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    dastick

    New Member
    Name: Bagamu Yargul

    Race: Orsimer

    Gender: Male

    Class: Warrior/Bandit

    Age: 38

    Birth: 21st of Rains Hand 4E163

    Occupation: Ex Bandit, Mercenary

    Combat Style: 2 Handed, Heavy Armour, NO MAGIC/SHOUTS, MINIMUL POTIONS

    Preferred Build: Steel/Orcish Armour, Steel/Orcish Waraxe, Steel/Orcish Mace

    Persona: Strong, Straight to the Point, Brutal, Stern, Natural Warrior, Tank, Angered easily, Only recruits Orc followers

    Side on War: Neutral but will side eventually

    Likes: Heavy Armour, Big Weapons, Nords, Smithing

    Dislikes: Elves (All), Light Weapons/Armour

    Ambitions: To Join the companions, to craft a daedric warhammer / axe, To kill Fiiral

    Racial Views: Hates all Elves, Argonians, Khajit

    Religion: Malacath

    Crimes: 2 accounts of Murder, 1 account of banditry

    Misc: Loves to hunt sabre tooth cats

    Story: Bagamu's family was one of the greatest of their time, he has 3 Brothers, Atulg, Olfiml and Gakken, they are all great warriors that fled to Cryodil when they reached the age of 17. Bagamu decided to stay in his tribes fort, he trained in the art of smithing and fighting for many years. His father was high chief and his mother was a preistess of malacath. He and his friends spent most of their time pillaging Breton camps just for fun. When Bagamu reached the age of 25, he decided to pursue a life in Cyrodil. he spent 2 year travelling there until he reached the town of Chorrol. In chorrol he met a fellow orc called Malog, Bagamu stayed in Chorrol for 3 years, he got job as a blacksmith making armour and weapons for the legion, it was decent pay. Once night, he overheard to High Elves talking about him, they were saying that he had entered Cyrodil illegally, it took him a while to realise that the elves were Thalmor, the elves sent search parties out, he and Malog fled south to Hackdirt, a small village, they hid there for 2 months. While they were there they were both trying to figure out how he entered the country illegally, as there was no toll to enter, they came to a conclusion that the Thalmor wanted him for making steel for the legion, as at the current time, the Thalmor were settling down after the great war, they thought that the Thalmor were trying to sabotage the legion. After 5 more months of running and hiding, they reached the imperial city, as they both entered 3 high elves approached them, the elf in the middle said "You are being arrested by the Thalmor for 2 accounts of murder", Bagamu was shocked, he had never murdered anyone! Malog was took away aswell, Bagamu was not sent to the imperial dungoen supprisingly, he was took all the way to summerset isle, this took a total of 4 years. He found out the name of the elf that arrested him, Fiiral, a Thalmor General that has served for 20 years. He new that he wasn't dealing with petty bandits, half way through the journey that cart stopped, there was a sign that said Longhaven, Bagamu knew he was in Valenwood. The other prisoners, a Nord called Talf, a Dark elf called Nibarr and a Kahjit called Dro'Ba were taken too the town. Another group of Thalmor were there, the middle one said "Each one of you is a traitor, a traitor to Tamrial! And for your crimes you must be punished accordingly, so here's you chance to redeem yourselves, there is an ancient elven artifact that was lost many centuries ago, it is in a dungeon called Lost Falls Crevice, you mission is to retrieve, the first to do so will be freed, the others will be trialed for their crimes at the Court of Crystal tower, ah and don't bother trying too escape, I have centuries planted all through the dungeon and the surranding land, anybody that tries to escape will be killed... So what are you waiting for, GO!". We were escorted too the dungeon, there was 5 Thalmor behind him, Bagamu spotted 2 sentries above and one to the left. He knew that he was going to escape, no matter what happened, they entered the dungeon... it was dark, they were all each given a random weapon, Bagamu got an Iron waraxe, Talf got a steel dagger, Nibarr got an Elven Bow and Arrows and Dro'Ba was given two iron maces. They were each sent down a different tunnel, Bagamu sneaked out of the tunnel and crouched against a wall, Thalmor were around the corner, talking, he saw a dagger on the floor, he then had an idea, he picked up the dagger, he threw it at one thalmor then dived around the corner and hit the other one with his hammer, silently, he hid the bodies. He heard some Thalmor running into the Dungeon, there must have been at least 6, Bagamu thought back too his training when he was younger, his father always used to say 'Remember, YOU ARE AN ORC', that saying echoed through his mind, he drew his waraxe in one hand and picked up an elven sword off the floor, he screamed "OOOH YAAAAA", he charged at the group of thalmor, they were frightened, Bagamu went beserk, he hit one in the face, decapitated two and smashed 1 in the stomach, there was one left, it was Fiiral, he said while blood was dripping from his mouth, "Impressive *Cough*, you show me that you are a talented warrior, now I will *Cough* give you two options, join *Splutter* us, and fight to free Tamrial of crime, or kill me and be sent to prison for the rest of your life, Bagamu thought too himself about the consequences of either action, he would never join the Thalmor, he dropped his weapon, Fiiral said "Good now walk out of the Dungeon and know one will hurt you *Laugh*", Bagamu stood still for 5 seconds staring at Fiiral, he then said "You are mistaken *Laught*, you assume that an orc needs a weapon to harm, Ha! I only need my fists!", Fiiral looked distraught, Bagamu leaped on Fiiral, he punched him in the face at least 20 times as hard as he could, Fiiral was unconcious but still alive, his face was mangled, he then heard some more Thalmor, Bagamu sneaked outside as all the sentries had gone inside. He started to head for the nearest town, Marbruk, he travelled for 2 days, when he got there he bought some new clothes and a new axe, one day he was sat in the inn, thinking too himself, he knew he couldn't go west to summerset, he didn't want to go east to Elsweyr, his only option was to go north to Kvatch and then head to Stonemoor in hammerfell, and then head north-east to Falkreath in skyrim, that was the only country were he had a clean record, and it was the most appealing. So the next day he set of on his epic adventure, it took a total of 3 years, he mostly fought his way there, by this time Fiiral had recovered and had sent many hired bandits and Thalmor to kidnapp him and return him to Fiiral, Bagamu knew they stould no match for him. Eventually Bagamu reached Nimbel, just south of Falkreath, a Nord walked upto him, he said "Take this west to Bruma in Cyrodill, I will pay you", he ran off, it was a sealed letter, Bagamu then found out from the local innkeeper that Thalmor had been in Dragonstar, Fang Lair and Falkreath looking for a rogue orc, Bagamu had no choice but to deliver the package, he spent 1 month travelling, when he got there, there was some men in blue cuirass and a man in a large fur coat, they said to Bagamu, "Are you the courier that has the letter", Bagamu said yes, he gave the letter, the men spent 2 minutes reading it and confirming amongst them selves, they said "We are travlling into skyrim, join us, we will protect you against any beasts", Bagamu decided to travel with them, they reached Pale Pass, Bagamu saw some bushes that were rattling, he saw blotches of dark red and silver in them, he knew something wasn't right, then all of a sudden some men in red cuirass leaped out of the bushes, they killed most of the other men, they said "We've got an orc!", they pinned Bagamu down and handcuffed him, he was put in a cart with a nord with the blue cuirass, a man in raggs and the man with the fur coat...
    Bagamu's aim is to end it with Fiiral
     

