Wolfie
Active Member
|ooc|
I've had a few people asking me if my other Bannered Mare thread is still open, and although I replied that it was, I've decided to create a new thread altogether. This thread will remain open throughout the years, and as long as you abide by the regular rules anyone and everyone is welcome.
Although there is no exactly plot for this thread, the main idea is that, in the midst of the civil war, while dragons roam about and the wilds are not safe, The Bannered Mare remains a safe haven for nearly everyone in Skyrim. The Dark Brotherhood has begun to rise, however, causing panic throughout the lands; the Thieves Guild, still accepting recruits, is beginning to regain their footing. Along with them, the Companions and the Mages Guild(College of Winterhold) have begun some sort of secret association that has begun to circulate rumors. The Jarl has closed up Dragonsreach ... Skyrim seems to have turned into a game of kings and pawns, and nobody is safe.
Any kind of character is allowed, although, mainly since I and many others have not yet downloaded and played it yet, please don't have any Dawnguard characters/plots/etc. in this RP. Thank you! Let the game begin
My character!
Character Name: Labrys Endowen
Race: Breton
Class: Archery, Conjuration, Enchanting, Speech, and a bit of Lockpicking and Destruction.
Gender: Female
Looks: Labrys has light gold hair. Her face is pale for a Breton, and black warpaint is based around her eyes in a likeness of a decorative double-headed war axe's twin blades. Her eyes are a full enigmatic grey with no pupils whatsoever - they have an effect that makes them seem darker in sunlight and bright in the darkness. She always appears to be indifferent although that is hardly ever the case. Her forearms, shoulders, and torso are well-based and muscular like an archer's, odd for a female Breton, although she carries no bow and quiver with her to the common eye. She's lithe, with high cheekbones and wary, large but slightly narrow eyes that seem to be the only thing that displays her emotions, though somewhat foggily when she attempts to hide it.
Personality: Labrys is a challenging woman, always silently daring for someone to openly oppose her thoughts or actions. She loves to fight - not necessarily people, but along the likes of bandits and trolls and the such - but is impatient to learn new things in a slow manner; take for instance the fact that she'd rather learn swordplay directly rather than her swordmaster spewing enigmatic riddles - oddly like Labrys herself does - and giving her books to read. She's just not a patient person, always eager for adventure. She isn't touchy-touchy, but she does have a bit heart.
Combat Prefs: Labrys carries twin ebony daggers with her, a trophy from a battle with several thieves that she encountered when she was younger, but she hardly uses them. She's being taught by a Master Rheon about the arts of swordplay, but her heart lies in archery; although she harries not a bow nor arrow with her, she conjures a bow instead. Being practically a master conjurer, she always tends to conjure a "friend" - Familiar - to help her out in tight situations.
Misc: She tends to ask a lot of questions, interested in other's lives but reluctant to share her own life story. She was born in Shor's Stone, yet the only memory that marks that place for her was the last time she saw her father before he ran off to help with the Imperials. Ever since he left, she left home for adventure, ending up in Whiterun Hold, helping the guards fend off bandits and doing petty mercenary work. She has a hard time not doing something if someone tells her not to do it, too, although who doesn't?
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She was a mercenary.
She might as well wear a sign stating it. Labrys met the eyes of the barmaid who watched her, her old friend Helga, before they both looked away. Labrys gripped her bottle of mead and took a sip, her eyes scanning the inn.