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    A

    Apollyon Yagami

    Guest
    Name: Sirenia

    Gender: Female
    .
    Race: Imperial

    Class: Knight/Conjurer/Necromancer

    Factions: College of Winterhold

    About:
    -Highly intelligent.
    -Can summon creatures and reanimate corpses.
    -Uses one handed sword and shield.
    -Expert in soul-binding techniques.
    -Clever strategist.
    -Often avoids using violence to get things done.


    Bio:
    Sirenia came from a very old familly of Necromantic Warriors from Cyrodil, but did not receive trainning like the old members of her familly, the oblivion crisis wiped their wealth and their vast library, and what is left today of this familly is nothing but a shadow of what it was, they were forgotten, there is nothing left of them, most of them don't even know their own history, they're nothing but normal people scattered through Tamriel. Sirenia learned about her origin in a dream she had, where a ghost claiming to be her ancestor told her everything about her familly and their inclination to necromancy. Sirenia traveled to Skyrim to master her skills at the college of Winterhold.
    .




    RHH3aWe.png
     

    Zancrow Dorgoneel

    The New God
    BASIC
    Name -Zancrow Dorogneel
    Race - Nord
    Age - 19
    Class – Mage
    Hometown – Cyrodil
    Laterality - Both
    Sexuality - Straight
    Relationship Status - Single
    Afiliations – The Grimiore Order
    Property – None
    Alignment – None
    Religion – None

    APEARANCE
    Zancrow has long and spiky blond hair that reaches down to his lower back. He is usually depicted with a psychotic grin on his face as he shows his teeth. His red or pink pupils consist of several concentric circles, which further enhances his crazed appearance. He wears a yellow and dark blue skirt-like armor with a red waist ribbon that exposes the right side of his chest as well as his right shoulder, where his guild mark tattoo is located.

    SKILLS
    Primary – Black Flames Destruction Magic
    Secondary - Fists
    Battle Tactics – Reckless attacking, not thought out.

    PERSONALITY
    Positive Traits - Loyal, Hard worker if its something he likes
    Negative Traits – Sadistic, Impatient
    Likes – Nothing in particular
    Dislikes – Dragons, Gods
    Aspirations – To fix the Order he once was in

    BIO
    Zancrow was born and raised into the Grimiore Order, it was a order made up of 7 people who called themselves the 7 Kin of Purgatory: Riog, Volki, Lolindir, Ferdirand, Gasok, Vikino, Silosk. They thought they were doing the gods bidding, by creating a new world, having to destroy the old one. They started their attack on a village named DarkVale, once they destroyed that one, they went on to the next. But soon after, the Blades found them and killed them all. Zancrow managed to escape, being only 10 at the time he ran from Cyrodil to Skyrim, he had met many people along the way. Friends, enemys. But someone in particular stood out, a mage named Forbest taught Destruction magic, though a more powerful one. Black Flames, and type of dark magic that was lost to the ages. After Zancrow left he considered himself a God, a new one that would repair the order and find a way to make a new world. He is a wandering man with no home, he usually uses his time finding people to repair the order.
     
    Camrick Petite
    Breton Historian
    Basic Information
    Name: Camrick Petite
    Age: 50
    Birth Place: Daggerfall
    Birth Sign: The Mage
    Race: Breton
    Class: Historian
    Gender: Male
    Voice: Similar to Stephan Molynuex
    Laterality: Left handed
    Sexuality: Straight
    Marital Status: Bachelor
    Properties: Small cabin in the mountains near Solitude
    Affiliations: The College of Winterhold
    Alignment: Chaotic Good
    Afflictions: None
    Religion: Agnostic
    Patron Deity: None
    Personality
    Positive Traits: Intelligent, Well-Read, Jovial, Open-minded
    Negative Traits: Arrogant, Slightly Lazy, Scatterbrained
    Quirks: Has to arrange his food in a certain way.
    Skills
    Conjuration, Illusion, Building and Fixing Dwemer Automata.
    Appearance
    Height: 6.1 Feet
    Weight: 220 lbs
    Build: Medium build. Slightly Overweight
    Eye Color: Hazel
    Hair Color: Black with streaks of Grey
    Gear
    Armor: Traveling Robe with small personal enchantments.
    Weapons: Dwemer Staff, Dwemer Spider
    Misc: Fights using a rebuilt Dwemer Spider
    History/Biography
    Born into a noble family, Camrick showed an aptitude for study and magic. Shunning the politics his family favored, he devoted himself to learning everything about the Dwemer. His family did not approve and quickly found misconduct with which to base banishment on. Thrown from his home he found a small town in the mountains of Daggerfall to set up shop as the village wizard. Using his skills to pay for his room and board he began studying and visiting the ruins in that area leaving the town after he learned all he could. Camrick enjoyed his peace for over twenty years, until his prized Dwemer dagger went missing and turned up next to the corpse of a local child. Camrick was innocent but the townspeople held to other beliefs. Soon enough his name was on wanted posters across Dagger fall. He quickly left the province and bought a cabin in Skyrim where he resides to this day.
     

    AS88

    Well-Known Member
    Staff member
    Camrick Petite
    Breton Historian
    Basic Information
    Name: Camrick Petite
    Age: 50
    Birth Place: Daggerfall
    Birth Sign: The Mage
    Race: Breton
    Class: Historian
    Gender: Male
    Laterality: Left handed
    Sexuality: Straight
    Marital Status: Bachelor
    Properties: Small cabin in the mountains near Solitude
    Affiliations: The College of Winterhold
    Alignment: Chaotic Good
    Afflictions: None
    Religion: Agnostic
    Patron Deity: None
    Personality
    Positive Traits: Intelligent, Well-Read, Jovial, Open-minded
    Negative Traits: Arrogant, Slightly Lazy, Scatterbrained
    Quirks: Has to arrange his food in a certain way.
    Skills
    Conjuration, Illusion, Building and Fixing Dwemer Automata.
    Appearance
    Height: 6.1 Feet
    Weight: 220 lbs
    Build: Medium build. Slightly Overweight
    Eye Color: Hazel
    Hair Color: Black with streaks of Grey
    Gear
    Armor: Traveling Robe with small personal enchantments.
    Weapons: Dwemer Staff, Dwemer Spider
    Misc: Fights using a rebuilt Dwemer Spider
    History/Biography
    Born into a noble family, Camrick showed an aptitude for study and magic. Shunning the politics his family favored, he devoted himself to learning everything about the Dwemer. His family did not approve and quickly found misconduct with which to base banishment on. Thrown from his home he found a small town in the mountains of Daggerfall to set up shop as the village wizard. Using his skills to pay for his room and board he began studying and visiting the ruins in that area leaving the town after he learned all he could. Camrick enjoyed his peace for over twenty years, until his prized Dwemer dagger went missing and turned up next to the corpse of a local child. Camrick was innocent but the townspeople held to other beliefs. Soon enough his name was on wanted posters across Dagger fall. He quickly left the province and bought a cabin in Skyrim where he resides to this day.

    Hadvar: "You on the run from some court intrigue?" :p
     

    shadowkitty

    Mistress of Shadows
    This RP card is for Conquer with Fire RP
    conquer_with_fire_final_by_boogthefurious-d6yxqwbsmall.jpg

    Banner made by Specter of Death



    This is my colour for RP
    Name: Indari Shadow-Cat
    Race: Nord
    Age: 19
    Sexuality: straight

    Hometown: small settlement in the Rift south from Riften. Now lives wherever the road takes her.

    Class: Rogue, fighter, scout. Has taken the occasional assassination job.

    Alliances: a nord but raised away from the civil war, wants no part of it. Is fascinated by the writings about the dragons.


    Magic: knows a little, can produce a small flame and a bit of healing.

    Weapons: Primary – Archer Crossbow her father had made for her birthday, she can also use it as a melee weapon due to the dragonbone spikes on it, secondary - one handed (ebony sword that was her father’s). Indari is an excellent archer and a good person to have as a scout and a backup in the shadows. She can fall back on her sword if in close quarter melee.

    crossbow.png

    Appearance and Dress: as in picture below, but with crossbow slung on her back and ebony sword at her side. Also she has longer and lighter blonde hair, with deep blue eyes. She also wears a heavy travellers cloak when on the road, and carries a leather satchel.

    Giles-Ruscoe-The-Rogue.png

    This is not my picture, all credits go to the artist.

