Allet
Article Writer
SUMMARY
Play as a Khajiit drug-and-narcotics specialists, focusing on his fists for combat and his wits (or brute strength) for monetary gain. Start with nothing, eventually get to... ?
I BACKSTORY
II PLAYSTYLE
III PLAY RESTRICTIONS
I - THE BACKSTORY
Ahsamiir grew up in the trade caravans of Skyrim, never quite becoming attached to any single hold. His family constantly traveled and his friends constantly shifted, leaving the poor young Khajiit from a young age to learn to keep relationships at an arm's length. The shifting nature of his childhood leaves little room for stories of growing up to reminisce about, unless one counts the time he smuggled into his caravan leader's tent and had more than his fair share of moon sugar.
As the young Khajiit began to grow, he became more meddlesome. Targets of acquisition slowly got larger and larger and deviated from the drug trade - he would hoard for himself horker tusks, potions, poisons and alcohols of every type. To keep him out of trouble, the caravan agreed to post him on guard duty during the travels; the young cat quickly learned how to fend off the occasional ravenous wolf with his claws and lacerate the invading bandits that strove to steal of the caravan's precious supply. No matter how busy the Khajiit was kept, though, he still managed to make it into the skooma before it was shipped out.
As the cat slowly become known among the caravan for his subtlety, a reputation was formed. Ahsamiir found himself eventually being used to smuggle the occasional high-value loads on foot, when speed mattered, to very discerning clients. One of the newer clients had such a craving for the high-inducing substances that he ordered a dozen vials of Sleeping Tree Sap. As the Khajiit came up to deliver the crate though, one was found missing.
The client, outraged, said nothing, but arranged for the Khajiit to be apprehended by Imperial Scouts on his way back to the trade caravan...
II - PLAYSTYLE
Ahsamiir is a drug addict - skooma, moon sugar, Living Tree Sap or alcohol. If it can provide a buzz, he's in the middle of it. Even if the Khajiit isn't using it per se, he still feels a need to be involved with the substances to some degree, mainly because they are profitable. His upbringing causes him to favor hand-to-hand combat, and he does whatever is needed to ensure that the sharp bashes of his fist land first and last.
The Khajiit doesn't have terrible morals, but he will kill in order to get a fix. He is a pickpocket by "trade" and a brawler by nature, and these two skill sets modify his behavior almost as much as his cravings. He also prefers his food in the form of fresh game - no silly bunny food for Ahsamiir!
III - PLAY RESTRICTIONS
- difficulty set to 'Master'
- HUD set to 0%
- only carry 30% of what game allows
- No Weapons
- no use of potions while in immediate combat
- must pull back hands to use a potion
- not allowed to use magic other than power and shouts (for character role playing)
- not allowed to harvest unreasonable items (if a dead elk has a garnet don't take it)
- do not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 6 hours every day (allowed to make rare exceptions)
- must restore at least 5% of your health every day, 15% if plant matter (through food or meals)
- no use of smithing (must find/purchase all gear)
- may learn enchanting only through natural means (buying filled soul gems, making role-specific enchantments)
- not allowed to swim while wearing armor (and not allowed to enter freezing water unless under Living Tree Sap High)
- May only wear light armor except for gauntlets
- must apply level points to stamina and health in a 2-1 fashion
- may not use in-game map unless at a known location
- not allowed to fast travel
- no use of exploits
- not allowed to cut wood for money
- may only use manual saves before sleeping (resting)
- when character dies must load from a previous manual save
- may only use auto-saves in the event of a game freeze
- if character dies must sleep at an inn for 7 days and pay for 7 meals
- no companions that break character
- no horses
Inspired by Filim, who was inspired by Hrisskar!
Check them out too
Play as a Khajiit drug-and-narcotics specialists, focusing on his fists for combat and his wits (or brute strength) for monetary gain. Start with nothing, eventually get to... ?
I BACKSTORY
II PLAYSTYLE
III PLAY RESTRICTIONS
I - THE BACKSTORY
Ahsamiir grew up in the trade caravans of Skyrim, never quite becoming attached to any single hold. His family constantly traveled and his friends constantly shifted, leaving the poor young Khajiit from a young age to learn to keep relationships at an arm's length. The shifting nature of his childhood leaves little room for stories of growing up to reminisce about, unless one counts the time he smuggled into his caravan leader's tent and had more than his fair share of moon sugar.
As the young Khajiit began to grow, he became more meddlesome. Targets of acquisition slowly got larger and larger and deviated from the drug trade - he would hoard for himself horker tusks, potions, poisons and alcohols of every type. To keep him out of trouble, the caravan agreed to post him on guard duty during the travels; the young cat quickly learned how to fend off the occasional ravenous wolf with his claws and lacerate the invading bandits that strove to steal of the caravan's precious supply. No matter how busy the Khajiit was kept, though, he still managed to make it into the skooma before it was shipped out.
As the cat slowly become known among the caravan for his subtlety, a reputation was formed. Ahsamiir found himself eventually being used to smuggle the occasional high-value loads on foot, when speed mattered, to very discerning clients. One of the newer clients had such a craving for the high-inducing substances that he ordered a dozen vials of Sleeping Tree Sap. As the Khajiit came up to deliver the crate though, one was found missing.
The client, outraged, said nothing, but arranged for the Khajiit to be apprehended by Imperial Scouts on his way back to the trade caravan...
II - PLAYSTYLE
Ahsamiir is a drug addict - skooma, moon sugar, Living Tree Sap or alcohol. If it can provide a buzz, he's in the middle of it. Even if the Khajiit isn't using it per se, he still feels a need to be involved with the substances to some degree, mainly because they are profitable. His upbringing causes him to favor hand-to-hand combat, and he does whatever is needed to ensure that the sharp bashes of his fist land first and last.
The Khajiit doesn't have terrible morals, but he will kill in order to get a fix. He is a pickpocket by "trade" and a brawler by nature, and these two skill sets modify his behavior almost as much as his cravings. He also prefers his food in the form of fresh game - no silly bunny food for Ahsamiir!
III - PLAY RESTRICTIONS
- difficulty set to 'Master'
- HUD set to 0%
- only carry 30% of what game allows
- No Weapons
- no use of potions while in immediate combat
- must pull back hands to use a potion
- not allowed to use magic other than power and shouts (for character role playing)
- not allowed to harvest unreasonable items (if a dead elk has a garnet don't take it)
- do not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 6 hours every day (allowed to make rare exceptions)
- must restore at least 5% of your health every day, 15% if plant matter (through food or meals)
- no use of smithing (must find/purchase all gear)
- may learn enchanting only through natural means (buying filled soul gems, making role-specific enchantments)
- not allowed to swim while wearing armor (and not allowed to enter freezing water unless under Living Tree Sap High)
- May only wear light armor except for gauntlets
- must apply level points to stamina and health in a 2-1 fashion
- may not use in-game map unless at a known location
- not allowed to fast travel
- no use of exploits
- not allowed to cut wood for money
- may only use manual saves before sleeping (resting)
- when character dies must load from a previous manual save
- may only use auto-saves in the event of a game freeze
- if character dies must sleep at an inn for 7 days and pay for 7 meals
- no companions that break character
- no horses
Inspired by Filim, who was inspired by Hrisskar!
Check them out too