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    gracethegamergirl

    New Member
    Name: Natalia
    Nickname: Nat or Nattie by her close friends
    Birth Place: Skyrim, Hut deep in the woods near Falkreath
    Gender: Female
    Race: Nord
    Age: 18
    Body: Petite, large bust, 110 lbs, pale skin, 5"5, two tattoos; one on the back of her neck, the symbol of skyrim, and "Thrynn" on her right hip
    Hair: Long, pale blonde that goes down to top of her thighs which she wears in an intricate fishtail braid down her back
    Face: Perfect skin, with beauty mark above her mouth, large, deep brown eyes with long and thick eyelashes, high cheekbones, arched, neatly shapen eyebrows, pouty mouth
    Positive Traits: Funny, Flirty, Seductive
    Negative Traits: Rude, smart mouth, impulsive
    Likes: Money, stealing, animals
    Dislikes: Jarls, obeying the law, all elves
    Birth Sign: The Thief
    Relationships: Dating Thrynn from the Thieves Guild
    Class: Thief
    Major Skills: Speechcraft, Sneak, Archery, One-handed
    Minor Skills: Pickpocket, Lockpicking, Light armor
    Armor: Master Thieves Guild armor
    Casual/Town Clothes: Boots and tavern clothes
    Miscellaneous items: Silver engraved ring her mother gave her as a child, silver necklace from Thrynn
    Weapons: Ebony bow and arrows, two ebony daggers, set of 6 throwing knives
    Fighting Style: Take down enemies from the shadows with her bow and knives, but will dual-wield daggers during close combat
    Political View: Hates the Empire, but is not involved in any civil matters
    Religion: Worships Nocturnal and Dibella
    Affiliations: Thieves Guild
    Sexual Orientation: Bisexual, but more attracted to men
    Background: Natalia grew up deep in the woods of skyrim, in a small hut with her mother. They lived off of the land, hunting for food, never going to any small villages or big cities for any supplies. She lived with her mother until she was 16, until one day when a stray arrow shot an Imperial soldier straight through their head. She eventually ran all the way to Riften, where she met Brynjolf. She joined the Thieves Guild and has been with them ever since.
    Other: Natalia does not eat meat, after hunting animals for so long she became a vegetarian when she joined the Thieves Guild and has also pledged never to kill another animal ever again.
     

    Enthuz22

    Member
    Name: Evvalyn Reidweald.
    Pronounciation: Eh-vahh-lenn R-eed-wee-ld.
    Alias(es): Evva – prouncounced “Ey-vah”; Eve – pronounced “Eh-vey”.
    Age: Twenty-seven.
    Gender: Female.
    Race: Breton/Manmeri.
    Date of Birth: 2nd of Sun's Dawn, 4E 174. 1) The Breton holiday Mad Pelagius Day, in which it is boasted that it was his time in High Rock that drove him mad and 2) During 4E 174, the Aldmeri Dominion attacked, raided, and took military control of the Imperial City in Cyrodiil, and the Reach and Markarth in Skyrim fall into an independent kingdom for two years by force by the Reachmen/Forsworn. During her childhood, the following events occurred: The Battle of the Red Ring took place as the Empire sought to retake the Imperial City, which was successful, although they suffered heavy losses. Exhausted from war – much similar to the neutrality acts between the nations in the history of real life – the Empire negotiated a peace treaty with the Aldmeri Dominion, the White-Gold Concordat, ending the Great War – the terms of agreement being that the Aldmeri Dominion would return the stolen territory to the Empire, and the worship of Talos is banned. Because of the treaty, relationships between Cyrodiil and Hammerfell detoriated – although allies in the War, the empire was forced to renounce Hammerfell as an Imperial province. Due to the White Gold Tower being partially destroyed in the War, all of the Elder Scrolls housed there vanished and scattered across Tamriel by unknown means. The Stormcloaks were created and rebelled, and the Second Treaty of Stros M'kai decreed that the Aldmeri occupation forced were to withdraw from Hammerfell. Finally, in 4E 201, the Dragon Crisis and Skyrim's Civil War begin.
    Birthsign: The Lord; a higher probability of deflecting damage from physical and magical attacks, except for fire due to the Trollkin Curse, which makes one naturally more vulnerable to that element. If one was a Dark Elf, the racial traits would override the majority of those of this birthsign; this is not the case, however. Due to being a Breton, Evvalyn does not only avoid more damage from magical attacks, lessening the effects of the Trollkin Curse, but she also has a likeliness of absorbing the magica of hostile spells on strike.
    Place of Birth: Evermor, High Rock, the city closest to Skyrim, bordering on Hammerfell. Home to the War Knights, a renouned gladitorial team. It was sacked by a horde of Reachmen led by Durcorach the Black Drake after a three day siege, in 2E 541. After the Reachmen were defeated and King Emeric killed Durcorach outside of the city walls, Evermor (amongst Daggerfall, Shornhelm, Camlorn, and Wayrest) signed the Daggerfall Covenant, which aided High Rock into interacting better and head-on with other races – specifically, Orcs and Bosmer. It remains a place of open culture to 4E 201.
    Picture: Click >here< for an ingame picture of Evvalyn.
    Sexuality: Heterosexual – interested in only the opposite sex.
    Religion: The Eight Divines, although the background religions of Evermor, due to interaction with Orismer and Bosmer, has intermingled and conflicted. Above all, she gives praise to the Ebonarm – the Breton god who always wields a blade – his arm fused with an ebony sword - but, without violence and only with words and the gift to lift bigotedness from the mind of living creatures, can halt an entire war in a single day.
    Current Residence: Traveller that is known to dwell in and around Whiterun and it's hold due to it's placement as self-acclaimed capital of Skyrim. Also has a tendency to stay at the Silver-Blood Inn in Morthal. Looking for a temporary residence to last her a few years. Travels around the province of Skyrim due to searching ancient ruins for relics and architecture of interest, which is partially why she is attracted to Markarth, if it were not for the Forsworn that bleed out of the very hills – not to mention that it's much closer to home.
    Occupation: Scholar and author, dedicated to exploring, in teams if possible, ancient ruins. In Cyrodiil, the Ayelid ruins were fantastic, but they were teeming with traps and creatures taking cover from the public eye, ranging from goblins and bandits to vampires and liches. It was too dangerous. The Dwemer ruins are teeming with traps, but the denizens within, although not to be underestimated, are to be expected. It is just as interesting if Ayelid ruins, although much less magical and ethereal and more architectural and automatic despite the age and state of the ruins.
    Affliction(s): College of Winterhold associate scholar and scout. Her means of sorcery and sneakiness are not looked upon kindly enough for her to be accepted into the Companions, although she wishes they would open their minds to her; she believes that being a member of the Companions would bring her much reccomendation, skill, and glory for her kin.
    Alignment: True-Neutral; doing what feels right and seems like a good idea, a true-neutral doesn't feel strongly in one side of any argument, and doesn't believe at all in the elements of solid good and evil, law and chaos. They tend to stray from conviction and bias, rather than a commitment to neutrality. They think of good, generally, better than evil. Nonetheless, they are not committed to keeping good in power – only keeping evil out as long as it is an obvious threat to the balance between both. Again, rather than commiting to neutrality, they focus on philosophy. Uusually, true-neutral is the best alignment one could hope for, as it is well-balanced and mindful; however, it can also be incredibly dangerous if it represents apathy and indifference.
    Class:
    Major Skills: Restoration, Light Armor, Sneak, One-handed, Destruction.
    Minor Skills: Lockpicking, Conjuration, Alteration, Enchanting.
    Spells: Restoration(apprentice): Healing, Lesser Ward, Fast Healing, Healing Hands, Steadfast Ward, Sun Fire.
    Destruction(apprentice): Frostbite, Freeze, Frost Rune.
    Conjuration(novice): Bound Dagger, Conjure Familiar, Raise Zombie.
    Alteration(novice): Candlelight, Oakflesh.
    Weapons: Small-ridged steel broadsword – for reference, find “Glimmer” on the Steam Skyrim Workshop. Also carries two steel daggers on person at upper thighs.
    Apparel: Crimson Ranger Armor, Nexus only – click >here< for a link to a picture of it on a female model.
    Items: A collection of magica and stamina potions, some on person and most in knapsack for after-battle or before long-distance or heavy travel. Two waterskins and food restored when can – water only drinkable once boiled and then cooled over time. Skinning knife and large cannister of salts and pepper-spice. Other things may be included, if found useful or interesting in-rp.
    Personality: A real plopse-head whilst arguing – always believing that the other person isn't opening their minds to all of the possibilities, or “isn't being fair”. She insists that in the real world, it's not all about yourself and that being alone is better. Although a stubborn companion, she is fierce and loyal to her cause and allies especially, although can be dissuaded from continuing a task if the reason is good enough. She's keen on eavesdropping, and not terribly sensitive to the scenery around her unless something or someone nearby is intent on killing or praising her. She's eager for honor and spilling blood in battle, hardly regretting the loss of a life until years later, even if pressed about it, unless it is brought to mind via recent doubts, events, and sitations. She could be seen choosing comfort over practicality at times. Prideful but not vain, and a hardy organizer but weak prioritizer, Evvalyn has a heart warmable and nourished with victory and courage. Despite not being vain, she is overly confident in victory and relating to past victories. She has a tendency to be seductive and experiment in both battle and peace, and in a dark manner enjoys discovering riddles. Totemed by the wolf, she has sharp instincts, although they can be dragged into chaotic befuddlement and misdirection; she has a strong sense that she is being challenged or threatened constantly; and, despite her alignment, is slightly chaotic – valuing all freedom of mind, body, and spirit, much including her own.
    History: She adored her home; as a child, she was brought up with acceptance and raised to be proud and strong for her kin and all of High Rock. She never knew much of sellswords except that they were knights that demanded pay to protect High Rock. She was raised into a medially reputable family who lived on trade of silks and what the huntsmen agreed to trade them, although they always considered moving north to begin an independent ship trade. Perhaps they would have, had her life not been crippled in her preteen years, when a sellsword came to her house when her parents were off, one at the market and the other visiting a good friend, leaving her and her brother, Eerin, alone there. The sellsword seemed like a polite fellow, and her brother, scarcely nine years of age, opened the door for him. For unknown notives, the stranger raped her, at the age of fourteen, and left her brother with a scar stretching from the left side of his mouth to his left ear, caused by his gauntlet. Her spirit was crippled, but as she grew past her teen years, her persona hardened into a wall of stone and iron, yet to crumble. Her studies took her into ancient textology and ruins, which landed her into hearing of Dwemer ruins. She has since marched between the Reach and Whiterun Hold fishing out suitable sellswords to accompany her into one of the depths. She has been considering for a very long time now meeting with Calcemo in Markarth as an apprentice in Dwemer history and machinations.