    Bio: Indari was raised by her father, as her mother had died when she was just a baby. Her father, a former soldier in the civil war (Stormcloak) raised her as best he could and that meant training her in the ways of the battle. She is proficient in using a sword but she prefers her crossbow. One day while she was out hunting, her small village was attacked by a dragon and everyone in it slaughtered. In her father’s last dying breaths he bequeathed to her his ebony sword and made her swear to avenge the deaths of them all.

    Indari, overwhelmed by her father’s request, desperately travelled the province of Skyrim, seeking out any knowledge of dragons she could find, be it in the written word or from the stories of those whom she met along the way. She wants to find the dragon that destroyed her village so that her father’s spirit can rest in peace. Along the way, she has been forced to take on odd jobs, some of them not so reputable, in order to survive. She has lost her way and is in need of a guiding hand to help her back on her path. She feels the new alliance between the Blades and the Greybeards could be her salvation.

    Traits: Good – Indari will try anything and is not afraid of hard work. She is a fiercely loyal friend to those that can break down her walls and gain her trust. She is extremely good at blending into the background and is therefore a good person to send in as a scout, or sniper. Usually happy and likes a drink.


    Bad – She often misjudges people and has been taken advantage of once or twice, so she is a little wary when she meets new people. She can be stubborn and a little ruthless when in battle. She is feisty and likes the company of men and would argue that this was not a bad trait at all. She can appear to be insensitive to others feelings at times but she is actually a little naïve when it comes to personal relationships.
     

    Drasok Ghett

    Lol, Im new :P
    Name:Andrew Hadvir​
    Alias:The Child, The Tamer​
    Race:Nord​
    Age:13​
    Gender:Male​
    Family:Crystal, His Mother. Zack, his younger brother.​
    Personality:Very rash in stressful situations, He is very loyal and will keep his word, Kind towards his friends but is shy to new people.​
    Affiliations:None​
    Skills​
    Expert: One handed​
    Adept: Lute playing, Light armour​
    Novice:Magic​
    Bio: Andrew lived with his Mother and brother untill he was 6, but he hated how everything was handed to him and decided he would leave to skyrim​
    and learn how life can really be. On his journey he befriended people that have greatly impacted his life, like a blacksmith who crafted the sword he uses today, Or the woman who taught him how to play a lute. They all helped a stranger, and even though he is shy, he trys to repay the debt that he owes to the world.​
    20635b4686d4c70bbd9c38197f708b90.jpg
     

    TheCaptain

    The Mad Conductor of Words
    Name: John Brunwulf
    Gender: Male
    Age: 29
    Race: Nord

    Political outlook: he's a Stormcloak, John wants an free Skyrim and the only he doesn't like about Ulfric is how he treats the other races

    Equipment: 4-5 small throwing knifes, a bigger knife attached to his belt, a Katana that he hangs from his side and a Black Dwarven Bow which he usually uses for long ranged combat only.

    Appearance: a very strong looking build, blue eyes, 5 o'clock shadow bread, few scars, short black hair and he's 5,11 feet tall and weighs 270 pounds.

    Clothing: this armor is the one John wears, I changed it mainly because there were a few things that I thought got in the way of the picture.
    ec375cd8992eb9c9b16988e74fba2ce9.jpg


    skills:John Brunwulf is a capable survivalist, he also has an expert skill with a sword, a master of the bow, in hand to hand fights John can handled himself, beast form nough said.

    Bio: John never knew his birth parents as a baby he was left the doorstep of Jorrvaskr The Companions who lived there took him in and raised him as one of their own, Kodlak Whitemane "The Harbinger" taught him about Society's current sorry state as he called it, History, Maths and English, Vilkas and Farkas taught him how to fight Close Quarters, Bare Handed, One Handed, Two Handed and Duel Wield while Aela the Huntress taught how to hunt and use a bow, later on in his life he became a member of The Circle which is comprised of the senior members of The Companions and even later he found out they're all Werewolves and he became one himself after drinking blood, nowadays he travels all of Skyrim looking for jobs worthy of his time and a new place to branch the Companions out of Jorrvaskr.

    just before this though he tracked and hunted Vampires for nearly 4 years now, he learnt their habits, possible persons they would feed on, how they worked inside and outside and he learned how to kill them and have done so many times that he's lost count.

    Personality: A disciplined but caring person, Brunwulf despises any other cowardly or disobedient man. He also has a habit of stabbing said cravens/dissenters immediately and on his own judgement and no one else's.
     

    Enthuz22

    Member
    Name: Kishan Braudil.

    Age: 27 years.

    Gender: Male.

    Race: Nord.

    Date of Birth: Morndas, 5th of of Hearthfire, 4E 174.

    Birthsign: The Lady.

    Place of Birth: Dawnstar; Skyrim.


    [want a pic? look at my profile pic!]


    Nickname(s)/Alias(es): N/A.


    Sexuality: Heterosexual; attraction to the opposite sex – in this case, females.


    Religion: His belief includes the Eight Divines, more notably Akatosh, Arkay, and Kynareth. He enjoys the Breton legend of Ebonarm, also, and proclaims a disinterest in Daedra.


    Current Residence: Morthal; Skyrim.


    Affliction(s): Not initially. This will most likely change in-RP; if it does so, I will not update this, but I will make a note of it in my signature, along with occupations and affliations. All diseases have a likeliness to come across Kishan in-RP, with an exception of werewolves, seeing as they are more commonly prone to killing than to the limited drainings of vampires. Remember, although vampirism and lycanthropy are both hostile diseases, more natural diseases such as Ataxia, Bone Break Fever and Rockjoint can be just as dangerous.


    Occuptation: Bounty hunter, initially. If work gets too dry, he will move, but it has not yet proven so.


    Affliation(s): No initial affliations with any guilds or factions. If he had to go with a faction, he would step in with the Thieves Guild, although he has no particular interest in thievery.


    Political Views: People believe in what they believe in, no exception. The Thalmor are power-hungry and believe in their dominance over all else; but how could anyone hope to change their minds about that, just as nobody can prove the existence of the divines? He leaves the politics alone as much as he can, leaving it to the rest of the world to figure it out. If the ideals of a political party, however, become openly hostile or have changed their ideals, he may be “forced” to take an extra step back. It would be a rare day when Kishan's hand is forced into a political opinion.


    Physical Details: Kishan's eyes are light-green, his eyes narrow and clear, with a slight hint of fatigue at the corners of his eyes. If unbound, his hair would be naturally straight and tickle his upper back. He usually keeps his hair bound into a bun, however, and may even cut it. It is a deep dark-brown color, and a few thick strands spill out onto his forehead. His eyebrows are neutrally curved. Kishan sports a very light, thin, and nonetheless rogue-styled circular beard, with peppered facial hair along the top frame of his neck and his jaw, connecting to his hair line just in front of his ears. It is very likely that his heard will thicken in time. (If in the vanilla character creation for a Nordic male's facial hairstyle, you'll notice that there are two lines of beard styles very similar to each other, the first with facial hair along the jaw and the other with a simple circle with no facial hair along the jaw. He has the first one, with the facial hair along the jaw; it is three options to the left (decreased) from the first one's thick option. In time, just imagine his beard going from that option to the right – thicker options, that is, which show that over time, his beard has grown.) Due to archery practices over several years, he has fitting muscular tones, which show in his posture. It may not seem like he's real buff – that's due to the muscles tightening with use and becoming closer to the general bone structure; his muscles, therefore, are hard to the touch, and not at all tender except for in the forearms. He sports callaused hand joints, and the insides of his forearms are lined from his earlier years when he was beginning to learn archery. An old scar from such a time could be spotted along his jawline, vertically sported, although it is so old – although it had been deep and fleshy once – that all that is left is the skin of a scar, tight and hard, long-since healed


    Alignment: True-Neutral; doing what feels right and seems like a good idea, a true-neutral doesn't feel strongly in one side of any argument, and doesn't believe at all in the elements of solid good and evil, law and chaos. They tend to stray from conviction and bias, rather than a commitment to neutrality. They think of good, generally, better than evil. Nonetheless, they are not committed to keeping good in power – only keeping evil out as long as it is an obvious threat to the balance between both. Again, rather than commiting to neutrality, they focus on philosophy. Uusually, true-neutral is the best alignment one could hope for, as it is well-balanced and mindful; however, it can also be incredibly dangerous if it represents apathy, indifference, and a lack of conviction. Luckily, Kishan is one of the “good” true-neutrals.


