xSuoiveDx
Dave, The Quiet One.
Here is the now complete list of Spell Tomes including those found in both the Dawnguard & Dragonborn DLC's. I have rewritten the list so that the Spell Tomes are in their Respective Classes.
ALTERATION
Ash Rune: Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. – Adept Level – Cost 248
Ash Shell: Targets that fail to resist are immobilized in Hardened Ash for 30 seconds. – Adept Level – Cost 91
Candlelight: Creates a hovering light that lasts for 60 seconds. – Novice Level – Cost 7
Detect Dead: Nearby dead can be seen through walls. – Expert Level – Cost 108 per second.
Detect Life: Nearby living creatures, but not undead, machines or Daedra, can be seen through walls. – Adept Level – Cost 36 per second.
Dragonhide: Caster ignores 80% of all physical damage for 30 seconds. – Master Level – Cost 837
Ebony Flesh: Improves the castor's armor by 100 points for 60 seconds. – Expert Level – Cost 341
Equilibrium: Convert health into magicka at a rate of 25 points per second. Caster can be killed by this effect. – Novice Level – Cost – 0
Ironflesh: Improves the caster's armor rating by 80 points for 60 seconds. – Adept Level – Cost 266
Magelight: Ball of light that lasts 60 seconds and sticks where it strikes. – Apprentice Level – Cost – 84
Mass Paralysis: All targets in the area that fail to resist are paralyzed for 15 seconds. – Master Level – Cost 937
Oakflesh: Improves the caster's armor rating by 40 points for 60 seconds.
Paralyze: Targets that fail to resist are paralyzed for 10 seconds. – Expert Level – Cost 450.
Stoneflesh: Improves the caster's armor rating by 60 points for 60 seconds.
Telekinesis: Can pull an object towards you from a distance. Add it your inventory or throw it. – Adept Level – Cost – 170 per second.
Waterbreathing: Can breathe under water for 60 seconds. – Adept Level – Cost 222.
Transmute: Transmutes one piece of unrefined iron ore to silver, or silver ore to gold if the caster is carrying any. – Adept Level – Cost 100.
CONJURATION
Banish Daedra: Weaker summoned Daedra are sent back to Oblivion. – Adept Level – Cost – 196.
Bound Battle Axe: Conjures a magic battle axe for 120 seconds. – Novice Level – Cost 169.
Bound Bow: Creates a magic bow for 120 seconds. Sheathe it to dispel. – Adept Level – Cost - 207
Bound Dagger: Creates a magic dagger for 120 seconds. Sheathe it to dispel. – Novice Level – Cost 32
Bound Sword: Creates a magic sword for 120 seconds. – Novice Level – Cost 93
Command Daedra: Powerful summoned and raised creatures are put under the player's control. – Adept Level – Cost - 243
Conjure Ash Guardian: Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. – Adept Level – Cost – 207.
Conjure Ash Spawn: Summons an Ash Spawn for 60 seconds wherever the caster is pointing. – Apprentice Level – Cost - 186
Conjure Boneman: Summons a Boneman archer for 60 seconds wherever the caster is pointing. – Novice Level – Cost – 129.
Conjure Dremora Lord: Summons a Dremora Lord for 60 seconds. – Expert Level – Cost - 358
Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing. – Novice Level – Cost - 107
Conjure Flame Atronach: Summons a Flame Atronach for 60 seconds wherever the caster is pointing. – Novice Level – Cost - 150
Conjure Frost Atronach: Summons a Frost Atronach for 60 seconds wherever the caster is pointing. – Adept Level – Cost - 215
Conjure Mistman: Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. – Adept Level – Cost - 193
Conjure Seeker : Summons a Seeker for 60 seconds wherever the caster is pointing. – Adept Level – Cost – 157
Conjure Storm Atronach: Summons a Storm Atronach for 60 seconds wherever the caster is pointing. – Expert Level – Cost – 322.
Conjure Wrathman: Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. – Expert Level – Cost - 301
Dead Thrall: Reanimate a dead body permanently to fight for the player. - Master Level - Cost - 1000
Dread Zombie: Reanimate a very powerful dead body to fight for the player for 60 seconds. - Expert Level - Cost – 302
Expel Daedra: Powerful summoned Daedra creatures are sent back to Oblivion. - Expert Level - Cost - 215
Flame Thrall: Summons a Flame Atronach permanently. - Master Level - Cost - 900
Flaming Familiar: Summons a Flaming Familiar which will charge into battle and explode. – Apprentice Level – Cost – 57.
