants. She had killed, and he felt he needed to deliver justice. His mother begged for death, and so he drove a knife into her heart where she stood and fled, gone before her lifeless body had hit the floor. He left Hammerfell, through the mountains and into southern High Rock.
In High Rock, Ka'arak sought work for a nobleman from a small southern house, taking up a role as a scout. Living effectively alone in the wild with only nature for company, Ka'arak learned vital skills needed for survival in the wild like how to hunt, skin and cook animals, fishing, building shelters and starting fires, and his personal favourite, trapping. His skills suited him perfectly to his work as a forward scout, and it was out in the wilds that he developed his love for bodies of fresh water; after a long day of tracking and watching , writing reports, there was nothing that could compare to soaking in water and washing away the day's dirt. It became somewhat of a hobby, bordering on an obsession.
When he was 24 years old, Ka'arak was approached by the High Rock Rangers. They provided him with further skills like poison-making, fletching and bow-crafting. He was also taught simple potion-making. However, Ka'arak refused their offer of a place among them after he had absorbed as much information as possible during his preliminary trial period, and departed from their service. He also left the service of the nobleman, and decided to live in the wild. First, though, he would be travelling to the city of Jehanna to gather supplies.
On the journey, Ka'arak stumbled accross a group of bandits, rummaging among the wreckage of the caravan they had just raided. He waited, hoping they would pass, but they soon pulled a screaming Breton man from the wreckage. He was dressed in the garb commonly associated with Adept Mages. His face was badly bruised, his red hair singed and dirty. They were prepared to kill him, but Ka'arak intervened. He shot down two before being noticed, and dispatched the first to approach with his crude iron dagger. The other two were able to overwhelm him, and though he did get a stab on one, the other wrestled him to the ground, pushing a knife to his throat. He shut his eyes, but instead her choking, the trickle of blood onto his face and then the weight of the man fall onto him.
The Breton pulled the body off of Ka'arak and helped him to his feet, introducing himself as Kelvin Mallory. He thanked Ka'arak for saving him, and offered him anything he could salvage from the wrecked caravan. It was supposedly a weapon caravan travelling from Jehanna to Wayrest. It was among the wrecked caravan that Ka'arak discovered Valleryx.
The two traveled to Jehanna together; a three day trek along bandit-ridden roads. With minimal delay they reached the city and Ka'arak was taken in by Kelvin and his wife. He stayed around a week before realizing the impracticality of his initial plan, and instead decided to become a figure of justice, with a twist.
He took up the mantle as a Bounty Hunter for five years, amassing personal wealth which he donated to the Rangers. He took down a number of HVT bandit chiefs and even a renegade warlord near Northpoint. Ka'arak's work took him all over High Rock and on occasion into Skyrim. At 29 years old, however, he had grown bored. He took up work where he could as an escort on archaeological expeditions into the many ancient ruins of High Rock, but had little interest in the actual aim, instead just enjoying the chance to explore. A year was enough to drive Ka'arak from the job, and he returned to Jehanna.
His reunion with Kelvin was bittersweet; Kelvin had lost a leg to a bandit attack when it was caught in flaming wreckage, but he did have two new children, a boy and a girl. He lived with the family, providing for them because Kelvin no longer could, feeding them from what he could hunt and forage. He taught Kelvin's older son, 13 years old, how to hunt and which plants to pick, so that he could provide for the family once Ka'arak moved on. As a thanks, Kelvin offered a special service for Ka'arak.
Kelvin had been developing spells that could be applied indefinitely to weapons much like enchantments, but with one-time active effects rather than passive effects. He offered a service, by enchanting some arrows of Ka'arak's with a fire rune. This was a service only Kelvin could supply. Ka'arak responded by giving Kelvin's son his bow, so that he could continue to keep the family fed.
Now a 30 year old veteran of the wilds, Ka'arak pulled on his old knowledge of bow-crafting to create a new bow from a mixture of quicksilver and wood. He created Tyriniel; an elm wood bow with quicksilver guards and inlay. It became his pride and joy.
Ka'arak was not done with the wilds. He returned to the rangers, who accepted him with open arms, and he served as a vigilante of the King of High Rock for years before he began to notice that even this sacred order was not untainted. Ka'arak grew suspicious of two of his officers, believing that their newly amassed personal wealth may be flowing from the banks of the Ranger Corps. After a document discovered in their office confirmed his suspicions, Ka'arak presented the evidence to his Commanding Officer, who had both imprisoned, and both were eventually executed for Treason and Embezzling Funds. Ka'arak could no longer stay among the Corps. He headed to the nearby town of Wayrest, renting a room and eventually hearing about an interesting opportunity. Rumor had it that the Lost Descendant of a house known as Gravus was looking for assistance. Ka'arak saw his opportunity to add another adventure to his list, and welcomed it with open arms, beginning the journey North to meet his soon-to-be employer.
Dialogue Color: THIS PLEASE