OOC -18+- Inheritance

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    Signus

    Well-Known Member
    The civil war in Skyrim is over, the dragons are gone, and the Dragonborn has gone into seclusion, though nobody really knows where. However, this has very little do to with our story. In the realm of High Rock, a noble lord, of low standing but high wealth, has put out a summons to able bodied adventurers. They are to travel, by land or sea, to the city of Northpoint. From there, they are to make their way to an abandoned castle, a ruin, really, and retreive an ancient artifact and family heirloom. However, not everything is as it seems, and the adventurers may soon see themselves beset by threats from within the ruins....and without.



    Yeah, so this is pretty much a rehash of my 'The Ruins', hopefully longer running than the last attempt. (invokes Thesius' ghost).

    1- Pretty obvious, no godmodding; that is- no super duper powers, weapons, armours or abilities.

    2-Kinda links in with the top one, but no Dragonborn powers (shouts).

    3- Try to maintain at least one paragraph posts. What I mean to say is, if you can't think of at least a paragraphs' worth of writings, maybe hold off on posting.

    4- Absolutely no controlling other peoples characters. The only exception I'm willing to make is if they okay it first.

    5- Try to stick to one character. Two is okay, so long as we don't exceed character limit.

    6- This is going to be an 18+ story, so gore, sex, all that stuff is allowed, so long as no one is going overboard.

    7- Keep all disagreements/racial slurs/fighting in character. I'll have none of that in the OOC, thank you very much.

    8- Less a rule, more a suggestion; be creative in your class and race. I don't want to see five warriors and three rogues. There are other classes to choose from. Variation of those classes is of course fine, and I do encourage your own hybrid classes, but be ready to answer any questions I have on them, for clarification.

    Why am I trying this now? Eh, who knows. Perhaps I've got a feel for running a story. Perhaps I want to connect with.

    Character Template
    General Information
    Name:

    Age-

    Sex-

    Race-

    Class-

    Sexuality-

    Marital Status-

    Laterality-

    Afflictions-

    Religion-

    Appearance-
    Gear

    Armor-

    Weapons-

    Known Spells-

    Misc. gear (clothing/jewellery/etc.)

    Personality-


    Combat Preference-

    Background-

    Dialogue color(s)-


    You don't need to follow this template exactly, but I would like to see each of these categories filled out.
     

    Signus

    Well-Known Member
    Name: Meron Therault
    Race: Breton
    Age: 22
    Sex: Male

    Class and combat preference: Meron has some skill at face-to-face combat, but his real skill lies in flanking and outmaneuvering the enemy, though when cornered, puts his blades to work with surprisingly skilled swordsmanship.

    Physical appearance: Meron is of average weight and height for a breton. His hair is a dark blonde, and his eyes are a forest green. He is fair skinned, though perhaps a little paler than most.

    His most distinguishing marks are the five long scars that stretch from just past his left ear, all the way to the corner of his mouth. Scars that look suspiciously like long, thin, fingers...

    Weapons: A pair of steel shortswords. Though Meron prefers not to fight if at all possible, but these blades have saved many a time.

    Armour: Due large part to his preferred method of combat and need for stealth, Meron dons darkened leathers, great for light skirmishes, but not so practical in prolonged fights.

    Personality: Meron comes across as a cocky, bragging, womanizer, but the truth is he is concealing the scars of his past the best way he knows how. By projecting a facade, he either fools his companions into believing or annoys them so much they keep him at arm's length.

    Those who see past the charade will find a deeply insecure man, haunted by his past and unsure of how he fits in with any group he finds himself a part of. This may lead to sudden lapses in judgment or hesitation at a critical juncture.

    Backstory: His father was a minor noble in High Rock, and his mother was a common street whore. When Meron was born, his father took him in and gave him a noble's upbringing, though there were always questions about who his mother had been from other nobles. Said nobles were curious enough to hire investigators that quickly discovered Meron's mother's occupation.

    His father was ridiculed and eventually stripped of his rank by political enemies. This drove Meron's father into exile and taking up the drink. The former noble became abusive and would frequently beat his son in a drunken rage.

