empathogen
New Member
I'm using Skyrim to make battlemaps for D&D (like these). However, a major issue I run into is that when I move the camera up too high in some interiors, it no longer renders the scene below. For example, if I have the camera here in this room, and I zoom out even a little more, it looks like this. Another example is if I start in this room and then zoom out, the rug in the room on the right disappears. I've found many instances where the interiors and lights in a room will disappear when moving the camera up (some limits are VERY close to the ceiling).
I installed the creation kit (I'm not a modder!) and tried figuring out if there's some sort of rendering limit somewhere, or a boundary box for rendering, but couldn't figure it out. I did watch many hours of tutorials before posting this. I've already increased the FOV quite a bit in the example images...I really need to move the camera higher up.
Ideally, I'd like to be able to disable this rendering limit in-game via the console, if possible, as it'd be a lot quicker for me to move around to different rooms and take pictures. Is this caused an occlusion plane, a black plane, or a roombox border? Any advice on this? Thanks for reading!
EDIT: Found the answer in room bound boxes. I had to check them in the view panel so I could see them, and then make them taller, but it worked!
I installed the creation kit (I'm not a modder!) and tried figuring out if there's some sort of rendering limit somewhere, or a boundary box for rendering, but couldn't figure it out. I did watch many hours of tutorials before posting this. I've already increased the FOV quite a bit in the example images...I really need to move the camera higher up.
Ideally, I'd like to be able to disable this rendering limit in-game via the console, if possible, as it'd be a lot quicker for me to move around to different rooms and take pictures. Is this caused an occlusion plane, a black plane, or a roombox border? Any advice on this? Thanks for reading!
EDIT: Found the answer in room bound boxes. I had to check them in the view panel so I could see them, and then make them taller, but it worked!
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