    Extra Details: Evvalyn is a new character I made simply because I wanted a new character option for in-game purposes, and maybe I can actually do a journal for once on her. I wanted someone whose facial composure looked more like mine, and who shared in similar “skills” like I do. If there is a thread you'd like me to join in with Evvalyn, then please PM me. If you would willingly make me YouTube intro art for free, or are interested in helping me kickstart a successful YouTube channel, please email me at skyent22@yahoo.com - Thank you. There is a character picture from in-game in my signature - there, look for "Character Pictures for Roleplay Reference".
     

    Sparky04

    Member
    Name: Cora (I didn't know I'd be joining a forum like this when I named her)
    Height: 5’
    Gender: Female
    Age: 18
    Birth Place: Elsweyr
    Class: Ranger
    Main Skills: Sneak, Light Armor, Archery, One-handed, Lockpicking, Smithing, Alchemy
    Weapons: Ebony Bow, Blades Sword, Scimitar
    Armor: Eleven Armor and Thieves’ Guild Armor
    Laterality: Right handed, but because she dual wields, she’s become skilled with her left as well.
    Marriage Status: Married
    Sexuality: Gay
    Properties: Breezehome, Honeyside
    Affiliations: The Companions, The Empire,
    Religion: Believes in the Khajiit telling of gods and the world, but worship isn't a big part of her life.
    Appearance: She’s medium build for a Khajiit, slightly larger than the average thief. Her fur is tan with dark brown, almost black, markings. She has three stripes on her forehead that merge at her hairline. On her cheek she has one curved stripe and a couple spots. Her jaw and muzzle are a cream color. The top of her muzzle is brown, though slightly lighter than her stripes. A fresh scar crosses her nose. Her eyes are a pale blue, almost silver. She has a gold earring in each ear. Her black hair comes down to her shoulders and is styled into dreadlocks

    Personality:
    Good: Cora is friendly and will genuinely try to help people. She won’t kill unless the person or animal is trying to kill her or someone else. She accepts her role of Dovahkiin with pride. She’s willing to face her fears if it means helping others.
    Bad: She doesn’t always think things through before she acts. She thinks of herself as a hero but is willing to steal from the people she saves. Her logic is if the person has something she needs and has enough wealth and items to spare, it’s fine to take some. She’s very jumpy and is terrified of undead. Bit of a scaredy-cat at times if you ask me. :p

    Companions: Goes solo unless going into a draugr invested dungeon or anywhere with undead. Then she usually brings along Mjoll the Lioness or Aela.
    khaji.jpgkhajiit.jpg
     

    Sparky04

    Member
    Name: Wrathion
    Race: Orsimer
    Age: 30
    Height: 6’3”
    Gender: Female
    Birth Place: Wrothgarian Mountains
    Class: Battlemage
    Religion: Like most Orsimer, Wrathion worships Malacath.
    Main Skills: Heavy Armor, Two-Handed, Destruction, Smithing, Sneak
    Weapon: Don’t remember right now, but it’s a two-handed axe
    Armor: Mix of Imperial and Steel Armor
    Laterality: Right handed
    Marriage Status: Single
    Sexuality: Bisexual with a preference for women
    Properties: Anise’s Cabin
    Affiliations: College of Winterhold
    Appearance: Greenish-Brown skin. She has a defined brow and prominent cheekbones. Jagged scars mark the left side of her jaw. Her warpaint is red and covers her forehead and her eyes. Her hair is black and shaved into a Mohawk. Her eyes are a dark amber color, in dim lighting they look brown, and in the light they look golden. She’s tall like most Orsimer and is well muscled from years of training with a battle axe.
    Personality: Wrathion has her own standard of honor which she follows in Malacath’s name. These standards are her moral compass. She’s very selfish and her goal at the end of the day is to help herself. In Wrathion’s mind, killing anyone is alright. She sees it as she has bested them in combat, even if it’s by any means necessary. Wrathion’s intelligent and very strategic but finds she often doesn’t have time to sit down and read.
    Companions: Jenassa
    Short Background: Not wanting to end up like her older sisters, married off to other clans, she traveled to Skyrim looking for a new life. Wrathion’s clan disowned her when she left so she no longer uses her last name.
     

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    CapObvious

    A Rotten Scroungeral
    Name: Maere Soul-Singer
    Gender: Female
    Age: 20
    Race: Nord
    Sexuality: Heterosexual
    Marital Status: Single
    Current Residence: N/A
    Class: Cleric
    Affiliations: Do’Vassal, Vigilants of Stendarr , herself
    Afflictions: None
    Alignment: Lawful good to Neutral Good
    Religion: Nine divines.
    Markings: White tattoos on her face and eyelids, given to her with each level of her training.
    ______
    Appearance:
    Height: 5’8
    Weight: 115 lbs. .
    Hair: White, grown past her shoulder blades. It is coiled tightly, (Dreaded) and some of it is wrapped in bun like wrap at the back.
    Eye Color: Icy blue
    Build: Small. Her body is not honed to perfection, as she has had no combat training.

