OOC The Spirits and Thy Lords [OOC]

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    u0y5c.png



    The prophecies of the Scrolls came to pass, as how could they not. Myra Heddskaal, Dragonborn of legend and successor to the late Ulfric Stormcloak, followed Alduin World-Eater into Aetherius and slew him there. She has since returned, taken up residence in Windhelm, and looks to be leveraging her dragonblooded status to lay a claim to the Imperial Throne following the death under very mysterious circumstances of the late Titus Mede II on a state visit to Skyrim. The Aldmeri Dominion stands poised in the west, waiting to launch the Second Great War, but, for the moment, Western Tamriel holds its breath.
    But the wise know that that's a trifling matter. The East has gone silent, and no word of the Dunmer-Argonian war has come out of Black Marsh or Morrowind for weeks. Nothing - no messengers have emerged from anywhere east of the Velothi mountains, and those who head into it have not come back. That's where you come in. For whatever reason - wanderlust, a sense of politico-religious obligation, or simply a desire to get the big scoop for the Black Horse Courier on why two whole provinces have gone completely dark - you've gathered in Skyrim's easternmost point, high in the Dunmereth Pass, looking back on the desolate but familiar land of Skyrim, preparing to journey into parts unknown …


    Starring:
    • Nightingale Khajit as Chahin, Nordic Riften Guard, loyal weaponthane and patrol-sergeant!
    • .ol0w0lo. as Swain, Redguard-Nord conjurer and, the most badass student of comparative mythology in Tamriel!
    • Isara as Serenes, blind master markswoman, a Bosmer who can transfix a butterfly with an arrow by the beating of its wings alone!
    • caravan guard as M'ar, adolescent Argonian hunter, adventurer, and peerless survivalist of the wild lands!
    • dark elf ranger as Amy, Dunmer ranger, sweetroll enthusiast, and unwitting pawn of the House of Troubles!
    • The_Madgod as Lugag Uraz-Guk, Orc spellmace, wanderer, and general disreputable character!
    • Katastrophe as Albel Black, Nordic ex-Vigilant, now hard-eyed roaming zealot Stendarr!
    • Skyrimosity as Valus Polis, lightly armed but blade-tongued vanguard of Cyrodilic bourgeois capitalism!
    • Sun&Moon as Alistair, peregrine Knight of the Madgod, and soldier of fortune for Daedra!
    • Therin as Sebastian Leroux, mysterious servant of the still-more mysterious Psijic Order, Mystic extraordinaire!
    ~~~
    OK, so, if you'd all repost your character cards, we can be off! Feel free to ask any questions as we go, I can help clarify anything that my ludicrously prolix and overburdened style may have obscured. I'd also like you to suggest anything that you'd be interested in pursuing/anything you'd like me to include in the game for your characters to deal with (it occurs to me that there are a few distinct groups within the party who might have similar interests ...).
    Also - something that'll be useful - map of the whole of Morrowind Province, courtesy of the Tamriel Rebuilt folks. The party is up at Dunmereth Pass, in the top-left corner. Of course, this is a pre-Red Year map, and quite a lot has changed in terms of geography and population - most notably being the fact that a small asteroid hit Vivec at terminal velocity, shaking up the inner sea quite a bit. Also, what with the eruption of Dagoth Ur, Vvardenfell is a little bit less of a pleasant a place than Morrowind players might remember ....
    I'll try to have a revised map up sometime soon for y'all to peruse.
     

    Sun&Moon

    Member
    Name: Alistair

    Race: Breton

    Age: 26

    Appearance: 5'10", 135 lbs. Alistair has long red hair that runs past his shoulders, and blue/violet eyes. He has very fair skin, and a slim build. On the right side of his face to the right of his eye he has a tattoo of an oblivion gate (a brand he received during his time spent with a group of Mehrunes Dagon cultists). He wears fine black and purple clothes, and a signature silver amethyst ring.

    Equipment: His main weapon is an ebony katana that his mother had given him before she died. He always armed to the teeth with hidden daggers and various other items. He keeps a satchel filled with various potions and poisons. And his prized possession the soul gem filled with his mothers soul.

    Skills: Alistair is proficient at using a sword and daggers. He is highly skilled at necromancy and conjuration magic, and is good at using alteration magic. He is an excellent thief and is good at most all of the stealth skills.

    Personality: Alistair is for the most part a very laid back person. He is calm and cool headed, but since the untimely death of his mother has been known to have fits of insanity.

