Porchdrinker
Member
After spending over 200 hours roleplaying a crime lord character, and another 100 on a "Knight of Whiterun" Nord, I recently began a new build that started as an Imperial Soldier, but morphed into a student Mage at the College of Winterhold. I'm really a fan of rule sets and restrictions, and I have been thinking a lot about how to get maximum roleplay value out of the College and stretch the location and related questline into a year-long (game time) adventure. Here are a few ideas I've been playing with:
A Daily Schedule: an hour in the Hall of Elements, practicing non-combat magic and speaking to fellow students and instructors; two hours per day (via the wait function) reading in the Arcaneum; an hour a day in the Hall of Countenance to learn new spells and train a Mage skill., four hours of free time to explore the surrounding area, etc.
A Quarter/Semester Schedule: Each quarter lasts a month of in-game time. First quarter is learning new spells in each discipline and training up each skill point, plus two College quests. Second quarter is choosing a "major" and a "minor" and focusing on those two schools of magic (plus two quests); Third quarter is field study in one of the towns of Skyrim other than Winterhold (student must live as a pure mage with no weapons); 4th quarter is concentration on the major, favor quests for the instructors, and two more quests. Graduate study is finishing the quest line and achieving a master level spell in your "major."
Rituals and Holidays: A student is allowed to take a week off from the college to observe one holiday per month (as listed in the UESP wiki page for Tamriel holidays); Mage life rituals include a weekly ceremony of tossing one or more pieces of non-Mage merchandise off the College bridge to demonstrate faith in the elements.
Has anybody else tried a roleplay ruleset with the College? What are some of your ideas? What do you think of the ideas I'm using or planning to use?
A Daily Schedule: an hour in the Hall of Elements, practicing non-combat magic and speaking to fellow students and instructors; two hours per day (via the wait function) reading in the Arcaneum; an hour a day in the Hall of Countenance to learn new spells and train a Mage skill., four hours of free time to explore the surrounding area, etc.
A Quarter/Semester Schedule: Each quarter lasts a month of in-game time. First quarter is learning new spells in each discipline and training up each skill point, plus two College quests. Second quarter is choosing a "major" and a "minor" and focusing on those two schools of magic (plus two quests); Third quarter is field study in one of the towns of Skyrim other than Winterhold (student must live as a pure mage with no weapons); 4th quarter is concentration on the major, favor quests for the instructors, and two more quests. Graduate study is finishing the quest line and achieving a master level spell in your "major."
Rituals and Holidays: A student is allowed to take a week off from the college to observe one holiday per month (as listed in the UESP wiki page for Tamriel holidays); Mage life rituals include a weekly ceremony of tossing one or more pieces of non-Mage merchandise off the College bridge to demonstrate faith in the elements.
Has anybody else tried a roleplay ruleset with the College? What are some of your ideas? What do you think of the ideas I'm using or planning to use?