    Mad O'Neill

    New Member
    Name: Thuan'Dril

    Race: Dunmer (Dark elf)

    Gender:Male

    Class: Freelance assassin (Ex-Dark Brotherhood)

    Looks: Deep red eyes, Thuan'Dril is of medium height and a light build. He has cropped dark hair and a
    clean shaven visage. Though small he exudes and aura of violence that only the most intoxicated fail to notice

    Personality: Thuan'Dril ideas of ownership are... different from normal. He steals freely and with relish. He is, despite his amiable appearance, a ruthless killer. He used to be an assassin for the dark Brotherhood, an assassin of considerable rank. He left the guild in possession of the payments for 5 contracts he did not carry out, and is now hunted by his old family. Despite this Thuan'Dril lives his life to the full and makes sure his enemies know where he is.

    Weapons: Thuan'Dril is in possesion of two stolen Ebony Longswords, which he uses as his primary weapons; wearing them across his back (when it suits him). He has a Elven Bow, and a quiver of arrows pried from the stiffening fingers of one of his many Victims. He also keeps a Concealed Steel dagger, heavily coated in a deadly poison, as a back up weapon.

    Armour: He wears the full armour of the Dark Brotherhood, eschewing the hood as he deems it pointless. Over the top he wears fine garments. Many would be assassin had attempted to stab him in his seemingly un-armoured state, only to find their blade blocked by the enchanted leather.

    Fighting style: Thuan'Dril prefers fighting dirty, his preferred bar fighting technique is a kick to the groin and a swift headbutt to the face. If killing in his line of work, he prefers attacking from behind and trying to lessen the sounds of a struggle by placing his hand over the mans mouth and thrusting his blade upwards through the foes chin. If forced to fight face-to-face and/or outnumbered, Thuan'Dril draws his stolen weapons and tares his enemies apart with lethal fighting moves. While fighting outnumbered, he tends to use the attackers as weapons .e.g dodging a blow which hits another attacker, throwing one into a group. Even when using blades, there is still a large amounts of punches, kicks, elbows and headbutts thrown into disorientate the attacker.
     