    Backstory: Alistair was raised in the wilderness of High Rock until age eight by his single mother. His father was never in his life and does not know who he is. His mother raised him on dark magic, and necromancy. His earliest memories are of being woken up in the dead of the night by a 6' dremora lord looming over his bed. Though her parenting style may have been questionable there was no doubt that his mother was very dear to him.

    Though he spent all of his time with his mother he knew little about her past and the strange visitors that would come to there house at night did not seem friendly to him. One night Alistair awoke from a nightmare and went to see his mother. When he walked into the kitchen he saw something that horrified him. His seemingly lifeless mother hanging over a chair and a black soul gem lying in the middle of the floor. The kitchen was a mess and there had obviously been a struggle, but other than that there were no signs left by the intruders. Except for a silver ring. He went into a rage and burned down the house and started a forest fire. When he came back into his right mind he was lying in the middle of the forest not far from the ruins of his house.

    After his mothers death he survived by stealing until the age eighteen when he was old enough to be hired out as a mercenary. He drifted all around Tamriel doing odd jobs for people. But no matter how far away he went the horror of his mothers murder still haunted him. He was traveling through Valenwood when some Bosmer daedra worshipers kidnapped him and planned to make him there sacrifice to Hircine. He brutally slaughtered all of the Bosmers when he learned of there intentions.

    The act of defeating a whole group of his cultists caught the eye of Hircine. And Hircine offered him a trade. He was to defeat a nearby group of Mehrunes Dagon cultists and Hircine would make hime into a wherewolf. Alistair accepted, and went to the cave where the cultists were holed up. When he entered the cave he drew his sword and attempted to take out the group. He was able to take out the first couple but was quickly overwhelmed by the summoned dremora, scamps, and other daedric creature.

    When he awoke he was still in the cave, but in a different chamber. The leader of the cultists approached him and offered him a spot in his cult, all he had to do was destroy Hircines shrine. After witnessing there power Alistair accepted the offer and went to destroy the shrine. Waiting for him at the shrine were three wherewolves Alistair was barely able to defeat them. He destroyed the shrine and dragged himself back to cave where he was accepted into the cult. He spent years with the cult becoming more, and more powerful. He honed his conjuration skill and was the strongest conjurer in the whole group. There cave was the first place that felt like him since he was a child. But all good things must come to an end.

    The more he spent time in the cult the more ambitious and power hungry he became. One night while suffering from a fit of insanity he decided to truly test his power. And the only way to test his power would be to wipe out the entire rest of the cult. In less than ten minutes the place he considered his new home had become a blood bath. When he came back into his right mind he realized what he had done and immediately left the cave.

    He denounced his loyalty to Mehrunes Dagon and went back to his life of wandering Tamriel. While wandering through Morrowind he came across a shrine of Sheogorath. As he passed by the shrine he could not help but stopping. The voice of Sheogorath came out to him. Sheogorath had been watching him since the day of his mothers death. He told him his life was interesting, and promised him power if he would become a devout worshipper of his, and cause chaos throughout his travels. Alistair agreed and has been following Sheogorath for three years.

    Reason for going to Black Marsh is that he wanders all over Tamriel doing Sheogoraths work and has not yet been to Black Marsh.
     

    The_Madgod

    LordLlamahat
    Adding a bright, shiny new Notable Exploits section, as well as a Reason for Joining the Party section, a likes/dislikes and a quirks section, because I feel like stuffing this character down your throats-

    Race: 1/4 Wrothgarian Orsimer, 1/4 Reach Orsimer, 1/8 Nord, 3/8 Eastmarch Orsimer

    Name: Lugag Uraz-Guk

    Sex: Male

    Sexuality: Hetero, but doesn't really care anymore

    Years on Nirn: 160

    Orcish Age Range: Late middle age, early elderly (We have no way to know for sure, so I took the fact that Dunmer and Altmer can live for centuries and the fact that orcs are "corrupted" and combined them, saying that orcs die around the age of 200 from old age.)

    Supernatural: Sorry, no Twilighting here.