    One night, Meron scrambled into the crypt later than usual, and his father staggered after him, but the mans' drunken fugue made him easy to avoid...but took away none of his strength. Using a large slab, he closed Meron into the crypt. The boy might have been fine, if he hadn't fallen foul of the crypt's inhabitants.

    His skeletal ancestors pursued him throughout the crypt, and had him cornered, until the boy managed to slip through a narrow crack in the wall, though not before the skeletons tore ragged scars across his face. Bleeding and terrified, Meron fled the grounds of the estate.

    With no money and no noble name, Meron spent years learning to wield weapons, though he emphasised his wit over his blades. By the time he'd become a young adult, Meron was accomplished both with his hands and his tongue.

    Meron took to hiding in the family crypt to avoid his father while the man was in the grip of one of his rages. The boy didn't account for the inhabitants of the crypt however. And on one moonless night, when his father was in a particularly foul mood, he sealed Meron inside the crypt.

    The boy managed to escape, but not before being badly scarred by the claws of his skeletal ancestors. From that point on, he avoided graves and crypts, though he still managed to land himself in situations that demanded a bit of...liberating goods from the dead. As he grew older, he learned how to wield weapons to defend himself, and despite his scars, learned to become somewhat of a...charmer, something that has earned him no end of trouble with the fathers of women he's wooed.
     
    Last edited:

    Signus

    Well-Known Member
    Ehhh. Do bear in mind that the details will probably change a bunch. I'm thinking we'll start in Markarth and make our way into High Rock.
     
    Note: This Roux is a bit different than usual, being more "able-bodied" to fit the summons but still slightly inexperienced.

    General Information

    Name: Roux [roo] Redfall
    Age: 19 years
    Sex: Female
    Race: Reachman
    Class: Spellsword
    Sexuality: Pansexual
    Marital Status: Single and ready to mingle
    Afflictions: None.
    Religion: Roux is not very religious but feels most inclined to the Divine Dibella due to the Temple's presence in Markarth. Dibella, known as the goddess of Love, Beauty, Harmony, Art, and Sex, appeals to Roux not for the sensual pleasures (not that she has experience in such anyway). Instead, Roux admires her teachings in her desire for balance and her tendency to see beauty in everything.
    Appearance: Roux Redfall is a young woman standing at exactly 5 feet tall. She has an average build with a soft ovoid face and smooth skin that shows no sign of the hardship that comes with age: no scars, no wounds, nor wrinkles. Scars will surely appear as she gains more experience. Roux has pale skin with pink undertones, freckles scattered along her body, mainly on her cheeks. Long pale blonde hair frames her face and falls to her hips. Her eyes are silvery-blue, appearing gray in dim lighting but pale blue in otherwise. Being a Reachfolk, onlookers may puzzle over what race she is. Her blonde hair might point to a Nordic or Nedic ancestry, but her small size indicates she could be more Breton-blooded instead. Additionally, her ears are pointed slightly (much like a Hobbit from J.R.R. Tolkien's Middle-Earth), alluding to her possibly being of some Elvish descent. However, she comes with none of the racial strengths or abilities of these peoples.


    Gear
    Armor: Roux wears fur armor made from the hide of sabre cats. Visually, it looks like a blend of the Forsworn and Fur armor sets, but brownish-gold in color. Statistically, it has the same armor value as a leather armor set. This keeps Roux nimble and light on her feet, but also able to stand her ground if needed. However, she cannot take as much punishment as she would be able to wearing heavy armor.
    Weapons: Roux Redfall is equipped with a steel scimitar, which she uses for fighting in close quarters.
    Known Spells: Flames, Firebolt, Frostbite, Ice Spike, Ice Rune, Summon Familiar (the form of a red eagle)
    Miscellaneous Gear: Roux frequently wears a long red hooded cloak, which makes her easy to distinguish in a crowd. She also has a pendant she had since being a newborn: an eagle carved from a ruby. It is often found adorning her neck. She also always keeps one Potion of Cure Disease on her person at all times.
    Personality: Roux is shy, wary of strangers, but bubbly once she actually starts talking to someone. She has a positive attitude, always seeing the best even in the worst of people and holding out for a good outcome. Being awfully inquisitive, Redfall is the type of person to constantly ask questions even if they serve no purpose or relavance. This behavior can quickly become annoying. She is kind of a doormat thanks to her friendly demeanor. Many people take advantage of her kindness and forgiving nature, often putting Roux short of septims. Being socially awkward, she sometimes says or does strange things that might make others view her as eccentric or ditzy. One common odd behavior is summoning her familiar just to talk to it, even though it doesn't talk back. However, this is a result of her feeling lonely. Roux is fiercely protective of those she cares about and will gladly put herself in danger for her friends.
    Combat Preference: The first thing Roux does when entering combat is place a rune on the ground near her or allies. She fights from afar, flinging her long-range spells at enemies, but she still maintains some close proximity as her spells do not have as much range as an archer would. When out of magicka or an enemy is in melee range, Roux attacks with her scimitar. When in melee, her fighting style is mainly defensive as she is perserving her energy for magicka. When in long-range, she is very aggressive. Strangely, she does not summon her familiar in combat. (She instead treats it like a weird pet, trying to teach it tricks and giving it cuddles.) Roux is the kind of person who never backs down and will fight to the death, even if she knows she cannot win- a deadly weakness.


