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I don't believe weapon increases are based on damage but on the amount of times you can hit a mob before they die. I have not done any real testing on the subject, but I have noticed a big difference between Master/Adept when it comes to levelling weapons.
I play on the Xbox 360.
Had same thing.
Go into the shrine and kill all three guards. Then once outside you will be arrested. Pay the bounty, leave Markarth go back in and everything should be ok.
I neglected to add one of my biggest complaints about the game.
- Guild/Civil War quest lines are a massive let down. There are some small parts that are mildly engaging but on a whole, very short and rather dull in my opinion.
I like everything with the exception of...
- Low NPC voice count
- Holds don't feel 'alive' enough
- Dragon fights are too easy on any difficulty and offer no real risk/reward
- No buyable house in Falkreath
He led me to Hamvir's Rest. It's guarded by some skeletons and a scaled Draugr. There's a master chest and a helm to be found behind a grate.
I didn't have any Philter's of Phantom on me at the time to test if he gives you a quest if you appear spectral to him. May try it out when I have time.
You're probably best taking Jacob along with you. He has a latent resistance to Vampires, especially those that originate from terrible love stories. He also can turn into a werewolf at will just as long as you remember NOT to equip him with a shirt. There's a bug currently with werewolf NPC's...
As above. There is a limit to how much you can fortify Smithing through Fortify Enchanting etc.
There is technically no limit on damage that has been found as far as I am aware, but constraints of crafting stop you. Unless you take advantage or certain bugs that are NOT supposed to be in the game.
Most important thing.
Enemies that scale higher than level 50, as one of my current characters is level 70 odd. They would faceroll content released that hasn't scaled to their level. I don't want DLC's to be a breeze.
1. Gloombound Mine
2. No, unfortunatly
3. The armour rating is relatively low to start with. You wouldn't need many perks in the Heavy Armour tree to max it out. You could use just 1/5 Juggernaut and 1/1 Custom Fit with a little buff to Fortify Smithing when you upgrade the armour (along...