    Class: Ranger; skilled stalkers and hunters, they make their home in the winderness. Their combat education is equal of a warrior, but they lack the dedication to the craft of fighting. Instead, the ranger focuses his skills on training again a specific enemy that he most likely holds a grudge against and hunts above all others. However, Kishan is generally aimless, although he does claim to be a bounty-hunter – that is not what his target type is meant to be. They often accept the role of guardian, aiding travelers when they wander into the woodlands. Their skills alow them to move quietly and stick to the shadows, especially in their natural settings, and have an included unique knowledge of the creatures that live in that specific setting – in Morthal, trolls and the rare chaurus come out only at night, and their probabilities of entering town domain – especially chauruses for their nesting season – is a small percentage more likely than basic creatures of the lands surrounding Morthal, which is similar to most of Skyrim except that the swamps and bogs surroundng Morthal have a higher population of spiders. An experienced ranger has such a tie to nature that he can actually draw from the surrounding natural power to cast spells, much as a druid may, and like a druid a master-ranger is often accompanied by one or more animal companions. This comes much easier to Bosmer. However, although Kishan is a generally experienced ranger, his only magical resources are his own, although unlike most Nords he has a higher magical absorbtion probability, meaning that he leans more towards magic. That is common for rangers, as they are not only masters of archery and stealth, but also of magic, accompanied by magic and a voice sweet to the ears of strangers.


    Major Skills: Archery, Light Armor, Sneak, One-handed, Speech, Alchemy.


    Minor Skills: Illusion, Alteration.


    Spells: Oakflesh --- Novice Alteration --- improves caster's armor rating by 40 points for a minute.


    General Skills: Navigation/cartography; movement noticeably more silent and less likely to be detected, especially in woodland settings; survival; hunting and skinning; fletching.


    Weapons: His choice melee weapon is similar to Orcrist from LotR lore – it's spine is straight, but the one-sided blade is curved inhard a hand from the hilt, thickening two hands from the tip before smoothing back to a neat, thin point. However, the curve inward is less dramatic, and the thickening near the end of the sword is less noticeable. It is a dark-stained steel, forged after an ancient Hammerfell blade, with altered edges to better fit “modern” Tamrielic combat. The hilt resembles a “sleeping black wolf”, one eye closed but the other slitted open, revealing a tiny flash of a carved dark amethyst. The hilt is curved noticeably, also, although it is short enough to make wielding it with two hands uncomfortable. This type of sword resembles a “cleaver” or Chinese dao. Orcrist's engravings re not on this sword, which means no elvish swirly marks. It's name is Idris. He had found it in the hands of a criminal during one of his bounty-missions, and took it for himself; the name 'Idris' was carved near the hilt, and so it was named. It's edge stays solid, and it has not yet failed him.
    He also carries a skinning knife, but that is not used for combat, although he does keep it close on his person (inside of boot, not very deep – it's a thin knife, with a very closely-compacted sheath that keeps the edges from goring the shin of his leg) instead of in his knapsack or at base.
    His usual weapon is a murk-wood (Kishan's name for the swampland-woods surrounding Morthal, as they are murky and dank) bow, strong and supple. He keeps an eye out for when he will need to replace it, as the string will soon fray and the wood will soon bend and splinter. A much more suitable bow would be a steel bow, with leather wrappings to keep it from gleaming. Arrows are less of a problem, as he is willing to set out to nearby holds (although he hasn't yet, although he will soon due to Morthal's poor trade and Dawnstar's aversion to luck) and he knows how to fletch them.


    Apparel: Leather armor similar to Thieves Guild armor, although it has no band of pouches across the chest; it is replaced by non-metallic strips to keep the quiver firmly in place. Also, the shoulder armor pads are larger but made of softer leather, and the chest armor extends to cover the top part of the thighs. The knee pads are much smaller and softer, also; the gauntlets are thicker, although softer at the insides of the forearm, and the right gauntlet extends to create a thin but hard three-finger glove of sorts so that the archer, Kishan, will not have his fingers grind and bleed via the bow-string. The hood is stiffer and looser.


    Items: Foodstuffs are for running back into the town inn. On his person, Kishan keeps a small knapsack with a leather notebook and emergency foodstuffs, along with bounty-letters and a leather water canister. When he returns to Morthal and it's Inn, he often has a stash of books waiting for him.


    Personality: Kishan is one to keep his silence only to prove a point, or to seek out truth. Much more goes on within his head than any words that flow from his lips. He is a seeker of knowledge, and immensely enjoys philisophical arguments and conversing with strangers on many topics. He is curious and yet wary, keeping words from his heart and experiences close to mind. His personality will further develop in-RP, and details of his personality will soon be clear to us both.


    History: Life as a child in Dawnstar was as normal as it could be. Kishan's brother Qagmir, six years older than him, was both a bully and a mentor – but more so a mentor. Qagmir (kwa-ag-meer) and Kishan (key-shahn) were inseparable. Qagmir was raised to one day become the head of the family business of trade-by-boat – travelling from port to port, trading goods, and even hiring merchants and adventurers on swell years when there was no bad trade. Kishan was raised to be one of such boat-merchants, and at the time he believed that that was his destiny and fate, and he accepted it gladly, proudly, and without remorse. He was an apprentice in the trade (upon land, at the time, for he was not yet experienced and successful enough to be accepted as a boat-trader) when his father died of Bone Break Fever; even then, he hadn't accepted Sovngarde, dying on his feet as he refused to die shriveling in a bed. He had been walking downstairs to sit on the porch last time, but the bones of his legs failed him, and he crumpled and fell down the stairs, a concussion giving him a swift death. Qagmir took his father's place as head of the boat trade. Their mother committed suicide two months after their father's death, after experiencing a long bout of depression and anxiety. Qagmir was a changed man after their parents' deaths, but he kept strong and began a strong continuation of the family business. Kishan was confused by both of his parents' deaths, and sought understanding. There were no monks or priests in Dawnstar or the closest surrounding towns and cities, however. Kishan, too, was a changed man; at this time, he was twenty-one years old. He had no more feeling for the slow, vile ways of merchants, relying more on conviction than reality. In fact, he felt he was no more fit to be a citizen of Dawnstar. Somewhere slightly warmer, with trade upon land instead of sea, would do better – or hunting and fishing, perhaps. He longed for “honest work” and thus turned to hunting. He learned from a passing traveller, Islandir, who took to him, the ways of archery, stealth, and relying on nature and a swift boot more than mystery and a bloodied blade. But Dawnstar was no place for hunting, and again Kishan thought of moving. He still loved his brother, but Dawnstar and boat-trade was not his cup of mead. When he had soonly turned twenty-seven, Dawnstar began to become afflicted with terrible nightmares. Trade practicallyshattered on Dawnstar's end – farming, mining, and other goods injured the boat-trade, although the traders themselves travelled enough that they were not heavily affected. Kishan decided it was time to leave. He left for Morthal, along with a few other villagers. There, he could focus on hunting. Bounty-hunting came into mind, and as he began that kind of work from Jarl Skald the Elder, the people of Morthal – ever wary and openly untrusting of strangers, newcomers, and travellers – began to accept him, although they do not oft speak of Kishan...what would have to gossip about, when he was already clouded in mystery? He kept in the forest, away from folk and yet close enough to the town, living on the corrupt vices of others. He wasn't always wholly happy about this, having a hopeful aversion to vices himself, yet it paid well enough and he was kept alone. Yet adventure is now what he seeks; gone is the time when he urged for peace and rendering criminals unconscious and in the hands of justice.



    Extra Details: Dialogue of Kishan is in green and other characters' are in white.
     