    Relatives: Faolan, also known as Red Eagle (ancestor)
    Background: Roux Redfall was born to a Forsworn couple in the Sundered Hills of the Reach, her father being a Briarheart and her mother being a distant granddaughter of Red Eagle. It is no secret that the life a Forsworn lives is a dangerous one. Indeed, most children born to them often die due to harsh conditions in the wilderness. With this in mind, Roux's parents contacted Nepos the Nose in Markarth, requesting they send their daughter to live with him in the safety of the city. They arranged a dropoff point a little ways off the path near Markarth, where the parents hid their baby in bushes for Nepos to pick up. However, Nepos never did. It was a patrolling guard who got to her first.. In her swaddles was a single note that read "Roux", so the guard assumed that was her name. It was he who adopted Roux alongside his Bosmer husband, who gave the girl his last name, Redfall.

    Because she was never raised in Nepos' home as initially planned, Roux never knew of her true origins. Nepos always kept his promise however, ensuring her safety in the city using an invisible hand without anyone ever truly knowing. When Roux came of age, she got a job as a courier. Not only did she deliver letters all over Skyrim, but also some goods when the situation called for it. She has done this for a year and a half now and has gained experience in combat. However, she is not as skilled as most due to her mostly staying on the roads and only holding her own against wild animals and criminals.

    Dialogue color: Red

    Roux.png
     

    Morbidbread

    Fight for the lost
    Name: Adrien Tholme

    Age- 30

    Sex- Male

    Race- Imperial

    Class- Knight

    Sexuality-Heterosexual

    Marital Status- Single

    Laterality- Right handed

    Afflictions- None

    Religion- Worships the eight, but favours Stendarr.

    Appearance- Adrian tends towards lean rather than heavily muscular. He is fair skinned, with an aquiline nose and high cheekbones. His eyes are pale green, which contrasts with his dark hair and neatly trimmed beard. While mostly bereft of wounds, his hands and arms are covered in small scars, gained during sparring matches and combat.

    Gear


    Armor- A plain steel breastplate, pauldrons, bracers and tassets (thigh armour). He forgoes a helmet . Under the plate is a thin leather jerkin that provides absorption from heavy blows.

    Weapons- A masterforged steel longsword, with a standard crossguard, and a wire and leather wrapped hilt, long enough to be held in one or two hands.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.) A plain, hooded grey cloak, simple food supplies, bandages, and a couple of minor healing potions.

    Personality- Honour is everything to Adrien. He will go to what some might consider extreme lengths to address a slight upon it, and once he gives his word, he considers himself bound to it until the task is complete. His tendency to confront those who he deems 'dishonourable' may cause some conflicts among his companions.

    Combat Preference-
    Adrien excels in one and one combat, having trained for most of his adult life, and won more than a few duels in his time. He suffers against ranged and magic users.

    Background- Born in Chorrol to minor nobles, Adrien was always taken with stories of knights and dragons, saving maidens, slaying monsters. When he was old enough, he pestered his parents into letting him train with a nearby chapter of knights. He was taken as a page, then a squire, by one of the knights.