    Mad O'Neill

    New Member
    I would provide a picture but i disenchanted the DB armor ages ago and now wear a mix of Nightingale and dragon armor+ i use daedric weps, but that seemed to boring
     

    WerewolfofSkyrim

    Night Mother's Beloved
    Character name:Wulf
    Race: Khajiit
    Class: Archer,Assassin/Thief
    Gender: Male
    Looks: He has black fur with a white/gray underbelly.He has crimson/amber eyes and thick fur.His legs are strong and thick from constant running,and his tail is also tough,as it is layered with extra skin.
    Personality: He will kill without mercy,but is nice when not a werewolf or in his 'mood.'Wulf is a bit caring,and only heals people he is close to.He is also timid,from being out in the wild too much.
    Combat Prefs: Stealth,Archery mostly.He is good with picks,and his smithing is accurate.He is good with conjuration,as he likes to reanimate who/what he killed.He is fine in One-Handed,and is superb in Sneaking and Pickpocket.his Speech is decent,though.
    Misc: He likes to lay in lavender and mountain flowers.Also,he is a Nightingale and a retired assassin.Wulf changed his nameto that as he is a werewolf,and perferred being called that,not his old Khajiit name,Ma'Karri.
     

    RangerChad

    New Member
    Name: Rainer (pronounced Ryner)
    Race: Emperial
    Class: Bladesman.
    Looks: 6'2 215 lbs. Profile Avatar.
    Skills: Blades, light and heavy armor (whatever can be found), Smithing, Marksmanship, Restoration, and Sneak.
    Personality: Very closed, quiet, chivalrous, when you get to know him he is very open with you after some time, quick reflexes, quick thinker, and dislikes traitors on a personal level.
    Bio: At age of 6 his small family camp site was raided bandits, the whole family was slaughtered but he was left for dead. However he survived and ventured the frosted forests, and unknown to him found the men who slaughtered his family. He was taken under the wing of the leader and taught how to fight and survive. Rainer was kept in the basement in a cage for years, when the bandit leader thought him good enough, he entered Rainer in fights so that Rainer could "Pay off his debt to the bandit leader." Rainer won all 73 of his fights, when one night a mysterious robed man entered the basement and told Rainer what really happend 4 years ago, who really killed his family. It was difficult to bare, but Rainer believed the story something told him it was true. The robed man broke him out of the cage and handed him a Daedric Sword, he was to use this blade to slay the bandit leader. Rainer severed the bandit leaders head from his body while he slept, and found a note in the cabinet. " I hope you are taking care of the runt for me, I am away on a journey with the rest of the crew, we will bring in loads of gold and beable to become the most feared bandits in all of Skyrim. Heheh he still has no idea that we are the ones who killed his worthless family, bahaha. I hope you are making plenty of gold off of him, we got the amount you sent us from his previous fights, this kid is going to make us rich one day."
    Your Leader,
    Henrik.
    Rainer's life alone has earned him many survival skills and combat skills that many cannot obtain by any other means. He does not fight because he likes to, he fights because he cannot avoid it. He does not fight anybody unless they threaten his life, or a friend's. His main goal is to find and kill Henrik, and all the bandits affiliated with him to avenge his family. His secondary goal is locate the robed man. Through the ten years of adventure he had he became very good at melting from peoples vision. Not exactly going invisible but more so just hiding his presence, he can be easily forgotten when right infront of somebody if they are not very good at sneak like things. He got this way because he was tired of being confronted and attacked so he made him self almost unnoticable by people and have almost no presence.
     

