Deetz08
New Member
Summary
- I will be playing a mage character follwing The College of Winterhold storyline and beyoned in the life of Fendoril Brillian. (WARNING - THERE WILL PROBABLY BE SPOILERS FOR THIS QUESTLINE!!)
Short Backstory
- Fendoril grew up in a poor family Outside the city of Alinor, his parents had gone against the order of the Thalmor before his birth and in return were stripped of all their belongings and outcast to live out of society. For this reason Fendoril grew up with no friends and had to come up with unique ways to keep himself entertained. He dabbled in all forms of magic growing up and found great interest in the arcane arts.
At the age of 16 Fendoril left his home outside the city and became an Alchemists assistant in Alinor. The Alchemist Selin provided Fendoril with documents to enter the city, Selin allowed Fendoril to take up residence in a large cellar under the shop. For four years Fendoril lived there and learned about alchemy and the use of potions and poisons through his work for Selin. Living in the city provided limited area of practice and indulgences of the arcane arts so Fendoril would sneak out at night and practice in secluded areas of the city.
One night a guard had followed him from the shop because there were recurring complaints of noise from the nearby residences. The guard approached Fendoril while he was in the middle of casting a spell. The guard startled him and in the excitement Fendoril directed the spell at the guard nearly killing him. Knowing he would be executed for his assault Fendoril ran back to the shop and gathered what gold he could and wearing only the clothes on his back he ran away from the city, away from Summerset Isles.
Having heard of the College of Winterhold in Skyrim in his time with Selin, Fendoril thoguht he may travel there and start a new life. It would be a safe Haven and a place to further study the arcane arts.
General Play Restrictions
- Allowed to leave game intro with the gold I find (money Fendoril has brought from home) and a dagger
- difficulty set to 'adept' (first time playing like this, trying to limit death time lol)
- HUD set to 0%
- only carry 30% of what game allows
- must fully sheath weapon/'sheath spells' to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat at least 2 meals a day (allowed to make rare exceptions)
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days (if from autosave fast travel is allowed back to inn to simulate being unconscious)
- must spend 300 gold with the innkeep to cover room and board
- enchanting allowed (must wait 4 hours after learning new enchantments)
- alchemy allowed (must wait 1 hour to learn an ingredients properties by eating it)
- must wait 2 hours after reading any skill books
- a companion/friend does not require fee but must share 1/2 gold gained from loot (when following)
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a companion/mercenary must eat 2 meals per day if following you
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
Character Specific Restrictions
- not allowed to use shouts
- must apply level points to magika and health in a 2-1 fashion
- may not wear armor (only robes and clothing allowed)
- daggers are only weapon allowed to be used by PC - may only carry 15 lockpicks and 10 potions at any given time
- cannot pick locks past current knowledge
- I will be playing a mage character follwing The College of Winterhold storyline and beyoned in the life of Fendoril Brillian. (WARNING - THERE WILL PROBABLY BE SPOILERS FOR THIS QUESTLINE!!)
Short Backstory
- Fendoril grew up in a poor family Outside the city of Alinor, his parents had gone against the order of the Thalmor before his birth and in return were stripped of all their belongings and outcast to live out of society. For this reason Fendoril grew up with no friends and had to come up with unique ways to keep himself entertained. He dabbled in all forms of magic growing up and found great interest in the arcane arts.
At the age of 16 Fendoril left his home outside the city and became an Alchemists assistant in Alinor. The Alchemist Selin provided Fendoril with documents to enter the city, Selin allowed Fendoril to take up residence in a large cellar under the shop. For four years Fendoril lived there and learned about alchemy and the use of potions and poisons through his work for Selin. Living in the city provided limited area of practice and indulgences of the arcane arts so Fendoril would sneak out at night and practice in secluded areas of the city.
One night a guard had followed him from the shop because there were recurring complaints of noise from the nearby residences. The guard approached Fendoril while he was in the middle of casting a spell. The guard startled him and in the excitement Fendoril directed the spell at the guard nearly killing him. Knowing he would be executed for his assault Fendoril ran back to the shop and gathered what gold he could and wearing only the clothes on his back he ran away from the city, away from Summerset Isles.
Having heard of the College of Winterhold in Skyrim in his time with Selin, Fendoril thoguht he may travel there and start a new life. It would be a safe Haven and a place to further study the arcane arts.
General Play Restrictions
- Allowed to leave game intro with the gold I find (money Fendoril has brought from home) and a dagger
- difficulty set to 'adept' (first time playing like this, trying to limit death time lol)
- HUD set to 0%
- only carry 30% of what game allows
- must fully sheath weapon/'sheath spells' to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat at least 2 meals a day (allowed to make rare exceptions)
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days (if from autosave fast travel is allowed back to inn to simulate being unconscious)
- must spend 300 gold with the innkeep to cover room and board
- enchanting allowed (must wait 4 hours after learning new enchantments)
- alchemy allowed (must wait 1 hour to learn an ingredients properties by eating it)
- must wait 2 hours after reading any skill books
- a companion/friend does not require fee but must share 1/2 gold gained from loot (when following)
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a companion/mercenary must eat 2 meals per day if following you
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
Character Specific Restrictions
- not allowed to use shouts
- must apply level points to magika and health in a 2-1 fashion
- may not wear armor (only robes and clothing allowed)
- daggers are only weapon allowed to be used by PC - may only carry 15 lockpicks and 10 potions at any given time
- cannot pick locks past current knowledge