    For years, Adrien studied tactics, chivalry, and swordsmanship. A decade passed, but during that time, Adrien discovered that he alone upheld the ancient ways of the tales he had heard. The knights he had once thought of as heroes of old were no more than louts that spend their time chasing women and getting drunk at local pubs, using their influence and reknown to bully others.

    Disgusted, Adrien set out himself, determined to make a name for himself. He fought bandits and monsters for those too weak or poor to defend themselves or pay for protection. Eventually, he was contacted by a minor noble looking for muscle to retrieve some artefact.

    Dialogue color(s)- Tan
     
    Name: Adrien Tholme

    Age- 30

    Sex- Male

    Race- Imperial

    Class- Knight

    Sexuality-Heterosexual

    Marital Status- Single

    Laterality- Right handed

    Afflictions- None

    Religion- Worships the eight, but favours Stendarr.

    Appearance- Adrian tends towards lean rather than heavily muscular. He is fair skinned, with an aquiline nose and high cheekbones. His eyes are pale green, which contrasts with his dark hair and neatly trimmed beard. While mostly bereft of wounds, his hands and arms are covered in small scars, gained during sparring matches and combat.

    Gear


    Armor- A plain steel breastplate, pauldrons, bracers and tassets (thigh armour). He forgoes a helmet . Under the plate is a thin leather jerkin that provides absorption from heavy blows.

    Weapons- A masterforged steel longsword, with a standard crossguard, and a wire and leather wrapped hilt, long enough to be held in one or two hands.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.) A plain, hooded grey cloak, simple food supplies, bandages, and a couple of minor healing potions.

    Personality- Honour is everything to Adrien. He will go to what some might consider extreme lengths to address a slight upon it, and once he gives his word, he considers himself bound to it until the task is complete. His tendency to confront those who he deems 'dishonourable' may cause some conflicts among his companions.

    Combat Preference-
    Adrien excels in one and one combat, having trained for most of his adult life, and won more than a few duels in his time. He suffers against ranged and magic users.

    Background- Born in Chorrol to minor nobles, Adrien was always taken with stories of knights and dragons, saving maidens, slaying monsters. When he was old enough, he pestered his parents into letting him train with a nearby chapter of knights. He was taken as a page, then a squire, by one of the knights.

    For years, Adrien studied tactics, chivalry, and swordsmanship. A decade passed, but during that time, Adrien discovered that he alone upheld the ancient ways of the tales he had heard. The knights he had once thought of as heroes of old were no more than louts that spend their time chasing women and getting drunk at local pubs, using their influence and reknown to bully others.

    Disgusted, Adrien set out himself, determined to make a name for himself. He fought bandits and monsters for those too weak or poor to defend themselves or pay for protection. Eventually, he was contacted by a minor noble looking for muscle to retrieve some artefact.

    Dialogue color(s)- Tan

    Ooooh! I have a feeling Adrien and Roux will get along well. They both seem to be adventurous souls, motivated by good.
     

    Screeching Spasmodically

    Spasmodic Screecher
    Name: Luarin Drascua

    Alias: The Crow

    Age:
    89, looks about twenty, twenty five.

    Sex: Female

    Race: Dunmer

    Sexuality: Asexual

    Relationship/Marital status: Single/N/A

    Laterality: Prefers the right hand, but she is capable with both.

    Afflictions: N/A

    Appearance: Luarin is lean, and small, standing at 5'5", with barely noticeable curves. Her skin is very dark grey, nearly black, like her short hair, her thin eyebrows are midnight black. She has high cheekbones, a thin nose, and similarly thin lips. Her most outstanding features, however are her eyes, which unlike most dark elves, are a pale, icy blue. If her victims' do happen to see her, those same eyes are often the last thing they see.

    Armour: As the Crow, Luarin wears a dark robe that covers a mixture of dark leather and steel. The leather allows her to move silently and quickly while stalking her targets, and the armor keeps her alive, should she be forced to engage in close combat. Steel protects her forearms, shoulders and shins. She wears no breastplate, as the weight would only slow her down. She does, however, wear a distinctive mask, reminiscent of a carrion bird.

    Weaponry: Her largest weapon is a leaf bladed shortsword she keeps on her waist, but the pair of elven daggers on her hips are her primary close combat choice. But her most favored weapon is the odd crossbow she carries with her. Rather than a single bolt firing mechanism, the weapon is something of a new invention, capable of firing up to four bolts from a spring-loaded cartridge at the bottom of the weapon. The disadvantage of such a weapon is a reduced range, and longer reload times.