    Appearance: Long, unkempt white hair, white stubble coating his face and long tusks. Dark green eyes, usually bloodshot, with bags most of the time. Boshy whit eyebrows. Large, disfigured nose pointed to the side with a giant scar running across it from the lower right corner of his left eye to the right lip of his mouth. Distinct cheekbones with a pointed chin, juttting forward a bit. One small ear, a scar where the other used to be. Long, muscled arms covered in various scars and tinted white by his arm hair. Long, sharp nails that are never artificially cut. No ring finger on his left hand. Right calf missing, replaced by a peg. Hair-covered, disfigured and scarred legs. Thin for an orc, but burly for a human. Tall for any race. In general, ugly as Hell.

    Inborn Abilities: The natural inclination to acquire scars. A magical proficiency. Easy to obtain more muscle.

    Personality: Stubborn, easily angered, depressed, reclusive, kind at heart. Those are just the basics. I will let my writing speak for this section.

    Skills: Destruction magic, alteration magic, enchanting, heavy armor and proficient with a shield and mace/axe.

    Not Skilled At: Smithing, two-handed, dual-wielding, agility, illusion magic, sneaking, thievery, speed, lockpicking, bartering and light armor.

    Combat Prefs: Either rains fiery hell on his enemies from a long way away or jumps right into the fray wearing heavy armor and blocking everything with his shield while whacking his enemies with a mace or axe. He also usually has enhanced armor due too certain alteration spells such as ebonyflesh.

    Morals: Will never kill an innocent person, but aside from that, flimsy.

    Faith: Believes in the Nordic pantheon. Despises Malacath. Dislikes Stendarr and Dibella. Follows Talos and Julianos.

    Education: Studied at the College of Winterhold for 7 years. Learned the way of Malacath from his family in Dushnik-Yal, but was never any good at any of it. Has a basic knowledge of politics from his time spent in the orcish capitol, high up in the Wrothgarian mountains.

    Vernacular: Tribal orcish, ancient Nordic and Cyrodillic common fluently. Basics of ancient Falmer and Draconic.

    Honorifics: Banished from the tribe, Ex-Proffesor of Destruction Magic, Student of Orcish Politics

    Short-Range Weaponry: Lunar iron mace, iron dagger

    Long-Range Weaponry: N/A

    Spells: All known destruction spells, ebonyflesh, woodflesh, other flesh spells

    Armor, Jewelery, Clothes and Shields: Adept Robes of Destruction, the long boots you get when you join the college, full set orcish armor, amulet of Talos (worn ironically), amulet of Julianos, ring of minor destruction, orcish shield

    Other Equipment: One sigil stone, give sapphires, a bottle of spiced wine and lots of cooked venison.

    Likes/Dislikes: Hates nearly everything, likes magic and venison. He really likes venison.

    Quirks: Likes to finger his iron dagger when nervous, will eat any venison presented to him regardless of the circumstances, is a morning person, tries to strike up arguments with people

    Fatal Flaw: Arrogant, ammoral, somewhat insane

    Animals: One old Wrothgarian horse by the name of Asul.

    Home(s): The road, Ulag Gro-Barash's manor in Orsinium, the College of Winterhold

    Allies: The College of Winterhold, Ulag Gro-Barash of Orsinium

    Enemies: The tribe of Dushnik-Yal, various orcs, the Thalmor, the Empire, the Stormcloaks

    Notable Exploits: Accidentally shooting a passing Thalmor officer while learning to fire a bow in Dushnik-Yal and subsequently being banished from his tribe and hunted down by the Thalmor, joining the College of Winterhoild, graduating the College of Winterhold, becoming a proffesor of destruction, leaving a couple of years later when a young mage by the name of Festus Krex threatened to burn him to death, visiting Orsinium and befriending politician Ulag Gro-Barash, joining a temple of Talos, recieving His blessing, deciding that Talos is a selfish bastard, being forsaken by Talos, sneaking into Windhelm during the reign of Ulfric, accidentally stabbing an Imperial officer whom he mistook as a bandit, deciding that every party in the civil war can go to Oblivion, eating his troubles away with venison for two years, joining this expedition

    Other: Does not care about others most of the time, but feels inclined to help those who are being prosecuted or attacked for no reason. Very experienced. May add to this.
     

    Skyrimosity

    Well-Known Member
    Name: Valus Polus

    Sex: Male

    Race: Imperial

    Age: 22


    Appearance: 5'9, 175lbs. Short brown hair, young face.

    Class: Persuasive Merchant, Amateur Dual-Wielder

    Equipment: Fur Armor, (If you know me, that doesn't surprise you I'm sure) Dual-Wield Imperial Swords. Generally has something of some relative use which will be explained in the backstory.