    Gemini Sierra

    Pre-emptive Salvage Specialist
    Name: Antoine (Hawksley) StrongKnot, Captain
    Race: Breton
    Gender: Male
    Class: Sailor/Pirate/fighter/mage
    Born: 4E171 Wayrest, High Rock. (that's 30yrs old)
    Looks: Tan and weathered skin, dark hair flecked with greys, salt and pepper beard, blue eyes.
    Armor/Clothing: Overall appearance would be as if he'd crossed DarkBrotherhood armor with Thieves Guild Armor and wore a long flowing coat.
    Long Dark Leather coat with lots of brass buttons (like a pirate frock coat but longer), hooded leather shirt (red), Leather pants (black), leather boots (black and red).
    Weapons/Magic: Dual Scimitars (stamina drain/shock damage and stamina drain/fear), Ebony Bow, Dual Bound Swords.
    History:
    Worked the docks with his family until he was 17 (4E188) and the corsairs raided the city, destroying the Dark Brotherhood Santuary in the process.
    His parents were killed during the raid and he was taken hostage. Soon after though he was pressed into work aboard one of the corsair ships.
    The corsairs taught him how to sail and fight, both with sword and ship, to navigate using the sun, the moons and the stars, whre all the good hunting grounds were and the best ports to sell their loot and have some fun. He could've made a name for himself as a fearsome pirate and clever sailor, but he didn't let on how good he'd gotten. He was determined to kill the corsairs for the death of his family.
    He escaped the corsairs one dark and stormy night on the Abecean Sea by killing the captain and stealing his ship. He brought the ship to Anvil on the coast of Cyrodiil, but not before stopping at an isolated coast of Summerset ilse and stranding those corsairs and sailors that didn't want to remain on his ship. He was twenty-five when he arrived in Anvil and over the next five years, Captain Antoine (Tony to his friends) Strong-Knot became a fearsome, strong sailor that some called a pirate and a thief. Employing all kinds of sailors, but what made him the scourge of the seas was his use of Mages, especially those adept in Destruction magic and Illusion, because those could reach long range damage and instill fear in his enemies while calming with courage to his own sailors. He learned a lot from those Mages and his Breton blood made him a natural at it too.
    The Imperial Navy and the Empire let him roam freely about the Abecean Sea as long as he didn't raid their shipping and only kept his fight with the corsairs or other races. Which Antoine was more than willing to abide by, at least until he ran out of corsairs to fight and his crew started rumors of mutiny because they weren't getting rich anymore. So, he started taking ships belonging to the East Empire Company and soond the Imperial Navy was hunting him, but the crew got rich and were happy, until one fateful day when he attacked and successfully took a small convoy of Altmer ships heading to the Imperial City. The Imperial Navy and the Aldmeri Dominion Navy were waiting at Leyawiin, hidden by some powerful Elven magic until his attack was over and they sprung their trap. Barely managing to escape he fled east and north into a fog bank that was so thick even he was afraid to go in it, but he did, he needed to escape and save his crew and his ship. After a day of dead reckoning and careful watch, they emerged from the fog bank just off the coast of Morrowind. The Imperial Navy and Aldmeri Navy were no where to be seen. He and his crew took it as a sign from Kynareth and they sailed north into the Sea of Ghosts. After a long debate Antonie and the crew decided they'd pushed their luck to far and found a large ice flow to moore the ship. After separating all the loot and supplies amongst the crew they boarded the long boats and made for Skyrim. Several went to Windhelm, others to Dawnstar, and many to Solitude.
    Captain Antoine StrongKnot, scurge of the Abecean Sea was among those that went to Solitude, even though the Imperial Legion was there and probably looking for him. His first stop, was Radiant Raiment where he picked up some fine new clothes, trimmed his beard and cut his hair short, then it was off to the Winking Skeever for a whole lot of ale, warm food and a soft bed. After that... he was going to explore Skyrim and see what kind of trouble he could stir up.
     

    Sn'eek the Khajiit

    The Sn'eekiest of them all.
    Character name: Sn'eek
    Race: Khajiit
    Born: Senchal, Elsweyr
    Class: Thief/Free lance Assassin (Disguised as lone Khajiit caravan, some black smithing skill up to Ebony.) Known with is peers to have a high natural skill in stealth and pick pocketing.
    Gender: Male
    Looks: As with most Khajiit he is lithe and athelectic aiding his agile nature, is fur black with grey stripes gradually getting whiter as they go down to the tail. Standing at a rather small five foot four inches, small for Nirn often meaning he is over looked by the larger races. Disliking war paint for it's obvious connotations, donned usually in fine robes to keep his guise, yet always within his caravan a set of improved leather armour (Epic) is kept close by.
    Personality: Whilst his guise requires him to be sociable at least, he ensures very little is revealed by himself regarding his history or personal life, keeping such things guarded due to the nature of his hidden professions. However on saying this general conversation and gossip is always welcomed by him, often searching for information which could be used at a later date, if preferences with merchant materials, or information regarding a mark for either of his hidden professions. Always with most Khajiit he is a picture of calm, approachable to those around, his weapons carried always hidden from view. (His bow is not, however when asked he always claims it's for hunting only, though never tells the person what he is actually hunting.) Having a strong disliking to the Altmer due to the Thalmor presence in Elsweyr, if ever stumbling across a Thalmor officer in the wild, it is highly unlikely that the Thalmor would see him, or would be walking much further along the road. The Nords current attitude towards outsiders has reduced his opinion of them, once strong when entering Skyrim, and although finding a few friendly faces, Nords that are not known to him are treated wearily.
    Combat Prefs: Whilst having a one handed sword (ebony) stored, normally two ebony daggers are always kept on his person, each improved with his own blacksmithing skill to 'epic'. This suiting his style of often attacking without being seen, if it be with a bow (ebony, ebony arrows) or daggers. The daggers always kept hidden inside his robes.
    History: Hailing from Senchal, Elsweyr. Born during the dragon attacks which plagued Skyrim and other areas of Tamriel, these were not his main concerns. His father had already been captured by the Thalmor, accused of being a spy for the imperials, from a young kitten (?) the hatred for the Thalmor had harbored and would ultimately lead to his decisions to break away from Elsweyr and make his mark upon Tamriel.
    Excited by the legends he had read, not only of Cyrodil and the Imperial city, but also the old legends of Skyrim he set of with what little coin he had, intending first to head to the Imperial city to get hold of some coin and maybe set up a trade route. He was disappointed when he arrived, although he had read and even heard from those visited that the Imperial City was heavily damaged in the war he never could of imagined to what extent. This only furthered his hatred for the Thalmor and only made him more determined in his personal goals. The trip however was not an entire loss, for even though he had planned to venture into Skyrim, a few of his own kind already making the trip and finding it profitable despite the frozen climate, whispers heard of Skyrim becoming prosperous.
    The Thieves guild and the Dark Brotherhood are what made his ears twitch, a hero known as the Dovahkiin rebuilding the entire province so it seemed. More so he was interested in the work it would bring, but realizing first given the prosperous nature he would have to be noticed. Starting to create his initial trade of blacksmithing, purchasing whatever ebony, malachite and moonstone ingots he could find of the locals, crafting bows of glass and ebony, improving them and making an hefty profit allowing him to pay for his travel expenses he headed up to Skyrim, picking up local requests in terms of items of value and figures that they no longer wished to walk upon Nirn, starting to craft his reputation, waiting to be recognized.
    (Could i please ask that someone check over this character sheet, but also contact me regarding role playing on the forums, having role play experience in chat rooms, i would just like someone to confirm the differences for me such as fight styles and how one decides if say a pickpocket attempt was successful, or a sneak attack?)
     