Frost Thrall: Summons a Frost Atronach permanently. - Master Level - Cost – 1100
Raise Zombie: Reanimate a weak dead body to fight for the player for 60 seconds. Novice Level - Cost - 103
Reanimate Corpse: Reanimate a more powerful dead body to fight for the player for 60 seconds. – Apprentice Level – Cost – 144
Revenant: Reanimate a powerful dead body to fight for the player for 60 seconds. – Adept Level – Cost - 183
Soul Trap: If a target dies within 60 seconds, fills a soul gem. – Apprentice Level – Cost – 107
Storm Thrall: Summons a Storm Atronach permanently. - Master Level - Cost - 1200
Summon Arniel's Shade: Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. . – Apprentice Level – Cost – 71
Summon Arvak : Summons the horse Arvak wherever the caster is pointing. – Apprentice Level – Cost – 136
Summon Unbound Dremora: Summons an unbound Dremora. Novice Level - Cost - 100
DESTRUCTION
Arniel's Convection: Burns the target 1 point per second. Targets on fire take extra damage. - Novice Level - Cost - 0 per second
Blizzard: Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage. - Master Level - Cost - 656
Chain Lightning: A lighting bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target. If the character has learned Augmented Shock 2/2, the lightning jumps on one additional target and does 60 damage. Caution! Friendly-fire is possible. - Adept Level - Cost - 156
Flames: A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage. One of the two basic spells. - Novice Level - Cost - 14 per second
Firebolt: A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage. - Apprentice Level - Cost - 41
Flame Cloak: For 60 seconds, opponents in melee range take 8 points of damage per second. Targets on fire take extra damage. Does not harm Followers. Does harm neutral NPCs like town guards. - Adept Level - Cost - 289
Freeze: A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds. - Apprentice Level - Cost - 30
Frostbite: A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina. - Novice Level - Cost - 16 per second
Sparks: Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka. - Novice Level - Cost - 19 per second
Fireball: A fireball which explodes on impact for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. If the character has learned Augmented Flames 2/2, the radius of the fire explosion is increased by 5 and damage increases to 60 points. Does harm Followers, but not Dragonborn. - Adept Level - Cost - 133
Fire Rune: Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage. - Apprentice Level - Cost - 234
Fire Storm: A 100 point fiery explosion centered on the caster. The closer a target is, the more damage they take. - Master Level - Cost - 846
Frost Cloak: For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina. Does not harm Followers. Does harm neutral NPCs like town guards. - Adept Level - Cost - 316
Frost Rune: Cast on a nearby surface, it explodes for 50 points of damage to Health and Stamina when enemies come near. Movement speed is reduced for affected targets. - Apprentice Level - Cost - 293
Ice Spike: A spike of ice that inflicts 25 points of ice damage to Health and Stamina. - Apprentice Level - Cost - 48
Ice Storm: A freezing whirlwind that does 40 points of damage per second to Health and Stamina. The whirlwind radius is increased if the character has Augmented Frost 2/2. Spell range is smaller if cast with Destruction Dual Casting. Does harm Followers, but not Dragonborn. - Adept Level - Cost – 144
Ignite: A blast of flame that sets targets of fire, doing 4 damage per second for 15 seconds. - Apprentice Level - Cost – 30
Incinerate: A blast of fire that does 60 (90) points of fire damage. Targets on fire take extra damage. - Expert Level - Cost - 298
Lightning Bolt: A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka. - Apprentice Level - Cost - 51
Lightning Cloak: For 60 seconds, nearby opponents take 8 points of damage per second to Health and half as much to Magicka. Does not harm Followers. Does harm neutral NPCs like town guards. - Adept Level - Cost - 370
Lightning Rune: Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near. - Apprentice Level - Cost - 323
Lightning Storm: Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka. - Master Level - Cost - 138 per second
Thunderbolt: A thunderbolt that does 60 (90) points of shock damage to Health and half that to Magicka. - Expert Level - Cost - 343
Wall of Flames: Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Does not harm Followers or Dragonborn. - Expert Level - Cost - 118 per second
Wall of Frost: Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. Does not harm Followers or Dragonborn. - Expert Level - Cost - 137 per second
Wall of Storms: Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second. Does not harm Followers or Dragonborn. - Expert Level - Cost - 145 per second
