I've found that I can use my recticle to hit the same spot on a target wether it's 10 feet or 150 feet. The truth is, arrows tend to start dropping rapidly after 50-60 feet. The other issue I have is the damage after the hit. I've shot 190 lb deer at 30 yards (speed appx 270 fps) and gotten a complete passthrough. I understand that shooting a bandit with orchish armor isn't going to get too far, but if I shoot a rabbit, I expect more than 2 inches of penetration. Let's not forget wind drift and human error as well.
I think Battlefield 2 was the first major game that accounted for gravity when shooting anything. For a game like this, I think it would be a good idea to introduce an
option of having a 'Realistic Shooting' mode. I think if it was just switched over to that instead of the option, people would complain but I bet 90% of those that would have always complained, would end up trying, liking and sticking to the realistic mode and never go back. It sounds hard but you quickly get a 'feel' of just how high you have to aim at certain distances.
That being said the double arrow recovery perk needs to be fixed.
I also like the idea of certain areas of the body being hit (Arm, Legs, etc.) having less effect.
While I am at it, more NPC dialogue should be made. A 100s of college theater groups would LOVE to volunteer hours of free voicing dialogue recording. I think much of Skyrim will still be impressive a few years to come but the small amount of dialogue will be looked on as silly and unnecessary short-cuts to an amazing game. I understand that this is not a site to give feedback to developers but for the love of all things sacred, lets get the message to have a unique voice for each character and more than 2 to 5 lines as you pass / encounter the same people hundreds of time.
i.e "I work for Belathor at the General Goods store." I know that!!!!!! I'm in his store with you right now and you have told me that 500 times this week!! Those kids too....don't make them smart off to us if we can't either kill them or tell them to never speak to you again.