    The Hungry Orc

    Master of the Pyre

    Character name: Borsen Suradd
    Race: Nord
    Class: Warrior
    Gender: Male
    Looks: For his age, Borsen looks stronger and more nimble than he should. He's very muscular yet average-heighted, with dirtied and very slightly wrinkled complexion. Usually wears his steel banded armor most of the day, just in case he needs to fight. Borsen has long grey hair, with a long beard matching in color.
    Personality: Borsen is still relatively shy to outsiders, and feels uncomfortable when someone he doesn't know approaches him without a sense of caution. He is warm-hearted and kind to people that he knows and people that seem trustworthy, but he's still cautious with the latter. For his age of 61, he's still adventurous and springs at the chance for combat.
    Combat Prefs: Prefers an Orcish Sword he looted off a bandit who got too close, and a banded iron shield which was a Suradd heirloom: he still wonders why they chose a shield as an inherited item.
    Misc: Nothing I can think of.
     

    Zhouyufei

    Holder of Arrows
    Character name: Paenir
    Race: Bosmer
    Class: Archer/Swordsmen
    Gender: Female
    Looks: Narrow grey eyes; straight, black, and shoulder-length hair; tanned skin and prominent cheekbones; pointed ears; stern countenance. She has a scar that arcs across her left cheek from an Alik'r scimitar that came too close for comfort.
    Personality: Generally civil to strangers, though she finds a sick amusement in watching farmers struggle with their work. Paenir believes that the world should have more fighters, and pities people who wish not to learn to defend themselves, or never bothered trying. Contrary to this, she has a heavy respect for pacifists and looks down on Orismer, thinking the most of them barbarians. Paenir looks at life through the eyes of a person on the front lines, not as an observer. Though she wishes she were more subtle in her actions, her nature bellies that of a bold figure despite the first impression one receives when they're scolded by her for committing childish crimes.
    Combat Pref: Fast and deadly, Paenir prefers fighting with a companion or group versus battling alone.The only magic she is usually Restoration, Conjuration, and occasionally Illusion when needing a quick escape or to gain the upper hand.
    Weapons: When with a group, she often uses a Glass Bow with Glass and Daedric arrows, preferring the weight of the Glass Bow over the Daedric Bow. However, when alone, Paenir enjoys dual-wielding one-handed weapons, and her favorites are a glass sword on her right and the Blade of Woe on her left. She abhors two-handed weapons of any kind, preferring one-handed above all - even bows.
    Armor: Paenir wears Thieves Guild Armor, but the rest of her ensemble consists of Shrouded Armor because of the beneficial enchantments on the garments. However, when entering towns and especially hold capitals, she changes clothes to her civilian tavern clothes, which she'd filched from a bard in Dawnstar. An Amulet of Dibella is constantly worn around her neck.
     

    FlickerWick

    El. Psy. Congroo.
    Name: Alphonse Aerrick
    Age: 19-21
    Gender: Male
    Race: Breton
    Class: Alchemist
    Traits [positive]: Practical, aware of his surroundings, high speechcraft, able to hold his mead and extremely intelligent!
    Traits [negative]: Physically weak, low pain threshold, wounds take longer than normal to heal, hates combat.

    Looks: Alphonse has a frail build and is roughly 5"10-11. He has medium-short brown-black hair, striking blue eyes and is rather pale. His skin is in good condition.

    Personality: Alphonse is somewhat reserved to those whom he doesn't know. However, those who gain his trust will find him a lively person and an invaluable companion, despite his being useless in a fight. He's somewhat sceptic about a lot of things and has got a knack for telling when people are lying - he isn't fooled easily! He will help others if he can and isn't overly concerned with gold as he makes enough of that through his brews. He has a constant thirst for knowledge and finds ancient nordic and dwarves ruins fascinating.

