Kaleia
Active Member
This is my first emulation of BIGWooly's Hardcore roleplay. Restriction ideas, with tweaks, are mostly copied from BIGWooly's list. Much thanks to BIGWooly for the inspiration.
The journal chronicling the physical and mental journey of a troubled youth towards the uncertain future.
Race&Gender: Imperial Male
Background will be in second post.
BUILD
Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- companions must be fed 3 meals per day
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
CHARACTER SPECIFIC RESTRICTIONS
- close combat is to be avoided if possible (game animals do not count for this rule)
- not allowed to use magic other than Shouts, Racial Power, and Conjuration
- only allowed to use magic from one school
- must carry clothing with you at all times
- use only a bow as your primary weapon (may have a dagger as backup)
- may poison multiple arrows if decided prior to combat, decision cannot be adjusted
- only allowed to carry 2000 gold
The journal chronicling the physical and mental journey of a troubled youth towards the uncertain future.
Race&Gender: Imperial Male
Background will be in second post.
BUILD
Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- companions must be fed 3 meals per day
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
CHARACTER SPECIFIC RESTRICTIONS
- close combat is to be avoided if possible (game animals do not count for this rule)
- not allowed to use magic other than Shouts, Racial Power, and Conjuration
- only allowed to use magic from one school
- must carry clothing with you at all times
- use only a bow as your primary weapon (may have a dagger as backup)
- may poison multiple arrows if decided prior to combat, decision cannot be adjusted
- only allowed to carry 2000 gold