Neriad13
Premium Member
I have a bit of a story to tell. For a long time, my family and a few friends have been interested in what I've been writing. My dad brags about it to prospective employers. -.-; My mom peers over my shoulder when I'm drawing and chats about it with acquaintances. My godmother professes similar interest in the project and a new friend I met on vacation went as far as asking for my story's location but...all of them know next to nothing about Skyrim. In fact, most of them have been afraid to read it, for fear of not knowing what's going on.
For the most part, I have written my novel with the assumption that the reader is also a player of Skyrim and already knows the basic elements of the world pretty well. But can a non-player enjoy it as a piece of literature? Can non-fans enjoy a fanwork from a fandom they don't follow? I honestly have no idea. It's just an odd topic to think about and one that I've never come across before.
One of my problems with writing for non-fans specifically is the sheer amount of additional world-building that would be needed to justify everyday dealings in Skyrim. It would be something that would probably bore actual fans and bog down the action with heavy narration. Perhaps there's some magical sweet spot somewhere that's just the right blend of storytelling and world-building, that makes the story enjoyable and understandable for all?
Thoughts?
For the most part, I have written my novel with the assumption that the reader is also a player of Skyrim and already knows the basic elements of the world pretty well. But can a non-player enjoy it as a piece of literature? Can non-fans enjoy a fanwork from a fandom they don't follow? I honestly have no idea. It's just an odd topic to think about and one that I've never come across before.
One of my problems with writing for non-fans specifically is the sheer amount of additional world-building that would be needed to justify everyday dealings in Skyrim. It would be something that would probably bore actual fans and bog down the action with heavy narration. Perhaps there's some magical sweet spot somewhere that's just the right blend of storytelling and world-building, that makes the story enjoyable and understandable for all?
Thoughts?