    FQmNeAirYW-F7K7WZUzoOCLOhMvIY_qeFKl07AfBAuou1TK7W2WnmdUPuqLsWyXxS_bfAitC1Zf47cctcvBVS9zKX0Jnj5mtMERj8eMFDJZVskR0OuZkPYAvkQ

    ____
    Personality: Quiet, well-mannered, and worried. But she has a mean streak that you best not see from the wrong end. She despises undead, and when she is in a situation including them, she almost becomes a symbol of righteous fury, determined to wipe them from the earth she walks.
    Equipment and Clothing
    :
    8SOk01QprQVVdMBpQM7jSSWF8XapOmM2JB0s4cBFOSAJHiwqOYs_VXx4lmvJzGDyKGOlbMIuOztMw72tP7e4TAc-TJXAYdzUGVcdLGUFKUJ2y-dPtBxgozDmHQ
    Restoration imbued robes, that are labeled as such by the patch on her left. Wears thick, but comfortable boots, similar in look to the mage boots. A few satchels are located on her back and and side, holding herbs, salves and potions for any situation.
    Uses this staff, which is a staff of Stendarr’s Aura, enveloping herself in a warm bubble of light that burns the undead around her.
    ggTWg1987u1dR4f_3D17Ievplmj1LBJEoebY32EDWeXVqFlbYjFGcGEnGyGoaUZEXJna6qoQIRgnRN5Zm-MbNKgTULZ8ThsAxDSt_wpSJfRKLILLXN8Ypzbk4Q

    History: Also going to keep her backstory under lock for now. Hopefully that’s okay.
     

    CapObvious

    A Rotten Scroungeral
    Name: Do’Vassal
    Race: Khajiit [Cathay]
    Age: 40
    Height: 6’4 (Can change if incorrect)
    Class: Goutfang Monk, Monster Hunter.
    Affiliation: Vigilants of Stendarr, Maere Soul-Singer, Himself
    Religion: Divines, to Stendarr he is most devout.
    Appearance and Equipment: Tan fur with no real distinguishable markings on face and neck, aside from scarring caused by his training and many encounters with impure creatures and monsters.
    He has a blonde mane that runs to the base of his neck, along with whiskers like below, tied at the ends with golden rings. Many earrings on both ears that have multiplied since his introduction to the school of Goutfang.
    Well built body, toughened from his training and constant battle, as is displayed below:
    Hcvwc9bY3opE3jia_ShdnAurPK2M36evtOvgJ1NqDOowPoRqu4ztLD4nyggEsav4mKIZIuOTW9Vi2_ImPjpNtTECx7vkc8GDVi_8PhNJBVU47jq3DmkBB9M4xg
    LgBVdKRUFIVdMyPHqDCVpBF1wr32iHbhvZ3NTJsMpQLQn6fCUcDk5patFMuKBXE8BUwpJYZU-r10SxmBIdt5JSFMdXpKQ1n78P8ly_D7WuOHGALwekn7yRV49w
    His armor is, as seen above, mostly clothe based, with expertly hardened leather gauntlets, with open fingers, so that he may access his claws to get a better grip on an enemy.
    A few things that are different from the picture is that he has an equally hardened leather chest piece that is for deflection of small blades, an arrow or two, and the occasional wolf bite. The same goes for his boots, which go up to right around where this guy’s leg wraps go. The rest remains mostly cloth, so that he can move about unhindered.
    Skills:
    Major: Unarmed, Light Armor, Restoration (Healing and Damaging)
    Minor: One-Handed, Speech, Sneak
    Personality: Do’Vassal is a proud warrior, working proudly alongside the Vigilants of Stendarr to cleanse the world of the evil abominations the Daedra unleash upon the world. He is fiercely protective of Maere, who he treats like family. I'm afraid I can't say much more, however, as it's classified!
     

    Sparky04

    Member
    Name: Rosealia
    Nickname(s): Rose
    Race: Breton
    Age: 23
    Gender: Female
    Birth Place: Karwasten, Skyrim
    Class: Mage
    Relgion: Believes in the divines but doesn’t think much about religion.
    Main Skills: Conjuration, Destruction, Restoration, Illusion
    Weapon: N/A
    Armor: Apprentice Robes, Apprentice Hood
    Laterality: Right handed but the strength of her magic is equal in both hands
    Marriage Status: Single
    Sexuality: Straight
    Properties: None
    Affiliations: None yet
    Appearance: Rosealia’s skin is darker than most Bretons. She’s pretty but not extraordinary looking. Her face is ovular. Her short reddish brown frames her face. Her eyes are medium brown. A simple design is painted on the left side of her face with white warpaint. Growing up poor, her face is already showing signs of wear. Her hands are callused from mining and she’s physically stronger than the average mage.

    Personality: She’s a very sweet young girl however a bit naïve about the violent and harsh nature of Skyrim. She always tries to do her best to help others. Eager to learn, she wants to master magic so she can help her family and other citizens of Skyrim. I’m not going to add it here, but her personality is going to start changing the longer I play her.
     