    Nathan1710

    New Member
    Name: Harking Ebonhand
    Gender: male
    Race: nord
    age: Unknown
    DOB: unknown
    Birth sign:the hunter
    place of birth: unknown
    Religion: devoted to hircine
    Current residence: abandoned house in whiterun planes on the path to fort greymoor
    Occupation: hunter wood chopper
    Class: Hunter
    Major skills: archery, sneaking, smithing
    Minor skills: alchemy, one handed
    Weapons: hunting bow he calls hircines honour,steel dagger he calls the pelt skinner
    Apparel: Changes with the weather between:leather armor and boots(hot/warm) Fur armor boots and bracers(cold/wet/snowing) He also carries saviors hide
    Personality: harking is a man who keeps his thoughts to himself hes not a fighter and will listen to whoever he comes a cross he is not one for talking though and likes to steer clear of as many conversations as possible
    History: his young childhood is unknown to anyone apart from his father a hunter that travels all of skyrim. however this is unknown to harking and so he was alone in the woods while his father was hunting when he was found by a sabre cat. five years later he found the camp of this sabre cat being attacked by bandits so, he ran as fast as he could from around karthwestern down to darkwater crossing and then the ambush he was running and overtook some stormcoaks when he was hit in the head and blacked out. He woke up on the way to helgen and when he escaped he found a hunter near the guardian stones and then hius hunter life started.
     

    sosvodir

    Breton
    Name: Sosvodir Dov
    Race: Breton
    Gender: Female
    Age: Immortal, appears 25
    Class: Stealth, mage
    Skills: One-handed, light armor, archery, conjuration, illusion, sneak, alchemy, lockpicking
    Weapon/s: Blade of Woe, glass bow, Daedric arrows
    Armor: Nightngale armor
    Body: Thin, petite, pale
    Head: Perfect skin, red eyes, arched eyebrows, short brown hair
    Companion/s: Argis the Bulwark (Nord)
    Personality: Impatient, commanding, condescending, self-centered, power-hoarder, hates kids
    Sexuality: Heterosexual
    Bio: Sosvodir's memory was wiped when she was 25, when she was turned into a Vampire. She has worked for the Dark Brotherhood for many, many years and long ago, had worked with the Thief's Guild as well. She lives in the Dark Brotherhood sanctuary, and is often out completing contracts.
    - http://fc00.deviantart.net/fs70/i/2012/198/2/4/dawnguard_by_tegz0rz-d57jsep.png

    Name: Ropel of Orsinium
    Race: Orsimer
    Gender: Female
    Age: 28
    Class: Warrior
    Skills: One-handed, heavy armor, speech, restoration
    Weapon/s: Orcish sword
    Armor: Orcish armor, orcish boots, orcish gauntlets, orcish helmet
    Body: Muscular, green, tall
    Head: Mohawk brown hair, green eyes, green war paint, two fangs, thin eyebrows
    Companion/s: n/a
    Personality: Independent, tough, modest, quiet.
    Sexuality: Heterosexual
    Bio: Born and raised in Orsinium, her mother died in labor, and her twin brother died shortly after birth. Ropel was raised by her father who died on their journey to Skyrim to find a better life when she was nineteen. In her life in Skyrim, she's gained the trust of Whiterun as a Companion.
    - http://fc04.deviantart.net/fs70/f/2011/361/d/4/d49d4fec662b48cda744dc33fb68c731-d4kej4w.png

    Name: Anedra of Morthal
    Race: Nord
    Gender: Female
    Age: 23
    Class: Bard, Traveler
    Skills: One-handed
    Weapon/s: Ebony Dagger
    Armor: Fur shoes, fur gauntlets, dress, amulet of poison immunity
    Body: Petite, muscular, curvy, sunkissed
    Head: Freckled, amber hair, amber eyes (she wears a circlet on special occasions)
    Companion/s: n/a
    Personality: Bubbly, outgoing, cheerful, strong
    Sexuality: Heterosexual
    Bio: Anedra was born and raised in Morthal, but short after her mother was kidnapped and killed by an unknown assassin, she was sent to Solitude for the Bard's College, where she mastered playing the Lute, Flute, and Drum. Her father was sent to the war during her time at the College. so she began traveling and playing for hunters, travelers, and sometimes even Bandits. She's recently come home to Morthal, as her father came home from the army, alive and well.
    -http://fc01.deviantart.net/fs70/f/2013/214/6/9/roma__breton__by_faasnu-d68r07w.png
     

    Blackdoom59

    BATMAN!
    Rexxar.jpg
    Xorguk The Beastmaster
    I have wondered alone for many years, yet sometimes even I grow weary of this endless solitude.
    Basic Information
    Name: Xorguk
    Alias: The Beastmaster, X, The Pagan
    Age: 87 (looks way younger due to elven aging)
    Birth Place: Orsinium
    Birth Sign: Steed
    Birth Date: 13th of Rain's Hand
    Origin/Race: Orismer
    Class: Beserker | Beastmaster | Wanderer
    Gender: Male
    Laterality: Ambidextrous
    Sexuality: Straight
    Marital Status: Single
    Properties: None, his home is wherever he lays camp
    Affiliations: The Orcish Strongholds, The Companions, Multiple Hunting Guilds
    Alignment: Neutral Good
    Afflictions: None, besides his old age. Was formerly a werebear.
    Religion: Agnostic, with Malacath influence
    Patron Deity: Malacath
    Habits: Sharpening his axes, talking and interacting with animals
    Hobbies: Traveling, Exploring, Reading, Writing (in his journal)
    Family: None that he cares to remember
    Personality
    Xorguk is not very social, due to the fact that he spends little to no time near the other races of Tamriel. Although he is quite a man to talk with if you want to hear a good story.
    Positive Traits: Friendly, Tolerant, Easily Satisfied, Generous
    Negative Traits: Ill-Mannered, Competitive, Dangerously curious
    Likes: Animal company, the wilderness
    Dislikes: People that disagree with his lifestyle (especially orcs that do so), Wars
    Fears: Malacath, to an extent
    Aspirations: None
    Quirks: Scratches any surface he gets his hand on when he has nothing better to do
    Philosophy: Xorguk dosen't follow the Code of Malacath. If he did, he would have died when he was way younger, as old orcs are generally considered useless. He tries to remain a calm and tolerant person, he won't pick a fight with anyone unless directly provoked.
    Skills
    Master:
    One Handed: Xorguk trained his entire life with his two waraxes. Not many can say they fought him and survived, and there's about no one that can say they bested him.
    Archery: Xorguk's skills with a bow were always required for when he was hunting. He has equal training in Archery to an Elven master marksman.
    Expert:
    Light Armor/Heavy Armor: Xorguk uses a mixture of light and heavy armor, and he is most eficient doing so.
    Enchanting: Xorguk has picked up a lot of soul gems in his travels, and he finds enchanting fascinating. Although he will always feel like he's a poor enchanter, his enchanters are better then decent.
    Adept:
    Alchemy: Xorguk always picks flowers and ingredients that he finds. Thus he gained quite some skill as an alchemist.
    Smithing: He smiths his own armors from what he can get his hands on in the wilderness.
    Unarmed: Xorguk had his fair share of brawls, not only with humans but also with the animals. He is quite good at unarmed combat.
    Apprentice:
    Two Handed/Block: He has little training in two handed weapons, or blocking, however Xorguk knows a fair share.
    Free Running/Climbing: When he has to get to things quicker, running is his ally. He is decent at climbing and free runing, having quite good health and stamina.
    Health: Extraordinary
    Stamina: Above Average
    Magicka: Low
    Appearance
    Xorguk is very large, even for an orc. He looks quite intimidating, few people would want to anger him.
    Height: 6.8
    Weight: 117 kg
    Build: Muscular
    Hair Length: Long
    Hair Color: Black
    Facial hair:Clean Shaved
    Eye Color: Blue
    Scars: Multiple small scars all over his face and body.
    Warpaint: Scar Tatto on his left arm
    rexxar_by_tamplierpainter-d49q2su.jpg
    Gear
    Armor: Just like in the pic, however his chest is protected by a hard leather vest. He has an orcish shield tied to his back, which can't usually be seen because of the fur cloak.
    Weapons: His main weapons are his two axes - The Tamer and The Punisher(the punisher is the one he holds in his left hand in the pic). The tamer has a steal health enchantment, and the punisher a steal stanima. He also has two bows - an orcish longbow and a hunting shortbow. He only uses the longbown to hunt, and the shortbow is used in any other scenario.
    Misc: Xorguk's pet companion, Cripple, is a young bear that journeys along Xorguk and helps him in combat. Looks just like in the pic, except he has leather armor on his back and head.
    History/Biography
    Childhood: Xorguk was born and raised in Orsinium, the largest orcish stronghold out there. His father was the chief, and his mother was the first wife his father had. He learned the art of hunting, smithing, and fighting there. He lived by the code of Malacath, which he always questioned. He hated believing in something just because he was told to do so. That angered his father and the other orcs in the hold.
    Teenage: But Xorguk held strong to his lack of belief, even when he was a teenager. Most orcs disagreed with him, and treated him like an outcast. He didn't need the love of the orcs, for he had a special talent of talking to the wild animals, and taming them. He first started with the small birds, but larger beasts followed. When he was 17 one of his elders picked a fight on him, for not worshiping Malacath. The words they spitted upon eachother turned to fists, and the fists turned to axe. Out of anger, Xorguk killed his elder, and was cast out of Orsinium. But things were looking even more bad for him. He gained the title of "The Pagan", and he was banned from all orcish strongholds.
    Adult: So he took on a life of adventure, he became a lone wonderer, circling Tamriel and watching how the other races fared, while gazing his eyes upon the beutiful landscapes of the world. In his travels, he happened to meet a female elven hunter that shared his philosophy. They fell in love and traveled the world togather. That all ended on a sad day, where their hunting took to Elseweyr. There they confused one of the larger khajiit breeds with a wild animal, and while hunting it down, the khajiit rained upon the two with blades and arrows ready. Xorguk's love died, and his life was filled with sorrow. At the moment he thought that it was Malacath that punnished him for not respecting the code. So he tried to worship Malacath once more. The first and last thing he had to do was ending his life in combat, for at his age he was already considered old, and outlived his usefulness. He went around Tamriel and challenged strong individuals to fight and end his life. He fought many, from breton battle mages, to argonian assassins, to master redguard swordsmen. But no one was able to kill him. The closer he was to dying was when fighting an Altmer wizzard, that rained frost and fire on him. Still, Xorguk won. He then realised that Malacath isn't worth worshiping, when he was on the brink of losing his life against the altmer. So he took to hunting and traveling again, this time with his animal companions. He had seen all corners of Tamriel, and he wishes to go even further. With his old age, and with the time he spent hunting, rather than fighting, his skills diminished, he is but a shadow of his former self. But make no mistake, Xorguk is strong enough to defeat 3 giants with their own clubs.
     