Whirlwind Cloak: For 60 seconds, opponents in melee range have a chance of being flung away. - Adept Level - Cost - 338
Vampiric Drain: Absorb 2, 3, 4 or 5 points (depends upon the level of vampirism) of health from the target. - Novice Level - Cost - 6, 10, 13 or 17 per second (depends upon the level of vampirism)
ILLUSION
Call to Arms: Targets have improved combat skills, health, and stamina for 10 minutes.- Master Level - Cost - 655
Calm: Creatures and people up to level 9 won't fight for 30 seconds.- Apprentice Level - Cost - 146
Clairvoyance: Shows the path to the current goal.- Novice Level - Cost - 25 per second
Courage: Target won't flee for 60 seconds and gets some extra health and stamina.- Novice Level - Cost - 39
Fear: Creatures and people up to level 9 flee from combat for 30 seconds.- Apprentice Level - Cost - 153
Frenzy: Creatures and people up to level 14 will attack anyone nearby for 60 seconds.- Adept Level - Cost - 209
Frenzy Rune: Creatures and people up to level 20 will attack anyone nearby for 60 seconds.- Adept Level - Cost - 165
Fury: Creatures and people up to level 6 will attack anything nearby for 30 seconds.- Novice Level - Cost - 67
Harmony: Creatures and people up to level 25 nearby won't fight for 60 seconds.- Master Level - Cost - 1052
Hysteria: Creatures and people up to level 25 flee from combat for 60 seconds.- Master Level - Cost - 866
Invisibility: Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.- Expert Level - Cost - 334
Mayhem: Creatures and people up to level 25 will attack anyone nearby for 60 seconds.- Master Level - Cost - 990
Muffle: Move more quietly for 180 seconds.- Apprentice Level - Cost - 144
Pacify: Creatures and people up to level 20 won't fight for 60 seconds.- Expert Level - Cost - 290
Rally: Targets won't flee for 60 seconds and get extra health and stamina.- Adept Level - Cost - 113
Rout: Creatures and people up to level 20 flee from combat for 30 seconds.- Expert Level - Cost – 316
RESTORATION
Bane of the Undead: Sets undead up to level 44 on fire and makes them flee for 30s. - Master Level - Cost - 988
Circle of Protection: Undead up to level 20 entering the circle will flee. - Expert Level - Cost - 171
Close Wounds: Heals the caster 100 points. - Adept Level - Cost - 126
Fast Healing: Heals the caster 50 points. - Apprentice Level - Cost - 73
Guardian Circle: Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. - Master Level - Cost - 716
Grand Healing: Heals everyone close to the caster 200 points. Does not affect atronachs or machines. - Expert Level - Cost - 254
Greater Ward: Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. - Adept Level - Cost - 86 per second
Healing: Heals the caster 10 points per second. One of the two basic spells. - Novice Level - Cost - 12 per second
Healing Hands: Heals the target 10 points per second, but not undead, atronachs, or machines. - Apprentice Level - Cost - 25 per second
Heal Other: Heals the target 75 points. Does not affect undead, atronachs, or machines. - Adept Level - Cost - 80
Heal Undead: Heals the undead target 75 points, but not the living, atronachs or machines. - Adept Level - Cost - 115
Lesser Ward: Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. - Novice Level - Cost - 34 per second
Necromantic Healing: Heals the target 10 points per second, but not the living, atronachs or machines - Apprentice Level - Cost - 37
Poison Rune: Targets that fail to resist take 3 points of poison damage per second for 30 seconds. - Adept Level - Cost - 146
Repel Lesser Undead: All affected undead up to level 8 flee for 30s. - Adept Level - Cost - 115
Repel Undead: All affected undead up to level 16 flee for 30s. - Expert Level - Cost - 353
Steadfast Ward: Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. - Apprentice Level - Cost - 58 per second
Stendarr's Aura: For 60 seconds, undead in melee range take 10 points sun damage per second. - Adept Level - Cost - 248
Sun Fire: Ball of sunlight that does 25 points of damage to undead - Apprentice Level - Cost - 24
Turn Greater Undead: Undead up to level 21 flee for 30s. - Expert Level - Cost - 267
Turn Lesser Undead: Undead up to level 6 flee for 30s. - Apprentice Level - Cost - 84
Turn Undead: Undead up to level 13 flee for 30s. - Adept Level - Cost - 126168
Vampire's Bane: Sunlight explosion that does 40 points of damage in a 15 foot radius to undead. - Adept Level - Cost - 72
ALTERATION
Ash Rune: Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30 seconds. – Adept Level – Cost 248
Ash Shell: Targets that fail to resist are immobilized in Hardened Ash for 30 seconds. – Adept Level – Cost 91
Candlelight: Creates a hovering light that lasts for 60 seconds. – Novice Level – Cost 7
Detect Dead: Nearby dead can be seen through walls. – Expert Level – Cost 108 per second.