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    Enthuz22

    Member
    Name: Lucretia Roscia – surname is a family name, as is the wont of most native Cyrodiilics; it means 'Tribunal', or a person who upholds or defends the rights of the people.
    Pronounciation: Loo-cretch-ah Rah-zee-ay.
    Surname Bannerism: Albino wolf, oft titled the Pale Dog. The logo “Night Never Ending” states the Roscian belief that the world is never without need of aid in hostile times from those with the strength to stand strong.
    Alias(es): Lucen, also aliased to Luce/i/y the spelling of which varies.
    Age: Seventeen (17) years.
    Gender: Female.
    Race: Imperial is human; preferring the civilization of cities, Imperials are well-educated and well spoken, generally having good jobs with a certain amount of authority attached to it. Their luck is high, and things usually turn out to be in their favor. People may been indebted to come to an Imperial when they're emotionally sick, as Imperials also have a calming disposition. Lucen has Altmer traits as well; she can seem stubborn and sharp when in charge and taking leadership, and cannot be trusted to keep her word, and is therefore only vaguely trusted by close allies.
    Date of Birth: 16th of Morning Star, 4E 184, when the White-Gold Concordat was recent history and the Altmer had already receded from the rebuilt Cyrodiil, although Hammerfell was by then unfriendly with Cyrodiil, the Altmer having recently withdrawn from that province.
    Birthsign: The Ritual
    Place of Birth: Chorrol, Cyrodiil.
    Picture: Here is my screenshot of Lucen. Enthu/avalanche224 is my username on Steam, so all credit for this picture, excluding mods, goes to me. Please do not friend me without pming me on the Forums first.
    Sexuality: Undecided in role-play; defaulted as heterosexual, but is not as attracted to the appearance of male figures as most females are.
    Religion: The Nine, although no individual worship, and Morihaus (ancient Atmoran hero-god that established human control over the Nibenay Valley, and is associated with the Thu'um as “breath” of Kynareth; was Alessias's demigod lover during the uprising against Ayleid slavers; Morthal is named after him; depicted as wearing a greathelm with the horns of a minotaur; mentioned in battle prayers) Shezaar (Cyrodiilic version of Lorkhan; associated with many famed heroes, or Shezzarines, such as Whitestrake, who had unusually good fighting skills and could talk to fallen soldiers; also known as Shor in Skyrim culture; in the present age of racial tolerance, Shezarr is all but forgotten; may be referenced, although will be corrected in-roleplay as Shor by others, and will slowly adapt to this 'new name') and Reman (a cultural Cyrodiilic hero-god of the Second Empire, who was the greatest hero of the Akaviri Invasion of Cyrodiil. He convinced invaders to help him build his own empire, with which he conquered all of Tamriel except for Morrowind. Instituted the right of becoming an Emperor, including the Amulet of Kings, which was a soul gem of immense power later attatched to Akatosh's domain. Dynasty ended by the Dunmeri Morag Tong at the end of the First Era. Like Talos/Tiber Septim and many others, he was once a mortal hero. The rift between godhood and mortality and the will of the people made him a true, albeit secondhand, Divine.
    Current Residence: Dragon Bridge, Skyrim.
    Occupation: Scholar in the History and Articles of the Province of Skyrim, and ideal author and educator in the subject at the College of Winterhold.
    Affliction(s): None as of yet, due to still being fairly new in Skyrim.
    Alignment: True-neutral. For more information, see my biography of my first character, Kishan Braudil; you can find the link to his profile form in my signature.
    Class: Scout or spy.
    Primary Skills: Light Armor, One Handed, Sneak.
    Novice Skills: Lockpicking, Block.
    Weapons: On the Steam Skyrim Workshop, you can find 'Glimmer' – it is a short-hilted broadsword made of steel. The blade was the only surviving piece from a summer fire – it is ancient Cyrodiilic, from the late Second Era, which was the era in which Tiber Septim rose to godhood, uniting the Empire and beginning the Third Era. It may have been forged in that time, but it has never seen much more battle than striking wood. It holds a magnificent edge, and since it's recreation has yet to taste blood by the hand of it's current owner. It used to be named Mallun (My-oon) meaning 'charter/made to order' and that is what remains visibly inscibed upon the blade at the hilt. Her grandparents and their ancestors were convinced that the sword, given to Lucen as a departing gift as it had been ruined nearly two years previously, was for a soldier's son who died from Witbane before the success of Tiber Septim and the beginning of the Third Era. It was passed down by the parents througout the generations, and although it's blade's metal has not been truly tested, it soon will be. Out-of-lore, the sword resembles a sword from the movie Kingdom of Heaven. It is a true once-handed sword.
    Apparel: Thieves Guild-like armor without bandolier and made to fit a female figure, with darker and thicker leather and fabricated links layered with chainmail; the hood is fully fabric and crumpled, and it fits loosely.
    Items: In knapsack or belt pouch on left hip side: skinning knife, silver dagger, provisions, waterskin, collected and unused healing salves, bandages, pain-reducing potions known as Katurna medicines, and her personal journal.
    Personality: Open-minded and interested in culture and art. Imaginative, creative, and eager for cultural anc educational experiences. Loves art and despises bigotedness. Trusting, friendly, agreeable, negotiating and cooperative. Not at all energetic and sociable. She leads a balanced life between extraversion and introversion. Balanced in the terms of being well-organized at times and distracted at others. Also struck as average in neuroticism, suggesting that Lucen is balanced between negative emotions and being relaxed. Above all her personality traits, her openness to experience is most noticeable. She is proud and has many ideas, and although she is oft silent, she enjoys having some sense of civilization, and although fierce of mind, she is frank and detail-lacking. She enjoys both organization and liberty, and although having relaxed replies, she is oft seen as struggling with anxieties.
    History: Lucen was born under the second and quite rare Black Moon; her uncle claimed that the large dark circle in the morning sky was as black as the void when her first cry pierced the Cyrodiilic air. Her mother died soon after the birth, and she was therefore raised by her father, Monk Rian of Stendarr, her uncle Jorring, and her grandmother Aquilia. Her bastard brother Eerin is a year younger than herself, although he acts her acts, if not more maturely. They got into incidents and accidents together throughout her childhood. When Eerin, at the age of fifteen, fell from the Old Bridge just outside of Chorrol, Lucen felt broken and alone forever, departed from her blood-and-heart friend. They had been learning how to spar as a sport, and he had been alone when he had toppled from the stonework onto the depths below. He did not know how to swim, although it was the shallow and rocky bottom that killed him, although she was told that he was unconscious and free of pain before he died. She took up sparring in his honor, becoming a shadow of the Fighter's Guild. They frowned upon her use of lighter armors and more playful arts of “waterdancing”, but they accepted her nonetheless, mainly due to her uncle and fathers insistence and also due to her young age; where most would be careless, she was cautious. She learned how to hold many sorts of blade types with hand-and-a-half grabs and no hilt-bars. When her uncle was accepted as an Monk of Dibella, she decided to leave Cyrodiil for temporary years so she could discover her true passions and therefore get an occupation she would enjoy, for she deined to not join the Fighter's Guild for multiple reasons – the top like being that her grandmother disliked their bruteness, and because she did not feel at ease with a sword in her hand, although she did feel comfortable with one. Her father presented her Mallun and bade her his blessing, so that she may pass into Skyrim from the south unharmed. She planned to pass into Skyrim for a short amount of months before crossing into High Rock. When she discovered Dragon Bridge, however, those plans fell into ruin and she decided to stay in Skyrim for longer still. Although painfully far from modern architecture, the cities there had beautiful histories that she longed to explore. She has lived in a small waterside home in Dragonbridge for nearly two months now, and after fully settling in has decided to take to slowly traveling from city to city in search of discovering the truths and faults in Nordic history.

    Extra She bears a ring with a circle of crimson-tainted metal and the design of the Pale Dog on it's face. It's her Roscia Heirloom ring, and when not wearing it (which is often) she keeps it safe in her belt pouch.
     

    TheCaptain

    The Mad Conductor of Words
    (this is a Fallout Character I made a long time ago, I know this is a Skyrim site but I can't the link to the brother site for Fallout so yeah I'm putting it here)


    Name:John Matthews

    Race:Human

    Gender & Age:29, Male

    Profession: A mercenary at times but mainly a well-known bounty hunter.

    Items: two 1873 Colt revolvers, Bowie Knife, some grenades, some C4, 5 or 6 stimpacks, a 1894 Winchester Repeating Rifle, Pack of cigarettes, a map and 500 caps.

    APPEARANCE: a 5 o'clock shadow beard, has a tall and strong looking build, standing at 6,1 and weights 260 pounds plus armor, a fair few scars on his face and body, thick black short hair and blue cold eyes, usually wears a white undershirt, a metal breastplate covering his torso, dark brown jeans, brown boots, a black duster and two pistol holsters, as he always carried two revolvers. He accessorized himself with a wide brimmed hat, two bandoliers and a pair of fingerless gloves, his armor is that of a knight's chestplate he found not long ago it's not bulletproof but it's resistance is about 75% chance of protection.

    History: Not much know a few legends and myths passed around...Legends mostly say his hometown was raided and his mother and sister raped and killed in front of him. He grew up alone learning traits to survive in the cruel world. Then one day he finally found the gang that destroyed his childhood and decided to join in. When he finally got the trust of all the members he waited till nightfall to slit all of their throats. That was a long, long time ago, now he drifts aimlessly across the wastelands and just recently looking for work if it pays well.

    postaci_ray.png


    PERSONALITY: when he's in town he's usually is quiet but if something terrible and soul shattering is happening he will not hesitate kill the person responsible instantly too, and on his judgment, he is a bounty hunter takes all bounty and always brings them and he likes to smoke as well, He has been known to lighten up from time to time, showing a sense of humor through sarcasm, as well as being very compassionate to people he believes to be good and he does have a 'soft' side; loyal to those he considers friends and willing to stand up to a threat to defend them. He also has a soft side for the little guy, just trying to get by.

    Perks: Terrifying presence, Cowboy, Gunslinger and Lawbringer.

    Skills: Guns, Lockpick and Speech.

    Traits: Good Natured, Heavy Handed.

    Strengths: good with any gun you hand him but prefers with a revolver, not bad at lock-picking but could use some practice, a master of hand to hand combat but now fighting like he was in a bar fight you know smash a bottle over someone's head something like that.

    Possible weaknesses:John's primary Achilles' Heels is his surprisingly reliance on instantaneous executions and the 30% chance of armor being penetrated
     

    DarkElfDude

    New Member
    Name: Lokir
    Race: Breton
    Class: Battle-Mage
    Gender: Male
    Looks: Caucasion, 5'9, shaved head and a freshly shaved face.
    Personality: Never tells anyone his name.. Only his closest knows his name, but no one knows his last name. He doesn't take orders unless its by elders ( Greybeards, Kodlak, etc ).
    Anyone who doublecrosses him dies.
    Skills: One-Handed, Heavy Armor, Destruction, Conjuration, Alteration, Enchanting, Alchemy.


    Sent from my LT28at using Tapatalk
     

    Jake Johnson

    Active Member
    I thought of trying a character that would play completely backward to the way the character's race would be thought of as playing normally:

    Loki from the two Thor movies.

