Full name: Joliefjell
Capital City: Markharth
Affiliated cities: Evermor, Dragonstar
Sigil: A deers skull with an axe and sword crossed underneath it.
Motto: United, Unbridled, Unwavering
Colors: Brown, orange, and green.
Government: Feudal Oligarchy
Head of State: Dormalc Gro-Megszel, High General for the Council of the Clans
Population Approximately: 35,000
Race: Mix of many races and cultures: Bretons mostly (Including Reachmen in this demographic), but high Nord and Redguard populations. A respected number of orcs as well
Religion: Open practicing. Aedra and Daedra are worshiped depending on the particular family. Old Gods forsworn traditions, Breton Nine divines, and Orcish worship of Malacath. Many keep to themselves in terms of worship.
History: With the collapse of the old order a mantra of “Only the strong survive” began to appear. The Forsworn took it upon themselves to take back the reach, burning with anger over the past their leader tempered their rage and assimilated most of the Nord’s who lived in Markarth. The only known family to be slaughtered was the Silver-Bloods and Igmund. They made sure to stay their blades from estranged kin and those who did not take up arms. The relations were strained for quite some time, but soon the two groups began to accept each other and gave each other proper space. As time went on they began to expand out of the Reach, finding that the mines were not as good as farmland if you couldn’t trade. They soon began scouting the mountains looking for more farmland to support their people. This led to taking lands that once belonged to Hammerfell and High Rock. As their people were slaves recently, The Forsworn looked for diplomatic means before turning to the sword. Their guerrilla warfare tore through what small traditional forces tried to take to the field with them. So the Barons they crossed were offered the choice to join, left with little options they were assimilated and trade routes were established. This was a far cry from the Hammerfell divisions, who caught in a bloody conflict had managed to cling their way to a standstill. Appealing to the Pride of the Redguard’s they were fighting they soon worked out an alliance that eventual dissolved into what was soon called the Pact of the Clans. Each group that saw itself as a unique group was able to send a representative, but the strongest of the military leaders would be selected as High General, the only true single leader in times of crisis. Rebuilding the broken ruins of their once great cities, each group is looking to expand. Their strength in their diversity, their diversity in strengths, Joliefjell stands on the principle “Doesn’t matter how you are strong, as long as you are.”
Relations and Diplomacy: Made up of people’s made strong by struggle, Joliefjell scouts and people have a “shoot first, seek forgiveness” later when it comes to other groups they come in contact with. Though they at least plan out their first shots, their natural aggression being of Nords, Forsworn, Orcs, Bretons can sometimes create problems. Though unafraid to fight, they are likely to offer negotiations to test the new contact that they have made. Though not necessarily paranoid (Unless they are off the Courts of High Rock) they never take it upon themselves to underestimate an opposing state. They are also open to hiring out their soldiers to other groups, be they nations or merchants needing caravan guards.
Government: The Council of Clans was built so each piece of the nation can get what they have in abundance to those who do not have. Leading to sometimes passive aggressive negotiations between the farmers and the miners, since no one wants to come out behind on a deal. The closest thing they have to a leader is the military commander as men is their most precious resource and the pragmatism of a General is often the most respected opinion. Having only three cities and many small outposts and villages means many people are autonomous. Their love or fear of their garrisons keeping them in line. Though governed as a nation by pragmatism, selfishness and greed is common the lower you go down the command line.
Cities, Lands, and Regions:
Controlling mostly mountainous terrain, the three central hubs of Markarth, Evermor, and Dragonstar stand out as bastions of civilization among a pretty savage land. Roads and tunnels were built through the mountains to make traveling easier, but it is still a tough and dangerous land to go through. What bit of good farmland they can get is coveted, and naturally protected by the mountains.
Markarth, the de facto capital, is carved deep into the mountain side, believed to be built by the Dwemer it is a great fortress hidden within the mists. Mainly made up of Nords and Reachmen Markarth is where it all began. The phrase “Blood and silver are all that flows through Markarth” is still in use even with the Silver-Bloods being wiped out as a small Arena was built. The mix of Nordic and Forsworn culture is built on respect for the old ways.
Evermor is built and remains on the classical Breton ideals. Mostly populated by Bretons, Evermor is a city that oversees most of the farms of the Joliefjell. It is also the base for the espionage group, The Ravens. Its great granite palace stands as a beacon of immovable grandeur, which speaks to many Joliefjell as a symbol of their immovable nature. As time goes on, more influx of other cultures has been coming in meeting some resistance. Magic is still very much a part of life in Evermor, and it is noted to produce most of the Joliefjell’s battle mage candidates. As time went on Evermor Bretons cast off the classical thoughts of honor favoring the brutal pragmatism that the rest of the Joliefjell favor. They have no motto, because they don’t want to be identified.
Dragonstar, the city built on conflict between the Redguards of the west and the Nords of Skyrim in the East. When the Joliefjell came with some of their army being Nords the East joined with minor convincing. As raiding parties were sent to test the Western side, the Redguards retaliated and nearly struck a deathblow to both the East and the Joliefjell working with them. After five years of bloody conflict both sides began to find a deeper mutual respect and the peace treaty was offered. Both sides still operate as separate clans in the Council. Dragonstar serves as the gatekeeper to the south for the rest of the Joliefjell. And is more open to a peaceful relations. “We won’t strike first, but we will strike last” has become something of a motto for the city, mimicking the Markarthian saying “Blood and Silver is all that flows through Markarth.”
