Name: Alice Psyrakon
Race: Imperial
Age: late teens (Approximately 18, though she's small and young-looking enough to pass for 15 or 16)
Class: Arcane Ranger (Sword, bow and stealth skills augmented with destruction and illusion magic.)
Gender: Female
Looks: 5',0", pale, cream colored skin and small but curvy breasts. She has neck length ebony hair and no scars, blemishes or age marks of any kind save for a scar on her right shoulder from a Thalmor sword. She almost always wears a smile and is usually clean and presentable.
Equipment: A fire enchanted yew hunting bow (Mother’s Fire) passed down from her mother and steel arrows that she taught Alice to fletch herself. During the fletching, Alice is able to enchant the arrows to explode in a fireball spell upon contact. Not only is the target damaged by fire and the shock of the explosion, but is showered by splinters of burning wood and steel. The arrowhead itself is designed to explode inside the target, doing severe damage to it's innards. Unfortunately, such arrows are very expensive and time consuming to make, so she doesn't use them very often. She can brew several poisons and apply them to her sword or arrows but damage health, slow and paralysis are her favorites. She has no qualms about using poisons against game or beasts but is reluctant to use them against people, doing so only when necessary.
She also wields a shock enchanted imperial sword (Father’s Steel) forged by her father and an unenchanted steel dagger for utilitarian purposes.
Alice wears a very special type of leather armor that her mother taught her to make. It's a form fitting white bodysuit that covers her entire body from her throat down, minus her hands but including her feet. It's made from dyed leather and reinforced with frostbite spider silk, producing a light and very strong material: Strong on the order of steel chainmail and with a fraction of the weight. The suit opens in the front via a Dwemer invention called a zipper, a moonstone track starting at the groin and ending at the collar and is opened and closed by a fastener, ending at the collar when closed. The soles of the armor's feet are made of dotted rubber, another Dwemer invention created form an alchemy recipe and provide good traction when walking. The armor is also enchanted with Ebonyflesh and Fortify Stamina for additional protection. (In summary, think leather footy pajamas.)
Over this armor, Alice wears a pair of brown leather knee high riding boots that also close with a zipper, have rubber soles and are enchanted with Fortify Carry Weight and Fortify Stamina. She has a pair of matching leather gloves with the same enchantments and a blue dress with short sleeves and a mid thigh length skirt. The dress has three brass buttons and a fine collar that goes below her throat that she keeps buttoned up. The dress has the same enchantments as her armor, but is more for style than actual protection. Alice also wears a simple silver band on her right ring finger and a pair of small silver earrings with a tiny sapphire in each. Both have Fortify Magika. (The entire outfit together makes her look something like Link in the Zora Tunic from The Legend of Zelda: Ocarina of Time.) She also has several pairs of one piece footy pajamas that are of similar style to her leather armor but are made of soft, light mixture of tundra cotton and wool (the closest Elder Scrolls equivalent of fleece). This makes them warm and very comfortable and the resizing and self-cleaning enchantments add to this. Part of the self-cleaning enchantment is a weak heat spell to keep them warm when not in use. Alice, her little sister Cilla and their stepsister Mila treasure these pajamas and are able to swap pairs whenever they choose thanks to the resize enchantments. Alice's favorite pair is white with black skulls and black ribbed cuffs and collar. She always has at least this pair when travelling.
Now that she's at the College Alice wears her armor only rarely, instead preferring novice college robes with knee high mage boots, a hood and a pair of gloves that match her boots. Her mage outfit is enchanted to fortify her illusion magic, her area of study, and to increase her magika but the outfit is to keep her warm just as much as help her studies. Alice has never liked the cold and Winterhold is the coldest place in Skyrim so her robes, boots, gloves and hood are all lined with fur. This, in addition to a pair of thick socks and a pair of white long underwear she wears under her robes keep her warm and comfy in the cold college, not to mention making her look cute.
Personality: Alice is extremely friendly and outgoing. Her small size and endearing nature make her easy to love and adore. She loves to meet new people, talk to them and get to know them. As a result, she's a friend to most people she meets and leaves a good impression on almost everyone. She also has excellent manners and is very good at addressing those in power. She's very intelligent and has mixed illusion magic with archery and tracking to become a cunning hunter and archer. She's good at moving quietly through both urban and wooded environments and could be a very good thief if she wanted to. However, she sees such behavior as not only grossly dishonorable but extremely unladylike.
For the downside she's emotional, a little immature, sensitive, sometimes impulsive and a bit of a drama queen. Much of this is due to her young age but she feels very deeply and tends to dwell on things a good deal more than she should, especially when she feels alone or unnoticed.
She's a devout worshiper of both Talos and Mara, her father teaching her the honorable ways of the former and her mother the kind-hearted ways of the latter. She seeks to act honorably in all aspects of life but also has a desire to share her love with everyone.
Alice also has a stranger side to her in the form of a very special gift. Alice is able to see into the future. She was born with this power and has learned how to use it to See things she’s interested in, but she’s never fully understood it or where it came from. She and her family have determined that it’s a gift from either Akatosh or Azura but they’re not sure which one. Indeed, both have helped Alice at different points in her life, both through dreams and direct communion, so she pays homage to both. She’s certainly more comfortable accepting guidance from the Great Dragon than the Daedric Prince of Dusk and Dawn, but is willing to accept either in times of need.