    Jake Johnson

    Active Member
    11th Hour spoilers below!

    Name: Marie Wiley (play 11th Hour or find a site that shows the three different endings of 11th Hour to understand the name.)

    Race: Argonian (select her in the end - Argonian will make sense.)

    Gender: Female (and she's not afraid to use it, too!)

    Looks: Green, and as alien as possible (watch her ending in 11th Hour - you'll get it.)

    Personality: Nice to her allies, and an NPC will have to do quite a bit of work to make that list! Her enemies don't live long, and often don't know what happened - just that they were on Mundus one minute, and dealing with Sithis the next. She will eventually choose sides in the Skyrim Civil War based on whichever side can do the most for her in return for her service - and they had just be willing to pay her price!

    Armor Style: Light, with enchantments for magicka regen or stealth (Thieves' Guild Armor or Dark Brotherhood Armor enchantments!)

    Weapon Style: Bow first, then she'll rush in with her "dynamic duo": Valdr's Lucky Dagger and the Razor of Mehrunes Dagon! Of course, if that doesn't work, there's always Destruction spells.

    Fighting style: Bow first (good for announcing her presence and make the first kill simultaneously!) Then she rushes in to finish stragglers with her twin knives (first, lower-level daggers; eventually Valdr's Lucky Dagger and the Razor of Mehrunes Dagon.) If required, she can further tenderize her prey with Destruction spells.

    When the going gets tough, she backs off and activates her Histskin - then its back into the fray!

    BTW, if a weapon has a good enchantment, but is not a dagger or bow, then it gets disenchanted - no sense completely wasting a good enchantment!

    However, before invading any dungeon or lair, she will mix ten or so potions and poisons - no sense in being unprepared...
     

    shadowkitty

    Mistress of Shadows
    This CC is for two different RP's one being Drahonnal and the other Sinister Beginnings
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    Banner made by Anouck



    ShadowBanner.jpg


    Name: Shadow (not her real name)​
    Sex: Female​
    Age: 20​
    Race: Nord​
    Relationships: Likes the company of men
    Affiliations: A rogue, former Dark Brotherhood member, now freelance.
    Appearance: Medium height and slim build with ample bust. Blonde, longish hair with light blue, piercing eyes. Looks sweet and innocent but is anything but.
    8639684650_4600196a4f_h.jpg


    Dress: Usually dresses like a local to blend in, but will wear black assassins clothing for night time jobs. Black hooded cloak.

    Weapons: favours a small, compact crossbow, but will also use her twin curved daggers (poisoned if needed)

    Tactics: Prefers to hide in the shadows and attack from a ranged position. Will use any means to get close to a target. Likes to play with her target before taking them out.

    Bio: Against her parents’ wishes, Shadow left her small village to seek out her own living when she was old enough. She found survival on one’s own to be harder than she expected and spent many lonely, cold nights in the wilds, and back alleys of Skyrim’s cities. One night she disturbed a man climbing out of a window, and he almost killed her. She begged for mercy and the man took her back to his hideout, which happened to be the Sanctuary of the Dark Brotherhood. Again Shadow had to plead for her life when the leader was more inclined to kill her.

    He spared her life (he was going to do so anyway, just wanted her to think she owed him a favour) in exchange for her servitude in the Dark Brotherhood. She was trained in the ways of stealth, and manipulation. She also learned how to use weapons befitting an assassin. She acquired two curved ebony daggers and a small, compact crossbow which became her favourite weapon. Shadow’s first assignment went off without a hitch and she soon became a valued member of the Brotherhood. She was named Shadow by the Brotherhood during her initiation ceremony.

    Shadow spent a couple of years working for the Brotherhood, becoming well known for her devious ways in acquiring a target. She would stop at nothing to complete her assignment. One night, on a job, she made a mistake and accidentally killed a boy who had stumbled upon her, in the act of killing his father.

    Shadow was filled with remorse and regret and struggled to carry out further jobs after that. She questioned the necessity of her assignments, something in which a hired assassin should never do. Soon the leader of the Brotherhood began to distrust her and Shadow fled the sanctuary, feeling like there was a target on her back.

    She began to take freelance jobs, earning a good amount of money. Her one rule though was to always do her research before she would take a job. *

    Personality: Good- friendly to those she trusts, and very loyal. Can be extremely affectionate. Will try anything and is not afraid of hard work. She is a good person to have with you in a fight. Is quick witted. Strong willed and won’t give up on anything, or anyone.

    Bad – Shadow has another side to her that people find surprising, as they tend to misjudge her because of her looks. She can be malicious and a little cruel at times. Sometimes treats men like they are her prey. She can be sneaky and almost seems like she disappears at times. Can sometimes be consumed by a dark mood and prefers to be alone when this happens.


    *For any other information necessary for Role Play, I will post an edited version of this CC in the OOC section of the RP.

    *Sinister Beginnings CC of Shadow is different. You can find it in the OOC Sinister Beginnings
     

    Irishman

    Well-Endowed Member
    BASIC
    Roleplays - Drahonnal
    Name - Cyrus
    Nickname - Silvertongue
    Race - Redguard
    Gender - Male
    Age - 48
    Class – Bandit Chief / Career Criminal
    Hometown – Skaven, Hammerfell
    Laterality - Right Hand
    Sexuality - Heterosexual
    Relationship Status - Single
    Health - Unfit, lung and liver problems
    Afflictions - None
    Afiliations – The Hegathe Princes
    Property – A massive property and mansion on the ouskirts of Hegathe, Hammerfell
    Alignment – Chaotic Neutral
    Religion – Prays to Sakatal

    APEARANCE
    Hair – Long and very dark with grey streaks. Beard is more grey than hair
    Eyes – Dark brown
    Height – 5'11''
    Weight - 82kg
    Clothing – Dark grey rags, expensive rings (obtained and kept through bribery)
    Weapons – Basic shiv, long braided piece of cloth usually used for tying his hair


    SKILLS
    Primary – One-handed, Speech, Pickpocket, Lockpicking
    Secondary - Sneak, Block
    Battle Tactics – Very skilled swordsman and gifted in most forms of combat. Will sneak up and backstab if it is an easier option.

    PERSONALITY
    Positive Traits - Intelligent, Smooth-talker, Perceptive
    Negative Traits – Nasty, High-and-mighty attitude, Opressive, Domineering, Womanizer, Moody
    Likes – Gold, Being the leader, Women, Mind altering drugs
    Dislikes – Authority, Captivity, Strong woman, Cold Weather
    Aspirations – To regain control of his Drug Cartel

    BIOGRAPHY
    Drug Cartel - At the age of 17, Cyrus joined a rising gang in the Hammerfell city of Hegathe. The small gang slowly transformed from a riff raff of kids intimidating locals and stealing from merchants into an organised syndicate specializing in smuggling drugs. At the age of 26, Cyrus was inducted into the Leaders Council and was in charge of acquiring new clients. On his 31st birthday, Cyrus challenged the Drug Cartel's leader to a duel for the leadership. Cyrus won in a convincing fashion and named his cartel The Hegathe Princes. Whithin two years his operation expanded into Human trafficking, prostition and Underground Fight Clubs. His noteriety grew outside of Hammerfell and his influence was felt strongly within the province.
    Nickname Origin - From a young age, Cyrus was as smooth with his words as he was with his sword strokes. He could woo young woman and make new, rich clients with ease. As he grew older, a signature torture technique of his would be cutting out the victims tongue. Silvertongue soon become a feared yet well respected icon in Hammerfell.
    Being Captured - As he became more infamous, authorites outside of Hammerfell plotted his capture. No one in Hammerfell would dare conspire against the Drug Lord, so a trap was carefully laid as Cyrus met with a new client in a Cyrodill city. 37 year old Cyrus gave himself up quickly due to the large force of soldiers involved in the bust. Only by forking out a fortune in bribes did Silvertongue manage to keep his head. He was sentanced to life in prison.
     

