Teritus
Giving it to you straight since 1869
We are relatively all new, only one month passed after release of the game.
But this is just about my first Elder Scrolls game, whereas I'm sure you guys have played others.
We are relatively all new, only one month passed after release of the game.
Anyone else play this character with the sole intent of using your dagger, only to discover the bow is insane damage once you get past level 70 archery?
I wonder, what if there nowhere to hide? Hard to give a example but let me try.
There is room with a small way to it, like in a cave, so they ''digged' it.
And the enemies don't come any closer than the end of that small way and there isn't much place to hide there. How are you going to get a view on them? I mean they won't stand at the entrance ofcourse.
Should I just shoot an arrow at a wall so they all go there? And if I get in trouble I must run away? I asume they won't chase me all the way down?
And,
Can somebody explain me a little more about lights and line of sight?
Can an enemy see me if I'm walking in his back, but there is light behind him?
And what are common light sources? Torches on the wall, light from above the ground?
And what are good hiding spots? Corners, shadows?
I really want to start a good sneak character, and don't mess up again.
This topic helped me a lot!!
Alright, I just seem to struggle a lot with which perk I should choose.
There is so many to choose, one-handed, sneak, archery, smithing, speech, enchanting.
When should I choose what?
Should I spare perk points?
And I quess I should always spend it in sneak when I can, but does that mean I have to spare points?
I just don't want to ruin my build
Anyone else play this character with the sole intent of using your dagger, only to discover the bow is insane damage once you get past level 70 archery?
Looks nice!You can enchant armor with illusion to cost you less to cast, if you manage to enchant 4 items with illusion costing you less to cast you can cast it for free! So you can get invsible all the time.