((OOC: It's been awhile... I can't rest easy knowing this roleplay doesn't have a conclusion. This would've been a blast to actually play out, but due to conflicting schedules, we never actually got more momentum for a while. While we had it, I enjoyed it. Allow me to paraphrase the events that happened.))
Elgorym's eyes fluttered open and his throat filled with with dust. Coughing, he tried to sit up. He lay on a gravel beach... probably not far from Morthaal.
"What happened?" Elgorym thought to himself. His head hurt terribly, and he had trouble remembering what last happened. It felt like he was past out for years, but looking at the star cycles, it must've only been no more than a week. Then, the memories came flooding back.
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The caravan, with the group, made it safely to Stonehills. The caravan went on, leaving the group behind to reach Munaax's tomb. Eventually, they were lead to a massive door, holding none other than the crypt to Munaax's resting place. A surge of magical energy emitted from the door; nothing but sheer power flooded them. Something wasn't right. Time was running out. Through the tomb lie many puzzles and traps, not to mention many undead draugr!
The band had to camp inside the tomb as it proved to be quite large. They slept for a few hours before having to advance into the tomb and fight Munaax. There wasn't much time left, but rest was necessary. Within a few hours, they made it to a grand foyer full of gold, gems, and ancient nordic weaponry. It was a massive armory. Everyone filled their pockets with gold, and Elgorym managed to scavenge a carved Dragonbone axe which he named "Warmonger", after an Imperial battleship he was fascinated with as a boy.
A huge ebony door was at the end of the foyer. Behind it was Munaax's resting place. A stone platform raised by 4 steel chains that stretched to the crumbled ceiling functioned as a floor. Below the platform was a huge pool of water with a roaring rapid that must've stretched out of the tomb. Natural rock stretched across the cylindrical crypt. Directly ahead of the group was a giant sarcophagus, and on the left and right sides were two smaller coffins.
The tomb began to erupt, and a hovering figure burst out of the giant sarcophagus. The ebony door behind them collapsed and rubble blocked the exit. A dragon priest wielding a giant Staff of Fireballs and a priest mask appeared. Munaax was very menacing, and it would prove to be a tough battle. Out of the coffins came two Draugr Deathlords holding ebony weaponry.
In short, the group managed to take out the Death Lords--granted with some injury--and fight Munaax himself. The arrogant priest of old was overwhelmed and the final blow was struck. Munaax's figure exploded into massive magical energy that hit Elgorym directly. Two of the steel chains broke, making the platform uneven (with the Deathlord corpses falling into the rapid below).
With the tomb crumbling, the group began climbing the steel chains and up through the crumbling ceiling and out to the Skyrim atmosphere. Elgorym however, overwhelmed with Munaax's magical energy, passed out and hit his head onto one of the rocks on the wall and fell into the rapid.
The rapid came out and deposited out into a delta in a small river that stretched by Morthaal, with Elgorym washing ashore.
The entire world of Nirn was saved, and the group would have enough gold to fit their fancy. It was time to seek new adventures.
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END