    Personality: Smooth-talking, cool, collected, always calm.

    Backstory: He was born in Leyawiin, a decent sized Imperial town in Southern Cyrodiil. He grew up with much experience talking with the Argonians and Khajiit that were often in town trading. He was born into the Merchant Family Polus, who were actively participating in keeping the sales prices of Leyawiin at a good price. His family taught him the tricks of the trade: having a little of everything to sale, having a persuasive personality, smile, make a profit, and never lose your temper. When he was 18 he wanted to become his own merchant in a new land so he traveled far North into the harsh land of Skyrim.

    He lived for years being a successful merchant in Whiterun, selling his wares and even negotiating a good price with the Khajiit before selling it again to make a huge profit. He was living a comfortable life for the years he was in Skyrim thanks to his successful Merchant upbringing. He also took a few lessons in swordsmanship from Adrienne Avenicci. When he heard of the silence from Morrowind and Argonia, he decided to go to those exotic lands and to either sell his goods for profit, or to find new goods that would make him even more profit in Skyrim when he returned. He is now in Riften, making a few final purchases before the trip.

    (OOC: I know its not the best. Just rely on my great roleplaying ability to make him amazing.)
     

    dark elf ranger

    The Protector
    name:Amy
    Weapons:long bow,steel dagger,iron dagger
    Personality:a very nice and outgoing person to people she knows but very shy around people she dosent
    habits:meditates begore big battles lashes out when provoked
    Fighting style:very sneaky fights from long distance when possible when fighting close range she becomes very aggressive
    Backstory:born in morrowind and was left near a river a fisherman (argonian) saw her and took her home as soon as the argonians wife saw there new child she put a silver and emerald necklace on her they moved back to the black marsh to teach her the argonian traditions while she went to school she was bullied one night when she was 14 she got a hold of her fathers two daggers (steel and iron) and she murderd all the people in her village including her parents before she killed her parents she left the village with only the daggers and into the wild she carved her self a bow and taught herself to hunt she wondered into skyrim at 23 years old and met aela the huntress who helped her master hunting she left skyrim to cyrodiil to travel the land and she hated it she came back to skyrim only months later and she asled aela to marry her and she did they adopted 2 children Hroar and Runa she decided to start traveling again and left aela to take care of the children

    Armor:leather armor mothers necklace
    race:dunmer
    Momentos:fathers daggers and mothers necklace
    A little bit diffrent
     

    Isara12

    Oblivion explorer
    Name: Serenes (pronounced Ser- ren- is) formorly vajeetel

    Race: bosmer

    Age:15

    Appearance: short, and very slender, almost anorexic. . Eyes are white as she is blind. Has a blue star painted on her cheek. Her hair is auburn, and is in a ponytail that reaches her hips. Her bangs cover one eye.

    Equipment; she wears a black shirt with long sleeves that just reach past her wrists. She wears a black and red skirt/pants hybrid, and goes barefoot. She has black fingerless gloves, and always has her favorite quiver with her: a glass one that is made with silver.

    Weapons: karvori- her trusty bow. Shape of an orcish bow, but made of dragon bones. Vajar: a simple daedric dagger

    Backstory: when serenes was a baby. She was kidnapped by bandits and her birth parents were slewn. However. An argonian adventurer destroyed the bandits and adopted Serenes. She was given the argonian name Vajeetel at first, but her father decided to call her Serenes. Growing up with the argonian, she found out her father was once a member of the dark brotherhood, and quickly learned the ways of an asassin. How to be undetectable. How to swiftly and silently silence someone with a dagger. But her greatest skill was naturally her archery. She could hit a target 300m away. One might. A mysterious group of people invaded their home. They promised to spare serenes' life for her father. The argonian was bound up and taken away. But unbeknowest to the mystery men, serenes father left a trail. Which she followed from high rock to cyrodiil to elswyr(where she went blind) until her trail ran cold....at the edhes of morrowind.

    Skills: her marksmanship and her stealth are second to none. Most be are dead before they realise it
     
    Name: Chahin
    Sex: Male
    Race: Nord
    Age: 31

    Equipment: Riften guards armor, steel sword, Riftens guard shield, Long Bow and Iron arrows

    Personality: Having spent a lot of time out in the wildness on his own, Chahin is used to solidarity, and isn’t as comfortable in large groups of people. He would rather take orders from someone wiser and stronger than him, as he doesn’t feel that he could command a large group of warriors on his own.

