Dasma
The Thane of Whiterun
Hey there, this will be the journal I am working on for my Altmer. This journal is inspired by Bigwooly http://skyrimforum.com/threads/skyrim-hardcore-playstyle.2832/ and Rown http://skyrimforum.com/threads/journal-of-anjolf-ii.4289/ These are the restrictions that I will be using.
- difficulty set to 'expert'
- only carry 10% of what game allows
- only carry 30 arrows max
- Can only use potions in combat if there is an 8-10 second break.
- must fully sheath weapon to use a potion
- not allowed to use weapons besides daggers.
- not allowed to pick locks (unless absolutely needed for a quest, not sure if there are any besides thieves guild.)
- do not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 7 hours every day (allowed to make rare exceptions)
- must restore at least 5% of your health every day (through food, meals or potions)
- no use of smithing or enchanting (must find/purchase all gear)
- may only use sneak sparingly (no hit-and-run-hit-and-run style of play allowed)
- may not wear armor (only robes or a plain outfit)
- must apply level points to mana & health in a 2-1 fashion
- may not use map in the rain/blizzard
- not allowed to fast travel unless by cart
- no use of exploits
- not allowed to cut wood for money
- if unable to reach a inn/camp then are allowed to ‘rest’ under a tree by waiting
- may only use manual saves before sleeping (resting)
- when character dies must load from a previous manual save
- may only use auto-saves in the event of a game freeze
- if character dies must sleep at an inn for 7 days and pay for 7 meals
- companions must be fed a meal equal to your own every day they serve you
- a companion may only be given 10% of what you can carry
- when a companion dies they are dead, no save loading
- horse may carry 10% of your own carry ability
- may carry the extra 10% into town with you for sale, but not into combat situations
- horse must be fed double what you feed yourself
- may not feed horses meat or cheese (apples, tomatoes, carrots, cabbage, etc. are good)
- if horse dies it is dead, no save loading
Everything was dropped once I left the tutorial dungeon. I will be playing this on my 360, so unfortunately I will not be adding any pictures. I also do not know how far I will take this journal, it might last a few entries, or maybe for the whole game, who knows, I don’t.
Short Backstory to get the feel for the character– Dasma Trias was born into a wealthy and well respected family in the Imperial city; he was the only child and for the most part was well spoiled by both parents. His father, Larz Trias, was taller than most, even for an Altmer. He was the new owner of the only alchemical shop in the Imperial city. He inherited the shop from his own father when he died. Business was always good for the family, so money was never a problem. Larz was an extreme pro-Altmer, even being called racist by some, which would not be a lie. This is why Zella, Dasma’s mother, was the one that actually worked in the front of the store with her son. She also thought very highly of the Altmer, but she knew that they were just a small part of the whole.
Dasma has also picked up some of his father’s prejudice, being raised by a person like that will often rub off on you some. Though he was also raised by his mother, and has gotten some of her ideals as well. He had a ‘mixed bag’ of opinions from being around his parents. He has had many interactions with all the races while helping around the shop, but they were usually just brief, and he mostly spent his time secluded. Dasma’s true prejudice came from magic, he considered himself in a league of his own. Anyone who could not use magic was beneath him; anyone who could use magic was a rival to be beaten.
Dasma did not care for alchemy like his parents did; he was fully engulfed in magic and the knowledge of magic. He had made the decision to better himself as a mage and to set off on his own to learn all he could. Though the mages guild has been abolished, the College of Winterhold still stood mostly intact, he had read about the great collapse as the people of Skyrim called it. So he was off, took a carriage from the Imperial city to Skyrim, though right before he passed the border the carriage was ambushed..
- difficulty set to 'expert'
- only carry 10% of what game allows
- only carry 30 arrows max
- Can only use potions in combat if there is an 8-10 second break.
- must fully sheath weapon to use a potion
- not allowed to use weapons besides daggers.
- not allowed to pick locks (unless absolutely needed for a quest, not sure if there are any besides thieves guild.)
- do not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 7 hours every day (allowed to make rare exceptions)
- must restore at least 5% of your health every day (through food, meals or potions)
- no use of smithing or enchanting (must find/purchase all gear)
- may only use sneak sparingly (no hit-and-run-hit-and-run style of play allowed)
- may not wear armor (only robes or a plain outfit)
- must apply level points to mana & health in a 2-1 fashion
- may not use map in the rain/blizzard
- not allowed to fast travel unless by cart
- no use of exploits
- not allowed to cut wood for money
- if unable to reach a inn/camp then are allowed to ‘rest’ under a tree by waiting
- may only use manual saves before sleeping (resting)
- when character dies must load from a previous manual save
- may only use auto-saves in the event of a game freeze
- if character dies must sleep at an inn for 7 days and pay for 7 meals
- companions must be fed a meal equal to your own every day they serve you
- a companion may only be given 10% of what you can carry
- when a companion dies they are dead, no save loading
- horse may carry 10% of your own carry ability
- may carry the extra 10% into town with you for sale, but not into combat situations
- horse must be fed double what you feed yourself
- may not feed horses meat or cheese (apples, tomatoes, carrots, cabbage, etc. are good)
- if horse dies it is dead, no save loading
Everything was dropped once I left the tutorial dungeon. I will be playing this on my 360, so unfortunately I will not be adding any pictures. I also do not know how far I will take this journal, it might last a few entries, or maybe for the whole game, who knows, I don’t.
Short Backstory to get the feel for the character– Dasma Trias was born into a wealthy and well respected family in the Imperial city; he was the only child and for the most part was well spoiled by both parents. His father, Larz Trias, was taller than most, even for an Altmer. He was the new owner of the only alchemical shop in the Imperial city. He inherited the shop from his own father when he died. Business was always good for the family, so money was never a problem. Larz was an extreme pro-Altmer, even being called racist by some, which would not be a lie. This is why Zella, Dasma’s mother, was the one that actually worked in the front of the store with her son. She also thought very highly of the Altmer, but she knew that they were just a small part of the whole.
Dasma has also picked up some of his father’s prejudice, being raised by a person like that will often rub off on you some. Though he was also raised by his mother, and has gotten some of her ideals as well. He had a ‘mixed bag’ of opinions from being around his parents. He has had many interactions with all the races while helping around the shop, but they were usually just brief, and he mostly spent his time secluded. Dasma’s true prejudice came from magic, he considered himself in a league of his own. Anyone who could not use magic was beneath him; anyone who could use magic was a rival to be beaten.
Dasma did not care for alchemy like his parents did; he was fully engulfed in magic and the knowledge of magic. He had made the decision to better himself as a mage and to set off on his own to learn all he could. Though the mages guild has been abolished, the College of Winterhold still stood mostly intact, he had read about the great collapse as the people of Skyrim called it. So he was off, took a carriage from the Imperial city to Skyrim, though right before he passed the border the carriage was ambushed..