    Nord

    Primary weapons:
    Daggers with fire enchantments

    Other main skills:
    Stealth
    Destruction spells (focusing on fire)
    Enchanting (the fire part of the tree)
    Illusion spells (watch Thor 2 - he mastered them)
    Alteration spells (I think he would especially like Transmute Ore)
    Restoration (I'd like to get him Avoid Death)
    Light Armor

    His appearance is based on Tom Hiddleston's portrayal in Thor and Thor 2.
     

    Can1s_Major

    Member
    Introducing: Ki'jami
    Pronounced: Ki-Ya-mi
    Age: 22
    Race: Khajiit Dagi-raht
    Sex: Female
    Weapon: Conjuration (Atronachs) and a vitality-stealing Blue Dragon Ningato blade.
    Armor: Dwemer Battlemage armor with Conjuration and Magicka-enhancing enchants.
    Unlike most Khajiit, who use stealth and silver tongues to achieve their means, Ki'jami prefers to rush in headfirst surrounded by her small but loyal company of companions and Atronachs.

    Background:
    Ki'jami was born under the waning of Secunda and Masser, resulting in her becoming a Dagi-raht, making her smaller and lighter than most Khajiit, and giving a greater aptitude for magic, which she puts to great use in her extensive studies of Conjuration and Enchanting. She comes from a relatively wealthy family of Khajiit nobles who have served the Mane since the 1st Era. Around the age of 16 she left Elsweyr and headed to Skyrim, where she quickly joined the Stormcloak rebellion and became helped bring about the fall of the Empire. After that she left the Stormcloaks and began wandering through Skyrim, eventually running into Esmerelda, who joined her across Skyrim.

    Esmerelda
    Age:25
    Sex:Female
    Race:Redguard/Nord
    Fighting Style:Warhammers and a maid outfit.

    A lycanthropic wanderer who was captured by the Silver Hand group. Ki'jami found her in Gallow's Rock and invited her to join in her wandering across Skyrim.
     

    berzum

    Why is the alto wine always gone?
    Name: Orok

    Race: Orc

    Age: almost 30 winters that he can recall.

    Class: Weapon Master

    Gender: Male

    Career: Best fire wood chopper in all of skyrim, soldier for coin, and has been known to sell weapons and armor both enchanted and not.

    Looks: A brute, even amongst the orc standards, with a crown of horns. With no hair for his enemies to reach in battle. His skin a pale green with a hint of brown, though could be dried blood from the battles.

    Personality: Quiet to new comers, but to those who show respect can be a worthy ally. Imperials and stormcloaks are the same in his eyes, an easy pouch of coin.

    Misc: prefers two handed great sword, but has been known to use the war hammer and battle axe if need be. Also has a taste for mead and fresh game, and those who buy either for him are welcomed to join in feasts and battle tales. He is not one to boast about money But he does have enough on him at any given time to enjoy pleasures and pay for ale. Most of the coin came from hardwork, for as a child he left the village to earn coin. From chopping wood for the bannered mare to selling the pelts of game, he learned early on life in skyrim is harsh as the winter is cold.

    Skill: two handed weapons, Heavy Armor, Smithing, Enchanting.

    Secondary skills: Archery (for hunting game).
     

    T116

    Guardian
    Name: Tristyn Holdbridge

    Race: Breton

    Gender: Male

    Age/Date of birth: 22 years old as of 4E 201, born on the 22nd Hearthfire 4E 179

    Death: Possibly died at the age of 46 though it is unknown.

    Class: Paladin/Guardian

    Moral alignment: Lawful good (follows and upholds most laws but still believes that not every law should be followed).

    Equipment: Later in his life he wears a full set of Ebony along with a sword, shield, and bow. All of the armor pieces were crafted and enchanted by him to fortify against magical and physical threats. The weapons have strong fire enchantments on them along with some health leeching. He also wears his family jewelry ebony rings and amulets enchanted for health regeneration and health fortification. Always takes his maps with him all rolled up in his black leather backpack covering his black burlap cloak (cloak comes with hood that he usually puts over his helmet). Around the age of 22 he wears custom steel armor enchanted by Leanna and crafted by himself. He still at the age of 22 wore his family jewelry.

    Appearance: At the age of 22 he 5'4 weighs 121 pounds, has short dark brown hair (almost black), a little bit of stuble for facial hair. He also has dark brown eyes. His skin tone is wight with a slight tan. Has a scars on both elbows and his left shin from battle, along with smaller faded scars on his cheeks and nose. He fairly skinny but does have quite a bit of muscle. By the age of 41 his hair color faded slightly and he gained more scars and some wrinkles but still looks young for his age.

    Personality: Usually very kind and selfless although he does have a random tendency to become very very angry. Doesn't talk much either so he does stand around silently making things slightly awkward. He loves to make people smile so he tries to help as many people as he can. Constantly strives to be a better person and gain better control of his anger.

    Beliefs: Believes in the standard religion of Tameriel, That there are 9 gods and 13 daedric princes. Favors the god Stendarr and doesn't really mind the worship of Azura. Believes that battle should be avoided unless necessary. Never underestimate your enemies. Believes that the current empire had it's go and it was good while it lasted but now it is weak, he thinks that another empire needs to be established to replace the old one to get things going again.

    Afflictions: Suffers from weakened bones if he uses enchanted items for to long, a day would make his bones 1/3 as strong as a normal Bretons. This affliction is said to be a family curse, how it originated is unknown but it's something that his family had been trying to pice back together for years now. In order to remove this weakened bones affliction temporarily he must rest for half as long without any enchanted items touching his body. So if he wears his armor for too long say 12 hours he must rest for 6.

    Likes: Aedra, Good, Selflessness, Mercy, Light, Avoiding confrontation, The Stormcloak cause, Being a part of a greater cause, Giving, Helping others, Seeing people smile, A challenge (sometimes).

    Dislikes: Daedra, Evil, Selfishness, Vampires, Thieves, Necromancy, Witches, Werewolves, Dwarven related things (they creep him out), Darkness, Being alone, Seeing people sad or depressed.

    Affiliation: Dawn guard, Vigilant's of Stendarr, and the Stormcloaks.

    Occupation: He doesn't really do much besides hunt down all kinds of evil such as vampires, werewolves, witches, and daedra. When he's not doing that he usually helps the people of Tameriel and expects little to no reward.

    Property: A relatively small room with a bed bookshelf and a desk at his old home near Wayrest. Later at the age of 35 he pays for a small fort near Riften to be constructed so that he can share it with his friends and wife.

    Marital status: Married to an Imperial Mage named Leanna she was friends with Tristyn in his years as a teenager. She visited his house to learn about the arcane arts from is parents. They fight side by side against the evils of Tameriel.

    Primary skills: Block, Heavy armor, One-handed, Smithing.

    Secondary skills: Enchanting, Speech, Restoration, Alteration.

    Background: Tristyn was a Breton born in the city of Highrock. His parents were powerful mages that ventured from town to town helping the people of Highrock with injuries, wereboars, and goblin infestations. When Tristyn was a child his parents taught him spells and how to use magic, but he wasn't all that interested in being a Mage. He wanted to be a knight wielding sword and shield and protecting those who cannot protect themselves. So by about the age of 12 Tristyn received training with the sword and shield. But after a only a year of training the city was being attacked by corsairs. Tristyn and his family defended some of the residence of Wayrest and helped them escape, including Leanna. His mother and father built a new house slightly north-east of Wayrest. They needed to take in Leanna because her father had died and she thinks the same for her mother. After the house was done being constructed things went back to normal, Tristyn trained in the sword and shield again until the age of 16 when he was fascinated in smithing and enchanting so he could create his own weapons and armor. When he was 19 he was strong, intelligent, and mindfull of others. He decided it was time to leave home to peruse his dream of becoming a helping hand to the people of Tameriel. He took Leanna with him for a year but she left to join the Collage in Winterhold. For the next two years Tristyn explored Tameriel until he got word of dragons in Skyrim, he worried for Leanna and went to see if she was alright. So he left for Skyrim and that's where he spent the most of his time helping Tameriel. When he was 22 just after Alduin was reported defeated him and Leanna got married in the Riftens temple of Mara. Up until he was 46 he helped many and gained lots of friends including Drakius the Argonian ranger, and Jargo the Khajiit worrier. It's a mystery to wether he died or if he just quit the heroes path to live an average life.

