Name: Leepdroon Antepion
Race: Argonian
Gender: Male
Class: All-Around, mostly light armored and usually works in the unseen path.
Faction: College of Winterhold, The Nature Guardians (Created by me, not from the game)
Looks: Strong green skin, thin, not very muscled, 6.1 ft, war paint in the cheeks, claw scar in the left eye, by an enraged Cave Bear Mother.
Age: Around 25
War: Nobody besides J'Zargo, who gave his word about keeping it secret with his life, knows. Yet he says he witnessed the destruction of Helgen, which either reveals he was an enemy to the imperials going to be executed, or part of the Imperial army.
Diseases: He suffered from vampirism but was healed by Falion. Appears to be a weak misanthrope, but he fights it the best he can. He also is a Werecrocodile but it is so rare when he becomes one that it is not considered a disease. He only transforms when he is close to something that he is alergic to. But he hasn't noticed what it is yet.
Major Skills: Lockpicking, One-Handed, Sneaking, Conjuration and Destruction and Light Armor.
Minor Skills: Archery, Heavy Armor, Speechcraft, Smithing, Alchemy
Personality: He does not hate war, since mostly only humans die. He keeps it to himself mostly all the time, but he reveals a lot when angered. Perhaps too much. He is greedy and sometimes a little selfish, unless someone he cares about is in danger. He may get depressed randomly for hearing about the Black Marsh and the civil war but he usually overcomes emotional pain really quickly.
Equipment: Thieves' armor, Adept mage hood, Orcish boots and Dwarven gauntlets. He also wields a silver amulet that his mother gave him before passing away from all her wounds and exhaustion. His hands may wield two Orcish daggers, either a Spriggan Blade and an Ebony shield, or a Spriggan Blade and a spell to conjure a Flame Atronach or Frost Atronarch. He may also wield the Spriggan Bow but it is not likely to happen.
Likes: Argonian Ale, Spriggans, Music, Swimming, Rivers, especially without Slaughterfish so he can swim freely, Dwarven technologies, Conjuration, Alchemy, despite not knowing much about it he really likes the way to different things may form a completely different one.
Dislikes: Both-Handed, Falmer, Thalmor, Forsworn, Racism, especially against Khajiit and Argonians, Civil Wars, Memories of the Black Marsh, Slaughterfish.
Acquaintances: J'Zargo (College of Winterhold), Cicero (Dark Brotherhood), Goldenleaf (Nature Guardians), Razorwind (Nature Guardians), Miraclerain (Nature Guardians), Maven and Ingun Black-Briar (Black-Briar Family). (How they met is in the journal, my blog)
Bio: Nobody knows much. He fought in the Black Marsh civil war according to his journal and lost his parents after the war was over. His best friend is the wizard J'Zargo, a Khajiit who studies in the College of Winterhold like him. He appears to have a little more than friendship with Goldenleaf. She has asked for his help sometimes and so did he.
J'Zargo and Leepdroon's greed and interest in Dwarven technologies brought them into an adventure against Falmer through ancient Dwemer ruins. They owe their lives to each other when they saw their end so close in an unexpected attack from Dwarven Spheres Masters. How they escaped remains unknown, at least until someone reads Leepdroon's journal.
Misc: Usually sleeps at the College, but sometimes rents a room at the Inn in Whiterun. He is fascinated by the Dwarven techonlogies and investigates them with his brother-in-arms J'Zargo. He was betrayed by the Brotherhood and left the Thieves Guild, for he is an enemy to both. But he kept the armor of the Guild when escaping the Flaggon.
Enemy factions: Thieves Guild, Dark Brotherhood, Forsworn.
Most hated foes: Those who underestimate their enemies, Falmer and Chaurus, Forsworn, Assassins, Thalmor and Vampires.
Weakness: He doesn't do well in Falkreath for the presence of the Brotherhood, his argonian blood is not quite good in cold spots like mountains. Although, he got on in Winterhold for the heat the aura of the college provided. Frost is applied as efficiently as cold in hid argonian blood.
Strength: His cold blood allows him to save his stamina in some unbearable heats like deserts. He is also great near rivers and seas, since he is a good swimmer and breathes under water, and incredibly resistant to poison due to his blood and the Spriggan Blessings he had from the Nature Guardians.