Military: The military might be the only truly unified aspect of the Joliefjell. All races Redguards, Nords, Bretons, Reachmen and Orcs can be found in the traditional army. Weapons are often passed down the family line, but each soldier is placed within the parameters of Infantry, Pike, Archer, and Mage groups based on talent. Each individual legion starts developing its own culture that brings the members of each race to see each other as brothers despite social feuds. Outside the traditional forces Reachmen, Nords, and Bretons have “Scout and Skirmish Squads” asymmetrical warriors who are built around harassing the enemy until the main army can crush the weakened forces.
Culture/ Demographics: The culture of the Joliefjell differs depending on which part you are in. Markarth has more Reachmen and Nord influence, Orc strongholds hold mostly to their traditions, Bretons have sprinklings of classical and new cultural influences. Dragonstar is mostly unchanged, except for a touch more Reachmen influence in the East. The culture is that of blood, even if you are not a soldier you are expected to know how to defend yourself. This is born of the dangers of the creatures within the mountains and plains, as well as bandits who didn’t realize whose lands they wandered into. Assimilation is common, Joliefjell look to take the best of whatever they find. Though this causes some tense conflicts, especially between cultures (Heavy or Light armor between Orcs and Nords for example). Since Orcs are the only real common Mer within their cities and lands, they have a heavy distrust for Elves. Classes can best be described as Ruling, Warrior, Farmer and craftsmen. There is little obvious poverty since the military is always recruiting. Be it for scouts or bandit/animal suppression. Their one cultural taboo is preaching. That is to say, they hate when people go out and scream their views as superior to another. This leads to many “feverously fanatical” religious clergy to be hanged or killed in the streets or wherever they may be preaching. Religion is considered private, and while you can openly show your religious views (Amulets and such) any dismissal or disrespect of another’s beliefs is considered quite the crime, as many of the Joliefjell are from peoples persecuted for their beliefs.
Factions: Each clan operates as a faction: Nords, Orcs, Reachmen, Hammerfell Nords, Redguards, and the Bretons. But asides from them there are the race spanning factions like the military.
The Raven- Spies and assassins trained within Evermor. They are who you find in the cities and villages, but not as acting soldiers. Based from a group of Scholastic monks, Information is their forte. But as they started being deployed as spies they soon found assassination tricks as well. Talons are the Assassins, beaks are the scholars, and Eyes are the spies. They are often referred to by base title, so the actual ranking system is nearly impossible to figure out by outsiders. The very top leaders are rumored to be Hagravens.
The Briarshearts- Something of a secret society that was forced into the limelight. The Briarhearts at first were the highest honor within Forsworn society for a warrior. Not quite living, not quite dead the Briarhearts soon became a key part of the Joliefjell operations. It soon came to be “Any true warriors or soldiers” could earn the blessing and fight again for the Joliefjell. They are the elite warriors, mages, and assassins. Though the family of the individual must consent. Mostly Reachmen, though other peoples are warming up to the idea since it is not truly necromancy.
Major Figures:
High General Dormalc Gro-Megszel is a powerful orc war shaman that soon began to rise through the ranks. Like most who rise to the rank of High General, Dormalc is brutally pragmatic taking the best option for the nation as a whole, and keeping personal thoughts out of the equation. He is a warrior not a politician, so he rarely takes part in the foolishness that the Council often descends into. But when he speaks his word is law.
Lord Dorian Slate is the leader of the Bretons of Evermor. He is a wily and ambitious man, but he knows he cannot progress any higher. A skilled mage, his true talents lie in his silver tongue. He is the most likely to act as a foreign ambassador. His left leg is crippled so he uses a cane.
Alistair the Indomitable, Leader of East Dragonstar is believed to be the next in line for the position of High General. His work in suppressing the bandits threatening the inner reach lead to him becoming a war hero. Unlike Dormalc he is not as humble and is prideful in his ability to lead. He still stands for pragmatism but is easier to manipulate. The more aggressive and violent “head” of the pair known as the “Two-Headed Dragon of the Mountain.”
Anansi or The Black Spider of White Sands, Once a leader of a rogue Alik’r band. Anansi soon found himself pitting his strength against the Joliefjell. Once he was captured he expected he would be put to death. Instead he was nursed back to health by a forsworn family in Markarth. He was soon utterly taken in by the culture. He soon found himself leading Joliefjell troops and rising through the ranks. Now a true believer in the Old Gods and the Joliefjell he represents those in Markarth, Nord and Reachmen.
Julius Sendu is the leader of West Dragonstar. He is one of the top generals for the Joliefjell, and a very hard man to negotiate with. He is also believed to be the next possible choice for High General. Unlike Alistair who is more offensively minded, Julius is the perfect defensive commander. Hordes of Goblins and bandits have broken against his walls. He stands as the calm head of “The Two Headed Dragon of the Mountain.”
Callorc Gro-Megszel is the High Generals younger brother, who always looked up to his older brother. Leader of the Orc Strongholds Callorc is cautious and subservient to his brother. He likes the quieter life that exists for most orcs which puts him at odds with some of his more bloodthirsty kin. As there is no current war, Callorc points them to the arenas of Dragonstar and Markarth, saying they can “earn honor, glory, and coin there.”