    This character is based off of me in terms of looks, thoughts, and beliefs.
     

    Hellknight Anna

    Empress of the Inferno
    COMPLETE

    GENERAL

    Name: Lady Annabelle of House Ravillious
    Age: Unknown
    Race: Vampire Lord (Nord)
    Class: Blood-Witch (necromancy and blood magic)
    Gender: Female

    Height: 5'8"
    Weight: 152 lbs
    Build: Slender, but fit

    Laterality: Left Handed
    Sexuality: Bisexual
    Marital Status: Single

    Properties: None
    Affiliations: None
    Afflictions:
    Habits: Humming or singing to herself
    Positive traits: Noble, compassionate about others
    Negative Traits: Possessive
    Likes/Loves: Apples, singing
    Dislikes/Hates: Lesser undead, evil-doers
    Fears: The evil within her...
    Aspirations: To become human, or ascend as a higher being without evil.

    Appearance

    1717900-1358728780.jpg


    Skills

    Master:
    Expert: Conjuration, Speech
    Adept: Light Armor, One-Handed, Illusion
    Apprentice: Restoration

    Gear: Raven witch armor
    125d25ffdbda3a808e7aa4729422baf6.jpg


    Weapons: Bound Sword(s)
    MAGINVBoundWeapon.png


    History


    No longer can she remember when she was born, nor the day her 'power' awoken. A child of a true monster, a man who gave up his humanity in favor of the new power he acquired. Lord Kaenos Arcturus Ravillious, a god-like pure-blooded vampire who's power rivaled Aedra and Daedra alike. Anna was the child of a mother who was violated by this monster unlike any other. Be as most vampires share undead qualities, 'a small price for immortality' they say, Lord Ravillious was alive, immune, immortal, and seemingly invincible...

    As Annabelle grew up in her 'human' life standing out among others with her purple eyes and slender and pale complexion, she was loved no different than any other child in her village. Upon her nineteenth birthday her foster father is killed on a night a group of werewolves invaded their village, forcing them to flee. In a new village her foster mother and her lived quietly for some time before Anna started hearing whispers. Nightmares plagued her dreams and she didn't understand why. Eventually a man came claiming to be a warrior priest of some kind, on a holy crusade against vampires.

    Anna joined the man and learned how to wield a blade. Over time she was able to demonstrate the use of conjuration, destruction, and illusion magic rather well, easier than she thought she would have been able to. As the years past she was able to manipulate blood as its own form of power and she was labled as a Blood-Witch and hunted by her fellow slayers just as any other monster. Torn apart emotionally she fled, not wanting to hurt her former comrades.

    The vampires of the world were confused when they met her, sensing their own kind, and yet not... Anna led a group of heroes to the Obsidian Empire where on the thrown her father Lord Ravillious was waiting. The battle was long and hard faught, and many heroes died. Anna, bloodied by battle and laying on the floor dying was approached by the monster within her to let go... to let it take over... to give in to the eternal hunger of darkness. Without a second thought she whispered to it in her own mind 'As long as my father dies, I will gladly pay any price'. The deal was made, and her power had finally awoken. The vampire-side of her took over and destroyed her father, absorbing his blood and spirit within her, only making her into the monster that he was.

    Years past as she wondered between realms, half alive, half something else... For many ages she slept, hoping to die and yet unable to. Three times she awoke in Tamriel... during the First Era, when vampires were first created by Molag Bal, in the Second Era when Tiber Septum ruled, and then later in the Fourth Era when the dragons returned to Tamriel. Each age that passed she felt more and more human again; however, the dark presence that lingered within her was always there. Whispering from its dark corners waiting to be free again, attack whom it pleases, and laying waste and a path of destruction where possible.

    Anna longs to be free of the evil presence within her, but has finally accepted the fact that she is a pure-blooded vampire, a monster. She tries to counter act this fact by helping others, going out of her way to help those in need, protecting the innocent, and accepting a chivalrous code of honor. She will not tolerate evil doers in her presence, nor the presence of lesser undead and will strike them down where possible. She attempts to focus her fury on those who sin or make other suffer.
     

    AirshipCircus

    The Duct-Taped Jack of Hearts
    Name: Dar'Jhirr
    Age: 25
    Race: Khajiit is Khajiit, no? Perhaps you did not see the ears. Suthay-raht, most common of Skyrim.
    Sex: Male
    Sexuality: Khajiit sees only the females, yes.
    Class: Ranger/Bard
    Positive(ish) Affiliations: The Black-Briars/Thieves Guild/The Hunters of Hircine
    Negative Affiliations: The Vigilants of Stendarr/Most City Guardsmen of Nordic Race
    Religion: Azura is the Khajiit Patron Goddess. She is the divine-matron and intentionally created Khajiiti to be the most pretty people. On the other hand, Hircine holds claim over this ones soul so... I suppose they will have to fight over it when this one passes. In the meantime, Dar'Jhirr loves them equally.
    Alignment: Chaotic "Good"? Dar'Jhirr is known to have conversations with himself, believing that the clever bandit god Baan Dar and the Mother-Cat Lady Mara manifest themselves in his head to argue over his conscience. Baan Dar is generally harmless, however.
    Afflictions: Beyond the possible voices in his head? Dar'Jhirr suffers from the "moderate" kleptomaniacal urge to pocket small shiny things if he thinks no one will notice. Maybe that's just a quirk. This one blames breeding. Also, possibly ADHD and a bit clumsy at the worst of times. Maybe a bit too friendly with mead.
    Relationship Status: Single. Dar'Jhirr, however, thinks he is rather dashing.
    Property: A small room he frequents at the Bee and Barb, when he can afford it.
    Appearance: Picture for reference. His body is littered with the occasional scar (each with a story), but the most interesting is the one under his right eye in the vague shape of a cup much like the one in this stained glass window:
    Stendarr_sign.jpg

    navka_khajiit-dovahkiin.jpg
    TESV_Cicero_Boots.png

    Clothing/Armor/Misc: Leather Ringmail Breastplate and pants/ A leather bag for poisons, general survival items, and objects he may have "acquired" over the past day/ A heavy leather traveling cloak with studded shoulders/ A pair of beautiful but ruddy mysterious gold-trimmed boots which he absolutely fawns over/ A silver locket which never leaves his neck/ A pair of fingerless, studded leather gauntlets (sewn onto the left is a brace of 7 lockpicks)/ An ornately crafted shield he picked up off the body of a dead member of The Companions while traveling from Windhelm to Riften. It saved his life from a werewolf attack on the caravan. It's generally strapped on his back./ A simple bards flute/ A wooden pipe.
    elder_rim_shield_by_9thknight-d3gtihu.jpg

    Skills (Mastered):
    Archery/Marksmanship- Dar'Jhirr once nailed a skeever between the eyes from a mile away. Whether or not he was aiming for the deer next to the skeever was never brought up when he told the story. All kidding aside however, Dar'Jhirr is a substantially honed, natural marksman.
    Hand to hand/Pickpocketing- A Khajiit who has spent his life from birth to 7 in a courtesan house and 7 to 19 pit-fighting from the Imperial City to Stros M'Kai to Windhelm and Riften learns many things. He's been beaten senseless more times than he can remember, but he's won far more than he's lost and always gave more than he got in the rings of the pits. He's remained undefeated for several years now in the safety of the pits where he can't run his furry butt off in the opposite direction, shaking his fist at the enemy.
    Skills (Expert):
    Acrobatics/Sneak- As a bit of a squishy ranger who actually values his life in the harsh land of skyrim, it is essential that one utilizes the clever ability known as staying out of the gods-damned way of the pointy end of a weapon by all means possible. As one should know, Khajiits are natural jumpers and climbers. And runners (very important, running). This makes it easier for him to leave combat, jump off a cliff, get up and brush himself off, an proceed to run his furry butt off in the opposite direction, shaking his fist at the enemy.
    Alchemy- Dar'Jhirr loves to sniff and pick pretty flowers which he will later use in a deadly poison.
    Skills (Adept):
    One-Handed- He has the skill to use a rangers sabre that's gotten him out of a scrape or two when he needed to keep his distance from the enemy.
    Block- If there's nothing to climb, no high ground, Dar'Jhirr refuses to be without a way to defend himself while he's running his furry butt off in the opposite direction, shaking his fist at the enemy.
    Weapons: A malachite dagger (shown in character picture), a hunter's blade, and a surprisingly supple and effective hunting bow gilded with mammoth ivory.
    1002-3-1325445353.jpg