Detect Life: Nearby living creatures, but not undead, machines or Daedra, can be seen through walls. – Adept Level – Cost 36 per second.
Dragonhide: Caster ignores 80% of all physical damage for 30 seconds. – Master Level – Cost 837
Ebony Flesh: Improves the castor's armor by 100 points for 60 seconds. – Expert Level – Cost 341
Equilibrium: Convert health into magicka at a rate of 25 points per second. Caster can be killed by this effect. – Novice Level – Cost – 0
Ironflesh: Improves the caster's armor rating by 80 points for 60 seconds. – Adept Level – Cost 266
Magelight: Ball of light that lasts 60 seconds and sticks where it strikes. – Apprentice Level – Cost – 84
Mass Paralysis: All targets in the area that fail to resist are paralyzed for 15 seconds. – Master Level – Cost 937
Oakflesh: Improves the caster's armor rating by 40 points for 60 seconds.
Paralyze: Targets that fail to resist are paralyzed for 10 seconds. – Expert Level – Cost 450.
Stoneflesh: Improves the caster's armor rating by 60 points for 60 seconds.
Telekinesis: Can pull an object towards you from a distance. Add it your inventory or throw it. – Adept Level – Cost – 170 per second.
Waterbreathing: Can breathe under water for 60 seconds. – Adept Level – Cost 222.
Transmute: Transmutes one piece of unrefined iron ore to silver, or silver ore to gold if the caster is carrying any. – Adept Level – Cost 100.
CONJURATION
Banish Daedra: Weaker summoned Daedra are sent back to Oblivion. – Adept Level – Cost – 196.
Bound Battle Axe: Conjures a magic battle axe for 120 seconds. – Novice Level – Cost 169.
Bound Bow: Creates a magic bow for 120 seconds. Sheathe it to dispel. – Adept Level – Cost - 207
Bound Dagger: Creates a magic dagger for 120 seconds. Sheathe it to dispel. – Novice Level – Cost 32
Bound Sword: Creates a magic sword for 120 seconds. – Novice Level – Cost 93
Command Daedra: Powerful summoned and raised creatures are put under the player's control. – Adept Level – Cost - 243
Conjure Ash Guardian: Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. – Adept Level – Cost – 207.
Conjure Ash Spawn: Summons an Ash Spawn for 60 seconds wherever the caster is pointing. – Apprentice Level – Cost - 186
Conjure Boneman: Summons a Boneman archer for 60 seconds wherever the caster is pointing. – Novice Level – Cost – 129.
Conjure Dremora Lord: Summons a Dremora Lord for 60 seconds. – Expert Level – Cost - 358
Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing. – Novice Level – Cost - 107
Conjure Flame Atronach: Summons a Flame Atronach for 60 seconds wherever the caster is pointing. – Novice Level – Cost - 150
Conjure Frost Atronach: Summons a Frost Atronach for 60 seconds wherever the caster is pointing. – Adept Level – Cost - 215
Conjure Mistman: Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. – Adept Level – Cost - 193
Conjure Seeker : Summons a Seeker for 60 seconds wherever the caster is pointing. – Adept Level – Cost – 157
Conjure Storm Atronach: Summons a Storm Atronach for 60 seconds wherever the caster is pointing. – Expert Level – Cost – 322.
Conjure Wrathman: Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. – Expert Level – Cost - 301
Dead Thrall: Reanimate a dead body permanently to fight for the player. - Master Level - Cost - 1000
Dread Zombie: Reanimate a very powerful dead body to fight for the player for 60 seconds. - Expert Level - Cost – 302
Expel Daedra: Powerful summoned Daedra creatures are sent back to Oblivion. - Expert Level - Cost - 215
Flame Thrall: Summons a Flame Atronach permanently. - Master Level - Cost - 900
Flaming Familiar: Summons a Flaming Familiar which will charge into battle and explode. – Apprentice Level – Cost – 57.