    Backstory: Chahin grew up in the city of Riften, and was raised by his father who worked as a city guard. His mother had died while Chahin was still very young, so Chahin looked to his father for most of his guidance. Chahin grew up hating the city, with its crime poverty and violence. Chahins father showed him the ropes of being a city guard, and as Chahin had very little education, he decided to take over his father’s position once he passed away. Since he couldn’t stand to be inside the city anymore, he requested that he be allowed to guard the county side of the Rift, mainly the eastern side, as it was less inhabited. Since the Jarl knew his father, and respected the service he had done, she allowed him to be a border guard watching over the Morrowind/Skyrim border. Chahin has enjoyed living out in the wildness, while having to deal with the occasional Dunmer drug smuggler. But with the recent silence from Morrowind, Chahin awaits orders on what action he should take, not knowing what is happening on the other side of the mountains in the Dunmer home land.
     

    .ol0w0lo.

    ♫♂GIBBERISH MAN♂♫
    Name: Swain Sex: Male

    Race: Half Nord, Half Redguard

    Age: 23

    Appearance: 6’2”, 200 pounds. The bastard son of a Redguard merchant, Swain is a man with the skin of a redguard. From his birth, Swain has been incapable of growing hair on any part of his body, including his head. His eyes are brown, and over his left eye is a small scar, a reminder of the first street fight of his youth Aside from his skin color, Swain takes the physical characteristics of his mother, a nord.

    Equipment: Black Robes, laced with a silver trim. Black boots and gloves. While Swain does own a dagger, he much prefers the use of magic.

    Skills: Self taught Mastery of Conjuration, a superficial understanding of Destruction Magic. Vast knowledge of Nordic, Yokudan, and Cyrodiilic mythology, courtesy of the books of the Arcanaeum.

    Personality: Having been orphaned as a child, Swain is an introvert. He rarely speaks, even to those that he considers to be his closest friends. He can be rather cruel and coldhearted, as well as immature in his thoughts, despite his vast knowledge of magic, geography, and mythology.

    Backstory: Swain's mother, a Nord from Falkreath, had been convinced by Swain's father to leave with him for Hammerfell, under the pretense that they would be married. The couple set off on their journey, deeply in love with one another, searching for a place to call home. All was well for six months. When she told the man that she was with child, he revealed the shady details of his life to the woman, revealing that he was already married, and had a family to provide for already. Gisla and her unborn son were left to die in a strange land. Swain was born on a warm night in the city of Sentinel, his mother dying after giving birth.

    From the moment of his birth, Swain was moved from orphanage to orphanage, wondering why his parents hadn't wanted him. He tried his hardest to be like the other kids. He ran and jumped and skipped with the best of them, but to no avail.

    Finally, after years of trying, Swain succeeded in getting adopted. He and his new family set off for their home in Markarth, but small luxuries, such as family and love, were not in the cards for Swain. At the tender age of eight, Swain witnessed the murder of his adoptive parents as they crossed the border into Skyrim. He watched in horror as the bandits abused his mother, verbally and sexually. He watched as they skinned his father.

    He was then taken by the bandits to later be sold to the highest bidder. Luckily enough, the bandits did not live long enough to find such a bidder. A year after his abduction, when he was nine, Swain stood witness as a nord named Beua brutally murdered the bandits, stripping them of all of their possessions. Swain wanted nothing more than to accompany his savior in his travels, but the Nord would hear nothing of it. Beau promptly escorted Swain to the Honorhall Orphanage in the Rift.

    This orphanage wasn’t even vaguely similar to the orphanages of Hammerfell. While in Hammerfell, the caretakers neglected the orphans unintentionally, this Grelod the Kind seemed to hate the children. She often beat them, and they never saw any prospects or potential parents. Eventually, Swain decided that he had had enough. Seven years after having arrived at Honorhall, he had finally decided to leave. He was sixteen, and while he was far older than most other orphans, Grelod had continued to keep him locked up in the orphanage with the others. In the dark of the night, he snuck out of the orphanage, and the Rift, heading north, away from Grelod, and hopefully, toward a new, bright future.

    The Redguard eventually made his way to a desolate city called Winterhold. At the far end of the city was a rather large building that resembled a castle. As he navigated through the small, barren city, he learned that the castle was in fact a college of magic. Swain had never seen or even heard of magic before arriving in Winterhold, and for him to be so close to an institution dedicated to teaching it was reason enough for him to investigate. He scurried up to the college, where he found his new home.

