What do you mean by the acronym "KOS"? I think that what you have suggested could possibly be a better choice, as it shows that doing harm to children really isn't right at all.IMo, it's restrictions like this to hamper games from offering a true evil roleplaying experience. When there are games out there like GTA, why would a game company like Bethesda care now about killing kids, especially when they could put consequences on it. For instance, if you kill a kid in a town, that town is now KOS to you from good. That should be enough to make this a true moral choice, and show kids that it;s not good to kill.
KOS = Kill on Sight. So if you kill a child, you are killed in that town from now on, with no way for forgiveness. So at least you have the choice to kill a kid if you want, but there is a harsh consequence to doing so. I'm big on freedom of choice. I'm not normally a child killer, but it's nice to know I could in case I run across a real smartass....
Some of the gamers, a small proportion of them, will enjoy killing children. If they enjoy killing children, I'd say they also enjoy killing everyone in town so KOS consequence is really nothing for them. Even if KOS consequence is a valid deterrent to children killing, it can break the game. For example, if you kill a child in a town that is essential to the main quest, the game would be unable to continue with KOS consequences. Also, you won't consider much on true moral dilemma if you want a true roleplaying experience. If your character is extremely evil and you are role-playing, you wouldn't think twice about killing a child.IMo, it's restrictions like this to hamper games from offering a true evil roleplaying experience. When there are games out there like GTA, why would a game company like Bethesda care now about killing kids, especially when they could put consequences on it. For instance, if you kill a kid in a town, that town is now KOS to you from good. That should be enough to make this a true moral choice, and show kids that it;s not good to kill.
Well to have a sense of realism, as you say, the game would need to basically have you jailed within a day of committing a crime.
I don't think making it possible to kill children is giving it realism? Just my thoughts.
Okay. I semi-suspected that ...At my age, anyone under 20 is a kid.
We're playing a game where we launch fireballs at dragons from our own freaking hands. If you want to compare the realism of Tamriel with that of real life, whether or not you can murder children should be pretty far down the list.
Yeah, forget about realism because it’s about inherent consistency ;>