Name: Klara Many-WintersRace: Nord/Pure-Blood VampireAge:Appears 21 (Actually thousands of years old)Gender: FemaleClass: Illusionist/Vampire Lord------------------------------------Appearance: Stands 5'10", long black hair that is either free or tied back (Much like Serana's) Pale skin from her Vampirism and bright red and gold hued eyes. Has a few scars on her body from Molag Bal.Gear: A set of red hued Vampire armor with a bright gold brooch. She hasa small cloak on her back that has a hood that she wears during the day to protect her from the sun. She carries a steel dagger for extra protection but barelyuses it.Personality: Seems to be like a loner as her vamprism pushed people away, Klaratries to be a sweetheart and help people. She fights back the viscous nature ofthe vamprism but some times allows it to merge and she will bare her fangs atanyone including her friends. Klara is also very defensive of young children and refuses to feast on them. She is also very responsible of her feeding, only feeding on thosewho offer and will often lick wounds instead of bighting so the person will not contract the diseases.Bio: Klara as born on a boat coming from Atmora, her parents were both farmers and hoped for a better start in the new land. Oncethey had landed, they packed up and followed many of others south to the fertile plains. They lived there for many good years and had plenty of cropsbut soon a rival Dragon Cult came and burned their crops to ash. Klara's father was angry and summoned Molag Bal on his summoning day and begged him to do vengeance on the Cult. Molag agreed but only if his daughter and wife were the sacrifice. Insane from anger, Klara's father agreed and allowed Molag Bal to takeboth his daughter and wife. Once in Cold Harbor, Molag did unspeakable things to both of them, killing Klara's mother in the process but turning Klara into a pure-blooded vampire. Klara emerged from the cave that her father dragged her to. In a heat for blood, she went back to her house and drained her father dry of blood. After gorging on her father, she passed out on the floor.When she awoke, she saw that her father was dead and the amount of blood that covered her was enough to tell her what she was. Klara ran away to Windhelm in hope that she would forget the violence of her home. There she met and fell in love with a young man, the two became close and married a few years later. On their wedding night they laid together, in the morning the man she marriedwas dead, a large dual bite mark on his neck. Seeing this, she burned her house to the ground and ran away again. Klara soon met Harkon, who seeing that she was a pure-blood, soon took her in. She became close-friends with Serana and the two spent many years together. When Serana's mom took her away, she warned Klarathat Harkon would attempt something as well. Klara ran away and headed towards Shrouded Grove, where she hid for years. Without blood to sustain her, Klara's body began to weaken greatly but not enoughbefore she locked herself away in a large stone coffin. Days turned into weeks and weeks turned into months and so forth. Centuries and centuries pass before Klara's body was found. Bandits had come to raid the Grove and forced opened the coffin. When seeingKlara's preserved body inside, they ran but one had spilled blood on Klara's face. The smell of fresh blood woke her and she went into a blood rage, killing the bandits in her Vampire Lord form. After feasting onbandits, her body completely restored, Klara left the Grove to see what had changed in her many years gone.
Add details in the ability department and what are her strengths and weaknesses. Keep in mind that whatever you will put in that she is still of apprentice standing, not the expertise on a particular field per se but on a more overall ability standing. I don't mind the vampire thing unless she transforms into a Vampire Lord frequently.
Well okay then, put that up in your card so others would know; elaborate on her skill in illusion is what I mean. Also her strengths and weaknesses.Don't worry, she's only good in Illusion magic and won't turn into a vampire lord unless pushed beyond the point of no-return.
Just edited in some Abilities and how she will use them and her Strengths and weaknesses please tell me if there's anything you want me to editWell okay then, put that up in your card so others would know; elaborate on her skill in illusion is what I mean. Also her strengths and weaknesses.
Tone down the skills as he appears to know a whole lot about everything with regards to the field of combat. This group is supposed to be a band of adventurers, the typical ones that are of apprentice status; sure you can be a master of one art like swords or archery but overall, you should still have a lot to learn from what the world offers. And tone down some equipment you have as one of this RP's focus is character development. This is just one of many (if successful) and would involve your character getting better along the way, so I think it would be a bit bland if your character already has what he needs from beginning to end.
I approve of this character.
weapons? or armor?Are you sure you are not going to change his gear?
I will, but ya will not kick meh if it's not good enough will youThat could work, perhaps have them below quality of what they usually are, especially the ebony one, if you plan on keeping them that is. The spriggan gear I vote for you to keep them, it provides variety from the usual.
Oh and death, use the other cards that I have approved as a reference.
Of course not! If it's not good enough, I'll do what Reka did with your card in The Ula.I will, but ya will not kick meh if it's not good enough will you
okOf course not! If it's not good enough, I'll do what Reka did with your card in The Ula.
Both. Like I said before, your character's overall standing should be of an apprentice, a basic adventurer that could still be developed. The gear you've listed he owns appears to be what he already needs, I don't see what motivates him to go on a dungeon delving quest. If you plan on keeping his gear, then I would consult with the others.
The skills check out fine with me, thank you.
later on in the rp you may be able to get those things, which is why we aim to make it a challenge for your character to get those things instead of your character being really powerful at the startChanged the gear, I just kept the spriggan blade, I kinda like that creation but if it is really bothering I will switch to a steel sword or an iron mace.