Frost Thrall: Summons a Frost Atronach permanently. - Master Level - Cost – 1100
Raise Zombie: Reanimate a weak dead body to fight for the player for 60 seconds. Novice Level - Cost - 103
Reanimate Corpse: Reanimate a more powerful dead body to fight for the player for 60 seconds. – Apprentice Level – Cost – 144
Revenant: Reanimate a powerful dead body to fight for the player for 60 seconds. – Adept Level – Cost - 183
Soul Trap: If a target dies within 60 seconds, fills a soul gem. – Apprentice Level – Cost – 107
Storm Thrall: Summons a Storm Atronach permanently. - Master Level - Cost - 1200
Summon Arniel's Shade: Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. . – Apprentice Level – Cost – 71
Summon Arvak : Summons the horse Arvak wherever the caster is pointing. – Apprentice Level – Cost – 136
Summon Unbound Dremora: Summons an unbound Dremora. Novice Level - Cost - 100
DESTRUCTION
Arniel's Convection: Burns the target 1 point per second. Targets on fire take extra damage. - Novice Level - Cost - 0 per second
Blizzard: Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage. - Master Level - Cost - 656
Chain Lightning: A lighting bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target. If the character has learned Augmented Shock 2/2, the lightning jumps on one additional target and does 60 damage. Caution! Friendly-fire is possible. - Adept Level - Cost - 156
Flames: A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage. One of the two basic spells. - Novice Level - Cost - 14 per second
Firebolt: A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage. - Apprentice Level - Cost - 41
Flame Cloak: For 60 seconds, opponents in melee range take 8 points of damage per second. Targets on fire take extra damage. Does not harm Followers. Does harm neutral NPCs like town guards. - Adept Level - Cost - 289
Freeze: A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds. - Apprentice Level - Cost - 30
Frostbite: A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina. - Novice Level - Cost - 16 per second
Sparks: Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka. - Novice Level - Cost - 19 per second
Fireball: A fireball which explodes on impact for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. If the character has learned Augmented Flames 2/2, the radius of the fire explosion is increased by 5 and damage increases to 60 points. Does harm Followers, but not Dragonborn. - Adept Level - Cost - 133
Fire Rune: Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage. - Apprentice Level - Cost - 234
Fire Storm: A 100 point fiery explosion centered on the caster. The closer a target is, the more damage they take. - Master Level - Cost - 846
Frost Cloak: For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina. Does not harm Followers. Does harm neutral NPCs like town guards. - Adept Level - Cost - 316
Frost Rune: Cast on a nearby surface, it explodes for 50 points of damage to Health and Stamina when enemies come near. Movement speed is reduced for affected targets. - Apprentice Level - Cost - 293
Ice Spike: A spike of ice that inflicts 25 points of ice damage to Health and Stamina. - Apprentice Level - Cost - 48
Ice Storm: A freezing whirlwind that does 40 points of damage per second to Health and Stamina. The whirlwind radius is increased if the character has Augmented Frost 2/2. Spell range is smaller if cast with Destruction Dual Casting. Does harm Followers, but not Dragonborn. - Adept Level - Cost – 144
Ignite: A blast of flame that sets targets of fire, doing 4 damage per second for 15 seconds. - Apprentice Level - Cost – 30
Incinerate: A blast of fire that does 60 (90) points of fire damage. Targets on fire take extra damage. - Expert Level - Cost - 298
Lightning Bolt: A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka. - Apprentice Level - Cost - 51
Lightning Cloak: For 60 seconds, nearby opponents take 8 points of damage per second to Health and half as much to Magicka. Does not harm Followers. Does harm neutral NPCs like town guards. - Adept Level - Cost - 370
Lightning Rune: Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near. - Apprentice Level - Cost - 323
Lightning Storm: Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka. - Master Level - Cost - 138 per second
Thunderbolt: A thunderbolt that does 60 (90) points of shock damage to Health and half that to Magicka. - Expert Level - Cost - 343
Wall of Flames: Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Does not harm Followers or Dragonborn. - Expert Level - Cost - 118 per second
Wall of Frost: Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. Does not harm Followers or Dragonborn. - Expert Level - Cost - 137 per second