    Combat style: In terms of CQC, none. He's absolutely useless with weapons of any sort, save his longbow. This is used for incapacitating enemies with poisons from far away so that he can actually avoid fights, which is quite ironic. His aim with an bow is excellent and he rarely misses his target. In a fight with a party, he likes to keep his distance and either provide healing to those who need or, as mentioned, snipe enemies with venomous arrows. His signature poison types include potent slow and paralysis poisons. Along with alchemy, his other strength lies in his proficiency with low-level healing magics.

    Background:He is a young Breton Alchemist, roughly 20-something or so. When he was a child, he lived with both of his parents in a remote country cabin in the Great Forest in Cyrodiil. One stormy night, when he was 10 or so, his father, who was a scout for the Imperial Legion, stumbled through the door and collapsed on the floor with an arrow in his back. For days on end, he lay incapacitated in a bed in their house whilst his [RP guy] mother tries desperately to heal him, using all sorts of minor restoration magic and applying all sorts of ointment [potions]. Running out of ideas, she sends him [RP guy] to her mother's [RP guy's grandmother] cliffside house, which is a good distance away. The grandmother is a renowned, retired alchemist. Sent to ask for her advice, he travels for days, gets there, receives a possible cure and travels back. Upon approaching his cabin, he notices a human-sized box being loaded onto a horse drawn carriage. Completely confused, he runs up to his grief stricken mother who's leaning against the door to ask her what happened - the father didn't make it. Determined never to see his mother, or anybody else, suffer ever again, he delves into his grandmother's book collection and begins to research alchemy. After about a year or two, he goes to to live with his grandmother so he can learn the tricks of the trade from the master! Years flow by and before long, he's become proficient enough to turn a leaf into a beer. But it isn't enough - having received enough tutelage from his grandmother, he sets off on his own to the northern region of Skyrim where he hopes to uncover the secrets of its native fauna and vastly different landscape. He's 19-21 by now, give or take a few years. His mother has supported him by setting up an alchemy shop where his brews provide their living. On the day he sets out on his northbound journey, he's waved off by his mother and grandmother, mounts his horse and begins heading for Bruma, where he will rest for a little before continuing as it's a long journey. There, he meets a group of traveling merchants who are northbound in order to sell their goods. On his way there, they are ambushed by bandits and separated. Fleeing, he runs from one trouble and into another as it's on the border that he's arrested on the unfounded charge of possessing illegal goods (Skooma?) and sent to Helgen.

    ------------------------------------------

    Thst's that. I really would love to join a RP so if anybody should see this and is planning a good one, let me know. Oh, and for the record, it's complete coincidence that the name is remarkably similar to Al from Full Metal Alchemist. Honestly. :D
     
    Character name: Davyn Rethan
    Race: Dunmer
    Class: Witchunter
    Gender: Male

    Looks: Of medium height and slender but sinewy build, Davyn certainly doesn't look like a physical specimen. Nor is he too pleasant-looking, with a faint vertical scar running almost the length of his face millimeters from his left eye and a long, crooked nose. However, those who underestimate him quickly learn the error of their judgment. Outside of battle, Davyn wears a set of deep black robes. When prepared for battle, he dons a scaled helm and breastplate with elven style leggings and bracers.

    Personality: Davyn is a young-to-middle aged Dark Elf, born on the island of Solstheim in 4E121. There, the Dunmer keep alive their traditions if not their pride. The more Davyn learned about the history of his people, the more the yearned for more than the frozen island of his birth, for himself and for his people. Despite the warnings of his family of the harshness of mainland Tamriel, especially to Dunmer, he left Solstheim in 4E164 to explore the world and seek out a better home.

    At first cheerful and optimistic (and naive), Davyn quickly learned the harshness of life alone. When he arrived in Windhelm, he didn't exactly get a warm welcome. The community of Dunmer were accomodating, but Davyn didn't want to settle for that lifestyle in a city that wasn't truly theirs. He attempted to journey to Morrowind, only to be attacked, mugged, and left for dead just outside of the city.

    Davyn fell into a depression following that incident, and became cynical and disillusioned. He has not yet tried to return to Morrowind, and instead dwells in the slums in Windhelm, doing odd jobs and mercenary work to live off of. He is quiet, but swift to act when pushed too far, and most citizens of Windhelm, even Dunmer, have little to do with him unless for a job.


    Combat Prefs: Davyn's speciality is mage-killing, especially necromancers. He fights fire with fire, specializing in conjuration of daedra. His primary weapon, however, is the bow, which he has used since he was a child. When the fight is drawn into close quarters, however, he uses a light mace in his primary hand to bludgeon and stun his opponents, and a dagger in his off hand to deliver swift death. He is also a passable alchemist, mixing his own healing and stamina potions.

    Misc: Davyn has arrived in Whiterun looking for work due to a dry spell in Windhelm.
     