For Alice to see anything more than a passing glimpse takes great concentration on her part and reaching far into the mists of the future requires the assistance of others. Even with proper discipline, the future is always changing so there’s no guarantee that what she sees is the absolute truth, or that she’ll understand it. It could be nonsense, it could be a convincing lie, it could be true but unhelpful or it could be the key to saving the world. It all depends on luck and the will of the gods.
Relavent Backstory: Alice's father's covert worship of Talos was discovered by the Aldmeri Dominon one year before Helgan, as well as her mother's status as a former Blade. Thalmor agents chased her and her entire family out of their home in the Imperial City and burned it down. They fled to Bruma so some of her father's friends could take them to
Skyrim, but they were betrayed and captured. Rather than die at the gallows, they all broke out and fought out of the city and into the Jerrall Mountains where more Thalmor agents awaited them. Alice's mother died defending her children, her father was incapacitated and she was separated from her little sister and two brothers as they either fought or fled. Alice suffered grievous wounds herself when she stayed and fought after her father told her to run. She was quickly overwhelmed by the Thalmor but her father killed all of her attackers in an attempt to save her. Afterwards, he begged her to run and this time, with her eyes spilling over with tears, she did so. She hobbled a few feet before succumbing to her wounds and passing out. She was rescued the next day, but her father was separated. She was brought back to the Imperial City and he came back to look for her but was captured during the search. After several days of planning with some new friends she had made, Alice broke Simus out and the two were reunited. After resting for a time, they headed north to Skyrim to join the Stormcloaks, find the rest of their family and rebuild their lives as best they could.
Over the last year, the family has been partly reunited. Alice's twin brother Titus was found among the Companions and with their father Simus being an old member they were welcomed with open arms. Their little sister Cilla was found after a long hunt for a vampire syndicate, starving and sick, but they were able to rescue her and take her to their temporary home in Whiterun. Unfortunately their oldest brother Stephen died trying to protect Cilla and sacrificed himself so she could survive. It was a tragic loss and Simus still goes to Stephen's grave outside Whiterun every week to see his dead son.
However, new members of the family were added in addition to the old ones. As they got to know the city Simus and Alice befriended Carlotta Valentia and Simus eventually took a shine to her. After he stopped Mikhail's pandering towards her and she helping to nurse Cilla back to health she saw where his priorities really were and they started seeing each other. Her Mila and his Cilla soon became fast friends and they found they were quite a bit more than that. They're currently living together in Whiterun, along with their girls, to see how they do as a family. Alice loves both of them but is having trouble accepting Carlotta as a stepmother.
Alice is a new arrival at the College, only having been here one week. She's here to better practice her illusion and destruction magic but she's also here to rest and work out some long-building issues that have finally gotten too much to bear. Losing her mother to the Thalmor gave her a bad case of survivor's guilt she's never really dealt with, only suppressed. Accepting Carlotta as her father's new girlfriend and her new mother figure has been stressful, even though they love each other, and Alice has never been able to express her frustrations or realize that she doesn't have to forget her mother to let Carlotta into her heart. The stress and fear of the Civil War has been overwhelming and Alice has a lot of built-up guilt from the fighting, fear of death and most of all, killing she's had to do. With the war in a relative lull, she has time to deal with all of her issues and heal her mind. Being the best source of magic and study of the mind in Skyrim the College is the perfect place for this.
So far things have been difficult for Alice. This is the first time she's been completely away from her family since the Thalmor attack in Cyrodiil and even though the College staff is here to look after her they're also here to make her face her inner demons, which is both scary and stressful. Tolfdir, the College's alteration mage and teacher for new students, is helping her talk through her issues in a role similar to a therapist while Colette, the restoration trainer, is proscribing potions to treat the deep depression Alice is only now realizing she's suffering from. Mirabelle, responsible for the day to day runnings of the College and for showing new students around, Is Alice's primary caregiver, responsible for making sure she eats, sleeps and is comfortable while also coordinating with the rest of the College staff to make sure her treatments are going well. Alice herself spends her time reading, napping and practicing illusion and destruction magic with the other students but she's gotten moody and depressed, her usual smile gone. Mirabelle's concerned for her and is trying to get her to interact with the other students more. Alice needs friends and love right now and she's not getting enough of either.
Magic skills:
Adept: Illusion. Calm, fury, fear, courage
Apprentice: Destruction (flames, frostbite, sparks, fireball enchantments for her arrows, enough control for household chores such as lighting candles, heating and cooling drinks, warming up blankets or running a hot bath) and Enchanting (fortify stamina, fortify carry weight, fortify magika, ebonyflesh for her armor, self-cleaning enchantments for clothing)
Novice: Alteration (light sources only), Restoration (healing minor injuries to herself and others) conjuration (summoning and dismissing small items like mirrors, brushes, handkerchiefs, or coin bags.)
Likes: Magic, reading, meeting people, hunting, walking forests, warm blankets, being held, hugs, cloths, shopping for cloths, trying on new cloths, making cloths, fawning over cloths she doesn't have half the septims to buy but is sure she could make herself.
Dislkes: Unkind people, dishonest people, being alone, bullying, radishes, the Thalmor, violence, direct sunlight, being told she's short, dirty jokes, books written by Alessia Ottus, being told it's time to leave whatever store she’s shopping at.