Telleroftales
Active Member
The dragon crisis and the Skyrim civil war have been over for several years. The Imperial Legion gradually gave ground until they were out of Skyrim entirely, in a series of defeats known as "the long retreat". Ulfric Stormcloak was quick to seize power, unchallenged by the now unprotected jarls that had sided with the Empire and the Dragonborn, who some said, retired to High Hrothgar after his fight with Alduin, the World-Eater. Besides some minor skirmishes with holdouts, Ulfric has enjoyed a stable, if somewhat harsh rulership.
Despite peace finally coming to Skyrim, all is not well. A so-far-unnamed ‘sickness’ is sweeping through the provinces of the Empire, killing hundreds. The best physicians, herbalists, and healers throughout Tamriel are stumped. Herbs and potions provide little, if any relief, and attempts to heal the afflicted through magical means tend to drive the caster stark-raving mad. The foremost minds on the subject seem to think that curing the symptoms early is the key, though the disease spreads so rapidly, there are yet to be any reports of success.
To make matters worse, blame is on everyone’s mind. From the Summerset Isles to Skyrim, unrest is brewing. With the Empire’s withdrawal from the homeland of the Nords, Ulfric Stormcloak, once jarl of Windhelm, now High King of the former province, is drawing ire from former Imperial jarls and his own followers. To make it clear to the popular ce of Skyrim, at least, he has issued a notice to any able-bodied adventurer, sellsword, or gutter-scum that those who find and destroy the source of the sickness will be pardoned, and adorned with more coin than they can carry.
Of course, collecting on grand bounty will not be easy. Bandits prey on unwary travellers on the road, strange, twisted monsters lurk in the wilds, and the dead do not rest easy. Our tale starts in the once quaint village of Rorikstead. As the autumn winds whip across the tundra, and pale grey clouds gather above, our “heroes” arrive in ones and twos, under the suspicious gaze of once hospitable villagers, passing through palisades and wooden watch towers that have been erected to keep the things in the night at bay.
Despite peace finally coming to Skyrim, all is not well. A so-far-unnamed ‘sickness’ is sweeping through the provinces of the Empire, killing hundreds. The best physicians, herbalists, and healers throughout Tamriel are stumped. Herbs and potions provide little, if any relief, and attempts to heal the afflicted through magical means tend to drive the caster stark-raving mad. The foremost minds on the subject seem to think that curing the symptoms early is the key, though the disease spreads so rapidly, there are yet to be any reports of success.
To make matters worse, blame is on everyone’s mind. From the Summerset Isles to Skyrim, unrest is brewing. With the Empire’s withdrawal from the homeland of the Nords, Ulfric Stormcloak, once jarl of Windhelm, now High King of the former province, is drawing ire from former Imperial jarls and his own followers. To make it clear to the popular ce of Skyrim, at least, he has issued a notice to any able-bodied adventurer, sellsword, or gutter-scum that those who find and destroy the source of the sickness will be pardoned, and adorned with more coin than they can carry.
Of course, collecting on grand bounty will not be easy. Bandits prey on unwary travellers on the road, strange, twisted monsters lurk in the wilds, and the dead do not rest easy. Our tale starts in the once quaint village of Rorikstead. As the autumn winds whip across the tundra, and pale grey clouds gather above, our “heroes” arrive in ones and twos, under the suspicious gaze of once hospitable villagers, passing through palisades and wooden watch towers that have been erected to keep the things in the night at bay.