New here, looking to jump in on a RP!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    The Reaper

    Walk in the Shadows
    Hey folks, new guy here but not new to RP's or Skyrim. Internets are getting boring these days and figured it was time to find something new and fun to do! I've already gotta character I'd like to use so if you're recruiting or know anyone who is, please take a second and hook the noobie up! :)

    Thanks in advance!




    Name: Aramu Sadris

    Race: Dunmer

    Gender: Male

    Age: 586

    Skills:

    Major - One handed (occasionally dual-wields and favors Katana style blades)
    Descents - Enchanting, Sneak
    Minor - Pickpocketing, Restoration and Novice Fire spells

    (Overall: One handed (3), Destruction (1), Restoration (1), Enchanting (2), Sneak (3)

    1=Novice, 2=Apprentice 3=Expert 4=Master

    Appearance: Wears black leather thieves guild armor, pale gray skin, silky white hair, red eyes and dawns a specific tribal marking scarlet face paint.

    Personality: Devious and deceptive to his targets. But mild-mannered when accompanied by anyone he values.

    Equipment:

    Weapon(s): 2 Traditional Blades swords, one he rarely uses in combat due to enchantment studies and experiemental purposes.
    Armor: Full black leather thieves armor
    Spells: Novice Flames spell, Fast Healing

    Miscellaneous equipment: Tamriel map with various markings to specific locations, knapsack used for bread and fruit, canteen, satchel to carry a certain amount of septims in travel., several books, one more personal, the others on enchantments and vampires.

    Backstory: Aramu was a very unique child, growing up in the harsh, ash-covered shores of Morrowind along with several other young adopted Dunmer brother and sisters, and his adopted parents. Compared to his adopted family and most of the Dunmer in Morrowind, he had fairly pale skin, and remarkably white silky hair, especially for a Dunmer and age. Aramu never really knew much about his origin, his adopted parents never spoke of how he came to be in their possession, no one seemed to even know his real parents. But stories were rumored by local Dunmer after seeing the reaction of a priest upon Aramu's appearance that he was a decendant of Dunmer and Falmer parents. Feared, or worshipped by the Dunmer, Aramu showed little signs of any unusual traits, but he was oddly quiet during his early teen years. He grew facinated with Enchantments and often visited a Altmer Caravan known for specializing in selling Alchemy goods, percieved as a possible Necromancer by the elves of Morrowind because of his repulsive collection of dead flesh and bones to many. Aramu spent many hours with this mysterious Caravan, learning how to fortify potions and cast various spells. The one item Aramu was intrigued with the most was the long wrapped up artifact the Altmer kept close by him wherever he went. After forming a bond with the Caravan, he revealed the artifact to Aramu as a very unique and rare sword that belonged to a legion known as the "Blades" The sword illuminated a fine green from the blade and vibrated with energy. The Caravan then proceeded to teach Aramu about Enchanting weaponry. His family grew wary of him, as years passed, feeling a sense of darkness rising in the young elf. After facing frequent resentment struggles with his family, he decided to set on his own path. And sailed to Skyrim during the rise of Alduin and hearing about the return of a legend known as the "Dragonborn". That was the last he ever saw his family.

    Life was difficult, especially for a Dunmer. Very few places in Skyrim tolerated his kind. Aramu ultimately found himself smuggling in areas. And stealing various goods in order to survive the harsh snowy conditions of Skyrim. He had and act for it too. Hearing about the Thieves guild, he sought them out and watched their movements. After being one step ahead of the guild behind the scenes in their crimes, Aramu was welcomed into the guild, but wasn't taken too kindly by them as most were Nords. His time spent with the guild was short, and moved on to explore for something more to benefit only himself.
     

    dunklunk

    You seem a decent fellow. I hate to die.
    Nice character card, dude. Just look in new OOCs or ones that say "Recruiting." Post your CC there and you should be good to go. Happy RPing, man. :beermug:
     
Top