    Magical Abilities: Magic!? Gah! Where!?
    Personality:
    Drunk- Forward, charming in an eccentric, roguish (perhaps a bit too roguish) sort of way, laid back and confident. Dar'Jhirr often challenges people to contests of skill or strength when inebriated likely due to an increased drive to impress women or something.
    Sober- Still charming and forward, just a little more jumpy or paranoid in the presence of suspicious activity.
    General- Usually willing to aid a fellow Khajiit or Argonian worker, certain elves; random flashes of intuition; thinking out loud; boyish curiosity.
    Likes: Apples, Mead, Pit-Fighting, Exploring, The Fairer-Sex, Playing his Flute, Smoking "Elves Ear" and "Moon Sugar" in his pipe.
    Dislikes: Werewolves, Nord Warriors, Magic, Missing a shot, Occasionally The Fairer Sex, Losing a bet or contest, the color "Mauve".
    Bio:
    Dar'Jhirr was born a single cub to a single mother working as a courtesan in the Imperial City. Unable to afford a real home, and his mother Ji'Rasha unwilling to send him off to a relative, he resided in the courtesan house (a situation which he complained about very little). Suffice it to say his childhood was not..."average". Dar'Jhirr's mother always told him to work hard and become a "Big, strong cat" so he could "Jump out of this bad life". She didn't want him to end up as a criminal and the influence of the other courtesans while kind and with the best of intentions didn't do much to help. It's difficult to become an upstanding member of society when most of your motherly influences are prostitutes that teach you pickpocketing skills and the quickest way to knock a man out.
    Sometimes when his mother would leave, little Dar'Jhirr would become nervous to the point of near panic attack. She took him aside one night and told him that when he worried about her, he should sleep under the statue of Talos in the Market District. She told him Talos was great Nordic leader that protected the empire, and that if he could protect all Tamriel then he could protect them from harm.
    As Dar'Jhirr grew older, the winds of destiny began to shift. His mother was unable to continue paying for him on a courtesans salary and his penchant for getting into trouble was becoming too much to handle. After nearly getting his hand cut off by an overzealous Imperial Watchman who had stalked him for a day simply for snagging an apple, Ji'Rasha finally sent conceded and sent him to her brother Ro'Kharj in the Arena at 7 years of age. Unable to return and visit the courtesan house, Dar'Jhirr exchanged letters with his mother. After six months the letters stopped coming. Confused and alone, Dar'Jhirr spent the next 10 years growing into a man traveling around Tamriel and fighting in the pits before he left to seek his fortune. It's during this time that he began hearing the voices of what he thinks are Mara and Baan Dar his head. It is also during this time that he renounced any belief he had in Talos for his uncle's deities Azura and Hircine. This led to a minor disagreement with the Vigilants and lead to Dar'Jhirrs feelings of distaste for those counted amongst their ranks
    He ended up in Riften, started working for the Black-Briars and the Thieves. He still works to find his mother and seek his fortune, but his contacts in the Guild are quickly being exhausted.
    Goal/Aspirations: To become a "Big, strong cat" and "Jump out of this bad life." like his mother wanted, and then to find (or find out what happened to) her.
     

    AirshipCircus

    The Duct-Taped Jack of Hearts
    GENERAL

    Name- Ma'Nchitar the Black
    Nickname- The Bear-Cat.
    Age- 36
    Race- Khajiit/ Cathay-Raht Khajiit is the best Khajiit. Because size matters, yes?
    Gender- Khajiit is very male. Male as they get. Let's take a look. You can't resist.
    Alignment- Chaotic Neutral. This one thinks all people are beautiful, unless you piss him off.
    Laterality- Ambidextrous. This one thinks all his hands are beautiful.
    Class- Pirate, Bard
    Sexuality- Heterosexual
    Relationship(s)- Do tavern wenches count? No? Okay.
    Afflictions/Diseases- A deep wound in his side, sustained during his capture that severely hinders his previously superior physical prowess/ A minor gimp in the right leg, likely to only get worse with the coming ages/Alcoholism/Recovering Moon Sugar addict
    Positive Affiliations- Hunters of Hircine, Pirates from Western Hammerfell to Eastern Skyrim/Cyrodil, Underworld contacts in Elsweyr.
    Negative Affiliations- The East Empire Trading Company, The Dark Brotherhood, Imperials, Stormcloaks
    Property- None
    Religion- There are no Divines. This one believes that the Aedra and the Daedra are equal halves of every man and should be treated thus. All gods are beautiful. Except Hermaeus Mora, very ugly. However, Dibella is the best. Hands down. Yes?

    VISUAL -http://fc08.deviantart.net/fs71/f/2013/087/4/9/49e58f79997864df8448ae2dfc11f9f3-d5yxzr6.jpg <---Just with black fur, no eyepatch, and without all the weird, spiky armor and roman stuff. His clothing description is below in the visual section.

    I suppose this is more of a "Skyrimized" version in terms of graphics, still just with black fur and no Ancient Nord stuff..
    5267590-1360039137.jpg

    Khajiit wears red and yellow striped pants. Very important.

    Height- 7'4"
    Weight- 298 lbs
    Eye Color- Yellow
    Hair Color- Purple-black
    Clothes- Sack cloth shirt, dirty yellow and red striped pants in need of repair, dirty footwraps
    Weaponry- Claws, teeth, anything this one can get his hands on. They say Khajiit once beat a man to death with his own wife. Ma'Nchitar neither confirms nor denies this.
    Misc- Khajiit has tattoos on the molars of his jaw, but not his front. Those are his money-teeth. They can been seen when he flashes a toothy smile/ Assorted scars (mostly hidden by fur).

    ATTRIBUTES

    Primary-
    Hand-to-Hand, Sneak, Block
    Secondary-
    Pickpocket, Smithing, Marksmanship, One-Handed

    PERSONALITY

    Positive- Clever, Witty, Unyielding in a promise, among other things...
    Negative- Merciless, Cold to those he does not trust, and perhaps a tad batplops crazy.
    Likes- Hunting, Drinking, Women, Khajiit also enjoys the Swashbuckling
    Dislikes- This one dislikes the stuck-up Imperials and their stuck up Empire Trading Company. The damn Nords are no better with their docking prices and bad eye for prices.
    Goal(s)- This one has one simple wish. The humiliation and eventual murder of the people who put Khajiit here. Ma'Nchitar also wants his freedom on open coasts again. Two, then. Two wishes.