    Enthuz22

    Member
    Name: Gwendoline Lelias.
    Pronunciation: Gwen-dole-in Leel-i-es.
    Age in Approximate Years: 37.
    Gender: Female.
    Race: Breton/Manmeri.
    Date of Birth:
    Birthsign:5th of Midyear, 4E 164; of which given year fell between when the Argonian invasion fleet arrived on Solsteim in 150 and when Titus Mede II was crowned Emperor in 168, which was after her birth when Gwendoline had completed two years of life.
    Place of Birth: Wayrest, which lies in the province of High Rock as the homeland of most pure-blooded Bretons; it is near the border of Hammerfell, close to the Bjoulsar River. Wayrest is well-known for it's contribution to Breton culture and tradition, being a large city rich in history. It is in the Iliac Bay region, and is considered to be a rival to Daggerfall, which explains it's outrageous display of it's ruling house. When Wayrest was a mere village, Daggerfall was a well-established kingdom. It was only after the fall of Orsinium when Wayrest began to prosper mightily and became the largest and riches population in High Rock. The merchants there welcome the arrival of the Empire, specifically because it's presence would help fend off the infamous pirates of the Iliac Bay. In Wayrest, Akatosh is the main god of worship. Wayrest, when Gwendoline was born, Wayrest had captured by corsairs who proceeded to raid and destroy the Dark Brotherhood's sanctuary there, negotiating with the admirably powerful Queen Elysana, who turned Wayrest into a major political force and allied with the Orcs. Since when, Gwendoline traveled away from Wayrest.
    Nicknames and Aliases: Gwen.
    Sexuality: Heterosexual – attraction between two opposite genders.
    Religion: The Eight Divines, specifically Akatosh as it's head.
    Current Residence: Markarth; Skyrim.
    Affliction(s): No diseases, poisons, or curses have afflicted Gwendoline initially in every roleplay thread. Bretons are not resistant to diseases or poisons, although they do have a likelihood to absorb the magicka of hostile spells on impact if that power is initiated. In roleplay, it is very likely, therefore, that Gwendoline will become afflicted with some common disease, as Skyrim is thick with such hostilities.
    Occupation: An adventurer but also an eager author, Gwendolyn has decided to travel to various settlements of intrigue and curiosity to begin a compiliation of her adventurers in such places. Such places include cities and more grotesque areas such as Nordic barrows and other named dungeons. She collects interesting and valuable items found on her explorations and sells them to folk who would be interested in them, especially court mages, for they seem to have an ample curiosity concerning items; also, jewelists and armorers may be interested in what she has to offer, if too much information about it's origin is not given. She is also an eager scholar, training in both the art of magic and the blade with renewed vigour.
    Affliation(s): She is a colleague of the College of Winterhold, although she does not agree with most of their given customs such as allowing necromancy and being generally closed to the public. She has considered joining the Companions in an attempt to learn more of the art of the sword and, perhaps, the shield as well. As part of the College, she is only a member for the sake of scholarship. She doubts that she would have the courage to be a Companion, or that she would appear too harsh or fragile to those who do not take well to magicks; also, they require that you have some skill with the blade, and Gwendoline knows only the raw basics of how to use a sword.
    Political Views: She tries to keep out of it, although it is no hidden lie that she does not believe in the rightful divinity of Tiber Septim, or Talos as he was later called. If he “ascended to godhood”, then so would all other famous heroes of the ages.
    Physical Description: Slight of build and hardly muscular except for in posture, with high, thin cheekbones; she is noticeably shorter by most races, about two inches smaller than the average Nordic woman. Her hair is black-brown colored, paled at the ends; her hair itself is midlength to her shoulders and with an inwardly-curled wavy style. She has the pale skin of an average Breton, with grey eyes, a thin and short nose, and she has full, pale-pink lips with a widely sloping jaw and neutral, thin eyebrows. If her hair were shorter, it would be a shaggy pixie-cut. Click >here< for character pictures for roleplay references.
    Alignment: Chaotic-neutral. She follows her whims, and is an individualist first and foremost, valuing her own liberty but not striving to protect others' freedom. She avoids authority, resents restrictions, and challenges traditions. As a chaotic-neutrally aligned character, Gwendoline does not intentionally distrupt organizations as part as a campaign of anarchy; to do so, she would have to be motivated either by good – and a desire to liberate others – or evil – a despire to make those different from herself suffer. She may be unpredicatable, but her behavior is not totally random. Chaotic neutral can be the best alignment for one to be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, some chaotic neutrals can be dangerous, seeking to eliminate all authority, harmony, and order in society.
    Traditional/Vanilla Class: Wizard/Mage.
    Custom Class: Battlemage. Magic is not a talent but a difficult and intensely rewarding art. When caught by surprise, they are vulnerable; when catching others unawares, they are devastating. Her main strength is in her spells and wit; everything else is secondary. She learns new spells as she experiments and grows in experience. Over time, she learns how to, through manipulation, improve the functions of certain spells. As a Breton and wizard, she is as likely as an Altmer – although she has no weakness to elemental spells – to cast high level spells to aid her in her endeavors.
    Major Skills:
    Alteration – Expect
    Conjuration – Adept
    Destruction – Expert
    Illusion – Apprentice
    Heavy Armor - Apprentice
    Lockpicking – Novice
    Minor Skills:
    Restoration – Novice
    One-handed - Novice
    Spells:
    Expert Alteration – Candlelight, Waterbreathing, Paralyze. On the search for the legendary Equilibrium. As you can see, although she may be high in some skils, the spells she knows and therefore uses in them vary vastly. Consider Gwendoline's age and her childhood in High Rock, where magic was an automatic skill running already through her bloodstream, improved by her perseverance.
    Adept Conjuration – Conjure Frost Atronach, (Weak) Banish Daedra, Reanimate Corpse, Flaming Familar (spectral improvement of (racial) Conjure Familiar). Considering moving onto Bound Sword if she learns the way of the sword via multiple novice trainers.
    Expert Destruction – Thunderbolt, Whirlwind Cloak, Flame Cloak, Chain Lightning, Lightning Bolt, Sparks.
    Apprentice Illusion – Fury, Calm, Fear, Frenzy.
    Novice Restoration – (Weak) Healing.
    Weapons: A steel dagger, strapped to her the side of just above her right knee, strapped with a thick leather band, is the only physical weapon she has on her person; it bears marks of use and misuse.
    Apparel: Click >here< to view the Plate Armor Plus mod for Skyrim on the Steam Workshop. Gwendoline's garb is the steel plate armor that you find on that link, with an exception of the full-face mask, because that is silly for a “realistic” roleplay. Instead, she does have a similar helmet, but it covers the rest of her head, with the only part sticking out the “chin” part of the helmet; it slides on and off. Otherwise, nothing is changed.
    Personality: Gwendoline is definitely not one of the sweetest talkers you could come across. She's proud, distinguished, and has powerful compassion and confidence. Yet there is something in her heart easily broken. Although her mind is strong, along with a tough will, perseverance, and wit, and she is not at all weak or fragile except for the skills that she lacks – she depends on others for success in particular endeavors, even in times of peace. She changes scenery for herself far too often, which is the reason why she has many loose friends that she refers to at odd times, and why she has never had a serious relationship. You could call her desperate, trying to find where she fits in the world, clinging to everything she runs into. Whatever you decide to label her as, this is the backbone of Gwendoline's personality, and it will not change easily.
    History: Middle-aged Gwendoline did not feel at home in Wayrest despite spending her entire childhood there. In fact, High Rock altogether, despite it's strange traditions, did not feel like a place she could settle down in. So Gwendoline left her family and traveled; at first, she attempted Cyrodiil, and although without the political war involvement there, it seemed like a province that she could live in. However, it was not at all safe there, and there were new laws there that greatly limited any pleasant stay there. She attempted Skyrim next. Despite absolutely despising the below-freezing temperatures there, there seemed much to do in Skyrim, and despite the raging civil war there, everything else seemed fairly unrelated. Remember, High Rock – especially Wayrest – was a province of strange cultures and continuous change, so to Gwendoline, Skyrim seemed almost quiet despite the war that had risen there. She came to Skyrim at the age of twenty-three, and has been there for fourteen years now; although she yearns for warmer climates and the closed charm of High Rock or open beauty of Cyrodiil, she has not yet found it in herself to move. Even Markarth's issues with the Forsworn do not yet deter her, although 'it's a pain to cross paths with such barbaric savages. This land is rotten.'

