Full Birth Name: Carma Skimir
Allis: Carma Spiritsworn
Place Of Birth: Morthal, The Pale, Skyrim
Date Of Birth: 15th of Last Seed
Birth sign: The Warrior
Laterality: Right Handed
Martial Status: Single
Age: 22 Winters
Religious Beliefs: Eight Divines
Current Location: Winking Skeever, Solitude, Skyrim
Affiliations: Companions, Member
A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.
Job/Occupations: Currently guarding The Winking Skeever
Positive Traits: Loyal, Respectful, Tactical & Inspirational
Negative Traits: Prejudice & Slow to Embrace Others
Likes: Grog,Singing,Dancing,Good Times
Dislikes: Ulfric Stormcloak,Stormcloaks,Racism
Carma is quite the wonderful women of beauty, speed and fighting she loves a good fight and won't say no to a good knock-down with fists. Her body can endure and take most of the damage with little ever bothering her, this ability to embrace pain has allowed her to explore other ways of her life. Loyalty is a fine agreement of friendship as she will stay loyal and honourable to the end of her life, friends are a key element to her having closer relationships with her fellow companions and allies.
Respect is another key element to her good side with a good attitude towards her friends and not just that she has respect for her peers and elders as well as her enemies as long as they show some back. Carma has always been and always will be respectful towards anyone, as that is how she was raised and she will stay the way, because she knows best to be respectful and friendly even to those who do not wish.
Tactical warfare is a clean and clear element upon fighting before any battle weather its rushed or not she will always think up a plan, multiply entries, maybe take out the archers first.Effective is what it has to be she knows her ways around any type of terrain and battlefield and with aid of others she can execute deadly and precise attacks, these attacks could inflict major possibly deadly effects if approached in the right tone.
Fight with honour die with honour can possibly be her motto but with her inspiration towards not just herself but other she is a great companion to have around, every time you want some sort of inspiration look to her for she will bless you by gods she will give you the strength of a thousand men. She will give speeches that talk of truth and honesty but have this fire and enraging power behind them, warcrys can be heard the thunder of swords clashing and many victory's, shouts to gods and praises during battle can always be the key to encouragement towards men who are failing in battle.
Combat & Skills
Combat Style: Parries, blocks and lighting strikes are in her favour power and dominance can be considered, rather then have all her might and power to brake down an enemy she tries to brake them down both mentally and physically. Inflict fear upon her enemy and then pain to do double the damage, warcrys and vicious shouts to deafen ears of others speed and speed only can inflict much damage especially when she strokes like a saber cat and moves like one to.
One Handed: Training through precision and speed has made her an excellent warrior with one handed weapons as well as allowing her to use a shield in the other which is common favouring a combination of many warriors/knights all among tamrial.
Blocking: Once again allowing her to be able to manoeuvre her own weapon or shield to endure the powerful or quick blows of an enemy attack, mastering her shield skills has favoured her in battles allowing her in some points even to use her block as a weapon(bashing,slamming).
Restoration: Being a crusader she has allowed herself to douse in many health altering magic , thus allowing herself to take even more then anyone should be able to take in there lifetime.
Alchemy: Once again using the environment around her she has enabled her ability in alchemy to grow of understanding what many resources do and how to use them when creating potions of many portions.
Smithing: Young and new to creating and crafting her own weapons and armours out of ores and many other materials, she has been fascinated with smithing and soon approached only recently to learn the ways of crafting with fire.
Light/Heavy Armor: having not fully established an understanding of her armours and wares she still struggles to truly embrace the full power an armor and adapt it to make it better and almost flawless.
Speech: Thus Not truly how you say it its how you empathise it how you bring the fire to the words as you would honey the mead.
Enchanting: Still only now focusing on the effects of enchanting weapons and armor she has slowly started to reassure herself that she can make it better and stronger with magic.
Magical Abilities: All other magic styles are not very well known to her the schools of magic don't truly be leave within her knowledge but she accepts them.
Sneak:Not really interested in a sneak method rather then manoeuvring herself around objects like thieves and arches she prefers to be tactical rather then be sneaky.
