Name: Dar'Jhirr
Age: 25
Race: Khajiit is Khajiit, no? Perhaps you did not see the ears. Suthay-raht, most common of Skyrim.
Sex: Male
Sexuality: Khajiit sees only the females, yes.
Class: Ranger/Bard
Positive(ish) Affiliations: The Black-Briars/Thieves Guild/The Hunters of Hircine
Negative Affiliations: The Vigilants of Stendarr/Most City Guardsmen of Nordic Race
Religion: Azura is the Khajiit Patron Goddess. She is the divine-matron and intentionally created Khajiiti to be the most pretty people. On the other hand, Hircine holds claim over this ones soul so... I suppose they will have to fight over it when this one passes. In the meantime, Dar'Jhirr loves them equally.
Alignment: Chaotic "Good"? Dar'Jhirr is known to have conversations with himself, believing that the clever bandit god Baan Dar and the Mother-Cat Lady Mara manifest themselves in his head to argue over his conscience. Baan Dar is generally harmless, however.
Afflictions: Beyond the possible voices in his head? Dar'Jhirr suffers from the "moderate" kleptomaniacal urge to pocket small shiny things if he thinks no one will notice. Maybe that's just a quirk. This one blames breeding. Also, possibly ADHD and a bit clumsy at the worst of times. Maybe a bit too friendly with mead.
Relationship Status: Single. Dar'Jhirr, however, thinks he is rather dashing.
Property: A small room he frequents at the Bee and Barb, when he can afford it.
Appearance: Picture for reference. His body is littered with the occasional scar (each with a story), but the most interesting is the one under his right eye in the vague shape of a cup much like the one in this stained glass window:
Clothing/Armor/Misc: Leather Ringmail Breastplate and pants/ A leather bag for poisons, general survival items, and objects he may have "acquired" over the past day/ A heavy leather traveling cloak with studded shoulders/ A pair of beautiful but ruddy mysterious gold-trimmed boots which he absolutely fawns over/ A silver locket which never leaves his neck/ A pair of fingerless, studded leather gauntlets (sewn onto the left is a brace of 7 lockpicks)/ An ornately crafted shield he picked up off the body of a dead member of The Companions while traveling from Windhelm to Riften. It saved his life from a werewolf attack on the caravan. It's generally strapped on his back./ A simple bards flute/ A wooden pipe.
Skills (Mastered):
Archery/Marksmanship- Dar'Jhirr once nailed a skeever between the eyes from a mile away. Whether or not he was aiming for the deer next to the skeever was never brought up when he told the story. All kidding aside however, Dar'Jhirr is a substantially honed, natural marksman.
Hand to hand/Pickpocketing- A Khajiit who has spent his life from birth to 7 in a courtesan house and 7 to 19 pit-fighting from the Imperial City to Stros M'Kai to Windhelm and Riften learns many things. He's been beaten senseless more times than he can remember, but he's won far more than he's lost and always gave more than he got in the rings of the pits. He's remained undefeated for several years now in the safety of the pits where he can't run his furry butt off in the opposite direction, shaking his fist at the enemy.
Skills (Expert):
Acrobatics/Sneak- As a bit of a squishy ranger who actually values his life in the harsh land of skyrim, it is essential that one utilizes the clever ability known as staying out of the gods-damned way of the pointy end of a weapon by all means possible. As one should know, Khajiits are natural jumpers and climbers. And runners (very important, running). This makes it easier for him to leave combat, jump off a cliff, get up and brush himself off, an proceed to run his furry butt off in the opposite direction, shaking his fist at the enemy.
Alchemy- Dar'Jhirr loves to sniff and pick pretty flowers which he will later use in a deadly poison.
Skills (Adept):
One-Handed- He has the skill to use a rangers sabre that's gotten him out of a scrape or two when he needed to keep his distance from the enemy.
Block- If there's nothing to climb, no high ground, Dar'Jhirr refuses to be without a way to defend himself while he's running his furry butt off in the opposite direction, shaking his fist at the enemy.
Weapons: A malachite dagger (shown in character picture), a hunter's blade, and a surprisingly supple and effective hunting bow gilded with mammoth ivory.
Magical Abilities: Magic!? Gah! Where!?
Personality:
Drunk- Forward, charming in an eccentric, roguish (perhaps a bit too roguish) sort of way, laid back and confident. Dar'Jhirr often challenges people to contests of skill or strength when inebriated likely due to an increased drive to impress women or something.
Sober- Still charming and forward, just a little more jumpy or paranoid in the presence of suspicious activity.
General- Usually willing to aid a fellow Khajiit or Argonian worker, certain elves; random flashes of intuition; thinking out loud; boyish curiosity.
Likes: Apples, Mead, Pit-Fighting, Exploring, The Fairer-Sex, Playing his Flute, Smoking "Elves Ear" and "Moon Sugar" in his pipe.
Dislikes: Werewolves, Nord Warriors, Magic, Missing a shot, Occasionally The Fairer Sex, Losing a bet or contest, the color "Mauve".
Bio:
Dar'Jhirr was born a single cub to a single mother working as a courtesan in the Imperial City. Unable to afford a real home, and his mother Ji'Rasha unwilling to send him off to a relative, he resided in the courtesan house (a situation which he complained about very little). Suffice it to say his childhood was not..."average". Dar'Jhirr's mother always told him to work hard and become a "Big, strong cat" so he could "Jump out of this bad life". She didn't want him to end up as a criminal and the influence of the other courtesans while kind and with the best of intentions didn't do much to help. It's difficult to become an upstanding member of society when most of your motherly influences are prostitutes that teach you pickpocketing skills and the quickest way to knock a man out.
Sometimes when his mother would leave, little Dar'Jhirr would become nervous to the point of near panic attack. She took him aside one night and told him that when he worried about her, he should sleep under the statue of Talos in the Market District. She told him Talos was great Nordic leader that protected the empire, and that if he could protect all Tamriel then he could protect them from harm.
As Dar'Jhirr grew older, the winds of destiny began to shift. His mother was unable to continue paying for him on a courtesans salary and his penchant for getting into trouble was becoming too much to handle. After nearly getting his hand cut off by an overzealous Imperial Watchman who had stalked him for a day simply for snagging an apple, Ji'Rasha finally sent conceded and sent him to her brother Ro'Kharj in the Arena at 7 years of age. Unable to return and visit the courtesan house, Dar'Jhirr exchanged letters with his mother. After six months the letters stopped coming. Confused and alone, Dar'Jhirr spent the next 10 years growing into a man traveling around Tamriel and fighting in the pits before he left to seek his fortune. It's during this time that he began hearing the voices of what he thinks are Mara and Baan Dar his head. It is also during this time that he renounced any belief he had in Talos for his uncle's deities Azura and Hircine. This led to a minor disagreement with the Vigilants and lead to Dar'Jhirrs feelings of distaste for those counted amongst their ranks
He ended up in Riften, started working for the Black-Briars and the Thieves. He still works to find his mother and seek his fortune, but his contacts in the Guild are quickly being exhausted.
Goal/Aspirations: To become a "Big, strong cat" and "Jump out of this bad life." like his mother wanted, and then to find (or find out what happened to) her.