    Shew

    Account closed (at sincere request).
    Qa'Cleddau
    Male Khajiit?[1]
    Age : late 30's
    Player type:
    standalone
    Sword and Dagger fighter, Rogue (Lockpicking and traps but not a thief)






    Looks:
    White Siberian tiger like with blue eyes, light build and graceful, with a light step.






    Bio:
    • A survivor of a failed scouting colony from a far away land[1].
    • Has a modest fortune in money, but was at a loss for friends. As he's been on the run a lot of his life.
    • A bit secretive, cause of his, well origins.
    • Loves to adventure and loyal to his friends only in it for the glory and honor. He tries to suround himself group of similar companions.
    • Honorable in his dealings, with all levels of society
    • Bit of a nihilist in politics doesn't care about either the Empire or the Rebellion. Dislikes and distrusts the Thalmor. Working diligently for his factions needs.
    • His velvet tongue is hogtied with the nature of Khajiit language stylings. In reality he can't stand the third person narrative.
    Combat prefs:
    • A skilled swordsman that uses a Kantana also with stamina drain and steal
    • Heavy into stealth... sneak and illusion
    • lightly into restoration magic
    Preferences/Skills
    • Leather armors for their lightness, ease of movement, camoflage colorings and quietness.
    • Skilled like no other in Enchantments and Smithing.
    • A great cook because of a stint as a chef. But his food always tastes a little off and strange.
    • Very well read, loves to absorb information and lore.
    [1] Ka Po' Tun is translated as the "Tiger-Dragon Empire". The inhabitants are a cat-like people and are ruled by the great ruler Tosh Raka, a tiger dragon. They are the greatest empire in Akavir, but are not skilled at fighting at sea. After the Serpent people ate the men, they tried to eat the dragons. They managed to make the red dragons slaves, but the black dragons fled to Po Tun. A great battle was fought, and it left both the cats and the snakes weak, and the dragons extinct. Since then, the cats have always tried to become dragons. Tosh Raka is the first and only so far to have accomplished this. Covered in orange and black scales, he is the largest dragon on Nirn, and it's believed that his eventual goal is to invade Tamriel. (source:Lore:Akavir - UESPWiki)

    Qa'Cleddau *Unknown Sword* is a surviver from a scouting colony from the Akavirian kingdom of Ka Po' Tun. Trying his best to blend in as a Khajiit. Yet is a agent for the Dragonguard, who in Tamriel became the Blades.
     

    Indigo

    New Member
    name:mirkas the soul taker
    race: breton
    class: assassin
    personality: he has a don't f with me attitude but acts nice to his shield brothers and sisters especially to the dark brotherhood, plus Farkis and Aella.
    looks: he looks like he is Farkas and Vilkas combine.
    misc: uses a bow.likes to avoid anybody that isn't his target when he is doing a job for the dark brother hood. loves to hunt.
     
    Jakr-Ker
    Race:Khajit
    Class: Hunter,miner and invader
    Looks:A white khajit, with long
    hair tied back. He wears a mining
    suit, boots, hat, and gloves
    Personality and background: A humble khajit that left Elswyr, because of the market crash. He went to skyrim looking for better prices and game to hunt, since he has great tanning and merchant skills. He also does smithing. He lost his gold to a highwayman, near Bruma so he couldn't buy food, after a 3 day climb up the maintains to skyrim, he was so hungry he collapsed, luckily,Ralof found him and fed him. That's when he got caught by the imperials. He is married
    To Sylga, and lives at Shors stone with her.
    Gender:male
    Weaponary: A forsworn bow enchanted with major hunters
    Prowess, and a skyforge steel battleaxe
     
    Character name:Nero
    Race: Imperial
    Class: Archer,Assassin/Rouge/Hunter
    Gender: Male
    Looks: He has a scar going through his lips and black hair as Aludins scales brown eyes and his hair is a little long.
    Personality:He is quiet and only kills when nessacary and isn't afraid to punch someone in the face when needed,his father was a khajiit and his mother was a imperial,he was born in Skyrim and he believes in the nine (meaning Talos) and steals for the poor only when it is needed and isn't about feeding there skooma/wine addict and has some lethal potions,daggers,arrows,and posions for hunting or killing and is very good at sneaking
     

    Grogmar Ghrobash

    'Tis better to be alone, then of bad company.
    Dislikes: Elves (All), Light Weapons/Armour

    Racial Views: Hates all Elves, Argonians, Khajit

    I don't know if you knew this or not or if it was ever mentioned somewhere in the bio or something (I didn't read the whole thing) but Orcs are considered elves just so you know...