    Extra Details: Both Kishan Braudil and Gwendoline Lelias were born of results from the Dungeons and Dragons Class Personality Quiz – click >here< to take it. However, Kishan is the result of my normal quiz. Wanting to create a new character to keep myself occupied, I retook the quiz with the ideal of a different personal altogether in mind – someone different than me, but one that I could be. Perhaps one that I would want to be. Gwendoline is nothing like myself or Kishan, yet I can see through her eyes as easily as I can see through water; it may be distorted, but there is no question of what is on the other side.
    Gwendoline's dialogue is in blue font, and the dialogue of other characters not my own are in white.
     

    Caideus

    Member
    Name: Arnstein-Bjorn
    Sex/Race: Male, Nord
    Age: 19 years.
    POB: Whindhelm, Skyrim

    A simple farmer by the name Svip, was a former a Mage from Cyrodiil who knew much of magika and whose brother, Bodvar. A talented warrior who left the Fighter's Guild had traveled with Svip to Skyrim, where they would raise and impart all there teachings and philosophies onto Arnstein. Whose mother, Aesa, a woman whose background was little known to Svip, in fact, they had known next to nothing about each other that night when they met. It was after all, a lonely night for the two who had welcomed the the stranger's embrace within the tavern of the Drunken Dragon.

    Arnstein was given his name in no small part of his interest in all things, even as a child, had taken to study, and shown great interest in matters of the court. Even in playing with other children, he had taken the role of a natural born leader. Though as great praise this may seem to be, his childhood adventures often led him into trouble and at other times, had landed him along with his friends, in great danger. As he grew, and with the teachings of Bodvar had been instructing, Arnstein began to show great potential as a warrior. It was this that inspired Bodvar to send word to Whiterun, to the leader of the The Companions. Kodlak Whitemane. For the boy's progress and ferocity was that of a bear and it is of this, that Arnstein became known as, Arnstein-Bjorn.

    Svip, Arnstein-Bjorn's father, had taken notice of the boy's progress as well, and spoken with him. "Well boy, you've grown into a fine man, big, strong, and fierce like Bodvar. It is clear to me that the path of the warrior is laid out before you like the cobble road just out front of our home. But from here I must wonder where this road will lead you. You must remember to be mindful, don't envy others, or behave arrogantly or you'll get a bad name. Instead, defend yourself, if anyone attacks you, because a great man doesn't boast much but makes a great showing, if he's put to the test." said Svip. So he gave his boy steel armor, finely made, and a horse. ,"Trust in Talos, trust in Akatosh, and you will do well."

    And it was with this that Arnstein-Bjorn rode off from Windhelm to Whiterun, to meet with the famous Harbinger of The Companions, Kodlak Whitemane. Since Bodvar's letter was to arrive weeks before he left. He wondered in what matter would he be received, it was his imagination that had taken him by surprise when a cloaked figure would emerge from the shrubs along the road. Stopping him in his tracks, it was then after a few seconds of silence when it was broke, a voice of a woman keeping him longer still, " You know not for whome I am child, but I know of you and your deeds. And with this, as she hands him instructions, you will learn more. And your journey to Whiterun must wait for a little longer". Shocked and at one with his confusion, he agreed to break away from his ride to Whiterun, to the Companions. To leave unasked questions until the meeting takes place.

    Alignment: Good, law bidding.
    Faction: Neutral when dealing with either the Stormcloaks or the Imperials.

    ((OOC: going to break away from this tonight but will be back to finish it sometime this weekend.))
     

    Deloix

    is semi-active
    ((Being revised))

    Name: Eponis Varro
    Born: 14 First Seed, 4E 177 (24)
    Race: Imperial
    Build: 5'5" roughly 140lb, average build and physically fit
    Birth Sign: The Lord
    Occupation: Free-lance thief and trader
    Affiliations: Various fences and general clients, sometimes trading caravans


    Ergonomics: Right-handed, heavy preference for duel daggers and sneaking. Terrible at magic. Currently learning to throw her daggers for ranged combat, if unavoidable.
    Armor: Mainly fabric-based on her torso, with hardened leather shoulder pads held up with straps across her chest that also connect to a hooded cloak; rolls up her sleeves some days, and on others she covers her forearms with braid-wrapped hide bracers from elbow to the top of the palm, placed underneath thick leather finger-less gloves that alone barely cover her palm. Sometimes adds a wrapped scarf to cover the front of her face, often for the cold. Lighter leather for trousers, coupled with simple fur boots holding her second dagger on the right boot. One satchel across her shoulder fits a book and purse, with a little space to spare; coupled with a belt holding to her right-hand side one dagger in place and a smaller satchel further back that carries lockpicks and the odd potion, but not much more.
    Weapons: Two daggers, which she may throw. Can't do even the most basic spells, relying on some potions to aid in places.
    Items: (Satchel) A book, coin-purse, letters and notes; (belt satchel) health or invisibility potions, lockpicks.
    Primary skills: Sneak, speechcraft, pickpocket
    Secondary skills: Light armor, one-handed, lock-picking
    Strengths: Skilled for her age, quick, sharp-wit
    Weaknesses: Ranged attacks, relies on sneak skill heavily, fire (The Lord)


    Appearance: Eponis has a strange mixture of features, though they plane together smoothly. Small chin set with a fairly wide and low jaw, moving up into cheekbones that aren't much wider, coupled with a relatively short forehead. A petite nose both in front and profile view with a slight hook, angular and sculpted with a upward flick at the tip. A small mouth set on full red lips bring colour to her matte olive skin, forming her little pout. Her eyes though are feminine and sleek, framing green-hazel eyes. When she crossed the border into Skyrim at age twenty however, she landed herself with two large and messy, diagonal scars across the left side of her face with smaller ones 'dotted' around the main two across the cheekbone to the edge of her lips; so not a clean fight, then. Thick black and wavy long hair, matte and often worn into a messy bun or just down and to one side, alongside thick and full though neat eyebrows with a subtle arch.

    Personality: A true introvert, she'll take the human side of herself to her own grave. Irony hits Eponis on the head and winds her gut in the same blow as her name could mean either "love" or "heroine" for a girl who's best weapon is her ability to argue for her life or just not get caught in the first place. Cold around people she's never met before, with doing business often the only way to get through to her; even then it's hard to catch her at a good time, rarely out to enjoy herself aside from the rare yet charismatically delivered bit of wit. However, she'll churn up a cheery tune if she thinks it'll get her into your coin-purse. Her innocence-immaturity shines through as she acts tougher than she is, and still hasn't properly formed her options and morals, with the odd show of cowardice. A smart girl who's good at what she does, but needs to grow fast.
    Alignment: Chaotic Neutral
    Likes: Trade, history and reading, stealth, spiced wine
    Dislikes: People she don't know, criticism, her own stubbornness, mages (intimidated by them)
    Political: Neutral, though a dislike lending towards the Empire.
    Ethical: Laws don't really suit Eponis, unaided by a dislike for authority. Not one for murder however. Can work in a team if business be.
    Religious: Talos and Akatosh, rooted in her love of Imperial history. She tends to keep this side quite.


    Background: Her parents lived next to a stables just south of Bruma, Cyrodill; both shared an interest in alchemy and horses and planned to start a family. Unfortunately, her mother died at childbirth leaving Eponis to grow up with her father at first. Due to her mother's passing and were she lived, Eponis grow up completely without peers and therefore friends. Ultimately, when she proved to be a problematic child by stealing from around the house and eventually the farm for a mixture of attention-seeking and sheer boredom, her father left her in the company of his sister and her husband at around age six. While her aunt and uncle made wonderful parents, Eponis still grew up alone and chose to continue to steal. Over time, what started as a sort of pass-time eventually became a career as she started to care about being caught. Eponis isn't a dim girl however, with the devil being that she's fully aware of who she is and what she's become as a person.
    With nothing left for her in Cyrodill, she crossed the Skyrim border at age twenty (and not without a haphazard drunken bear fight) and has been there for four years since.