    BIOGRAPHY

    Ma'Nchitar is one of a set of triplets. There was Ma'Nchitar of course, then Dar'Khir, and Ki'haja. Left in an oasis by parents who did not want them, they grew together in the markets of Elsweyr working as thieves and beggars, living as the greatest of friends. All good things must come to and end though, and his brother Dar'Khir received the opportunity to become a monk in the service of the mane at the age of eleven. His loss was met with great sadness even though they knew Dar'Khir was now living a better life, and Ma'Nchitar and his sister Ki'haja were forced to survive without him.
    The older Ma'Nchitar and Ki'Haja grew, the more and more they came to rely on the other to watch the their back. By the age of 17 they were fighting together in the Death Pits of Western Elsweyr for the enjoyment of Imperial merchants and the Khajiit aristocracy. However as stated before, everything good will end eventually. Ma'Nchitar's growing taste for Moon Sugar was quickly putting them in debt and they were forced to flee to Senchal in the south and join a crew of pirates sailing around the Cyrodil and Hammerfell Coast where they spent their time growing in reputation, known as "The Jaquar" (Ki'Haja) and "The Bear-Cat" (Ma'Nchitar).
    After years of plundering on their ship "The Burned Hand", 2 missed attempts at assassination by the Dark Brotherhood, and 6 consecutive jail-breaks in Hammerfell, the Crowns sought aid from the Imperial Occupation of Skyrim in dealing with Ki'Haja the Jaguar and Ma'Nchitar the Black. Three warships were sent to take them down: The Pride of Akatosh, Stendarrs Mercy, and the Septim Interceptor. Finally, after a chase that lasted three weeks and a day, the Septim Interceptor was the last one left standing. This included "The Burned Hand". Shipwrecked and soon to be surrounded, Ma'Nchitar, seeing no other options, unexpectedly forced his sister to run to the last rowboat before she was taken. Separating in that moment was the most difficult thing either of them had ever done. Without Ki'Haja by his side, cornered like an animal, Ma'Nchitar the Black flew into a violent rage of temporary insanity which he can't fully remember himself.
    The Imperial Report is as follows:
    30th of Frostfall, 4th Era, 199, Evening
    The wreck of the Burned Hand yielded the bodies of the entire crew (with the exception of the targets). Believing them to have run into the jungle on the island, I sent 5 of the 37 remaining crewmen inside to scout ahead. That night while gathered in the camp, we heard the screams. At least we know they're here.

    31st of Frostfall, 4th Era, 199
    I took the entire garrison and searched the jungle outskirts this morning to no avail. On our return we discovered two bodies on a pyre near the outskirts of the camp. They were burned beyond recognition. Only when we discovered one was wearing an engraved wedding band could we confirm that these were two of the five sent in the night before. The men slept close to the middle of the camp that night. Legate Allectius swore he saw two dim yellow lights coming from the trees but I told him to keep quiet about it. I'll not have my men losing morale on this mission.
    32 men left.

    1st of Suns Dusk, 4th Era, 199
    I had fifteen of my best men stay in the camp today. If those cats tried to get in, they'd be dead before they could show a fang. We searched further into the jungle but we suspect there's still a mile of uncharted land. The boys have already started calling it the "Deep Jungle". Legate Allectius discovered a body near the edge of this "Deep Jungle" hanging from a tree by the neck. Well, when I say discovered I mean it fell on him. The body was quickly identified as Officer Gorn Wide-Arm, one of the few Nords in my garrison. I had difficulty believing that someone had actually managed to branch strong enough to string up Gorn until I saw the body, or lack thereof. He had been mutilated, and was missing his right leg and arm. We burned his body before the rest of the men could see. I would have given him a more fitting funeral if not for his state at the time. It didn't take much investigation to realize that it was no sword that cut him up, but teeth. I don't know what exactly is going on here, but I'm running out of ideas. We were supposed to be back in Solitude by now with that cat in chains. On return to the camp we took a count and realized that three of the seventeen men I took with me that day had disappeared. We held a memorial service that night and I doubled the guard. I'm taking my best men and entering the uncharted area tomorrow.
    29 men left.

    2nd of Suns Dusk, 4th Era, 199, Morning
    After a brief meeting with the men, I gathered the ten I trusted most and left the Legate with the other 17. We're going to take the trees apart branch by branch if we have to. I'll not be made a fool of. These cats are going to the block if I have any say in it, then i'm resigning from service.





    5th of Suns Dusk, 4th Era, 199, Evening
    This is Legate Allectius, now acting Commander. After two days of absence, the Commander's body washed up on the shore this afternoon and was discovered by five of the men who had gone in a group to relieve themselves. They found his journal in a water-soaked pack ten feet up the shoreline. Commander Ignacious' neck had been broken and his face was frozen in a scream. I don't know what he had witnessed to make him look like this but it seems like it's my responsibility now as all the men are looking to me. I can't sail back to Solitude in disgrace. The Commander's body was placed on the ship in a flag until such time that we can do a proper service on the ocean.
    As it stands, we have 17 men left including myself.

    6th of Suns Dusk, 4th Era, 199, Morning
    One of the men from the original party of five came running into the camp at 2 a.m. this morning. He was covered in blood, uniform in tatters and screaming something about "Yellow lights in the darkness" and "Swallowing them whole". We tried to make sense of his words but he died before we were able to get him to the healer. However after clearing him off, we discovered that beyond a few cuts and scratches he was unharmed. The healer could find no poison in the blood so of course the fools here claim that he died of fear. I can't let this continue, therefore I'll have to take my remaining forces into the Deep Jungle and flush these criminals out before a mutiny occurs. If need be, I'll burn this jungle to the ground.
    17 men left.

    7th of Suns Dusk, 4th Era, 199, Evening
    In all my years of fighting with the Legion, I'd never seen nor expected to see anything like that cat. A half hour after entering the deep jungle on the 6th, we discovered the last two missing men from the first party sent when we landed. They were hanging from their necks like Gorn had been. They were also missing limbs like Gorn. We pushed on, and I had to constantly put out of my mind the feeling of being watched. The sun was beginning to set when we finally entered into a clearing and discovered a crackling fire on which was roasting an unidentifiable piece of meat. Before we could take four steps, the beast let out a roar that chilled me to the core, sprung from the shadows, and tore out the throat of the man next to me. After cracking the skulls of two of my men together, breaking my arm, and throwing several of us the over into the treeline, one of us managed to get a blade into his side. The resounding howl noticeably curdled the blood of every man around me, and even with a legionares blade still in it's side it took ten of us to bring it down. I lost five good men to that monster, but he's in Imperial Custody, covered in chains, and under 24 hour guard. We were unable to treat the wound for several hours after securing the beast due to his being agitated when any of us got close. He eventually collapsed from blood loss and we did what we could. However, it seems the wound will likely never fully heal and the healer isn't willing to study him when he's awake.
    This all being said, we have yet to find his sister and have concluded that she is not on the island. This would mean that he could have caused the devastation to my crew single-handedly, and i'll see him carted off to Drahonnal if I have to send the orders and drive the carriage myself. He can rot in the ebony mines with that wound and the rest of the filth no one wants to think about.
    17 men alive. 9 bodies unaccounted for. Time to sail home.
     

    Lordofthemelons11

    Lord of all type of Melons (including Watermelons)
    Name: Zerah-Jin
    Age: 20
    Race: Argonian
    Sex: Male
    Sexuality: Straight
    Class: Spellsword/Mercenary
    Positive(ish) Affiliations: Mages guild/Companions
    Negative Affiliations: Vigilants of Stendarr/Orc strongholds/silver hand
    Religion: Believes in the 9 divines but mostly Dibella(If you read my fanfic you'll find out why)
    Alignment: none
    Afflictions: Dragon souls affecting his feelings, makes him vicious and sometimes pitiless.
    Relationship Status: denies having any affection but sleeps with Saadia after after saving her from alik'r (She has a strange lizard fetish which Zerah is ok with)
    Property: None, set up camp sometimes, or stays in an Inn. (Favourite inn is the bannered mare)
    Appearance: Dark purple skin, with blue tattoos all over body, scar below right eye from the female captain at the beginning of game, scar right above crotch from a sexual accident with a certain Khajiit, various other smaller scars.
    Clothing/Armor/Misc: Spellbinder Runic Armor with one glove's palm cut out for magic use, amulet of dibella, lantern strapped to hip, bandolier of potions strapped around waist
    Weapons: Dragon bone long sword, Dwarven dagger strapped to the inside of his boot, Elven bow with special dragon muscle fabric string
    Magic: Blue flames which he learned when he went in to Oblivion, Healing, Conjure blue flame atronach, conjure familiar
    Skills: Destruction, one handed, conjuration, heavy armor, light armor
    Personality: Nice when the time is right but if you catch him in a bad mood he might tear you apart (literally), a rebel between both stormcloaks and imperials, helps out both sides but sides for goo with no one.
    Likes: Exploring, Experimenting, Moon sugar, Skooma (only on rare occasions), werewolves, swimming
    Dislikes: Nords, Imperials, Vampires, green, fish, people in general, competition, daedra, thalmor
    Biography: http://skyrimforum.com/sf/threads/zerah-jin-the-elsweyr-born-argonian.47672/
     

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