    My bad I meant to quote the person but didn't do it correctly my bad
     

    Ooga the Pure

    New Member
    Name: Ooga the Pure (her "title" is a formality only)
    Race: Orc
    Class: Pseudo-Paladin (prefers battleaxes to maces and shields, and only uses restoration magic if forced) I suppose this would essentially make her a warrior..?
    Gender: Female
    Looks: Ooga is 6" exactly, with a muscularly heavy build of 195 lbs. Small tusks, a relatively small nose (for an orc), large sky blue eyes. Her skin is light grey with a very subtle green undertone. Her face is unmarked by dirt or scars, but has intricate white warpaint; three small dots arranged in a triangle on her brow, with stripes accentuating her forehead and high cheekbones. Her hair is arranged in dreadlocks that form a neat mohawk on the center of her skull. It has been dyed white, accentuating its course texture.
    Personality: Born outside of the isolationist strongholds of Skyrim, Ooga is naturally a very strange Orc. She was raised instead by a priestess of Kynareth, resulting in a very religious Orc who tends to ah...violently disagree with those who worship daedra, steal, murder, fornicate excessively...you get the idea. Stubbornly lawful good, Ooga prefers to attack thieves on sight than allow them to repent. She acts in a very similar manner to Thalmor, which may seem surprising, but considering that she has devoted herself to all of the divines (not just Kynareth), her behavior in the protection of Talos worshippers makes more sense. She has a soft spot for Argonians (but not so soft as to distract her from crushing thieves or assassins) and for children. She also tends to be very distraught if she discovers a close friend of hers is a criminal or a daedra worshipper, and usually cannot decide how to respond to this discovery.
    Combat Prefs: Ooga utilizes a flawless set of Orcish armor and a flawless Orcish Battleaxe crafted in her youth. Spells include Fast Healing and Healing Hands. She keeps an amulet of each of the divines on her person, cycling through the divines each day.
    Misc: Ooga's name is unique because of her childhood. She was discovered by the priestess, seemingly abandoned by her parents, and the only word she uttered at that time was "Ooga". This became her name as the priestess (being a Nord woman) had no knowledge of proper Orisimer naming tradition. Her title of "the Pure" was tacked on later by a childhood bully, a Nord boy who grew up with Ooga. It's said that he later became a bandit and was actually brought to justice by the female Orc shortly after his straying from the law.
    (I hope this is a decent character sheet...it's been a very long time since I've rp-ed! Also, once an image of Ooga is created, I will be sure to upload it.)
     

    Petma

    Eater of nirnroot. Ouch.
    Name: Aaron
    Sex: Male
    Race: Nord
    Age: Around 32
    Class: Spellsword/Warrior (Knows how to properly use a bow if needed)
    Looks:
    -Brown hair in a low ponytail
    -A thin goatee
    -High cheekbones
    -Blue eyes
    -Small scar on his right he got as a child, when attacked by a wolf
    -Average-sized
    Wears: Full ebony armor, except for the helmet, he uses the thieves guild hood instead. Also uses an enchanted gold ring he got from his grandfather.
    Wields: Dual ebony swords, or one ebony sword and a destruction spell in the other (Prefers fire)
    Family: Married to Sylgja, lives in her house. Cousin of Ysolda.
    Biography: Born in Windhelm, lived there with his parents, who were both Stormcloak soldiers. After they retired, they moved to the quiet Dawnstar. However, an old imperial soldier who lost his eye to Aaron's father, performed the black sacrament and put a contract on both his father and mother. They both got slayed in front of Aaron. Therefore, Aaron hates both Imperial soldiers, and the Dark Brotherhood, and he promised to avenge his parents by killing the Imperial soldier.

    By then, Aaron was around 14 years old, so he went to live with his grandfather in Whiterun, while working in the general store who is now owned by Belethor. In his spare time, he sparred with his close friends, Farkas and Vilkas, and got quite good with the sword. When Farkas and Vilkas joined The companions a few years later, they lost contact with Aaron, wich lead to him working in the store pretty much all the time.

    By the age of 20, Aaron moved alone to Winterhold to join the college. He lived there for another 7 years, while practicing destruction magic. After getting into a feud with the archmage, including Aaron breaking 5 of his ribs, he left. Not wanting to return to the dull Whiterun, he decided to travel to Riften. There, he quickly got fascinated by the Thieves guild, and tried to join. After 2 years of trying to get in contact with their leader Brynjolf, he managed to join them.

    After doing jobs for the guild, for 5 months, he decided to move back to Whiterun. On the way, he passed Shor's Stone, met Sylgja, and the two fell in love. Together they moved in with Aaron's grandfather in Whiterun. There, he dedicated his life to smithing, and he even managed to smith a set of Ebony armour, wich he still uses. After a year, he managed to find the location of the Imperial soldier who had caused his parents death. Aaron instantly travelled to Riverwood, where the soldier lived. Aaron left him in a large pool of blood.

    Upon returning to Whiterun, he found his grandfather had died, having falled down from the city wall while helping repairing it after a part had broke in a storm. The only real thing of wealth he got, was the gold ring enchanted with the power of fire-resistance. Both him and Sylgja was in so much grief, that they could not stand living in the same house, and they decided to move to Sylgja's old house in Shor's Stone.

    Right now, Aaron is a travelling adventurer who does quests for people, trying to get alot of friends on the way. He is generally a happy and brave person.

    Sorry for long description:p
     

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