Wall of Storms: Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second. Does not harm Followers or Dragonborn. - Expert Level - Cost - 145 per second
Whirlwind Cloak: For 60 seconds, opponents in melee range have a chance of being flung away. - Adept Level - Cost - 338
Vampiric Drain: Absorb 2, 3, 4 or 5 points (depends upon the level of vampirism) of health from the target. - Novice Level - Cost - 6, 10, 13 or 17 per second (depends upon the level of vampirism)
ILLUSION
Call to Arms: Targets have improved combat skills, health, and stamina for 10 minutes.- Master Level - Cost - 655
Calm: Creatures and people up to level 9 won't fight for 30 seconds.- Apprentice Level - Cost - 146
Clairvoyance: Shows the path to the current goal.- Novice Level - Cost - 25 per second
Courage: Target won't flee for 60 seconds and gets some extra health and stamina.- Novice Level - Cost - 39
Fear: Creatures and people up to level 9 flee from combat for 30 seconds.- Apprentice Level - Cost - 153
Frenzy: Creatures and people up to level 14 will attack anyone nearby for 60 seconds.- Adept Level - Cost - 209
Frenzy Rune: Creatures and people up to level 20 will attack anyone nearby for 60 seconds.- Adept Level - Cost - 165
Fury: Creatures and people up to level 6 will attack anything nearby for 30 seconds.- Novice Level - Cost - 67
Harmony: Creatures and people up to level 25 nearby won't fight for 60 seconds.- Master Level - Cost - 1052
Hysteria: Creatures and people up to level 25 flee from combat for 60 seconds.- Master Level - Cost - 866
Invisibility: Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.- Expert Level - Cost - 334
Mayhem: Creatures and people up to level 25 will attack anyone nearby for 60 seconds.- Master Level - Cost - 990
Muffle: Move more quietly for 180 seconds.- Apprentice Level - Cost - 144
Pacify: Creatures and people up to level 20 won't fight for 60 seconds.- Expert Level - Cost - 290
Rally: Targets won't flee for 60 seconds and get extra health and stamina.- Adept Level - Cost - 113
Rout: Creatures and people up to level 20 flee from combat for 30 seconds.- Expert Level - Cost – 316
RESTORATION
Bane of the Undead: Sets undead up to level 44 on fire and makes them flee for 30s. - Master Level - Cost - 988
Circle of Protection: Undead up to level 20 entering the circle will flee. - Expert Level - Cost - 171
Close Wounds: Heals the caster 100 points. - Adept Level - Cost - 126
Fast Healing: Heals the caster 50 points. - Apprentice Level - Cost - 73
Guardian Circle: Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. - Master Level - Cost - 716
Grand Healing: Heals everyone close to the caster 200 points. Does not affect atronachs or machines. - Expert Level - Cost - 254
Greater Ward: Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. - Adept Level - Cost - 86 per second
Healing: Heals the caster 10 points per second. One of the two basic spells. - Novice Level - Cost - 12 per second
Healing Hands: Heals the target 10 points per second, but not undead, atronachs, or machines. - Apprentice Level - Cost - 25 per second
Heal Other: Heals the target 75 points. Does not affect undead, atronachs, or machines. - Adept Level - Cost - 80
Heal Undead: Heals the undead target 75 points, but not the living, atronachs or machines. - Adept Level - Cost - 115
Lesser Ward: Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. - Novice Level - Cost - 34 per second
Necromantic Healing: Heals the target 10 points per second, but not the living, atronachs or machines - Apprentice Level - Cost - 37
Poison Rune: Targets that fail to resist take 3 points of poison damage per second for 30 seconds. - Adept Level - Cost - 146
Repel Lesser Undead: All affected undead up to level 8 flee for 30s. - Adept Level - Cost - 115
Repel Undead: All affected undead up to level 16 flee for 30s. - Expert Level - Cost - 353
Steadfast Ward: Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. - Apprentice Level - Cost - 58 per second
Stendarr's Aura: For 60 seconds, undead in melee range take 10 points sun damage per second. - Adept Level - Cost - 248
Sun Fire: Ball of sunlight that does 25 points of damage to undead - Apprentice Level - Cost - 24
Turn Greater Undead: Undead up to level 21 flee for 30s. - Expert Level - Cost - 267
Turn Lesser Undead: Undead up to level 6 flee for 30s. - Apprentice Level - Cost - 84
Turn Undead: Undead up to level 13 flee for 30s. - Adept Level - Cost - 126168
Vampire's Bane: Sunlight explosion that does 40 points of damage in a 15 foot radius to undead. - Adept Level - Cost - 72
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