    Class: Assassin. (In game, I play her as an arcane assassin, but for the purposes of this I'll just go with the usual.)

    Combat preference: Luarin will always strike from the shadows, using her crossbow or blades to pick off the enemy before they even realize she is present. When confronted, she relies on her shortsword, but rather than stand and parry attacks, she'll dance away from attacks, before leaping back in to land a fatal blow.

    Personality: Despite being an assassin, Luarin is not particularly cruel or sadistic. She is, however cold and pragmatic, and she won't make many friends if she ends up working with a group. The Crow is persistent to no end, going to near-insane means to complete her contracts. She despises braggarts and doesn't flaunt her own skills either. If a situation begins to go south, she won't hesitate to abandon her companions, or run to fight again another day.

    Religion: Boethia.

    Positive traits: Clever, persistent, capable.

    Negative traits: Unfriendly, callous, introverted.

    Likes: Quiet, gold, shadows and dark

    Dislikes: Wide open spaces, loud people, braggarts, skeevers.

    Fears: Skeevers. Don't ask why.

    History: Luarin Drascua was born to a simple farmer and his wife, who fled to Skyrim after the eruption of the Red Mountain in Morrowind. Settling outside of the city of Windhelm, her parents attempted to start a successful farm, but the climate of Skyrim was too harsh for them to grow anything. Forced to move into the city just to survive, Luarins' family was lumped in with the other refugees living in the freshly named 'gray quarter'.

    It wasn't long before her parents succumbed to disease from all the overcrowding and poor hygiene, but Luarin survived. Unlike most orphans, she was lucky. A kindly thief took her in and taught her the skills she'd need to make a living. Even if it wasn't, technically, a lawful living. She became a skilled thief and became a ghost in the city of Windhelm, breaking into homes in the dead of night, and taking what valuable she could.

    The first time she killed, was during an encounter with another thief, ramming her dagger into the mans throat as he attempted to take her haul. Rather than be traumatized by the experience, she discovered she enjoyed it. Leaving the life of thievery behind, she became a blade for hire, and over the next six decades, became a shadowy killer known only as the Crow.

    Dialogue Colour: This dusky purple
     

    Rell

    Champion of Malacath!
    Damn you, Signus. Making compelling stories that I'm compelled to join, *grumbles grumpily*
     

    Rell

    Champion of Malacath!
    Name: Torvald Icewind

    Age- 34

    Sex- Male

    Race- Nord

    Class- Vigilant

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right hand dominant

    Afflictions- Alcoholism, PTSD

    Religion- Stendarr

    Appearance- A tall, lean man with rugged features. His hair is a pale blonde, and cut short. He has piercing blue eyes and a short beard that only slightly conceals the scars along his jawline. His nose is slightly crooked to the right.
    Gear

    Armor- Sturdy leathers, with an iron breastplate and gauntlets. The breastplate has clearly seen better days, with scrapes and dents over most of its surface.

    Weapons- A two handed warhammer, a sturdy oak shaft and well forged steel.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.) Some food, minimal septims, and an amulet of Stendarr he keeps tucked away under his tunic. A fur lined traveling cloak.

    Personality- Torvald is an polite but somewhat reserved individual, except when he's drinking. His faith in Stendarr keeps him stoic in combat, though in private, he will admit that he's not as religious as claims.


    Combat Preference- Using such a large weapon, Torvald needs lots of space to fight properly. His breastplate allows him to take a few blows, and his hammer means those he hit usually stay down.

    Background- (still wip. Might get something up later)

    Dialogue color(s)- Brown/bronze
     

    Hlíf 'Ulfr

    Nothing but a lyre
    Staff member
    Looking forward to seeing another active RP up and running, I'll be following the future of this RP with great interest.
     

    FelidaePrime

    Active Member
    If there's no objection, I think I'll use Asarvi for this. I think she had good potential, but Darkness Calls never really got rolling.
     

    Signus

    Well-Known Member
    Sorry! I meant to rewrite the intro part but ran out of time and forgot to edit the edit!
     

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