    Other: Some information (e.g age/ birthyear) can change around. I'm also fairly new to FFRPs and I hope this will do :').
     
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    BR1LL DYL 771

    The Destroyer
    Name: Syfore
    Race: Nord
    Gender: Male
    Class: Warrior
    Looks: Has short brown hair and dark hazel eyes.Is about 5'9 and has a serious looking face with war paint.
    Personality:Is a reasonable guy who has seen his fair share of battles. Is nice to his friends and companions but when you get on his bad side there's no telling what's going to happen. Is a member of the Stormcloaks but not a loyal one. Also works for the Dark Brotherhood, Companions, Thieves Guild and is in The Collage of Winterhold.
    Misc: Fights with a weapon in one hand a destruction spell in the other. Is well rounded at all the skills. Dislikes two-handed weapons and is extremely rich.
     

    Enthuz22

    Member
    Name: Tulodius Luwell.
    Age: 27 years.
    Gender: Male.
    Race: Imperial.
    Date of Birth: 5th of Rain's Hand, 4E 174. This is the year that the Thalmor focus their forces in the Cyrodiil campaign, overcoming the Imperial City. Also, in 4E 174, the Reach falls to the Forsworn in the Forsworn Uprising, ruled as an independent kingdom for two years before Ulfric Stormcloak rooted them out.
    Birthsign: The Atronach; cannot naturally recover mana, but does have a slightly larger pool of mana and is more likely to deflect damage and absorb some mana from hostile spells on impact.
    Place of Birth: Imperial City, Cyrodiil.
    Picture: Click >here< for Noah Mills.
    Alias(es): N/A.
    Sexuality: Heterosexual – Interested only in the opposite gender.
    Religion: The Eight Divines; he particularly favors Stendarr, and after the God of Mercy, he loves Kynareth, Dibella, and Akatosh.
    Current Residence: Dawnstar, Skyrim – a temporary residence and not one he hopes to return to.
    Affliction(s): In Tulodius's recent medical history, he was greatly wounded in a skirmish near the Hall of the Vigilants, who saved his life. His wound is healing sluggishly, but is healing nonetheless and will continue to do so in-character and in-roleplay. Although he is not afflicted by any diseases in the beginning of any and all threads concerning him, There is a probability that Tulodius will get a common disease through a large ambush in the wilds; diseases passed through the bloodstream are the ones most likely to afflict him. His wound will not affect his endurance in combat.
    Occupation: Undecided, initially. A wanderer and explorer, and an ideal adventurer, but not ideal as a Vigilant, fighting off vampires and the like for a cause he does not wholly understand.
    Affliction(s): Initially, he is an associate of the Hall of the Vigilants.
    Physical Details: Things not explainable via the picture are mentioned in the following text. Tulodius's facial scar – see Affliction(s) and History for more information on this subject – from the skirmish is still very much visible. It is covered by a thin scar, the skin around it stiff and hard; it is deep and pale purple in color. The scar is on his right jaw, a twisted, jagged, and rugged wound that thins out quickly just underneath the side of his bottom lip on the righthand side. Otherwise, there is nothing else to explain; the rest of his physical appearance is all in the Picture.
    Alignment: True-Neutral; doing what feels right and seems like a good idea, a true-neutral doesn't feel strongly in one side of any argument, and doesn't believe at all in the elements of solid good and evil, law and chaos. They tend to stray from conviction and bias, rather than a commitment to neutrality. They think of good, generally, better than evil. Nonetheless, they are not committed to keeping good in power – only keeping evil out as long as it is an obvious threat to the balance between both. Again, rather than commiting to neutrality, they focus on philosophy. Uusually, true-neutral is the best alignment one could hope for, as it is well-balanced and mindful; however, it can also be incredibly dangerous if it represents apathy, indifference, and a lack of conviction. Tulodius struggles with his nature constantly.
    Class: Paladin Scout. Base of warrior, likeliness of Ranger traits.
    Major Skills: Light Armor, One-handed, Speech, Sneak, Restoration(appr).
    Minor Skills(nov): Alteration, Lockpicking, Enchanting, Archery.
    Spells: Candlelight, Oakflesh, Healing, Lesser Ward, Fast Healing, Healing Hands, Turn Lesser Undead.
    Weapons: This weapon >here< is of silver make – a gift from the Vigilants for his ruined sword, along with his simple hunting bow, found >here<, accompanied by twenty silver arrows. He also has an iron dagger strapped to his right thigh.
    Apparel: This armor >here< except without the cape – only the hood and the attached shoulder piece. The hood is usually down unless travelling.
    Items: In his small knapsack, he stores weekly rations, the exactly contents of which vary. Otherwise, he normally carries two waterskins and a skinning knife. Any items given to him in-roleplay he will usually store into his knapsack.
    Personality: There is no good or evil, white or black – only shades of grey. He struggles on whether to follow his heart and guts or his mind and knowledge. He also struggles with his bias, and has no commitment to neutrality. His ideal of “evil” is biased due to his upbringings. He dislikes arguing philosophy. Although he is mindful, he struggles to remain balanced and unbiased. He contantly fears that with neutrality, apathy will follow – and that with action, he would potentially become intentionally biased. Nonetheless, he has chosen action via speech over indifference or action by blade. He is constantly testing his confidence. He has a strong mind and subtle heart, but it is not always in the brightest of places. He believes that the Vigilants helped him back into the light of things, and is therefore afraid of dark thoughts and deeds.
    History: Tulodius was raised in the time when the Aldmeri Dominion had control over the Imperial City, which was bruised greatly in the Great War. He remembers the White-Gold Tower being replanned and rebuilt, and he remembers how the Altmer soldiers stood where once, he was told, Imperial guardsmen once did before they were slain in defense of the City before it fell to the Dominion. The Great War had a great influence on his life. He was raised to be not sneaky and mischievous but instead open and polite; knowing no better, he had no quarrels with following this, although he became very reticent in his teenage years. He moved to Bruma when he came of age, and worked at Nord Winds there. It was soaked with Thalmor influence. At twenty-three years of age, he joined the Imperial Legion, and was charged for nearly three years to keep the border between Cyrodiil and Skyrim safe. He was moved to the Pale Legion camp near Dawnstar, where he stayed for half a year – mostly in his tent, doubting an attack on the camp would ever come despite what the Legate claimed – before they were finally sent out to form a second camp near Whiterun, to keep Stormcloaks from heading south from Dawnstar and Windhelm to attack the neutral city. Tulodius thought this was stupid, but he went along with it anyways. Along the way, however, they were ambushed by the Stormcloaks from the Pale Stormcloak encampment. Caught by surprise, they practically demolished the Legion party, although they had also lost nearly half of their own men in the process. This ambush happened near the Hall of the Vigilants, and it was the Vigilants who dispersed to the battle ground after the battle to bury the dead. They found Tulodius there, feverish and nearly dead. He had been mauled on the right side of his jaw. The maul had torn through the skin and flesh there, digging several inches deep, and already the wound was festering and infected. They cared for him in their Hall, passing two days alone attending to the infection before they had attained the correct ingredients. They called it alchemy – he called it a miracle. He remained unconscious and fevered the entire time. When the alchemical salve began to heal the festered wound, he had a vision of a burning bright light behind a hooded figure, offering him a horn. Tulodius accepted it and looked into it, but he saw nothing. Nonetheless, he drank. It was a clear liquid, and it burned like fire. The figure leaned forward and laid a hand on the side of his face where the wound was; the stranger's skin was as soft as silk and cool as ice. He screamed that morning, thrashing as if battling a demonic demon, and that is how he awoke. When he came back to consciousness and told the Vigilants, his saviors, of his dream, they insisted that it was Stendarr reaching from his haven in the stars and offering Tulodius mercy. He was in awe, and afterwards prayed and pledged himself to Stendarr, and was named as an apprentice of the Vigilants. He called the Hall home for a little more than a month, continuing to heal. When the scar from the wound was thick and hard, he decided to move to Dawnstar and decide from there what to do with his life. In Skyrim, having already opened his mind to the life of the Vigilants, he will see things, also, from the side of the Stormcloaks. Never has he been such a keen watcher of politics until now. And now, the dragons have returned, and the faint presence of divinity on Tamriel seems to quickly fade, despite the presence of the mysterious Dragonborn hero.

    Extra Details: Questions, ideas, suggestions, and/or concerns? PM me! And please, suggest new threads to me as well! I am thinking of having a journal for Tulodius, also.
     

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