    Reason for Travels: The college has decided to send Swain, their most promising student of mythology and culture, to investigate the happenings of Morrowind and Argonia. Swain, who is quite interested in these magical lands, is excited to claim some of the lost treasures of the Mages' Guild and the House of Telvanni in the name of the College.
     

    dark elf ranger

    The Protector
    So has,the rp started can we,start posting on the ic thread
     

    The_Madgod

    LordLlamahat
    I think so. I won't be able to today or most of tomorrow, though I will.
     

    Therin

    Active Member
    Name: Sebastian Leroux

    Race: Breton

    Sex: Male

    Age: 116 (Sort of)

    Faction: Psijic Order

    Appearance: Sebastian stands five feet eight inches tall with a slim build. He has dark brown, short cut hair and light blue eyes. He appears as if he’s thirty years old.

    Equipment: While the Psijic monks are traditionally known for wearing grey robes, Sebastian primarily wears the yellow, hooded-robes that Quarinir wears in Skyrim. Leather gloves and boots with silver plates adorned with red filigree (which match the shoulder guards) complete the set. He also carries a leather haversack filled with various objects.

    Skills: Highly skilled in the now-defunct school of Mysticism (for those who don’t remember the spells: Absorb Attribute, Absorb Health/Fatigue, Detect Life, Demoralize, Detect Enchantment/Key, Dispel Magic, Almsivi/Divine Intervention, Mark/Recall, Reflect Spell, Soul Trap, Spell Absorption, Telekenesis), also knows Bound Weapons from the Conjuration School, and Rune spells from the Destruction School.

    Combat Style: The Psijic Order is a monastic order that focuses on magic, primarily Mysticism. As such, its members are not naturally skilled melee or ranged combatants. Thus, the monks’ style of warfare very unique. Its members rely on the Mark and Recall spells, as well as the Intervention spells, to quickly retreat from battle. When close to a combatant, the monk will use the Absorb Attribute spell to temporarily drain the target's, and increase their own, proficiency in said attribute. Telekinesis is a popular spell to use at a distance to manipulate the enemy’s movement, or just to fling things in their general direction. When faced with other magic users, Reflect Spell, Spell Absorption, and Dispel are used to negate their opponent’s power.

    Personality: Sebastian is a fairly easy-going individual. He is very devoted to the Old Way and its ancestors, and—like all Psijics—extremely close-mouthed when it comes to his Order. He is skilled in mediation and will offer advice and guidance when needed.

    Backstory: Sebastian was born in 4E 90 in High Rock. During his tenth year, he was chosen by the Psijics to train on Artaeum. Shortly after his arrival on Artaeum, the island mysteriously disappeared, like it did at the end of the first era. He grew and trained on the island, for what seemed like twenty years. However, time affected Artaeum differently than Tamriel. While only twenty years passed on the island, over a hundred passed on Tamriel. The island was not cut off completely from Tamriel, as the monks could observe what was happening on the rest of Nirn, and intercede when necessary. However, even the Psijics lost sight of Morrowind and Blackmarsh as they went to war, so they sent Sebastian to observe first-hand the events going on.
     

    Isara12

    Oblivion explorer
    hey madgod >.> why do you keep liking all my posts? are you trying to SEDUCE ME!?
     

    Isara12

    Oblivion explorer
    I see >.> hey owo, can i get those sigs look awesome! who made em?
     

    The_Madgod

    LordLlamahat
    He amde them, I believe. He added the text to my Daedric Reunion one and made my Darkest of Days one. He also made a Thieves Guild one, for my friends RP group, but it was removed due too lack of space and need for somehting to go there.
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    Dunno if I'm as good as Owo, but I had a laugh mocking up a few of these in Photoshop ...

    CXLSE.png

    rppab.png

    VoUjQ.png

    oqdr8.png
     

    Skyrimosity

    Well-Known Member
    I apologize for introducing my bodyguard Dagvar into the story without putting him into my character card. Just thought it'd be a little intimidating to you thieving characters if I had a tall scary Nord.
     

    Isara12

    Oblivion explorer
    o hello morgan! post will you please? :D
     

    The_Madgod

    LordLlamahat
    I made a character with a bodyguard once. I'm trying to kill him and switch to the bodyguard, but the RP is moving slowly.
     

    Recent chat visitors

    Latest posts

Top