Morganatic
Kinetically-Interlinked Nirnian Multi-User Exoform
So, I've been itching my story-writing muscles for a while, and wanted to try my hand at setting up an RP.
One thing that might be a little bit controversial is the way that I'd like to run it. Most RPs I've seen so far are very decentralised, with no ST/DM/whatever. This is a really good system, and it's great that it works so well here, but it does have a couple of potential weaknesses, in that it often needs people to play out their own story pretty much on their own if there's no-one else there. Certainly possible, but NPCs and the like can be fun if they're played by a non-player poster, who can pose problems and gin up fun and difficult obstacles for the players.
SO
what I propose is something more like a conventional PNP game, still freeform, but with someone (me) to DM/ST and provide some fun plots for y'all to deal with. I'm very open to suggestions or requests about what sort of story you want - politics, war, exploration, character relationships and development - or no story at all, just a fun world for the other players to meander about in. The PbP approach means that some degree of player control of what they see is necessary and desirable (e.g. I go to the Balmora smith and have my acid-etched armour patched up), but I think that by providing basic GMing functions and not having to look after my own character we can all have a fun RP experience.
So, what are we looking at RP-wise?
The RP is going to be set after the events of Skyrim. Myra Heddskaal, Dragonborn of legend and successor to the late Ulfric Stormcloak, followed Alduin World-Eater into Aetherius and slew him there. She has since returned, taken up residence in Windhelm, and looks to be leveraging her dragonblooded status to lay a claim to the Imperial Throne following the death under very mysterious circumstances of Titus Mede. The Aldmeri Dominion stands poised in the west, waiting to launch the Second Great War, but, for the moment, Western Tamriel holds its breath.
But the wise know that that's a trifling matter. The East has gone silent, and no word of the Dunmer-Argonian war has come out of Black Marsh or Morrowind for weeks. Nothing - no messengers have emerged from anywhere east of the Velothi mountains, and those who head into it have not come back. That's where you come in. For whatever reason - wanderlust, a sense of politico-religious obligation, or simply a desire to get the big scoop for the Black Horse Courier on why two whole provinces have gone completely dark - you've gathered in Skyrim's easternmost point, high in the Dunmereth Pass, looking back on the desolate but familiar land of Skyrim, preparing to journey into parts unknown …
So, post character cards everyone! Some guidelines on what I'm looking for!
1. Moderate - high power levels. No super-characters, only one or two shouts if you're looking at going that way, and let's limit ourselves to one artefact-level/enchanted Daedric piece of equipment.
2. No god-modding. With a semi-ST to help arbitrate things, it should be less of a problem, but still …
3. Have some reason to want to find out what's going on in Black Marsh, and ideally some sort of sponsoring organisation who've sent you (eg. the Dawnguard might worry that Aundae vampires are using the ash over Morrowind to walk in the day, and that's the cause of messengers disappearing; the Dark Brotherhood might have a contract out on someone on Vvardenfell, or something). Some sort of ability to work together with other players would be really good too - I don't mind running a few separate-but-overlapping quests, but not an overwhelming number.
4. Characters should be fun, and interesting! I'm not looking for pages and pages of backstory, but ideally I should be able to remember a character by thinking 'aha! I can call to mind the details of that Khajit forger because of his distinctive quirk'.
So, anyone interested? Any questions? Post away!