Studded Armor[Fine]:This armor has been with her since she was a little girl it was her mothers, Carma has always cherished this armor with the last know piece of memory of her past mother. Careful not to desecrate the armor she has only modified it slightly to suite her body and her weapons.
Fine Steel Longsword[Fine]: A family relic that was past down by her fathers side usually father to son but due to family problems the sword was given to her, She has kept it clean and sharp as well as modified and ready to cut any challenger apart.
Steel Shield: Purchased from the travailing caravans of Khajiits during her first period of travailing skyrim. The shield has taken many hits and still deals out to be a strong and capable shield till its very end.
Healing Potions: 3 bottles
Stamina: 4 bottles
Major Healing Potion: 2
1x Alto Wine
1x Argonian Bloodwine
2x Firebrand Wine
3x Honey Nut Treats
1x Apple Pie
Thalmor[Hates]: They wish it all there's, but they do not beckon it with the gods for they created the people that now live among these lands, but still Thalmor pillage and take what they wont. Nothing will ever change them and nothing will change her view of them.
Imperial Legion[Likes]:They may have been broken many times but she still supports them through and though rather then the violent racist pigs of war storm cloaks.
Stormcloaks[Hates]:She see's there treatment of other races there racial supremacy there just another bunch of semi-thalmor who bitch and complain about everything that needs to change.yet they take no offence keeping it a stalemate.
Forsworn[Likes]:Being part Breton still means alot to her and with the stories told and read, the reach was truly there's and there's only no right did the nords have to take it and claim as there own for they were violent protagonist who forced forsworn into what they are now.
The Thieves Guild[Neutral]: Although she dose not accept of thieves she finds no worries in the thieves guild unless they show some attention towards her.
Companions[Likes]:The companions is a place to be as of now for her she loves to fight and fight she dose.
Mages Collage[Neutral]: The mages do interested her but not as much as the companions, rather then learn spells she is more interested in the ability and power behind it.
The Dark Brotherhood[Neutral]: She see's them in a harsh reality killing is there way of profit killing is her way of profit mostly and that in the end is all that counts.
Hair Colour: Brown
Hair Length: Shoulder length
Eye Colour: Brown
Skin Colour: Light Tan
Scars: Small Scar on her leg from saber cat
General Attire: A set of fine clothing for when she is not in her armor
Carma''s early days as a child were quite clear on how her aspects on life was, her household was fairly strict driven harshly by her forcible father who almost abused her into the point were she had to learn the right way of everything.Her mother on the other hand was a former member of the desolate bloodline that once bleed in the reach a forsworn that left her old life for anew, the stories were quite bloody and bashful that Carma's mother had told her.
That was really all she could remember of her mother after she was killed by storm cloaks who thought she was a spy during her daily routine of getting the fresh foods from local traders. Carma was only 10 winters into her childhood when that struck her and she never forgot that moment she saw her father beg to the gods to bring her mother back. Tears from her father formed with anger at what the stormcloaks had done, She saw the best and the worst of her father in the near future his anger spiralled which eventuated in her getting a few unwanted hits to her body and face.
Fear of her own father made her what she was today a women who is strong at heart and fearless of men, From her own memory she remembers the day the guards came to her house and restrained her father, a few days latter she got to watch him slowly decay away in a prison after her bigger sister Nimatria had taken over the parenthood of her. Carma knew that her father was changing in and out from the loving man she remembered where they would go out and hunt together and he would always kiss her goodnight to the alcoholic and abusive man who lost his way with his own mind causing him to rot way in a prison after several unwanted conducts upon town.
After 17 winters she was nearly her own age to leave out and adventure herself still lost and confused about her future she would soon understand her own path and accept it. During conflicts with her own sister she slowly adapted to this young and find maiden and battle harden women who understood and knew what her father went through after she lost her big sister to a pack of snow wolves.
Pain and torture riddled her past, but she fought on and on to forget and move on so that she could deal with the present and focus on future things. With it all over now and down in graves she just now remembers the good times the happy times of when she and her family were all one and not torn by violence and death.